TweetFollow Us on Twitter

Fat Bits
Volume Number:2
Issue Number:6
Column Tag:C Workshop

Mouse DA shows off Fat Bits

By Rick Flott, FlottWare, Chandler, AZ

Mouse Position Desk Accessory

Introduction

Setting up screen graphics on the Mac can be a very tedious and time consuming job. Previously I have used "Mouse Position" desk accessories (DA's) to show the position of the mouse, but none of them had the features I wanted. So as a true programmer I wrote one myself. I borrowed some ideas from others and added a few new ones of my own.

First, I must give credit where it is due. I used an old DA called Magnifying Glass to get a "Fat Bits" view of the screen. I really thought the "Fat Bits" was neat, but wanted other information. This Mouse Position DA also has this feature, but uses it in a little different way.

Using the Mouse Position DA

The window created by the Mouse Position DA looks like this -

The top line gives the name of the window the cursor is currently over. The next two lines (labeled 'L' and 'G') give the local and global coordinates of the mouse (both horizontal and vertical portions are given). The bottom graphics give a "Fat Bits" view of the mouse position. There are a few differences between these "Fat Bits" and others you may have seen.

First, the actual position of the cursor is in the center of the screen (not in the top left corner). Second, the gray lines symbolize the real point (as you all know from reading Inside Macintosh - points do not occupy space, they are at the intersection of infinitely thin horizontal and vertical grid lines). The "hot spot" of the cursor is the point immediately below and to the right of the gray "crosshairs" (the tip of the paintbrush of the MacPaint Icon shown in the window). The "crosshairs" do not cover up any pixels, they just split the rectangle surrounding the cursor into four planes.

There are also a few other features in this DA -

• when the mouse is over the desktop, the window name is set to "DeskTop" and no local coordinates are shown (since they don't exist).

• the window name, local, and global coordinates can be "Cut" or "Copied" to the clipboard and "Pasted" into your program.

• when the CapsLock key is down and the coordinates are Cut or Copied, they are appended to the clipboard. This is very handy when setting up rectangles or other complex graphics that require multiple points. Just press CapsLock and start Copying!

• remember - in most applications Cut and Copy only work on the topmost window, hence the Mouse Position window must be in front for these commands to work.

Code Description

As in any desk accessory, 5 routines must be present -

• open (initializes the DA)

• close (stops the DA)

• control (receives commands from system)

• prime

• status

The latter two routines do not need to perform any functions, but they must be present.

The open routine in the Mouse Position DA is the "main()" of this C program. It allocates the DA window from the heap, sets up the font for this window, and draws the "static" portion of the window. It also stores the reference number of the DA in the windowKind field of the window. This is very important since this the only way the Mac knows that this is a "system" window and to pass the proper events to it and not to the running application. In addition to this, the pointer to the window is kept in the device control entry for retrieval later on. Remember, a desk accessory is viewed as 5 separate routines called by the system (unlike an application).

The Close routine does the opposite of the open. It releases the memory used by the window and resets the proper fields in the device control entry record.

The Control routine does all the work. It takes commands from the system (passed to it when the application calls SystemTask, SystemEdit, or SystemClick) and processes them. In this DA, only two commands are processed - accRun (periodic command telling the DA to run) and accEvent (command telling the DA to handle an event). As you will see later on, this DA is set up to run as often as possible so that the mouse position coordinates appear to be updated continuously in the window.

This routine starts off by obtaining the window pointer from the device control entry and parsing the command (CSCode) sent to it. If it is a run command (accRun) then the new mouse position is displayed (by calling the routine dspMousePos). If it is the event command (accEvent) then the doEvent routine is called.

The doEvent routine handles 4 types of events - keyDown, autoKey, updateEvt, and activateEvt. The updateEvt will re-draw the coordinates and the window name. The activateEvt only re-draws the coordinates. The keyDown and autoKey events do most of the work in this code. When either of these events occur, a string is allocated, the coordinates and window name placed into the string (with the Munger ROM call), and moved to the clipboard.

Why did I append perfectly good strings into another string? I'm lazy I guess (plus the string is temporarily allocated off the heap and is released immediately). Notice that if the Cut or Copy keys are capitals (the CapsLock key is down) then the current TEXT contents of the clipboard are placed in the string. This allows the user to "append" coordinates together as previously described.

