TweetFollow Us on Twitter

Fat Bits
Volume Number:2
Issue Number:6
Column Tag:C Workshop

Mouse DA shows off Fat Bits

By Rick Flott, FlottWare, Chandler, AZ

Mouse Position Desk Accessory

Introduction

Setting up screen graphics on the Mac can be a very tedious and time consuming job. Previously I have used "Mouse Position" desk accessories (DA's) to show the position of the mouse, but none of them had the features I wanted. So as a true programmer I wrote one myself. I borrowed some ideas from others and added a few new ones of my own.

First, I must give credit where it is due. I used an old DA called Magnifying Glass to get a "Fat Bits" view of the screen. I really thought the "Fat Bits" was neat, but wanted other information. This Mouse Position DA also has this feature, but uses it in a little different way.

Using the Mouse Position DA

The window created by the Mouse Position DA looks like this -

The top line gives the name of the window the cursor is currently over. The next two lines (labeled 'L' and 'G') give the local and global coordinates of the mouse (both horizontal and vertical portions are given). The bottom graphics give a "Fat Bits" view of the mouse position. There are a few differences between these "Fat Bits" and others you may have seen.

First, the actual position of the cursor is in the center of the screen (not in the top left corner). Second, the gray lines symbolize the real point (as you all know from reading Inside Macintosh - points do not occupy space, they are at the intersection of infinitely thin horizontal and vertical grid lines). The "hot spot" of the cursor is the point immediately below and to the right of the gray "crosshairs" (the tip of the paintbrush of the MacPaint Icon shown in the window). The "crosshairs" do not cover up any pixels, they just split the rectangle surrounding the cursor into four planes.

There are also a few other features in this DA -

• when the mouse is over the desktop, the window name is set to "DeskTop" and no local coordinates are shown (since they don't exist).

• the window name, local, and global coordinates can be "Cut" or "Copied" to the clipboard and "Pasted" into your program.

• when the CapsLock key is down and the coordinates are Cut or Copied, they are appended to the clipboard. This is very handy when setting up rectangles or other complex graphics that require multiple points. Just press CapsLock and start Copying!

• remember - in most applications Cut and Copy only work on the topmost window, hence the Mouse Position window must be in front for these commands to work.

Code Description

As in any desk accessory, 5 routines must be present -

• open (initializes the DA)

• close (stops the DA)

• control (receives commands from system)

• prime

• status

The latter two routines do not need to perform any functions, but they must be present.

The open routine in the Mouse Position DA is the "main()" of this C program. It allocates the DA window from the heap, sets up the font for this window, and draws the "static" portion of the window. It also stores the reference number of the DA in the windowKind field of the window. This is very important since this the only way the Mac knows that this is a "system" window and to pass the proper events to it and not to the running application. In addition to this, the pointer to the window is kept in the device control entry for retrieval later on. Remember, a desk accessory is viewed as 5 separate routines called by the system (unlike an application).

The Close routine does the opposite of the open. It releases the memory used by the window and resets the proper fields in the device control entry record.

The Control routine does all the work. It takes commands from the system (passed to it when the application calls SystemTask, SystemEdit, or SystemClick) and processes them. In this DA, only two commands are processed - accRun (periodic command telling the DA to run) and accEvent (command telling the DA to handle an event). As you will see later on, this DA is set up to run as often as possible so that the mouse position coordinates appear to be updated continuously in the window.

This routine starts off by obtaining the window pointer from the device control entry and parsing the command (CSCode) sent to it. If it is a run command (accRun) then the new mouse position is displayed (by calling the routine dspMousePos). If it is the event command (accEvent) then the doEvent routine is called.

The doEvent routine handles 4 types of events - keyDown, autoKey, updateEvt, and activateEvt. The updateEvt will re-draw the coordinates and the window name. The activateEvt only re-draws the coordinates. The keyDown and autoKey events do most of the work in this code. When either of these events occur, a string is allocated, the coordinates and window name placed into the string (with the Munger ROM call), and moved to the clipboard.

Why did I append perfectly good strings into another string? I'm lazy I guess (plus the string is temporarily allocated off the heap and is released immediately). Notice that if the Cut or Copy keys are capitals (the CapsLock key is down) then the current TEXT contents of the clipboard are placed in the string. This allows the user to "append" coordinates together as previously described.

