TweetFollow Us on Twitter

Structures, Event Loop
Volume Number:2
Issue Number:6
Column Tag:The ABC's of C

Structures And The Event Loop

By Bob Gordon, Apropos Publications, Minneapolis, MN

Beginning this month, we will start following the chapters in the Using the Macintosh Toolbox with C book. This means we're will be learning about C and the Macintosh at the same time. While this is probably not the optimum way to learn a language, it means we can explore features of the language and the Mac and have a lot of time to play around and make mistakes. As you will see from this month's effort, I am not afraid to make lots of mistakes.

We are going to start right away with a program that demonstrates a bit about the Event Manager. Events are a critical component to the way Macintosh software functions. They are not visible like windows or pull-down menus, but they occupy a central location in most applications nonetheless.

From the point of view of the Event Manager, Macintosh program spend most of their time sitting around waiting for events. Events can come from the keyboard, the mouse, disk drives, the Window Manager, et cetera, as well as your application.

Structures

For the moment, we won't worry too much about how the Event Manager gives you an event. Instead, we'll use the event to examine an important C data construct called a structure. A structure is a collection of variables usually of different types organized under a single name (loosely paraphrased from K&R). An event from a software point of view is a structure:

 struct ER
 {short what;  /* kind of event */
  long  message; /* event info */
  long  when;  /* time of event */
  Point where; /* mouse location */
  short modifiers; /* other info */
 };

The variables collected together in the structure are members.

A structure declaration (as we have above) does not reserve any memory. We still need to define a variable:

 struct ER    event;

defines the variable, event, to be of type ER. Now, when the Event Manager gives us an event, we can examine its members to determine what to do. To access the members of a structure, use a period between the variable name and the member name:

 event.what

At this point, let us look more closely at the where member. It is obviously not one of the standard C types. It is in fact another structure:

 struct pt
 {short  v; /* vertical location */
  short  h; /* horizontal location */
 };

So structures may be nested in other structures (you can also have arrays of structures).

You noticed that I defined the structure "pt" not "Point." When we defined the event variable, above, we wrote struct ER event. C requires that you let it know each time you are dealing with a structure. Writing struct all over your programs can be a drag as well as making them less readable. C has a couple of ways to deal with this problem. One is the typedef, which is way of providing a new name for a type. Point then becomes:

 typdef struct pt   Point;

The other technique is to use the preprocessor define feature:

 #define EventRecord   struct ER

Both of these techniques will increase the clarity of our code. The typedef is preferred because it is actually a part of the compiler and can deal with certain situations that can confuse the lexical substitutions of the preprocessor. Some micro C compilers do not include typedefs, however.

Now that we have defined the EventRecord, we can get an event from the Event Manager and see what to do with it.

Switch Statement

The first thing to do is decide what kind of event it is (from the what member), and then take appropriate action. The clearest way to do this in C is with the switch or case statement (C calls it switch, but many C programmers call it a case statement). The switch is a multi-way branch:

 switch (integer expression)
 {
 case constant1 : code;
                                      break;
   case constant2 : more code;
                                      break;
 default                   : code;
                                      break;
 }

The break statements are needed to keep the code from falling through the cases. Without the break, if the expression matched constant2, it would continue execution with the default code. The break forces execution to continue after the closing }. The default is chosen if none of the other cases match. By the way, you can have several constants that match one section of code. Each is preceded by case and followed by a colon. In effect, they fall through to the first code to execute.

A Program that Demonstrates the Event Manager

/* Event Manager Demonstrator */
#include"stdio.h"
#include"MacCDefs.h"
#include"Events.h"

main()  /* This may look silly, but in      */
 { /* subsequent programs we will have */
 /* initialization routines up here. */
 mainloop();
 }
 
mainloop()
 {
 EventRecordevent; 
 while (True)
 {
 if (GetNextEvent(everyEvent,&event))
 switch (event.what)
 {
 case mouseDown:  printf("\nmouse down");
 break;
 case mouseUp:  printf("\nmouse up");
 break;
 case keyDown:   printf("\nkey down");
 break;
 case keyUp: printf("\nkey up");
 break;
 case autoKey:   printf("\nautokey");
 return;
  break;
 case updateEvt: break;
 case diskEvt:   printf("\ndisk event");
  break;
 case activateEvt: break;
 case networkEvt:  break;
 case driverEvt  : break;
 case nullEvent: break;
 }
 }
 }

GetNextEvent() is the Event Manager routine that returns the next event record each time its called. If there are no events to return, it returns the Null Event.

All the constants (nullEvent, mouseUp, et cetera) and the EventRecord structure are defined in Events.h. I recommend you take a look at the copy that comes with your compiler.

The program exits on an autokey event. To stop the program, simply hold a key down.

The first parameter to GetNextEvent() is the event mask. With it, you can select the events to which you wish to respond. It's a bit mapped mask; you can combine events by adding the constants defined in events.h together. EveryEvent is all 1 bits (-1 decimal).

You will probably not see the key up event. It is generated when you release a key. It took me awhile to find out why I wasn't seeing it, but I finally took a look at Inside Macintosh.

There is a second event mask that controls which events get entered into the event queue. Since GetNextEvent() gets events from the queue, if an event is masked out, GetNextEvent() will never be able to return it. This event mask is initialized to:

 everyEvent - keyUpMask

so it will not even post key up events. There is a function, SetEventMask(), that will set this, but it is apparently not included in Mac C.

Some Things to do

This program is very brief, but you can easily add a few lines to get a better feel of how the Event Manager works and how to use some C functions. Try examining the where field on each event. Remember this is a Point structure. The message and modifier fields provide essential information for some events, especially key events. Print these out as well.