The dspMousePos routine first gets the current coordinates of the mouse. If the mouse has moved from the last time this routine was called, then processing continues, otherwise this routine just returns. This keeps down the "flicker" of the display, since the window is only updated when the mouse moves. It also keeps the DA from being a CPU hog.

Next, the name of the window the mouse is currently over is retrieved. If it is a different window than the last time, the new name is displayed (by the routine dspWindowTitle).

If the mouse is not on the desktop, then the local coordinates must be recomputed. GetMouse gives the mouse in local coordinates of the active window, not the window the mouse is currently over (which may be inactive or even invisible). Hence, the local coordinates must be recomputed with respect to the window the mouse is over. The rest of this routine is straightforward.

The coordinates are converted to strings, the "h" and "v" characters are appended to them, and these strings are displayed right justified in the window. Next, the four "Fat Bit" rectangles are displayed. Notice that 24 pixels surrounding the cursor in the horizontal direction and 16 pixels surrounding the cursor in the vertical direction are displayed (using CopyBits) in the window.

The dspWindowTitle routine first determines if the window passed to it is the desktop or a real window. If it is a real window, then its name is retrieved. Otherwise the name "DeskTop" is used. It then displays this name center justified in the DA window. It also adds a carriage return ('\n') to the name so that when the name is Cut or Copied to the clipboard, the coordinates will be on the next line (like in the window).

The drawWindow routine just draws the "static" portion of the window. This includes the "G" and "L" characters, the horizontal dividing lines, and the gray "crosshairs".

Consulair's DeskMaker

Now all of you desk accessory veterans are saying - "this stuff will never work, look at all of the global variables this guy has in a DA". Well, an application called DeskMaker by Consulair (included with their Mac C development system) takes alot of the headache out of writing DA's. After talking with Bill Duvall, he informed me that the way DeskMaker works is that it takes all of the global variables (referenced off of A4 by the #Options R=4 line) and makes them part of the DRVR resource (he appends them to the end of the code). This allows them to be global and still be accessed by the code in the DA. Of course, I didn't call him until I had already stayed up all night allocating my globals from the heap and accessing them through a handle. Oh well, it wasn't the first time I threw out code, and it won't be the last.

In addition to this, DeskMaker takes commands from a ".desk" text file to set up the DA's flags and header constants they require. You can turn any flag on or off, set up the other constants (like drvrDelay, drvrMask, etc.), and specify the names of the standard routines (Open, Close, Control, etc.) He has also added another command "Test" which allows you temporarily install the DA in the system menu to try it out. This is nice since you do not have to use Font/DA Mover or any of the other applications/DA's that run DA's from a file.

The "MousePos.Desk" listing shows the commands sent to DeskMaker for this DA. First, the filename, map, and name of the DA is set up. Next, the names of the 5 routines are defined. Finally, the drvrEMask, drvrDelay, and drvrFlags are set up. This DA was given the ID of 22 and the test flag was set to allow debugging. Since most of the C compilers handle DAs differently, this information should allow you to recreate this DA on other compilers.

MousePos.c Lisiting

/*************************************************************

  MousePos.c

     This is a desk accessory that shows three things about the position 
of the mouse cursor -

     - Name of the window the cursor is currently over
     - Local and global coordinates of the cursor
     - "Fat Bits" display of a rectangle around the cursor

      It also allows the user to Copy or Cut the window name and the 
local & global coordinates to the clipboard (CapsLock-Copy or CapsLock-Cut 
will append the coordinates to the clipboard).

 Written by: Rick Flott                           Mac C (Consulair) V 
4.5
*************************************************************/

#Options R=4 L=500 F=8000 Z Q=0 O=200

#include "MacCDefs.h"// Mac ROM data structure def's
#include "Events.h"
#include "Window.h"
#include "Font.h"
#include "TextEdit.h"
#include "Osmisc.h"
#include "Osio.h"
#include "Desk.h"

/*----------------------------------------------------------------
    Global Data
-----------------------------------------------------------------*/

/* ------ Constants ----- */

#define FALSE 0
#define TRUE  0xFF

/* ------- Types ------- */

typedef struct    // 6 char strings for the coord's
 {
 char count;
 char s[6];
 } Str6;