The dspMousePos routine first gets the current coordinates of the mouse. If the mouse has moved from the last time this routine was called, then processing continues, otherwise this routine just returns. This keeps down the "flicker" of the display, since the window is only updated when the mouse moves. It also keeps the DA from being a CPU hog.

Next, the name of the window the mouse is currently over is retrieved. If it is a different window than the last time, the new name is displayed (by the routine dspWindowTitle).

If the mouse is not on the desktop, then the local coordinates must be recomputed. GetMouse gives the mouse in local coordinates of the active window, not the window the mouse is currently over (which may be inactive or even invisible). Hence, the local coordinates must be recomputed with respect to the window the mouse is over. The rest of this routine is straightforward.

The coordinates are converted to strings, the "h" and "v" characters are appended to them, and these strings are displayed right justified in the window. Next, the four "Fat Bit" rectangles are displayed. Notice that 24 pixels surrounding the cursor in the horizontal direction and 16 pixels surrounding the cursor in the vertical direction are displayed (using CopyBits) in the window.

The dspWindowTitle routine first determines if the window passed to it is the desktop or a real window. If it is a real window, then its name is retrieved. Otherwise the name "DeskTop" is used. It then displays this name center justified in the DA window. It also adds a carriage return ('\n') to the name so that when the name is Cut or Copied to the clipboard, the coordinates will be on the next line (like in the window).

The drawWindow routine just draws the "static" portion of the window. This includes the "G" and "L" characters, the horizontal dividing lines, and the gray "crosshairs".

Consulair's DeskMaker

Now all of you desk accessory veterans are saying - "this stuff will never work, look at all of the global variables this guy has in a DA". Well, an application called DeskMaker by Consulair (included with their Mac C development system) takes alot of the headache out of writing DA's. After talking with Bill Duvall, he informed me that the way DeskMaker works is that it takes all of the global variables (referenced off of A4 by the #Options R=4 line) and makes them part of the DRVR resource (he appends them to the end of the code). This allows them to be global and still be accessed by the code in the DA. Of course, I didn't call him until I had already stayed up all night allocating my globals from the heap and accessing them through a handle. Oh well, it wasn't the first time I threw out code, and it won't be the last.

In addition to this, DeskMaker takes commands from a ".desk" text file to set up the DA's flags and header constants they require. You can turn any flag on or off, set up the other constants (like drvrDelay, drvrMask, etc.), and specify the names of the standard routines (Open, Close, Control, etc.) He has also added another command "Test" which allows you temporarily install the DA in the system menu to try it out. This is nice since you do not have to use Font/DA Mover or any of the other applications/DA's that run DA's from a file.

The "MousePos.Desk" listing shows the commands sent to DeskMaker for this DA. First, the filename, map, and name of the DA is set up. Next, the names of the 5 routines are defined. Finally, the drvrEMask, drvrDelay, and drvrFlags are set up. This DA was given the ID of 22 and the test flag was set to allow debugging. Since most of the C compilers handle DAs differently, this information should allow you to recreate this DA on other compilers.

MousePos.c Lisiting

/*************************************************************

  MousePos.c

     This is a desk accessory that shows three things about the position 
of the mouse cursor -

     - Name of the window the cursor is currently over
     - Local and global coordinates of the cursor
     - "Fat Bits" display of a rectangle around the cursor

      It also allows the user to Copy or Cut the window name and the 
local & global coordinates to the clipboard (CapsLock-Copy or CapsLock-Cut 
will append the coordinates to the clipboard).

