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Text Display
Volume Number:2
Issue Number:11
Column Tag:ABC's of C

Text Display from Quickdraw

By Bob Gordon, Apropos Publications, MacTutor Contributing Editor

Text Display on the Mac

Like last month's, this month's column deals with using QuickDraw routines for writing text to a window. Last month we only needed a couple of routines to get printw() working; this time I tried to use as many of the QuickDraw text functions as I could. [Note that Quickdraw is the only way text can be drawn to the screen. Ultimately, all programs no matter how sophisticated must use Quickdraw to get text on the screen. -Ed]

Those who have been reading along since the ABC's of C started will realize we have almost covered all of C. This does not mean we are done, but does reflect the nature of C as a language. C is a relatively small language. If you count keywords, for example, it has fewer than many dialects of Basic. On the other hand, much of the language's capabilities are not in the language itself but are in one or another libraries. Many capabilities included in other languages (such as file access and I/O) are in libraries. In learning to use C on the Macintosh, the main part of the problem is to learn to use the various Toolbox functions. We have done menus and started windows. The plan is to now follow the chapters in Using the Macintosh Toolbox with C and focus on the Toolbox. This will result in a distorted view of C, in that we will not generally discuss the standard C functions if there is an analogous Macintosh function.

Short Personal Digression

You may have noticed the note in the September issue. I came down with an exotic, flu-like disease that lasted about two weeks and had me bedridden for one of them. It must have been reasonably serious because my doctor threatened to stick an IV in my arm and put me in the hospital. I convinced her that such measures were not necessary and seem to have survived.

But then over Labor Day weekend, my Mac died. I stepped out of the room to check on the state of the children, and when I returned the screen was dark and there was the unmistakeable smell of fried electrons. I quickly turned everything off, but it was clear that some component had expired. My diagnosis was that the analog board had failed. I called around to get estimates for replacing the analog board. These ranged from just over $100 to over $200. If you are unlucky enough to have your Mac fail, be sure to get estimates. I figure I saved $90.00 to $100.00 just by spending some time on the phone.

Fig. 1 Text from Quickdraw

Text on the Macintosh

Anyone who has ever seen a Mac realizes that unlike conventional computers, the Macintosh displays text in different sizes, styles, and fonts. While the Macintosh Toolbox contains a set of text-editing functions (TextEdit), they are limited to displaying only one font/size/style at a time. By directly calling the QuickDraw functions, we can display text almost any way we want. In order to do this, I first set up menus to allow user control over the font, style, and size, and then placed a routine in the event loop to capture keys and write them to a window. That is all this month's program does. It does not word wrap, scroll, backspace, or do any other useful editing operation.

Text Menus

Like the Desk Accessories, the font menu is acquired with AddResMenu(). AddResMenu() searches resource files for resources of the type specified and appends them to the menu. So only two lines are needed to create the font menu:

 menuFont = NewMenu(Mfont), CtoPstr("Font"));
 AddResMenu (menuFont, 'FONT');

This creates the menu, but a program cannot use the information directly. The program needs to be able to use the font number that identifies the font. When a user pulls down a menu and selects an item, the program receives a number indicating which menu and which item. Since the program has no idea of the available fonts or their position in the menus, we need a way to determine the font number from the item number. Two functions accomplish this. The first supplies the item text given the number, and the second supplies the font number given the font name. These functions are called in dofont():


The parameter itemS is a Pascal string. There is no need to call CtoPstr() because both routines are from the Toolbox and both expect Pascal strings. cfont receives the font number which is passed to the editor routines with ed_cset(). (I am taking the liberty of calling them editor routines even though they do no editing. Perhaps someday they will.)

The operation of the size menu is simpler. The sizes displayed in the menu are 9, 10, 12, 14, 18, 24, 28, and 36 points. To get the correct size from the menu item, a global array called sizes is initialized to those values. In C, all arrays start at zero so the zero element is not used, at least not directly from the menu. You will note it is initialized to 8 points. One of the styles supported is “Small Caps,” and the 8 point size is used to make small caps for the 9 point size.