/* ---- Rectangles ---- */

Rect titleRect      = {  0,  0, 10,100},   // Window title rect
     localStrRect   = { 11,  1, 21,  6},
     localHRect     = { 11,  6, 21, 49},     // Local horiz coord's rect
     localVRect     = { 11, 52, 21, 94},   // Local vert  coord's rect
     globalStrRect  = { 21,  1, 31,  6},
     globalHRect    = { 21,  6, 31, 49},   // Global horiz coord's rect
     globalVRect    = { 21, 52, 31, 94},  // Global vert  coord's rect

     fBTopLeftRect  = { 32,  0, 64, 48}, // "Fat Bits" rect's
     fBBotLeftRect  = { 68,  0,100, 48},
     fBTopRightRect = { 32, 52, 64,100},
     fBBotRightRect = { 68, 52,100,100},

     windowRect     = { 50,  5,150,105}; // DA window rect

/* ----- Strings ------ */

char   deskTopTitle[] = {"\pDeskTop"}; // Constant desktop str

Str6   localVStr,  localHStr, // Local coord strings
       globalVStr, globalHStr;// Global coord strings

Str255 windowT;    // Window name string

/* --- Global Var's --- */

WindowPtr oldFrontWindow = 0; // Last front window ptr
Point     oldPt = {0,0};   // Last position of mouse

struct QDVar *getQD();


/*------------------------------------------------------------------------
    main()     (Open routine)

      The Open routine opens the desk accessory window and intializes 
any global data before the desk accessory is used.
-------------------------------------------------------------*/

int main(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 WindowPtr windowPtr;
 GrafPtr port;

 if ((windowPtr = DeviceControlEntry->dCtlWindow) == 0)
 {
 GetPort(&port); // Preserve appl window
    // Open DA window
 windowPtr = NewWindow(0, &windowRect,
 "\pMouse Pos",0,
 rDocProc, -1, 1, 0);
 if (windowPtr == 0)
      return(-1);

   SetPort(windowPtr);       // Use this new window

   // Set it as a system window
   ((WindowPeek)windowPtr)->windowKind =     
                                                  DeviceControlEntry->dCtlRefNum;

  // Save DA window ptr
   DeviceControlEntry->dCtlWindow=windowPtr;

   TextFont(monaco);    // Set up DA font
   TextSize(9);

   drawWindow();   // Draw static portion of window

   SetPort(port);   // Restore application window
   }

 return 0;

 } // end main()

/*----------------------------------------------------------------
    Close()

      The Close routine disposes of the desk accessory window and any 
data allocated on the heap.
--------------------------------------------------------------*/

int Close(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 WindowPtr windowPtr;
 // Get DA window ptr
 windowPtr = DeviceControlEntry->dCtlWindow; 

 DisposeWindow(windowPtr);   // Release DA window
 DeviceControlEntry->dCtlWindow = 0;

 return 0;

 } // end Close()

/*--------------------------------------------------------------
   Prime()

      This desk accessory does not use a Prime routine.
----------------------------------------------------------------*/

Prime(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 }

/*--------------------------------------------------------------
   Status(parameterBlock,DeviceControlEntry)

      This desk accessory does not use a Status routine.
---------------------------------------------------------------*/

Status(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 }

/*----------------------------------------------------------------
    Control()

      The Control routine parses the desk accessory command sent from 
the system and routes the data to the proper routine. The commands currently 
used are -

 accRun - Display the mouse position.
 accEvent - Handle Cut and Copy menu commands.

----------------------------------------------------------------*/

Control(parameterBlock,DeviceControlEntry)
 CntrlParam       *parameterBlock;
 DeviceControl *DeviceControlEntry;
 {
 GrafPtr port;
 WindowPtr windowPtr;
 // Get DA window ptr
 windowPtr = DeviceControlEntry->dCtlWindow; 

 GetPort(&port); // Preserve application window
 SetPort(windowPtr);    // Use DA window

 switch (parameterBlock->CSCode) // What cmd was sent?
 {
 case accRun:      // cmd = RUN
 dspMousePos(windowPtr);      // Display new  position
 break;
 case accEvent:   // cmd = HANDLE EVENT
 doEvent(parameterBlock->csp.event,windowPtr);
 break;
 } // end switch

 SetPort(port);   // Restore appl window

  } // end Control()


/*----------------------------------------------------------------
    doEvent()

      This routine parses the event sent from the system. The events 
currently used are -

 keyDown, autoKey  - Cut or Copy the window name &                   
                                                  mouse coord's to clipboard.

 updateEvt         - Redraw the entire desk acc window.

 activateEvt       - Redraw the only the mouse coord's.