 Written by: Rick Flott                           Mac C (Consulair) V 
4.5
*************************************************************/

#Options R=4 L=500 F=8000 Z Q=0 O=200

#include "MacCDefs.h"// Mac ROM data structure def's
#include "Events.h"
#include "Window.h"
#include "Font.h"
#include "TextEdit.h"
#include "Osmisc.h"
#include "Osio.h"
#include "Desk.h"

/*----------------------------------------------------------------
    Global Data
-----------------------------------------------------------------*/

/* ------ Constants ----- */

#define FALSE 0
#define TRUE  0xFF

/* ------- Types ------- */

typedef struct    // 6 char strings for the coord's
 {
 char count;
 char s[6];
 } Str6;

/* ---- Rectangles ---- */

Rect titleRect      = {  0,  0, 10,100},   // Window title rect
     localStrRect   = { 11,  1, 21,  6},
     localHRect     = { 11,  6, 21, 49},     // Local horiz coord's rect
     localVRect     = { 11, 52, 21, 94},   // Local vert  coord's rect
     globalStrRect  = { 21,  1, 31,  6},
     globalHRect    = { 21,  6, 31, 49},   // Global horiz coord's rect
     globalVRect    = { 21, 52, 31, 94},  // Global vert  coord's rect

     fBTopLeftRect  = { 32,  0, 64, 48}, // "Fat Bits" rect's
     fBBotLeftRect  = { 68,  0,100, 48},
     fBTopRightRect = { 32, 52, 64,100},
     fBBotRightRect = { 68, 52,100,100},

     windowRect     = { 50,  5,150,105}; // DA window rect

/* ----- Strings ------ */

char   deskTopTitle[] = {"\pDeskTop"}; // Constant desktop str

Str6   localVStr,  localHStr, // Local coord strings
       globalVStr, globalHStr;// Global coord strings

Str255 windowT;    // Window name string

/* --- Global Var's --- */

WindowPtr oldFrontWindow = 0; // Last front window ptr
Point     oldPt = {0,0};   // Last position of mouse

struct QDVar *getQD();


/*------------------------------------------------------------------------
    main()     (Open routine)

      The Open routine opens the desk accessory window and intializes 
any global data before the desk accessory is used.
-------------------------------------------------------------*/

int main(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 WindowPtr windowPtr;
 GrafPtr port;

 if ((windowPtr = DeviceControlEntry->dCtlWindow) == 0)
 {
 GetPort(&port); // Preserve appl window
    // Open DA window
 windowPtr = NewWindow(0, &windowRect,
 "\pMouse Pos",0,
 rDocProc, -1, 1, 0);
 if (windowPtr == 0)
      return(-1);

   SetPort(windowPtr);       // Use this new window

   // Set it as a system window
   ((WindowPeek)windowPtr)->windowKind =     
                                                  DeviceControlEntry->dCtlRefNum;

  // Save DA window ptr
   DeviceControlEntry->dCtlWindow=windowPtr;

   TextFont(monaco);    // Set up DA font
   TextSize(9);

   drawWindow();   // Draw static portion of window

   SetPort(port);   // Restore application window
   }

 return 0;

 } // end main()

/*----------------------------------------------------------------
    Close()

      The Close routine disposes of the desk accessory window and any 
data allocated on the heap.
--------------------------------------------------------------*/

int Close(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 WindowPtr windowPtr;
 // Get DA window ptr
 windowPtr = DeviceControlEntry->dCtlWindow; 

 DisposeWindow(windowPtr);   // Release DA window
 DeviceControlEntry->dCtlWindow = 0;

 return 0;

 } // end Close()

/*--------------------------------------------------------------
   Prime()

      This desk accessory does not use a Prime routine.
----------------------------------------------------------------*/

Prime(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 }

/*--------------------------------------------------------------
   Status(parameterBlock,DeviceControlEntry)

      This desk accessory does not use a Status routine.
---------------------------------------------------------------*/

Status(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 }

/*----------------------------------------------------------------
    Control()

      The Control routine parses the desk accessory command sent from 
the system and routes the data to the proper routine. The commands currently 
used are -

 accRun - Display the mouse position.
 accEvent - Handle Cut and Copy menu commands.

----------------------------------------------------------------*/

Control(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 GrafPtr port;
 WindowPtr windowPtr;
 // Get DA window ptr
 windowPtr = DeviceControlEntry->dCtlWindow; 

 GetPort(&port); // Preserve application window
 SetPort(windowPtr);    // Use DA window

 switch (parameterBlock->CSCode) // What cmd was sent?
 {
 case accRun:      // cmd = RUN
 dspMousePos(windowPtr);      // Display new  position
 break;
 case accEvent:   // cmd = HANDLE EVENT
 doEvent(parameterBlock->csp.event,windowPtr);
 break;
 } // end switch

 SetPort(port);   // Restore appl window

  } // end Control()


/*----------------------------------------------------------------
    doEvent()

      This routine parses the event sent from the system. The events 
currently used are -

 keyDown, autoKey  - Cut or Copy the window name &                   
                                                  mouse coord's to clipboard.

 updateEvt         - Redraw the entire desk acc window.

 activateEvt       - Redraw the only the mouse coord's.

