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Technical Questions 2.2
Volume Number:2
Issue Number:2
Column Tag:Ask Prof. Mac

Readers Technical Questions

By Steve Brecher, Software Supply, MacTutor Contributing Editor

Prof. Mac depends on your technical questions for inspiration each month. If you have programming problems in your latest project, or are just curious, send your questions to Prof. Mac and let him research your problem.

PICTs from MacDraw

Q. Mike LePage would like to know if a MacDraw PICT file is really a QuickDraw picture; more generally, he asks how to get a MacDraw picture into a PICT resource that his application can use.

A. I really don't know what file format MacDraw uses; its PICT format sure doesn't look like a QuickDraw picture to me, but it may have such pictures buried within it. At any rate, a good way to get a PICT resource from a MacDraw document is to paste the drawing into the Scrapbook; it will be a PICT resource in the Scrapbook file, which can then be moved to your application using Copy/Paste within ResEdit. [Note: ResEdit is available on source code disk #6 for this issue of MacTutor. -Ed.]

Drawing Partial Pictures

Q. Mike LePage also asks, "Suppose I have a giant picture, but want to display only part of it in a window and not have it all scaled down into the window, with the rest able to be scrolled into view. Is there a way of setting the bounds rectangle without creating a bit image of the whole picture first?"

A. What I'd do is pass a bounds rectangle to DrawPicture that was as large as the whole picture. The drawing will be clipped to the window's rectangle, so only the part of the picture that is in the window will actually be drawn, and it will not be scaled down. To scroll, use ScrollRect, and draw the picture again with the boundsrect moved by the size of the scroll.

Simple FilterProc

Q. Mike LePage's third question is, "I have a FilterProc for a modal dialog 'About' box. I don't want any buttons or other controls, so the function will just check for a mousedown and return True on that condition only." Mike wants to know how to code such a FilterProc in assembler.

A. I'd suggest that such a function also return True if Return or Enter is pressed. So, that's the way I've coded it in Figure 1.

Figure 1

; Function MyFilter(theDialog: DialogPtr; 
;VAR theEvent: EventRecord; 
; ModalDialog filterProc which returns True if the event is a 
; mousedown or Return or Enter key.
;  ASCII codes
CR Equ  13
Enter Equ 3
; A6 offsets--
OldA6   Set 0
RtnAddr Set OldA6+4
itemHit Set RtnAddr+4
theEventSet itemHit+4
theDialog Set  theEvent+4
Result  Set theDialog+4
 Link A6,#0 ;set up stack frame
 Move.L theEvent(A6),A0 ;A0 := addr of event record
 Cmp  #MButDwnEvt,(A0)  ;mousedown? 
 ;(note evtCode offset = 0)
; remove following 6 instructions if key events not to be tested
 Beq.S  @0;yes
 Cmp  #KeyDwnEvt,(A0);key down?
 Bne.S  @0;no
 Cmp.B  #CR,evtMessage+3(A0);Return?
 Beq.S  @0;yes
 Cmp.B  #Enter,evtMessage+3(A0) ;Enter?
@0 Seq  Result(A6) ;set result
 Unlk A6
 Move.L (SP)+,A0 ;return address
 Lea  Result-itemHit(SP),SP ;pop arguments
 Jmp  (A0);return

Resources Potpourri

Q. Pascal M. Giordano has a lot of questions about resources, so many that it would take too much space to list them all. So, in this case I'll provide only some answers without the questions!

A. OpenResFile is used to open a resource file and make the resources in it available to your application, typically via GetResource. When your application is launched, its resource fork is automatically opened. So, you only need to use OpenResFile to get at resources in a file other than your application. Some developers like to maintain their non-code resources in a separate resource file while they're working on the program, because code changes are much more frequent than resource changes. Hence, they must use OpenResFile to make those resources available. When the program is ready for release, the resources are included in the application file and the call to OpenResFile is removed. My own approach is to have a separate resource file, but to include the resources in my application file each time I link a test version. This requires a linker which will directly include resources, such as Consulair's Link or Signature Software's McAssembly; MDS Link won't do this (it will only include resources that are in .REL format). That way, I can create or change my resources directly using ResEdit or ReEdit, without a separate resource compiler step.