--------------------------------------------------------------*/

doEvent(event,windowPtr)
 EventRecord *event;
 WindowPtr    windowPtr;
 {
 Handle strHandle;
 Ptr    strPtr;
 int    scrapOffset;
 long   offset = 0;

 switch (event->what)// Which event occurred?
 {
 case keyDown:
 case autoKey:   // Event = KEY PUSH
 if ((event->modifiers&cmdKey))      // Was it a cmd key?
 {
 strHandle = (Handle)NewHandle(0); // Allocate a string

 // Only allow Cut,Copy
 switch ((char)(event->message))
 {
 case 'C':         // If Shift/CapsLock, copy previous clip
 case 'X':
 offset = GetScrap(strHandle,
  'TEXT',&scrapOffset);
 case 'c':
 case 'x':
 if (offset < 0)   // Was there a scrap error?
 {
 SysBeep(2);// Y - return
 break;
 }

 if (ZeroScrap())// Clear the clipboard
 {
 SysBeep(2);
 break;
 }

        // Grow string to place clipboard stuff in

   SetHandleSize(strHandle,offset+
 (sizeof windowT)+
 (sizeof localHStr)+
 (sizeof localVStr)+
 (sizeof globalHStr)+
 (sizeof globalVStr));

        // Place window name, local, global coord's into string

        offset = Munger(strHandle, offset,0,0, windowT.s,      
 (long) windowT.count);
           offset = Munger(strHandle, offset,0,0, localHStr.s, 
 (long) localHStr.count);
        offset = Munger(strHandle, offset,0,0, localVStr.s,    
 (long) localVStr.count);
        offset = Munger(strHandle, offset,0,0, globalHStr.s,
 (long) globalHStr.count);
        offset = Munger(strHandle,offset,0,0, globalVStr.s,
 (long) globalVStr.count);

        HLock(strHandle); // Lock the string down

        strPtr = (Ptr)*strHandle;
        // Put string into clipboard
        if (PutScrap((long)offset,'TEXT',strPtr))
 SysBeep(20);

   HUnlock(strHandle);  // Unlock the string
   break;

        default: // Beep on other cmd keys
        SysBeep(2);
    break;

 } // end switch

 DisposHandle(strHandle); // Release the string
   } // end if

   return;

 case updateEvt: // Event = UPDATE EVENT
 SetPort(windowPtr);  // Use DA window
 BeginUpdate(windowPtr);
 drawWindow();      // Redraw the window
 // Display  new window title
 dspWindowTitle(oldFrontWindow); 
 EndUpdate(windowPtr);
 return;

 case activateEvt: // Event = ACTIVATE EVENT
 dspMousePos(windowPtr);   // Display  new mouse pos
 return;

    } // end switch
  } // end doEvent()

/*-----------------------------------------------------------
   dspMousePos()

      This routine displays the position of the mouse. It displays the 
following information -

 - Local and global coordinates of the cursor
 - "Fat Bits" display of a rectangle around the cursor

------------------------------------------------------------*/

dspMousePos(windowPtr)
  WindowPtr windowPtr;
  {
  Rect      cursorRect;
  WindowPtr mouseWindow;
  short     windowCode;
  struct    QDVar *myQD;  // Place for copy of QD pointer
  Point     localPt,globalPt;

  myQD = getQD();// Get a copy of QD pointer

  GetMouse(&localPt);// Get the new mouse position
  globalPt = localPt;
  LocalToGlobal(&globalPt); // Convert it to global coord's

  if (!EqualPt(&globalPt,&oldPt))  // Has the mouse moved?
 {
    oldPt = globalPt;// Y - remember where it now is

  // Determine the window the mouse is now in
    windowCode = FindWindow(&globalPt, 
   &mouseWindow);