--------------------------------------------------------------*/

doEvent(event,windowPtr)
 EventRecord *event;
 WindowPtr    windowPtr;
 {
 Handle strHandle;
 Ptr    strPtr;
 int    scrapOffset;
 long   offset = 0;

 switch (event->what)// Which event occurred?
 {
 case keyDown:
 case autoKey:   // Event = KEY PUSH
 if ((event->modifiers&cmdKey))      // Was it a cmd key?
 {
 strHandle = (Handle)NewHandle(0); // Allocate a string

 // Only allow Cut,Copy
 switch ((char)(event->message))
 {
 case 'C':         // If Shift/CapsLock, copy previous clip
 case 'X':
 offset = GetScrap(strHandle,
  'TEXT',&scrapOffset);
 case 'c':
 case 'x':
 if (offset < 0)   // Was there a scrap error?
 {
 SysBeep(2);// Y - return
 break;
 }

 if (ZeroScrap())// Clear the clipboard
 {
 SysBeep(2);
 break;
 }

        // Grow string to place clipboard stuff in

   SetHandleSize(strHandle,offset+
 (sizeof windowT)+
 (sizeof localHStr)+
 (sizeof localVStr)+
 (sizeof globalHStr)+
 (sizeof globalVStr));

        // Place window name, local, global coord's into string

        offset = Munger(strHandle, offset,0,0, windowT.s,      
 (long) windowT.count);
           offset = Munger(strHandle, offset,0,0, localHStr.s, 
 (long) localHStr.count);
        offset = Munger(strHandle, offset,0,0, localVStr.s,    
 (long) localVStr.count);
        offset = Munger(strHandle, offset,0,0, globalHStr.s,
 (long) globalHStr.count);
        offset = Munger(strHandle,offset,0,0, globalVStr.s,
 (long) globalVStr.count);

        HLock(strHandle); // Lock the string down

        strPtr = (Ptr)*strHandle;
        // Put string into clipboard
        if (PutScrap((long)offset,'TEXT',strPtr))
 SysBeep(20);

   HUnlock(strHandle);  // Unlock the string
   break;

        default: // Beep on other cmd keys
        SysBeep(2);
    break;

 } // end switch

 DisposHandle(strHandle); // Release the string
   } // end if

   return;

 case updateEvt: // Event = UPDATE EVENT
 SetPort(windowPtr);  // Use DA window
 BeginUpdate(windowPtr);
 drawWindow();      // Redraw the window
 // Display  new window title
 dspWindowTitle(oldFrontWindow); 
 EndUpdate(windowPtr);
 return;

 case activateEvt: // Event = ACTIVATE EVENT
 dspMousePos(windowPtr);   // Display  new mouse pos
 return;

    } // end switch
  } // end doEvent()

/*-----------------------------------------------------------
   dspMousePos()

      This routine displays the position of the mouse. It displays the 
following information -

 - Local and global coordinates of the cursor
 - "Fat Bits" display of a rectangle around the cursor

------------------------------------------------------------*/

dspMousePos(windowPtr)
  WindowPtr windowPtr;
  {
  Rect      cursorRect;
  WindowPtr mouseWindow;
  short     windowCode;
  struct    QDVar *myQD;  // Place for copy of QD pointer
  Point     localPt,globalPt;

  myQD = getQD();// Get a copy of QD pointer

  GetMouse(&localPt);// Get the new mouse position
  globalPt = localPt;
  LocalToGlobal(&globalPt); // Convert it to global coord's

  if (!EqualPt(&globalPt,&oldPt))  // Has the mouse moved?
 {
    oldPt = globalPt;// Y - remember where it now is

  // Determine the window the mouse is now in
    windowCode = FindWindow(&globalPt, 
   &mouseWindow);