I very rarely use RMaker. The current version of ResEdit is quite good for creating and editing many kinds of standard resources. I use ReEdit primarily for editing text items in DITLs, since it provides a bigger editing box than ResEdit does for such items. RMaker is a resource compiler that translates textual descriptions of resources into actual resources. In olden days it was the only way to create resources; but as ResEdit matures in its long march to completion it becomes a better and better replacement for RMaker. [Resources can also be coded in assembler and assembled and linked under MDS, as previously mentioned. There is also some new software showing up that allows dialogs and windows to be "designed" on screen with the mouse and then automatically translated into RMaker text file format. A lot more work is needed in this area. -Ed.]

"Signature" is the name for the 4-byte code associated with an application. "Creator" is the name for the analogous code associated with a document. Usually, they are the same code, serving to link the document with it's creating application. Often, "Creator" is used in the sense of "Signature," as when one speaks of "the application's Type and Creator codes."

A BNDL resource is required in any application that is to have a custom icon displayed by the Finder, or in any that creates documents that need to be associated with the application (so that opening the document automatically launches the application).

Building an Editor

Q. Dr. K. Desikachary is developing a multilingual editor to process Indian Languages. He has several questions; again, I'll just imply the questions in my responses.

A. MacWrite file formats are documented in Apple's Technical Notes #11 (MacWrite 2.2) and #12 (MacWrite 4.5). The Technical notes are available by subscription at $20/yr from Apple Computer, 20525 Mariani Ave MS 3-T, Cupertino CA 95014.

I haven't seen any documentation of Microsoft Word file formats.

As far as I know, Apple's Core Edit package is the only text editor building-block available. (Dr. Desikachary would like to find an editing package that he could build on that doesn't have Core Edit's limit of 100 font/style changes in a document.) I haven't seen Core Edit, but I wonder if the limit could be increased by changes to the code. Any reader who can be of help on this may contact Dr. Desikachary at 13 McGregor St., Pinawa, MB ROE 1L0, Canada.

Finding All Files

Q. Bob Perez, author of VMCO (Visual/Vocal MAUG Conferencing program), wants to know how to find a file on an HFS-formatted volume, no matter in what directory the file may be.

A. The FCensus routine in Figure 2 can be used to do this. However, rather than search for a given file, it supplies information about each file, one at a time, to a routine that you supply. If you're looking for a specific file, your routine, when it recognizes a match, can tell FCensus to quit by returning True.

Note, however, that on an HFS volume there can be more than one file having the same name but in different directories. So, searching for a file on an HFS volume and stopping the search when you find the first instance of "the" file is a risky thing to do. Maybe the user really wants you to use another version of the file, with the same name, that's in another directory.

We use the new HFS routine _GetCatInfo, which is like _GetFileInfo except that it returns information for directories as well as files. The parameter block that it returns for files is the same as the GetFileInfo parameter block, except that it's longer -- it has extra information appended to it. (Purists note: GetCatInfo's ioTrap field in the parameter block header is different from GetFileInfo's.)

Figure 2

; FCensus -- HFS/MFS file census routine; provides info on each file
; on a volume, whether MFS or HFS.  If HFS volume, provides info on each 
; in each directory.
; Procedure FCensus(vRefNum: integer; DirID: longint; Inspector: ProcPtr);
;   vRefNum
;volume reference number (or drive number) of volume.
;   DirID
;ID of directory in which to begin search; pass 2 for root directory. 
 ; The designated directory and all directories below it in the tree 
;be canvassed.  Value passed is immaterial for HFS volumes.
;   Inspector
;The address of a caller-supplied function:
;MyInspector(ParamBlock: ParmBlkPtr; DirID: longint): boolean;
;ParamBlock is the address of a GetFileInfo parameter block for a
;file on the volume.  DirID is the ID of the file's directory (if the
;volume is an MFS volume, DirID is whatever was passed to FCensus).
;If the Inspector function returns True, FCensus will return
;immediately; otherwise FCensus will continue canvassing (continue
;to call MyInspector) until all files have been processed.
;NOTE:  after FCensus returns neither the parameter block, nor the
;the filename string pointed to by its ioFileName parameter, exists.
; The census is depth-first, i.e., directories within directory X are
; canvassed before other directories within X's parent directory.  Within 
; directory, files are accessed in alphabetic order; then directories 
; that directory are accessed in reverse alphabetic order.