 // Is mouse in a different window?
    if (oldFrontWindow != mouseWindow)
            // Y - Display  title of new window
      dspWindowTitle(oldFrontWindow = mouseWindow);

    if (mouseWindow) // Is the mouse on the Desktop?
      { // N - get, display  local coord's
 // Get local coord's of window mouse is in
      SetPort(mouseWindow);
      localPt = globalPt;
      GlobalToLocal(&localPt);
           // Convert local coord's to strings
      NumToString(localPt.h,&localHStr);
      NumToString(localPt.v,&localVStr);

      localHStr.s[localHStr.count++]='h';    // Add in 'h' and 'v'
      localVStr.s[localVStr.count++]='v';
      localVStr.s[localVStr.count++]='\n';   // Add CR
      }
    else    // Y - don't display local coord's when on desktop
      localHStr.count=localVStr.count=0;

    SetPort(windowPtr);      // Draw in desk acc window
 // Convert global coord's to strings
    NumToString(globalPt.h,&globalHStr);
    NumToString(globalPt.v,&globalVStr);

    globalHStr.s[globalHStr.count++]='h';    // Add in 'h' and 'v'
    globalVStr.s[globalVStr.count++]='v';
    globalVStr.s[globalVStr.count++]='\n';   // Add CR

 // Display global coord's
    TextBox(globalHStr.s,globalHStr.count,
                      &globalHRect,-1);
    TextBox(globalVStr.s,globalVStr.count,
                      &globalVRect,-1);
 // Display local coord's
    TextBox(localHStr.s,localHStr.count,     
            &localHRect,-1);
    TextBox(localVStr.s,localVStr.count,
            &localVRect,-1);


    SetRect(&cursorRect,  // Set up top left "Fat Bits" rect
                      globalPt.h-12,globalPt.v-8,
           globalPt.h, globalPt.v);
    CopyBits(&myQD->screenBits, // Display  top left "Fat Bits"
                       &windowPtr->portBits,
    &cursorRect,&fBTopLeftRect,srcCopy,0);


    SetRect(&cursorRect,  // Set up bottom left "Fat Bits" rect
                     globalPt.h-12,globalPt.v,
  globalPt.h, globalPt.v+8);
    CopyBits(&myQD->screenBits,    // Display bot left "Fat Bits"
             &windowPtr->portBits,
    &cursorRect,&fBBotLeftRect,srcCopy,0);

    SetRect(&cursorRect,  // Set up bottom right "Fat Bits" rect
                      globalPt.h, globalPt.v,
   globalPt.h+12,globalPt.v+8);
    CopyBits(&myQD->screenBits,  // Display bot right "Fat Bits"
                        &windowPtr->portBits,
 &cursorRect,&fBBotRightRect,srcCopy,0);


    SetRect(&cursorRect,  // Set up top right "Fat Bits" rect
                     globalPt.h, globalPt.v-8,
 globalPt.h+12,globalPt.v);
    CopyBits(&myQD->screenBits,  // Display top right "Fat Bits"
                        &windowPtr->portBits,
 &cursorRect,&fBTopRightRect,srcCopy,0);

    } // endif
  } // end dspMousePos()

/*----------------------------------------------------------------
   dspWindowTitle()

      This routine displays the name of the window passed to it in the 
window title rectangle.

---------------------------------------------------------------*/
dspWindowTitle(windowPtr)
  WindowPtr windowPtr;
  {
  if (windowPtr) // Is the mouse in a real window?
  // Y - display  window's name
    GetWTitle(windowPtr,&windowT);
  else   // N - display the desktop name
    BlockMove(&deskTopTitle[0],&windowT,deskTopTitle[0]+1);

  TextBox(windowT.s,windowT.count,&titleRect,1);
  windowT.s[windowT.count++] = '\n'; // Add CR

 } // end dspWindowTitle()

/*----------------------------------------------------------------------
  drawWindow()

 This routine draws the "static" portion of the window.