 // Is mouse in a different window?
    if (oldFrontWindow != mouseWindow)
            // Y - Display  title of new window
      dspWindowTitle(oldFrontWindow = mouseWindow);

    if (mouseWindow) // Is the mouse on the Desktop?
      { // N - get, display  local coord's
 // Get local coord's of window mouse is in
      SetPort(mouseWindow);
      localPt = globalPt;
      GlobalToLocal(&localPt);
           // Convert local coord's to strings
      NumToString(localPt.h,&localHStr);
      NumToString(localPt.v,&localVStr);

      localHStr.s[localHStr.count++]='h';    // Add in 'h' and 'v'
      localVStr.s[localVStr.count++]='v';
      localVStr.s[localVStr.count++]='\n';   // Add CR
      }
    else    // Y - don't display local coord's when on desktop
      localHStr.count=localVStr.count=0;

    SetPort(windowPtr);      // Draw in desk acc window
 // Convert global coord's to strings
    NumToString(globalPt.h,&globalHStr);
    NumToString(globalPt.v,&globalVStr);

    globalHStr.s[globalHStr.count++]='h';    // Add in 'h' and 'v'
    globalVStr.s[globalVStr.count++]='v';
    globalVStr.s[globalVStr.count++]='\n';   // Add CR

 // Display global coord's
    TextBox(globalHStr.s,globalHStr.count,
                      &globalHRect,-1);
    TextBox(globalVStr.s,globalVStr.count,
                      &globalVRect,-1);
 // Display local coord's
    TextBox(localHStr.s,localHStr.count,     
            &localHRect,-1);
    TextBox(localVStr.s,localVStr.count,
            &localVRect,-1);


    SetRect(&cursorRect,  // Set up top left "Fat Bits" rect
                      globalPt.h-12,globalPt.v-8,
           globalPt.h, globalPt.v);
    CopyBits(&myQD->screenBits, // Display  top left "Fat Bits"
                       &windowPtr->portBits,
    &cursorRect,&fBTopLeftRect,srcCopy,0);


    SetRect(&cursorRect,  // Set up bottom left "Fat Bits" rect
                     globalPt.h-12,globalPt.v,
  globalPt.h, globalPt.v+8);
    CopyBits(&myQD->screenBits,    // Display bot left "Fat Bits"
             &windowPtr->portBits,
    &cursorRect,&fBBotLeftRect,srcCopy,0);

    SetRect(&cursorRect,  // Set up bottom right "Fat Bits" rect
                      globalPt.h, globalPt.v,
   globalPt.h+12,globalPt.v+8);
    CopyBits(&myQD->screenBits,  // Display bot right "Fat Bits"
                        &windowPtr->portBits,
 &cursorRect,&fBBotRightRect,srcCopy,0);


    SetRect(&cursorRect,  // Set up top right "Fat Bits" rect
                     globalPt.h, globalPt.v-8,
 globalPt.h+12,globalPt.v);
    CopyBits(&myQD->screenBits,  // Display top right "Fat Bits"
                        &windowPtr->portBits,
 &cursorRect,&fBTopRightRect,srcCopy,0);

    } // endif
  } // end dspMousePos()

/*----------------------------------------------------------------
   dspWindowTitle()

      This routine displays the name of the window passed to it in the 
window title rectangle.

---------------------------------------------------------------*/
dspWindowTitle(windowPtr)
  WindowPtr windowPtr;
  {
  if (windowPtr) // Is the mouse in a real window?
  // Y - display  window's name
    GetWTitle(windowPtr,&windowT);
  else   // N - display the desktop name
    BlockMove(&deskTopTitle[0],&windowT,deskTopTitle[0]+1);

  TextBox(windowT.s,windowT.count,&titleRect,1);
  windowT.s[windowT.count++] = '\n'; // Add CR

 } // end dspWindowTitle()

/*----------------------------------------------------------------------
  drawWindow()

 This routine draws the "static" portion of the window.