; not provided in pre-HFS SysEqu/MacTraps:
ioDirID Equ 48
ioHFQElSize Equ  $6C
ioDirFlgEqu 4
FSFCBLenEqu $3F6 ;addr of sys global, positive if HFS running
 .Trap  _HFSDispatch $A260
 Macro  _GetCatInfo =
 MoveQ  #9,D0    ;selector
; A6 offsets--
OldA6 Set 0
RtnAddr Set OldA6+4
Inspec  Set RtnAddr+4
DirID Set Inspec+4
vRefNum Set DirID+4
ArgsSz  Set vRefNum+2-Inspec
ParmBlk Set OldA6-ioHFQElSize ;local parameter block
NameStr Set ParmBlk-256   ;local filename string buffer
Index Set NameStr-2;index in current directory
 Link A6,#Index
 Clr.L  -(SP)    ;sentinel for end of DirID list
 Clr  Index(A6)  ;init index
 Lea  ParmBlk(A6),A0 ;pointer to param block
 Move vRefNum(A6),ioVRefNum(A0)
 Move.L DirID(A6),ioDirID(A0)
 Lea  NameStr(A6),A1
 Move.L A1,ioFileName(A0)
 AddQ #1,Index(A6) ;bump index for _GetCat/FileInfo
 Move Index(A6),ioFDirIndex(A0)
 Tst  FSFCBLen   ;HFS running?
 Bmi.S  @0
 Bra.S  @1
@0 _GetFileInfo  ;no
@1 Beq.SNodeKind ;no error
 Cmp  #fnfErr,D0 ;end of current directory?
 Bne.S  FCExit   ;no,  an unexpected problem
 Move.L (SP)+,DirID(A6)   ;ID of dir to search next
 Bne.S  NextDir  ;go look at first file/dir in new dir
 Bra.S  FCExit   ;no more directories, all done
 Btst #ioDirFlg,ioFlAttrib(A0)   ;is this a directory or a file?
 Beq.S  CallInspec ;a file
 Move.L ioDirID(A0),-(SP) ;a directory, push on search list
 Bra.S  NextFile ;and loop back
 Clr  -(SP) ;space for user function result
 Pea  ParmBlk(A6); param block ptr to user func.
 Move.L DirID(A6),-(SP)   ;pass DirID
 Move.L Inspec(A6),A0;address of user function
 Jsr  (A0);call user function
 Tst.B  (SP)+    ;user wants us to quit now?
 Beq.S  NextFile ;no, keep going
 Unlk A6
 Move.L (SP)+,A0 ;return addr
 Lea  ArgsSz(SP),SP;pop arguments
 Jmp  (A0);return

"SetSound" Code Bumming

Some CompuServe MAUG members were asking for a desk accessory that would let them change the Mac's sound volume with less memory overhead than required by the Control Panel. Sysop Bill Steinberg obliged by whipping out a "SetSound" DA. This was Bill's first DA, so he started with Bill Bond's and Chris Allen's DA Shell from the October, 1985 issue of MacUser magazine, and added the SetSound functional guts. When he'd finished, he asked me if I'd like a copy of his source code (Bill has always been generous about sharing source code with me). I said sure, and, knowing that small size was one of the objects of this exercise, asked him if he'd like me to see if I could further reduce its size. He thought it'd be tough to take much code out of it without changing its functionality -- so much so that he bet me a dinner that I couldn't reduce it by 50 bytes. It was originally a little less than 1K, so that was about 5%.