  ----------------------------------------------------------------------*/
drawWindow()
  {
  struct    QDVar *myQD;  // Place for copy of QD pointer

  myQD = getQD();  // Get a copy of QD pointer

  MoveTo(globalStrRect.left,// Draw "G"
                   globalStrRect.bottom - 1 );
  DrawChar('G');

 MoveTo(localStrRect.left,  // Draw "L"
                   localStrRect.bottom - 1);
  DrawChar('L');

  MoveTo(0,titleRect.bottom);  // Draw the horiz dividing lines
  Line(titleRect.right,0);
  MoveTo(0,globalStrRect.bottom);
  Line(titleRect.right,0);

  PenSize(4,4);
  PenPat(&myQD->gray);

  MoveTo(fBTopLeftRect.right,    // Draw crosshairs
                   fBTopLeftRect.bottom);
  LineTo(fBTopRightRect.right,fBTopRightRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBBotLeftRect.right,fBBotLeftRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBTopLeftRect.left,fBTopLeftRect.bottom);

  MoveTo(fBTopLeftRect.right,
                   fBTopLeftRect.bottom);
  LineTo(fBTopLeftRect.right,fBTopLeftRect.top);

  PenNormal();

  } // end drawWindow()

/*--------------------------------------------------------------
      getQD()

      This routine returns the pointer used by Quikdraw to point to its 
global data.

-------------------------------------------------------------*/
 {
  #asm

grafSizeEQU $CA

  MOVE.L0(A5),A0
  SUB.L #grafSize,A0

  #endasm
  } // end getQD()

/*-------------------------------------------------------------
      NumToString()  (Package glue routine)

---------------------------------------------------------------*/

NumToString(theNum,theString)
  long         theNum;
  struct PStr *theString;

  {
  #asm
 MOVE.L D1,A0    ; theString
 MOVE   #0,-(SP) ; NumToString selector
 DC.W   $A9EE    ; PACK7
  #endasm
  }

MousePos.link Listing

/NoAnimate
/Output MousePos
/Type 'DFIL' 'DMOV'

MousePos

$

MousePos.desk Listing

File MousePos

Map MousePos.map

Name "Mouse Position"

Open main

Close close

Control control

Status status

Prime prime

EventMask 362
Delay 0

+ Periodic
+ Control
+ Status

DeskID 22

+ Test
 
AAPL
$524.94
Apple Inc.
+5.93
MSFT
$40.01
Microsoft Corpora
-0.39
GOOG
$536.10
Google Inc.
-20.44

MacTech Search:
Community Search:

Software Updates via MacUpdate

VMware Fusion 6.0.3 - Run Windows apps a...
VMware Fusion allows you to create a Virtual Machine on your Mac and run Windows (including Windows 8.1) and Windows software on your Mac. Run your favorite Windows applications alongside Mac... Read more
Tweetbot 1.5.1 - Popular iOS twitter cli...
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
Mac DVDRipper Pro 4.1.7 - Copy, backup,...
Mac DVDRipper Pro is the DVD backup solution that lets you protect your DVDs from scratches, save your batteries by reading your movies from your hard disk, manage your collection with just a few... Read more
PDFpenPro 6.2 - Advanced PDF toolkit for...
PDFpenPro allows users to edit PDF's easily. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Create... Read more
PDFpen 6.2 - Edit and annotate PDFs with...
PDFpen allows users to easily edit PDF's. Add text, images and signatures. Fill out PDF forms. Merge or split PDF documents. Reorder and delete pages. Even correct text and edit graphics! Features... Read more
Monolingual 1.5.9 - Remove unwanted OS X...
Monolingual is a program for removing unnecesary language resources from OS X, in order to reclaim several hundred megabytes of disk space. It requires a 64-bit capable Intel-based Mac and at least... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
Starcraft II: Wings of Liberty 1.1.1.180...
Download the patch by launching the Starcraft II game and downloading it through the Battle.net connection within the app. Starcraft II: Wings of Liberty is a strategy game played in real-time. You... Read more
Sibelius 7.5.0 - Music notation solution...
Sibelius is the world's best-selling music notation software for Mac. It is as intuitive to use as a pen, yet so powerful that it does most things in less than the blink of an eye. The demo includes... Read more
Typinator 5.9 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more