  ----------------------------------------------------------------------*/
drawWindow()
  {
  struct    QDVar *myQD;  // Place for copy of QD pointer

  myQD = getQD();  // Get a copy of QD pointer

  MoveTo(globalStrRect.left,// Draw "G"
                   globalStrRect.bottom - 1 );
  DrawChar('G');

 MoveTo(localStrRect.left,  // Draw "L"
                   localStrRect.bottom - 1);
  DrawChar('L');

  MoveTo(0,titleRect.bottom);  // Draw the horiz dividing lines
  Line(titleRect.right,0);
  MoveTo(0,globalStrRect.bottom);
  Line(titleRect.right,0);

  PenSize(4,4);
  PenPat(&myQD->gray);

  MoveTo(fBTopLeftRect.right,    // Draw crosshairs
                   fBTopLeftRect.bottom);
  LineTo(fBTopRightRect.right,fBTopRightRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBBotLeftRect.right,fBBotLeftRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBTopLeftRect.left,fBTopLeftRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBTopLeftRect.right,fBTopLeftRect.top);

  PenNormal();

  } // end drawWindow()

/*--------------------------------------------------------------
      getQD()

      This routine returns the pointer used by Quikdraw to point to its 
global data.

-------------------------------------------------------------*/
 {
  #asm

grafSizeEQU $CA

  MOVE.L0(A5),A0
  SUB.L #grafSize,A0

  #endasm
  } // end getQD()

/*-------------------------------------------------------------
      NumToString()  (Package glue routine)

---------------------------------------------------------------*/

NumToString(theNum,theString)
  long         theNum;
  struct PStr *theString;

  {
  #asm
 MOVE.L D1,A0    ; theString
 MOVE   #0,-(SP) ; NumToString selector
 DC.W   $A9EE    ; PACK7
  #endasm
  }

MousePos.link Listing

/NoAnimate
/Output MousePos
/Type 'DFIL' 'DMOV'

MousePos

$

MousePos.desk Listing

File MousePos

Map MousePos.map

Name "Mouse Position"

Open main

Close close

Control control

Status status

Prime prime

EventMask 362
Delay 0

+ Periodic
+ Control
+ Status

DeskID 22

+ Test
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

1Password 6.6.4 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Cocktail 10.3.1 - General maintenance an...
Cocktail is a general purpose utility for macOS that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Safari Technology Preview 10.2 - The new...
Safari Technology Preview contains the most recent additions and improvements to WebKit and the latest advances in Safari web technologies. And once installed, you will receive notifications of... Read more
Together 3.8 - Store and organize all of...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
GraphicConverter 10.4 - $39.95
GraphicConverter is an all-purpose image-editing program that can import 200 different graphic-based formats, edit the image, and export it to any of 80 available file formats. The high-end editing... Read more
beaTunes 4.6.13 - Organize your music co...
beaTunes is a full-featured music player and organizational tool for music collections. How well organized is your music library? Are your artists always spelled the same way? Any R.E.M. vs REM?... Read more
Vienna 3.1.9 :e81515b: - RSS and Atom ne...
Vienna is a freeware and Open-Source RSS/Atom newsreader with article storage and management via a SQLite database, written in Objective-C and Cocoa, for the OS X operating system. It provides... Read more
iExplorer 4.0.12.0 - View and transfer f...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
OpenEmu 2.0.5 - Open Source game-emulati...
OpenEmu is about to change the world of video game emulation, one console at a time... For the first time, the 'It just works' philosophy now extends to open source video game emulation on the Mac.... Read more
TextSoap 8.3.3 - Automate tedious text d...
TextSoap can automatically remove unwanted characters, fix up messed up carriage returns, and do pretty much anything else that we can think of to text. Save time and effort. Be more productive. Stop... Read more