One of the features of size menus is that they let the user know which sizes are available and which must be scaled. This varies with the font and so is included in dofont(). A function from the font manager, RealFont() returns a true value if the font in a given size actually exists. The following little loop provides this feature.

 for (i = 1; i < Nsize; i++)
 if (RealFont(cfont, sizes[i]))

This also shows a for loop. The statement consists of five components:

 for ( initialize ; test ; increment ) 

This directly translates into the following while loop:

 while ( test )

This translation shows how the loop is constructed. The initialization takes place once before the loop begins. The test occurs at the top of the loop, and the increment at the bottom. The primary advantage of using a for over a while is that all the loop components are available on one line. You may omit any of the components on the for line but the semicolons must be there as place holders.

It is also possible to have several statements in the for:

 for (i = 0, j = 0; i < 10; i++, j++)

Commas separate statements within each line section.

The final text menu handles the style. I have included all the styles I have seen, which include:









Small Caps



The first eight are standard Macintosh styles; the others are in MacWrite or Word. As anyone familiar with the Mac is aware, the styles generally may be combined. I assumed that it makes no sense to combine Condensed and Extended or Superscript and Subscript. This complicates the menu arrangement a bit, as selection of an item does not mean just setting or removing a check mark. The total style is collected in a short, in which each bit represents one style. Since only ten bits are in use so far (Plain is all bits off) suggestions for additional styles are open (would it, for example, be nice to set a block of text to all upper case or lower case as in MacDraw?). Where possible, the style menu illustrates the style through the use of the menu meta-characters.

Getting the Text

The eventloop() detects keyDown events. If the command key is not down, it calls ed_key() to send the character to the window. The event loop does not call ed_key() unless the window has been opened to prevent writing to an unopened window. At the moment it does not detect auto-key events. This would be something to add.

The Edit Functions

There are several Edit functions, but only two of them are of real importance. Two, ed_init() and ed_new() do some simple initialization. For this program they probably could have been combined. The most important thing that ed_new() does is to call each of the text-setting functions, dofont(), dosize(), and dostyle(), to establish initial conditions and set the menus accordingly. Each of those functions contains special code to handle the situation where the item equals zero. Since the item cannot equal zero when it is the result of mouse input, I used it for initialization.

Any time there is a change in font, size, or style, the relevant function calls ed_cset() where the change is noted and stored. ed_cset does not effect the change; it just keeps it around. This allows users to change their minds by making repeated changes through the menu without affecting anything. The change is put into effect when ed_key() is called from the event loop.

The function ed_key() does most of the work. It calls the various QuickDraw routines for changing font, size, and style, uses DrawChar() to write the character. For each kind of change it checks the flag in edbuf.cesc, and if the flag is set, it gets the value and does the change.

The styles not built into QuickDraw require special handling. To deal with the super and subscripts, ed_key() retrieves the pen position and adjusts it vertically. It does this for every character written. It probably could be done only when the the styles involved changed, but this logic is simpler.

Prior to writing each character, ed_key() checks if small caps is on. If it is, and the character is a lower case letter, it sets the size to the next smaller size (in the menu), converts the character to upper case, draws it and sets the size back to the original size. The actual character itself is not affected. Two library functions, islower() and toupper(), provide the test of lower case and change to upper case. These are part of a set of character functions that most C compilers include. I have not used the library, but included the functions right in the program. This is not due to any aversion to using libraries, but because the functions in the Lightspeed library use a C construct we have not used before:

 char c;
 return( c>='a')&&(c<='z') ? (c-32) : c);

This construction may be read:

 test ? do if true : do if false

As can be seen in toupper(), this form can be rather cryptic at first. toupper() simply asks if the character, c, is greater or equal to 'a' and less than or equal to 'z.' If it is, subtract 32 (converts to upper case in ASCII) and return that value; if not, return c unchanged.

Organization of the Program

The edit functions are in a separate file, and there is a separate header file, ed.h, that is included in the main program and in ed.c.

You will notice several lines in ed_key() that serve no apparent purpose. The structure edbuf contains a buffer in all characters and font/size/style changes are written (though the line that writes to the buffer is commented out). This is to allow eventual updating of the window.