Latest Forum Discussions

See All

Have a Special Dead Trigger 2 Easter Bas...
Have a Special Dead Trigger 2 Easter Basket Full of Goodies, Courtesy of Madfinger Games Posted by Rob Rich on April 18th, 2014 [ permalink ] Dead Trigger 2 | Read more »
Almost All of Playdek’s Library is on Sa...
Almost All of Playdek’s Library is on Sale Right Now, and You Should Check it Out Posted by Rob Rich on April 18th, 2014 [ permalink ] Playdek has released quite a few great iOS ports of board and card games over the years, and now most of them... | Read more »
Zynga Launches Brand New Farmville Exper...
Zynga Launches Brand New Farmville Experience with Farmville 2: Country Escape Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
David. Review
David. Review By Cata Modorcea on April 18th, 2014 Our Rating: :: MINIMALISTIC IN A DIFFERENT WAYUniversal App - Designed for iPhone and iPad David is a minimalistic game wrapped inside of a soothing atmosphere in which the hero... | Read more »
Eyefi Unveils New Eyefi Cloud Service Th...
Eyefi Unveils New Eyefi Cloud Service That Allows Users to Share Media Across Personal Devices Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
Tales from the Dragon Mountain: The Lair...
Tales from the Dragon Mountain: The Lair Review By Jennifer Allen on April 18th, 2014 Our Rating: :: STEADY ADVENTURINGiPad Only App - Designed for the iPad Treading a safe path, Tales from the Dragon Mountain: The Lair is a... | Read more »
Yahoo Updates Flickr App with Advanced E...
Yahoo Updates Flickr App with Advanced Editing Features and More Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »
My Incredible Body - A Kid's App to...
My Incredible Body - A Kid's App to Learn about the Human Body 1.1.00 Device: iOS Universal Category: Education Price: $2.99, Version: 1.1.00 (iTunes) Description: Wouldn’t it be cool to look inside yourself and see what was going on... | Read more »
Trials Frontier Review
Trials Frontier Review By Carter Dotson on April 18th, 2014 Our Rating: :: A ROUGH LANDINGUniversal App - Designed for iPhone and iPad Trials Frontier finally brings the famed stunt racing franchise to mobile, but how much does its... | Read more »
Evernote Business Notebook by Moleskin I...
Evernote Business Notebook by Moleskin Introduced – Support Available in Evernote for iOS Posted by Tre Lawrence on April 18th, 2014 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Free HopTo 2.2 Helps Enhance Your Productivit...
The HopTo app helps you do more on your iPad by providing more and easier adaccess to files and documents. Version 2.2 adds Egnyte and HopTo’s Mac OSX File Connector. If you already have the hopTo... Read more
National Distracted Driving Awareness Month:...
As the country recognizes National Distracted Driving Awareness Month, Sprint is reminding wireless consumers to focus on driving while behind the wheel, to not text or email while driving, and to... Read more
13-inch 2.4GHz Retina MacBook Pro available f...
Abt has the 13″ 2.4GHz 128GB Retina MacBook Pro available for $1229 including free shipping. Their price is $70 off MSRP. Read more
iMacs on sale for up to $160 off MSRP this we...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
iPad Airs on sale this weekend for up to $100...
Best Buy has WiFi iPad Airs on sale for $50 off MSRP and WiFi + Cellular iPad Airs on sale for $100 off MSRP on their online store for a limited time, with prices now starting at $449. Choose free... Read more
Apple restocks refurbished Mac minis starting...
The Apple Store has restocked Apple Certified Refurbished Mac minis for up to $150 off the cost of new models. Apple’s one-year warranty is included with each mini, and shipping is free: - 2.5GHz Mac... Read more
Hyundai Brings Apple CarPlay To The 2015 Sona...
Hyundai Motor America has announced it will bring Apple CarPlay functionality to the 2015 Sonata. CarPlay is pitched as a smarter, safer and easier way to use iPhone in the car and gives iPhone users... Read more
Updated iPads Coming Sooner Than We Had Thoug...
MacRumors, cites KGI securities analyst Ming Chi Kuo, well-respected as an Apple product prognisticator, saying that Apple will introduce an upgraded iPad Air and iPad mini in 2014/Q3, meaning the... Read more
Toshiba Unveils New High And Low End Laptop M...
Toshiba has announced new laptop models covering both the high-end and low-end of the notebook computer spectrum. Toshiba 4K Ultra HD Laptop Toshiba’s new Satellite P55t features one of the world’s... Read more
Save up to $270 with Apple refurbished 13-inc...
The Apple Store has Apple Certified Refurbished October 2013 13″ Retina MacBook Pros available starting at $1099, with models up to $270 off MSRP. Apple’s one-year warranty is standard, and shipping... Read more

Jobs Board

*Apple* Automotive Parts Department position...
Apple Automotive is one of the fastest growing dealer…and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive, we Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Retail - Manager - Holyoke - Apple I...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.