As I watched the code go by at 1200 baud while I was downloading it, I wasn't confident about winning the bet -- until I saw the 256-byte statically-allocated string buffer at the end. I knew then that just by allocating that dynamically, on the stack, I could win a free dinner. But I thought Bill might object to such a simple maneuver as the sole basis for determining who picked up the dinner tab. After all, moving the buffer from the DRVR resource to the stack didn't really reduce the total memory requirements of using the DA. So I got to work and massaged the code, taking out a word here, a few words there. The end result was 414 bytes smaller than the original. Of course it's a little obscure in places -- the inevitable result of optimizing ("bumming") code as much as possible.

The original version is shown in Figure 3a, and the space-optimized version in Figure 3b. Comparison of the two might provide some useful tips to students of assembly language -- especially in light of the fact that Bill's original version was competently coded, rather than a begining programmer's strawman. Thanks to Bill for being a good sport, for his permission to reprint the code, and for his wide-ranging knowledge of good restaurants.

Figure 3a

; SetSound DA (original version)
; Copyright 1985  William P. Steinberg -- reprinted by permission.
; SetSound is a small (<1K) DA that sets default sound volume

 Resource 'DRVR' 31 'SetSound'

 .TRAP  _CntrLi  $A204    ; _Control,Immed

GoodByeKiss EQU  -1


 DC.W $4400 ; Flags/descriptor
 ; (lock in memory, can
 ;  respond Control calls)
 DC.W 0 ; Tick Count
 DC.W 328 ; Event mask
 ; (will handle: keydown,
 ;  update and activate)
 DC.W 0 ; Menu ID
 DC.W DAOpen   -DAStart ; Offset to open routine
 DC.W DAPrime  -DAStart ; Offset to prime routine
 DC.W DAControl-DAStart ; Offset to control rout.
 DC.W DAStatus -DAStart ; Offset to status rout.
 DC.W DAClose  -DAStart ; Offset to close routine
 DC.B 8 ; Desk Accesory title
 DC.B 'SetSound' ; ( Optional -  helps
 .ALIGN 2 ;   identify  DA in  heap.
 ;   DA appears in Apple
 ;  menu using the 
 ; name of DRVR.)
 MOVEM.LA0-A6/D0-D7,-(SP) ; Save registers
 MOVE.L A1,A4    ; Put DCE pointer in A4
 PEA  SavePort   ; Save Grafport
 TST.L  dCtlWindow(A4)  ; Does window exist ?
 BNE.S  GoodOpen ;  yes,  DA already open
 LEA  DAStart,A0 ; Get handle to the DA
 MOVE.L A0,-(SP) ; Get information on DA
 PEA  DriverID   ; DA id
 PEA  DriverType ; DA type = 'DRVR'
 PEA  DriverName ; DA name
 SUB.L  #4,SP    ; Make room for result
 CLR.L  -(SP)    ; WindowRecord on heap
 PEA  WindowRect ; address of  wind rect
 PEA  DriverName ;  address of  wind title
 MOVE.B #FALSE,-(SP) ; Make it invisibler now
 MOVE.W #noGrowDocProc,-(SP)  ; Push window def id
 MOVE.L #-1,-(SP); Window in front
 MOVE.B #TRUE,-(SP); Give it a goaway box
 CLR.L  -(SP)    ; Window ref value
 _NewWindow ; Create the window
 MOVE.L (SP)+,D0 ; Get the window pointer
 LEA  MyWindow,A0; Save  window pointer
 MOVE.L D0,(A0)  ; Was window created ?
 BEQ.S  BadOpen
 MOVE.L MyWindow,A0; Set windowKind field to
 ;   the DA RefNum
 MOVE.W dCtlRefNum(A4),windowKind(A0) ;Put window
 MOVE.L MyWindow,dCtlWindow(A4)  ; ptr in the DCE
 MOVE.L SavePort,-(SP)  ; Restore Grafport
 MOVEM.L(SP)+,A0-A6/D0-D7 ; Restore registers
 CLR.W  D0; Return code
 MOVE.L SavePort,-(SP)  ; Restore Grafport
 MOVEM.L(SP)+,A0-A6/D0-D7 ; Restore registers
 MOVE.W #-1,D0   ; Return code
 MOVEM.LA0-A6/D0-D7,-(SP) ; Save registers
 MOVE.L A1,A4    ; Device Ctrl Entry in A4
 PEA  SavePort   ; Save Grafport
 CLR.L  -(SP)    ; Get front window ptr
 MOVE.l (SP)+,D0
 TST.L  D0;  any more windows ?
 BEQ.S  DAClose3
 CMP.L  MyWindow,D0; Is this our window ?
 BEQ.S  DAClose2
 MOVE.L nextWindow(A0),D0 ; Get next wind in chain
 BRA.S  DAClose1
 MOVE.L MyWindow,-(SP)  ; Throw away window
 CLR.L  dCtlWindow(A4)  ; Window gone, tell DCE
 MOVE.L SavePort,-(SP)  ; Restore Grafport
 MOVEM.L(SP)+,A0-A6/D0-D7 ; Restore registers
 CLR.W  D0; Return code
 MOVEM.LA0-A6/D0-D7,-(SP) ; Save registers
 MOVE.L A0,A3    ;  ptr to parm block in A3
 MOVE.L A1,A4    ;  pointer to DCE in A4
 PEA  SavePort   ; Save Grafport
 MOVE.L MyWindow,-(SP)  ; Make mywindow 
 _SetPort ; the Grafport
 ; A3 points to the parameter block which tells us what we
 ; need to do and supplies us with the data to carry it out.