There have been two changes to printw(). First, I fixed a bug. Previously it determined the line size on each call from the Grafport that was open when it was called. This resulted in rather odd interaction between the window being written by ed_key(), the printw() window and the menus. At one time I had menus with text in one or two point type. I moved the determination of line size inside the if-statement that is done the first time printw() is called.

The other change is the addition of code to print strings. This prints only C strings. We probably should add the ability to print Pascal strings and points and rectangles. Some of these changes may happen for next month.

Next Month

I hope to get my Mac upgraded with the 128K ROMs and the 800K drive. I also hope to stay healthy. We will continue to explore QuickDraw. I intend to draw various shapes on the screen.

/* QD1.C
 *    Sending text to window with
 *    function that accepts a variable
 * number of parameters
 * Compiled with LightspeedC
 * Important note for Mac C users:
 * Every place you see event->where,
 * replace it with &event->where
 #include "abc.h"
 #include "Quickdraw.h"
 #include "EventMgr.h"
 #include "WindowMgr.h"
 #include "MenuMgr.h"
 #include "FontMgr.h"
 #include "ed.h" 
 /* defines for menu ID's */
 #defineMdesk    100
 #defineMfile    101
 #defineMedit    102
 #defineMfont    103
 #defineMstyl    104
 #defineMsize    105
 /* Window items */
 /* File */
 #defineiClose 2
 #defineiQuit  3
 /* Edit */
 #defineiUndo  1
 #defineiCopy  4
 #defineiPaste 5
 /* Style */
 #defineiPlain 1
 #defineiBold  2
 #defineiItalic  3
 #defineiUline 4
 #defineiOline 5
 #defineiShado 6
 #defineiScaps 9
 #defineiSuper 10
 #definePlainStyle 0
 #defineUnderStyle 4
 #defineOutlineStyle 8
 #defineExtStyle 64
 /* Global variables */
 MenuHandle menuDesk;/* menu handles */
 MenuHandle menuFile;
 MenuHandle menuEdit;
 MenuHandle menuFont;
 MenuHandle menuStyl;
 MenuHandle menuSize;
 WindowRecord    windowRec;
 Rect   dragbound;
 Rect   limitRect;
 #defineNsize  9
 uchar  sizes[Nsize] = {8,9,10,12,14,18,24,28,36};
 initsys(); /* system initialization */
 initapp(); /* application initialization */

/* system initialization 
 * note use of hard coded screen sizes
 * with LightspeedC.  This will work
 * with other compilers but is not
 * good practice
 InitGraf(&thePort); /* these two lines done */
 InitFonts();    /* automatically by Mac C */
 theWindow = Nil;/*indicates no window */

 * application initialization
 * Sets up menus.
 * Initialize ed

 * set up application's menus
 * Each menu is a separate group
 * of lines.  
 menuDesk = NewMenu(Mdesk,CtoPstr("\24"));
 AddResMenu (menuDesk, 'DRVR');
 InsertMenu (menuDesk, 0);
 menuFile = NewMenu(Mfile, CtoPstr("File"));
 AppendMenu (menuFile, CtoPstr("New;Close;Quit/Q"));
 InsertMenu (menuFile, 0);
 menuEdit = NewMenu(Medit, CtoPstr("Edit"));
 AppendMenu (menuEdit, CtoPstr( "(Undo/Z;(-;(Cut/X;(Copy/C;(Paste/V;(Clear"));
 InsertMenu (menuEdit, 0);
 menuFont = NewMenu(Mfont, CtoPstr("Font"));
 AddResMenu (menuFont, 'FONT');
 InsertMenu (menuFont, 0);
 menuStyl = NewMenu(Mstyl, CtoPstr("Style"));
 AppendMenu (menuStyl, 
 AppendMenu (menuStyl,CtoPstr( "<OOutline/O;<SShadow/S;Condensed;Extended"));
 AppendMenu (menuStyl,CtoPstr( "SmallCaps;Superscript/H;Subscript/L"));
 InsertMenu (menuStyl, 0);
 menuSize = NewMenu(Msize, CtoPstr("Size"));
 AppendMenu (menuSize,CtoPstr( "09 Point;10 Point;12 Point;14 Point"));
 AppendMenu (menuSize,CtoPstr( "18 Point;24 Point;28 Point;36 Point"));
 InsertMenu (menuSize, 0);
/* Event Loop 
 * Loop forever until Quit
 char   c;
 short  windowcode;
 if (theWindow)      /* this code is here to */
 { /* prevent closing an already */
 EnableItem(menuFile,2);  /* closed window */
 if (GetNextEvent(everyEvent,&theEvent))
 { /* only check key and */
 case keyDown:   /* mouse down events */
 c = theEvent.message & charCodeMask;
 if (theEvent.modifiers & cmdKey)
 else if (theWindow)
 case mouseDown:

/* domouse
 * handle mouse down events
 short  windowcode;
 short  ingo;
 long   size;
 long   newsize;
 windowcode = FindWindow(er->where, 
 switch (windowcode)
 case inDesk:
 if (theWindow notequal 0)
 HiliteWindow(theWindow, False);
 case inMenuBar:
 case inSysWindow:
 case inContent:
 if (whichWindow equals theWindow)
 case inDrag:
   er->where, &dragbound);
 case inGrow:
 case inGoAway:
 ingo = TrackGoAway(whichWindow,er->where);
 if (ingo)
 theWindow = Nil;

/* domenu
 * handles menu activity
 * simply a dispatcher for each
 * menu.
 long   mc; /* menu result */
 short  menuId;
 short  menuitem;
 menuId = HiWord(mc);
 menuitem = LoWord(mc);
 switch (menuId)
 case Mdesk : break; 
 /*apple menu not handling DA's */
 case Mfile : dofile(menuitem);
 case Medit : /* all disabled */
 case Mfont : dofont(menuitem);
 case Mstyl : dostyle(menuitem);
 case Msize : dosize(menuitem);

/* dofont
 * marks selected font and obtains
 * font number.  modifies size 
 * menu to reflect available sizes
 * If item is zero, sets item to 3
 * (geneva, the application default)
 short  item;
 Str255 itemS;
 short  cfont; /* actual font number */
 short  i;
 static short  lastitem = 0;
 if (item equals 0)
 while (cfont notequal 3);
 CheckItem (menuFont,lastitem,False);
 CheckItem (menuFont,item,True);
 lastitem = item;
 for (i = 1; i < Nsize; i++)
 if (RealFont(cfont,sizes[i]))
  * sets size menu, if item
  * is 0, sets item to 3 (12pt)
 dosize (item)
 short  item;
 static short  lastitem = 0;
 if (item equals 0)
   item = 3;
 CheckItem (menuSize,lastitem,False);
 CheckItem (menuSize,item,True);
 lastitem = item;
 short  item;
 static short  thestyle = 0;
 short  mitems;
 short  i;
 short  style;
 short  styleflag;
 short  offflag;
 if (item equals 0)
 item = 1;
 style = item - 1; /* move item to style range */
 if (style) /* if not plain */
 styleflag = 1;
 styleflag = styleflag << (style - 1);
 CheckItem (menuStyl,1,False); /* unmark plain */
 if (thestyle & styleflag) /* if style is marked */
 { /* un mark it */
 CheckItem (menuStyl,item,False);
 thestyle = thestyle & ~styleflag;
 offflag = 0;
 switch (item)
 case iCon :
 offflag = 64;
 case iExt :
 offflag = 32;
 case iSuper :
 offflag = 512;
 case iSub :
 offflag = 256;
 CheckItem (menuStyl,item,True);
 thestyle &= ~offflag;
 thestyle ^= styleflag;
 thestyle = 0;
 mitems = CountMItems(menuStyl);
 for (i = 2; i <= mitems; i++)
 CheckItem (menuStyl,i,False);
 CheckItem (menuStyl,1,True);

/* dofile
 * handles file menu
 short  item;
 char   *title1; /* first title for window */
 Rect   boundsRect;
 switch (item)
 case iNew :/* open the window */
 title1 = "ABC Window";
 theWindow = NewWindow(&windowRec, &boundsRect,
 CtoPstr( title1),True,documentProc,
 (WindowPtr) -1, True, 0);
 case iClose :   /* close the window */
 theWindow = Nil;
 case iQuit :    /* Quit */