The Elder Scrolls: Legends is now availa...
| Read more »
Ticket to Earth beginner's guide: H...
Robot Circus launched Ticket to Earth as part of the App Store's indie games event last week. If you're not quite digging the space operatics Mass Effect: Andromeda is serving up, you'll be pleased to know that there's a surprising alternative on... | Read more »
Leap to victory in Nexx Studios new plat...
You’re always a hop, skip, and a jump away from a fiery death in Temple Jump, a new platformer-cum-endless runner from Nexx Studio. It’s out now on both iOS and Android if you’re an adventurer seeking treasure in a crumbling, pixel-laden temple. | Read more »
Failbetter Games details changes coming...
Sunless Sea, Failbetter Games' dark and gloomy sea explorer, sets sail for the iPad tomorrow. Ahead of the game's launch, Failbetter took to Twitter to discuss what will be different in the mobile version of the game. Many of the changes make... | Read more »
Splish, splash! The Pokémon GO Water Fes...
Niantic is back with a new festival for dedicated Pokémon GO collectors. The Water Festival officially kicks off today at 1 P.M. PDT and runs through March 29. Magikarp, Squirtle, Totodile, and their assorted evolved forms will be appearing at... | Read more »
Death Road to Canada (Games)
Death Road to Canada 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Get it now at the low launch price! Price will go up a dollar every major update. Update news at the bottom of this... | Read more »
Bean's Quest Beginner's Guide:...
Bean's Quest is a new take on both the classic platformer and the endless runner, and it's free on the App Store for the time being. Instead of running constantly, you can't stop jumping. That adds a surprising new level of challenge to the game... | Read more »
How to rake in the cash in Bit City
Our last Bit City guide covered the basics. Now it's time to get into some of the more advanced techniques. In the later cities, cash flow becomes much more difficult, so you'll want to develop some strategies if you want to complete each level.... | Read more »
PixelTerra (Games)
PixelTerra 1.1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1.1 (iTunes) Description: The world of PixelTerra is quite dangerous so you need to build a shelter, find some food supply and get ready to protect... | Read more »
Tokaido™ (Games)
Tokaido™ 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: Discover the digital adaptation of Tokaido, the boardgame phenomenon that has already sold more than 250,000 copies worldwide, and... | Read more »

Price Scanner via MacPrices.net

Apple’s iPhone 6s Tops Best-Selling Smartphon...
In terms of shipments, the iPhone 6s from Apple bested all competitors for sales in 2016, according to new analysis from IHS Markit, a world leader in critical information, analytics and solutions.... Read more
Logitech Rugged Combo Protective iPad Case an...
Logitech has announced its Logitech Rugged Combo, Logitech Rugged Case, and Logitech Add-on Keyboard for Rugged Case for Apple’s new, more affordable $329 9.7-inch iPad, a complete solution designed... Read more
T-Mobile To Offer iPhone 7 and iPhone 7 Plus...
T-Mobile has announced it will offer iPhone 7 and iPhone 7 Plus (PRODUCT)RED Special Edition in a vibrant red aluminum finish. The introduction of this special edition iPhone celebrates Apple’s 10... Read more
9-inch 128GB iPad Pros on sale for $50-$70 of...
B&H Photo has 9.7″ 128GB Apple WiFi iPad Pros on sale for up to $70 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 9″ Space Gray 128GB WiFi iPad Pro: $649 $50... Read more
27-inch iMacs on sale for up to $200 off MSRP...
B&H Photo has 27″ Apple iMacs on sale for up to $200 off MSRP, each including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2099 $200 off MSRP - 27″ 3.2GHz/1TB Fusion iMac 5K: $... Read more
Save up to $600 with Apple refurbished Mac Pr...
Apple has Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The following... Read more
Save $230 with Apple Certified Refurbished 13...
Apple is now offering Certified Refurbished 2016 13″ 2.0GHz non-Touch Bar MacBook Pros for $230 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 13″... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
13-inch Touch Bar MacBook Pros on sale for up...
B&H Photo has the Apple 13″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar... Read more
Today only! 15-inch 2.7GHz Space Gray Touch B...
B&H Photo has the new 2016 15″ 2.7GHz Space Gray Apple Touch Bar MacBook Pro in stock today and on sale for $300 off MSRP for today only. Shipping is free, and B&H charges NY sales tax only... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Director, *Apple* Program - ERP & Cloud...
Leading Pharmaceutical / Biotech Company is announcing a Director, Apple Program - ERP & Cloud Platform Architecture Lead opportunity in Northbrook, IL. Purpose & Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
Starte Dein Karriere-Abenteuer in den Hauptst...
…mehrsprachigen Teams betreust Du Kunden von bekannten globale Marken wie Apple , Mercedes, Facebook, Expedia, und vielen anderen! Funktion Du wolltest schon Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.