 MOVE csCode(A3),D0
 CMP.W  #GoodByeKiss,D0 ; "GoodByeKiss" msg
 BEQ.S  CloseDA
 CMP.W  #accEvent,D0 ; Event msg, Sys. Evt.
 BNE.S  CTLReturn
 MOVE.L csParam(A3),A2
 MOVE.W evtNum(A2),D0
 CMP.W  #keyDwnEvt,D0; Keydown event 
 BEQ.S  EVTkeyDown
 CMP.W  #updatEvt,D0 ; Update event
 BEQ  EVTupdateEvt
 CMP.W  #activateEvt,D0 ; Activate event
 BEQ.S  EVTactivateEvt
 MOVE.L SavePort,-(SP)  ; Restore Grafport
 MOVEM.L(SP)+,A0-A6/D0-D7 ; Restore registers
 CLR.W  D0; Return code
 MOVE.L JIODone,-(SP); Goto IODone
 MOVE.W EvtMeta(A2),D0
 BTST #activeFlag,D0
 BEQ.S  CTLReturn
 LEA  ActivePend,A0
 BRA.S  CTLReturn
 CLR.L  D2
 MOVE.B evtMessage+3(A2),D2
 CMP.B  #'0',D2
 BLT.S  @2
 CMP.B  #'7',D2
 BGT.S  @2
 SUB.B  #'0',D2
 ANDI.B #7,D2
 ANDI.B #$F8,SpVolCtl
 OR.B D2,SpVolCtl
 MOVEQ  #7,D0
@1 CLR.L-(SP)
 DBRA D0,@1
 MOVE.W #$FFFC,24(A0)
 MOVE.W #2,26(A0)
 MOVE.W D2,28(A0)
 ADD  #32,SP
 LEA  SysParam,A0
 MOVEQ  #-1,D0
 MOVE.L MyWindow,-(SP)
 PEA  NumberRect
 MOVE.W #3,-(SP) ; Beep on update
 _SysBeep ;at current level
@2 BRA  CTLReturn