/* printw()
 * Displays strings and numbers in a 
 * special window
 * This function is designed to receive
 * a variable number of parameters. The 
 * number is computed by the number of
 * percent signs in the control string.
 * If the number of parameters following the 
 * control string does not match the 
 * number of percent signs, expect 
 * the unexpected.
 char   *cs;/* the control string */
#define Bufsz  14/* size of buffer to hold */
 /* converted numbers */  

 static RectboundsRect; /* variables for */
 static RectwindowRect; /* defining printw */
 static WindowRecord wrc; /* window, pw is */
 static WindowPtrpw = 0;  /* initialized to 0 */
 static short    linesz;  /* size of line */
 WindowPtroldport; /* save grafport here */
 FontInfo info;  
 short  nl;
 Point  pt;
 RgnHandleupdrgn;/* needed for scrolling */
 char   numAsStr[Bufsz];  /* number conversion */
 short  nsz;/* size of numbers (2 or 4) */
 char   **ts;  /* ptr to ptr to ctrl string */
 char   *ps;/* ptr to parameters */
 ulong  num;/* for number conversion */
 short  convchar;/* found conversion char */
 short  islong;  /* number is a long */
 char   c;/* char parameter */
 char   *s; /* string pointer parameter */
 long   tcs;
 char   *tps;
/* Window rectancgle coordinates */

#define wl0
#define wr512
#define wt250
#define wb342
 GetPort(&oldport);/* save current graph port */
 if (pw equals 0)/* if window does not exist, */
 { /*  open it */
 pw = NewWindow(&wrc, &boundsRect,
 (WindowPtr) -1, True, 0);
 GetFontInfo(&info); /* compute line height */
 linesz = info.ascent + info.descent;
 nl = linesz;    /* move down one line as */
 } /*  writing will be above */
 else   /*  boundary.  No need to  */
 nl = 0;/*  move line if already open */
 SetPort(pw);    /* Set graf port to this window */
 Move(0,nl);/* Move (relative) */
 ts = &cs;/* get address of control string ptr */
 ps = (char *)ts;/* convert to pointer to params */
 ps += sizeof(long); /* skip over control string ptr */
 tcs = (long)cs;
 tps = ps;
 while (*cs)/* loop until end of control string */
 switch (*cs)    /* check each character */
 case '%' : /* percent sign: check conversion */
 cs++;  /* point to next char */
 convchar = False; /* init for conv loop */
 islong = False;
 do {   /* loop til reach conversion char */
 switch (*cs)
 case 'l' : /* indicates a long */
 islong = True;
 case 'u' : /* unsigned decimal */
 case 'd' : /* signed decimal */
 if (islong)   /* extract numb */
 num = *(ulong*)ps;
 nsz = sizeof(long);
 num = *(ushort*)ps;
 nsz = sizeof(short);
 ps += nsz; /* point to next */
 ntoa(num,nsz,'u' - *cs,numAsStr); /* convert & write number */
 convchar = True;
 case 's' :
 num = *(ulong*)ps;
 ps += sizeof(char*);
 convchar = True;
 case 'c' :
 c = *(ushort*)ps;
 nsz = sizeof(short);
 convchar = True;
 ps += nsz;
 default: /* all other char */
 DrawChar(*cs); /* write char */
 convchar = True;
 } while (not convchar);
 case '\n' :/* newline ('\n') control string */
 GetPen(&pt);  /* find current pen position */
 if (pt.v+linesz > wb-wt)
 /* if it goes off window, */
 { /* scroll the window */
 updrgn = NewRgn();
 ScrollRect(&(pw->portRect), 0,-linesz,updrgn);
 DisposeRgn(updrgn); /* no update */
 Move(0,-linesz);/* move onto window */
 Move(-pt.h,linesz); /* move beg of next line */
 default :/* any other character just gets */
 DrawChar(*cs);  /*  written on the window */
 cs++;  /* move pointer to next char */
 } /*  in control string and continue */
 SetPort(oldport); /* restore orignal graf port */