There are a number of other functions in the Event Manager. They allow reading the mouse, keyboard, and time without waiting for an event. There is also a function to read the event queue that leaves the event in the queue.

We will not do any more with the Event Manager at this time, but we will use it in probably every program we write.

Finally, if anyone is reading along, I would appreciate hearing from you. Let me know if this is useful or if you have an idea for a short program we can do in the column.

 
AAPL
$556.97
Apple Inc.
-4.31
MSFT
$29.76
Microsoft Corpora
+0.01
GOOG
$600.80
Google Inc.
-13.31
MacTech Search:
Community Search:

Gourmet Pixel and Virgin Limited Edition...
Virgin Limted Edition and Gourmet Pixel have just released an iPad app for guests staying at Richard Branson’s private game reserve. The game reserve borders on Kruger National Park in South Africa’s Mpumalanga province and, while the vast majority... | Read more »
Emerge, A Kickstarter Project For A Plat...
Kickstarter is a great place to find new, upcoming games for iOS but sometimes it’s hard to sort through all the projects to find one really worth pledging those hard earned dollars. We think Emerge by independent developer, Lucas Best, could be one... | Read more »
Quick Discreet Text Review
Quick Discreet Text Review By Jennifer Allen on May 22nd, 2012 Our Rating: :: TIME SAVINGiPhone App - Designed for the iPhone, compatible with the iPad An app that will save regular SMS users some time.   | Read more »
Tivoli Releases Free Tivoli Radio App
Tivoli Audio has just released an iPhone app, Tivoli Radio, for listening to high quality radio stations chosen by the listeners of their popular audio equipment. | Read more »
Rabbit Journey Review
Rabbit Journey Review By Rob Rich on May 22nd, 2012 Our Rating: :: FIX THE JUMPINGiPhone App - Designed for the iPhone, compatible with the iPad Rabbit Journey has more than a few cool concepts but the controls really drag it down... | Read more »
The Portable Podcast, Episode 138
The most hirsute iOS podcast in the world! On This Episode: Carter and guest co-host/beard-enthusiast Jared Nelson discuss the recent Sonic 4: Episode 2 release, and just what kept it from being a truly great game. Carter and Jared discuss games... | Read more »
Rage of Bahamut Review
Rage of Bahamut Review By Rob Rich on May 22nd, 2012 Our Rating: :: BETTER THAN IT LOOKSiPhone App - Designed for the iPhone, compatible with the iPad It’s got one heck of an ugly and not very intuitive interface, but Rage of... | Read more »

Price Scanner via MacPrices.net

Apple iPhone Charger’s Secrets And Engineering Sup...
Blogger Ken Shirriff’s has posted a thoroughgoing Apple iPhone charger teardown and analysis, the one-line takeaway being: “quality in a tiny expensive package.” Shirriff says that disassembling... Read more
iPhone 5 To Get Bigger Display, LTE Support, And i...
WebProNews’s Shaylin Clark says that Apple’s new iPhone will get a larger display and a metal rear panel like the iPad’s instead of glass panel backs like the iPhone 4 and iPhone 4S have. Clark cites... Read more
weeSteady KickStarter Project Launched: Tiny Stabi...
Designer and entrepreneur Jack Campbell says his weeSteady gadget is a tiny little stabilizer for shooting video with your iPhone, small camera, or other smartphones. Campbell observes that tiny... Read more
Tablets Drive 3x More Mobile Data Traffic, 160% Mo...
Bytemobile, Inc. has published its quarterly Mobile Analytics Report for May 2012. Now in its third year, the Mobile Analytics Report provides insight into subscriber behavior and related factors... Read more
MacBook Pros bundled with discounted AppleCare, sa...
MacConnection has MacBook Pros bundled with discounted AppleCare Protection Plans yielding savings up to $180 off full MSRP: - 13″ 2.4GHz MacBook Pro w/AppleCare: $1378.99 MSRP $1448 - 13″ 2.8GHz... Read more
MacBooks up to $200 off at Apple Store for Educati...
Purchase a new MacBook Pro or MacBook Air at The Apple Store for Education and take up to $200 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount.... Read more
AppleCare on sale for up to $105 off MSRP
B&H Photo has AppleCare Protection Plans for Macs on sale for up to $105 off MSRP including free shipping and NY sales tax only: - AppleCare Mac laptops 15″ and above: $244 MSRP $349 - AppleCare... Read more
27″ iMacs on sale for up to $130 off MSRP
  Apple resellers have 27″ iMacs on sale for up to $130 off MSRP. Each model below includes free shipping – B&H charges NY sales tax only, while Adorama charges sales tax in NY and NJ only: - 27... Read more

Jobs Board

*Apple* Retail - Sales - Apple Inc. (Un...
…other. As a Specialist, you're the essence of a customer's experience at the Apple Retail Store. You enrich people's lives through meaningful dialogue about the coolest Read more
Create an app for Iphone - Iphone app de...
I would like to develop an APP for the Iphone that would act as an on/off button for a device that would be plugged into ... be the picture of a flame that you would press and it would activate the... Read more
iOS Developer (iPhone and iPad) at Mahal...
Mahalo is on a mission to help the world quotLearn Anythingquot by creating high quality educational content available on mobile devices. Were looking to disrupt the education industry in a big way.... Read more
iPhone App at Elance.com (Plano, TX)
Create an iPhone App to do the following: 1. Take a picture at a default resolution 2. Identify the location street ... 5. email the picture, address, text notes and voice notes to an email address.... Read more
Iphone/Ipad App Development at Elance.co...
We are in need of an Iphone/Ipad app that will do the following: - Login and provide functionality to our Jomsocial 2.6 ... done ASAP. Job needs to be started quickly. Please provide time estimates... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.