 MOVE.L MyWindow,-(SP)  ; Update MyWindow
 MOVE.L MyWindow,-(SP)     ; BeginUpdate(MyWindow)
 MOVE.L MyWindow,A0
 PEA  portRect(A0)
 MOVE.W #' ',-(SP)
 MOVEQ  #-1,D0
 MOVE D0,-(SP)
 MOVE.L #20<<16!10,-(SP)
 MOVE.W #sysFont,-(SP)
 MOVE.W #'©',-(SP)
 MOVE.W #applFont,-(SP)
 PEA  String1
 MOVE.L #35<<16!19,-(SP)
 PEA  String2
 MOVE.L #50<<16!27,-(SP)
 PEA  String3
 CLR.W  D0
 MOVE.B SpVolCtl,D0
 AND.B  #%00000111,D0; Mask all but low 3 bits
 ADD.B  #'0',D0  ; Convert to ASCII
 MOVE.W D0,-(SP)
 MOVE.L #65<<16!37,-(SP)
 PEA  String4
 MOVE.L MyWindow,-(SP)  ; EndUpdate(MyWindow)
 CLR  -(SP)
 LEA  ActivePend,A0
 TST.B  (A0)
 BEQ.S  @1
 MOVE.W #3,-(SP)
 LEA  ActivePend,A0
 CLR.B  (A0)
@1 BRA  CTLReturn
 ; Prime and Status are not used by Desk Accesories.
 ; These are included "just in case".
 CLR.W  D0; Return code

SavePort: DC.L 0 ; Application's Grafport
MyWindow: DC.L 0 ; DA window pointer
DriverID: DC.W 0 ; DA resource id
DriverType: DC.L 0 ; DA resource type
DriverName: DCB.B256,0  ; DA resource name
WindowRect: DC.W 40,2,115,213  ; DA window rectangle
NumberRect: DC.W 38,175,50,190 ; DA number rect.
 ;for invalrect
ActivePend: DC.B 0
String1:DC.B28,'1985 by William P. Steinberg'
String2:DC.B28,'Vers 1.0 - Free Distribution'
String3:DC.B23,'Current Volume Level = '
String4:DC.B21,'Enter New Level (0-7)'


Product Briefs from Ms. Elaine E.

My trusty (if somewhat disorganized) assistant, Ms. Elaine E., has returned from a trip outside the cave with reports on some products of interest to developers...


MacExpress is a "generic application" which provides many powerful facilities for handling events, windows, and the desktop. Conceptually, it's a core application program that you customize. It handles all the chores of event processing, menu selections, window manipulation, etc. that are not specific to your application; you provide the code that's application-specific. It's supplied as a set of library routines for a variety of development systems (MDS, Mac C, TML Pascal, etc.) Note that these are not merely utility routines that you call for occasional services; an applicatiion built using MacExpress would, by virtue of that fact, necessarily invoke many of its fundamental event- and window-handling routines. Logically (but not physically) speaking, it's as if you begin your work with the MacExpress code already constituting the core of your application. Physically, your code consists of calls to MacExpress routines that are brought in at link time (plus, of course, your application-specific code).

For example, MacExpress automatically handles window movement, resizing, scrolling, splitting into panes; you have to worry only about what gets drawn in the windows. Similarly with menus: MacExpress handles command selection and desk accessories; you worry only about the code that implements the application-specific menu commands.

MacExpress also provides automatic facilities for handling icons on the desktop (Finder-style). You can associate icons with, e.g., windows (documents) and/or desk accessories. MacExpress will take care of handling the icons graphically (dragging them, "shadowing" them, rearranging them with a clean-up command); you specify what happens when a user opens an icon or sets it aside.

I haven't actually developed an application using MacExpress, but I've spent some time examining the documentation, demos, and sample source files that come with it. I'd seriously consider using it for a window-oriented application. (Lately, my nose has been buried in device drivers and such.) MacExpress author Al Whipple appears to have a sincere commitment to supporting the product.

ALSoft, Inc.

P.O. Box 927

Spring, TX 77383-0927 (713) 353-4090

$495 (demo version, $50, applicable to purchase)

$100/yr per application you distribute (unlimited copies)


McAssembly is a new assembly-language development system for the Macintosh. It consists of a two-pass assembler and linker (integrated into one application file), and a separate debugger (Macsbug-style, i.e., TTY line-oriented).

The assembler has some nice features: dummy data sections to facilitate record offset definitions; based variables, so that explicit register references need not be coded; alphanumeric local labels; decent listings (ever looked at an MDS Asm listing? --yuk) with optional cross-reference; built-in resource compiler -- the assembler knows about the formats of the commonly-used resources. Conversion of MDS Asm source files to McAssembly format is pretty straightforward.