/* Convert numbers to ascii strings
 * Handles signed and unsigned
 * short and long values
 * Note:Length of string returned 
 * must be large enough to 
 * hold -2G (12 bytes)
 ulong  n;/* number to convert */
 short  len;/* size of n (2 or 4)*/
 short  issigned;/* signed flag */
 char   *s; /* string to return */
 char   ts[12];  /* temporary string */
 int    i = 0; /* counter, initialized */
 ulong  m;/* working copy of */
 long   sm; /* to convert signed values */
 if (n equals 0) /* if n is zero, place '0' */
 ts[i++] = '0';  /*  in temporary string */
 if (issigned)   /* if sign flag is set, */
 { /*  convert to signed value */
 if (len equals sizeof(long))
 sm = (long)n;
 sm = (short)n;
 if (issigned = sm < 0) /* Check if value is */
 n = -sm; /*  negative. If so, */
 } /*  keep the flag and */
 /*  get the absolute value */
 while (n)/* Convert number into ascii */
 { /*  by repeatedly taking mod */
 ts[i++] = n % 10 + '0';  /*  and dividing.  This */
 n /= 10; /*  gives a string in */
 } /*  reverse order */
 if (issigned)   /* If number was negative, */
 ts[i++] = '-';  /*  stick a minus sign in */
 } /*  the string.*/
 do{    /* Reverse the string */
 *s++ = ts[--i]; /*  to the correct direction*/
 while (i);

 *s = '\0'; /* Place null terminator on */
}/*  string */

 *  ed.c source

extern  charsizes[];

edrec edbuf;

 * Initialize some parts of the
 * edbuf structure.  This coulb
 * easily be combined with ed_new()
 edbuf.cesc = 0;
 edbuf.cndx = 0;
 edbuf.supsub = 0;
 edbuf.chars[0] = 0;
 edbuf.linenum = 0;

 * save grafport, moves to
 * top of port, initializes
 * font, style, and size.
 * Initialize edbuf values so
 * the calls to dofont will
 * find different values than
 * are being set.
 edbuf.edport = aport;
 edbuf.face[edFont] = -1;
 edbuf.face[edStyle] = -1;
 edbuf.face[edSize] = -1;

 * Allows setting or getting
 * a value (size,font,style).
 * Is not used.
 short  what;
 short  value;
 if (value >= 0)
 edbuf.face[what] = value;

 * Called by any routine wishing
 * to change the size, style or font.
 * The change is indicated in the
 * cesc element of the edbuf structure, 
 * and the value stored in the cface 
 * element.  The change is not applied
 * until a new character is written.
 short  what;
 short  value;
 char wbit = 1;
 wbit <<= what;
 if (edbuf.face[what] equals value)
 edbuf.cesc &= ~wbit;
 edbuf.cesc |= wbit;
 edbuf.cface[what] = value;

 * Writes the character c to the
 * window.  Before writing any 
 * character, it checks to see if 
 * size/font/style have changed and
 * effects the necessary changes.
 * Since sub and super scripts and 
 * small caps styles are not supported
 * by quick draw, they are handled
 * here.
 * Small Caps is implemented by using
 * the font size one smaller on the 
 * menu for the lower case letters.
 * Sub and superscripts are generated
 * by shifting the position up or down
 * one third of a line of the the current
 * size.
 char c;
 short  *sp;
 FontInfo info;
 static short  linesz;
 Point  pt;
 short  lineinc;
 short  linedec;
 lineinc = linedec = 0;
 if (edbuf.cesc)
 if (edbuf.face[edStyle] & Supbit + Subbit)
 linedec = -edbuf.supsub;
 edbuf.chars[edbuf.cndx++] = edbuf.cesc;
 sp = (short *)&edbuf.chars[edbuf.cndx];
 if (edbuf.cesc & 1) /* Font */
 *sp = edbuf.cface[edFont];
 edbuf.face[edFont] = *sp;
 edbuf.cndx +=2;
 if (edbuf.cesc & 2) /* Size */
 *sp = edbuf.cface[edSize];
 edbuf.face[edSize] = *sp;
 edbuf.cndx +=2;
 if (edbuf.cesc & 4) /* Style */
 *sp = edbuf.cface[edStyle];
 edbuf.face[edStyle] = *sp;
 TextFace((Style)*sp & 0x7F);
 edbuf.cndx += 2;
 edbuf.chars[edbuf.cndx++] = edbuf.cesc;
 edbuf.cesc = 0;
 linesz = info.ascent + info.descent;
 if (edbuf.face[edStyle] & Subbit)
 edbuf.supsub = linesz / 3;
 else if (edbuf.face[edStyle] & Supbit)
   edbuf.supsub = -linesz/3;
 edbuf.supsub = 0;
 lineinc = edbuf.supsub;
 /*edbuf.chars[edbuf.cndx++] = c;*/
  if (c equals '\r')
   Move(-pt.h,linesz + lineinc + linedec);
   Move (0,linedec + lineinc);
   if (edbuf.face[edStyle] & Capbit and islower(c))
   TextSize(sizes[edbuf.face[edSize] - 1]);
 char c;
 return( (c>='a')&&(c<='z') ? (c-32) : c );
 char c;
 return( (c >= 'a') and (c <= 'z') ? True : False);
/* abc.h 
 * Local definitions to improve readability
#define True1
#define False  0
#define Nil 0
#define and &&
#define or||
#define not !
#define equals ==
#define notequal !=

/* unsigned longs and shorts
 * (unsigned longs may not be 
 *  available with all compilers
#define ushort   unsigned short
#define ulong    unsigned long
#define uchar    unsigned char

/* General purpose external routines 
 * String conversion routines 
 * return a pointer to a char 
extern  char*CtoPstr();
extern  char*PtoCstr(); 

 * ed.h
 * definitions for edit functions
#define edFont 0
#define edSize 1
#define edStyle  2

#define Capbit 128
#define Supbit 256
#define Subbit 512

struct edstruct
 Rect   edrect;
 short  face[3];
 short  cface[3];
 short  supsub;
 short  linenum;
 char   cesc;
 char   chars[1000];
 short  cndx;
typedef struct edstruct edrec;
typedef edrec *edpointer;

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Beamer streams to your Apple TV.... Plays any movie file - Just like the popular desktop movie players, Beamer accepts all common formats, codecs and resolutions. AVI, MKV, MOV, MP4, WMV, FLV. To... Read more
jAlbum Pro 14.0 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more
Apple Remote Desktop Client 3.9.3 - Clie...
Apple Remote Desktop Client is the best way to manage the Mac computers on your network. Distribute software, provide real-time online help to end users, create detailed software and hardware reports... Read more
Chromium 59.0.3071.109 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. Version 59.0.3071.109: This update has no Flash plug-... Read more
Thunderbird 52.2.0 - Email client from M...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
Google Chrome 59.0.3071.109 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
Shredo 1.2.2 - $9.99
Shredo is a beautiful, functional file-shredding and privacy scan utility. It permanently shreds files, folders, and external volumes' contents to keep information secure and impossible for anyone to... Read more
Airfoil 5.6.1 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Vitamin-R 2.48 - Personal productivity t...
Vitamin-R creates the optimal conditions for your brain to work at its best by structuring your work into short bursts of distraction-free, highly focused activity alternating with opportunities for... Read more

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The House of da Vinci (Games)
The House of da Vinci 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden... | Read more »
Solve the disappearance of history’s gre...
Blue Brain Games invites you to indulge in an immersive hands-on 3D puzzle adventure in similar vein to The Room series, with its debut release The House of Da Vinci. Set during the historic period of the Italian Renaissance (when Leonardo himself... | Read more »
Age of Rivals (Games)
Age of Rivals 3.3 Device: iOS Universal Category: Games Price: $.99, Version: 3.3 (iTunes) Description: Deep civilization-building strategy in a fast-paced card game! | Read more »
Panthera Frontier (Games)
Panthera Frontier 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Angry Birds Evolution beginner's gu...
Angry Birds changes things up a fair bit in its latest iteration, Angry Birds Evolution. The familiar sling-shot physics mechanics are still there, but the game now features team-based gameplay, RPG elements, and a new top-down view. With all of... | Read more »
Sega Forever is for the retro game fans
Sega is launching a new retro games service titled Sega Forever, in a move that's sure to delight games enthusiasts with a bit of nostalgia. Sega's releasing five classic games for free. The titles include Sonic the Hedgehog, Phantasy Star II,... | Read more »
The Little Acre (Games)
The Little Acre 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »
Lovely adventure game 'The Little A...
The Little Acre makes its way from PC to iOS today and it's a real charmer. It's a lovely little adventure game set in 1950's Ireland, gorgeously animated in a style slightly reminiscent of old Disney films. The game won a lot of praise for its... | Read more »
Futurama: Worlds of Tomorrow officially...
Futurama: Worlds of Tomorrow arrives next Thursday, and it features . . . Stephen Hawking? Turns out a few of your favorite science super stars, including Bill Nye, Neil DeGrasse Tyson, and George Takei will be making an appearance alongside the... | Read more »
MU Origin’s new update offers exciting c...
MU Origin is kicking off the summer with style. Its latest update is a real doozy, offering up plenty of fresh content. New challenges, some extra help for newcomers, and new costumes are just a few of the things you will find in the new patch. | Read more »

Price Scanner via

Clearance 2016 MacBook Pros available for up...
B&H Photo has clearance 2016 13″ and 15″ MacBook Pros in stock today and on sale for up to $400 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: - 15″ 2.7GHz... Read more
Apple Ranks 9th In comScore Top 50 U.S. Digit...
comScore, Inc. has released its monthly ranking of U.S. online activity at the top digital media properties for May 2017 based on data from comScore Media Metrix Multi-Platform. * Entity has... Read more
10.5-inch iPad Pros available for up to $20 o...
B&H Photo has the new 2017 10.5″ iPad Pros available for up to $20 off MSRP including free shipping plus NY & NJ sales tax only: - 64GB iPad Pro WiFi: $649 - 256GB iPad Pro WiFi: $749 - 512GB... Read more
Three Off-The-Beaten-Track iOS Apps That Dese...
One of the great things about using iPads and iPhones is the vast selection of apps available for most anything you want or need to do. The three outlined in this article have been in my core app... Read more
Apple No. 1 Spot In Gartner Top 100 Vendors i...
Gartner, Inc. has unveiled the top global 100 vendors in IT in 2016 based on their revenue across IT (excluding communication services) and component market segments. In the Gartner Global Top 100:... Read more
Clearance iMacs available for up to $300 off...
B&H Photo has clearance 21″ and 27″ Apple iMacs available starting at $949, each including free shipping plus NY & NJ sales tax only: - 27″ 3.3GHz iMac 5K: $1999 $300 off original MSRP - 27″... Read more
1.4GHz Mac mini, refurbished, available for $...
The Apple Store has Apple Certified Refurbished 1.4GHz Mac minis available for $419. Apple’s one-year warranty is included, and shipping is free. Their price is $80 off MSRP, and it’s the lowest... Read more
Free Mixoo iOS Photo Editing App Gets Major U...
Button Software Technology has announced Mixoo 3.0, an important feature update to the company’s photo editor for iOS devices. Mixoo offers amazing ways to edit as well as decorate personal photo... Read more
FNable 2.0 Function Key Enabling Software Get...
Briksoftware has released FNable 2.0 With Touch Bar Support, a major new version of the function key enabling software now compatible with Touch Bar keyboards. FNable’s simplicity that allows users... Read more
Clearance 2016 12-inch Retina MacBooks, Apple...
Apple recently dropped prices on Certified Refurbished 2016 12″ Retina MacBooks, with models now available starting at $1019. Apple will include a standard one-year warranty with each MacBook, and... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Security Data Analyst - *Apple* Information...
…data sources need to be collected to allow Information Security to better protect Apple employees and customers from a wide range of threats.Act as the subject matter Read more
Lead *Apple* Solutions Consultant - Apple I...
…integrity, and trust.Success Metrics/Key Performance Indicators:Quantitative* Year over Year growth in Apple Product and Beyond the Box sales in the assigned Point of Read more
*Apple* Solutions Consultant till v%u00E5r...
…ethics, integrity, and trust.Success Metrics/Key Performance Indicators:QuantitativeYear over Year growth in Apple Product and Beyond the Box sales in the assigned Point Read more
Sr. Software Engineer, *Apple* Retail - App...
Apple Retail is looking for a Software Engineer…You'll work on projects that touch all aspects of Apple Retail Point-of-Sale system, and will leverage your strong Read more
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