The linker can directly include resource files (created, e.g., with ResEdit). McAssembly's .Rel file format is not compatible with anything else, but a utility is provided to convert its .Rel files to MDS format.

Equivalents for the Software Supplement equate and trap definition files are provided, as are .Rel files (in McAssembly format) corresponding to the Supplement Appletalk, Printer, etc., object files.

On paper, I like it better than MDS Asm (I've never been a fan of MDS Asm). Next time I start a new assembly project, I plan to give it a real tryout. It's been used to assemble itself and the TMON User Area (which uses every trick in the book), so I figure it's reasonably well-tested. Author Dave McWherter is responsive to enhancement suggestions.

Signature Software

2151 Brown Ave.

Bensalem, PA 19020 (215) 639-8764



QUED is a programmer's text editor. After I bought it, I stopped using MDS Edit (and arranged to have Software Supply, i.e., me, become a dealer for QUED -- note, therefore, my financial interest in telling you about QUED).

QUED is memory-based -- the file(s) you edit must fit into memory. It will open as many files (windows) as will fit; I've had more than 30 windows open at once. Windows can be automatically arranged in a tile fashion (neat rows and columns) or stacked in the more usual manner. Each window can be horizontally and/or vertically split into independently-scrollable panes. The top two windows can be scrolled synchronously (scroll bar of either one controls both).

QUED can be told to automatically save your work every N keystrokes, and/or to save to two different disks (called the "RAMdisk" option). It will display unclosed parentheses as you're entering code, where "parentheses" are user-defined program structure elements (begin end, { }, etc.) or string or comment delimeters; or it will check the whole file for unbalanced parentheses. It has a user-editable Transfer menu. You can move the cursor and/or delete by characters, words, and lines without using the mouse. Double-click a window's title bar to enlarge it to full-screen; double-click again to restore it to its former size. QUED will print in background (spooled) mode. You can append to as well as replace the contents of the Clipboard, and exchange selected text with the Clipboard. Search/replacement can apply to multiple files, and Undo really undoes. It's compatible with MDS Edit file font, font size and tab-setting resources, and works with MDS Exec.

I like it. I use it. I sell it. The publisher is a good guy and is committed to support and enhancements.

Paragon Courseware

4954 Sun Valley Road

Del Mar, CA 92014 (619) 481-1477

$65 (+CA tax) + $2 shipping, credit cards accepted


Software Supply

4618 E. Sixth St.

Long Beach, CA 90814 (213) 434-3723

$65 (+CA tax), no shipping charge, checks only


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Box Sync 4.0.7724 - Online synchronizati...
Box Sync gives you a hard-drive in the Cloud for online storage. Note: You must first sign up to use Box. What if the files you need are on your laptop -- but you're on the road with your iPhone? No... Read more
VueScan 9.5.59 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Skype - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more

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5 mobile strategy games to try when you...
Strategy enthusiasts everywhere are celebrating the release of Civilization VI this week, and so far everyone seems pretty satisfied with the first full release in the series since 2010. The series has always been about ultra-addictive gameplay... | Read more »
Popclaire talk to us about why The Virus...
Humanity has succumbed to a virus that’s spread throughout the world. Now the dead have risen with a hunger for human flesh, and all that remain are a few survivors. One of those survivors has just called you for help. That’s the plot in POPCLAIRE’... | Read more »
Oceans & Empires preview build sets...
Hugely ambitious sea battler Oceans & Empires is available to play in preview form now on Google Play - but download it quickly, as it’s setting sail away in just a few days. [Read more] | Read more »
Rusty Lake: Roots (Games)
Rusty Lake: Roots 1.1.4 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1.4 (iTunes) Description: James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited.... | Read more »
Flippy Bottle Extreme! and 3 other physi...
Flippy Bottle Extreme! takes on the bottle flipping craze with a bunch of increasingly tricky physics platforming puzzles. It's difficult and highly frustrating, but also addictive. When you begin to master the game, the sense of achievement is... | Read more »
Plants vs. Zombies Heroes guide: How to...
Plants vs. Zombies Heroes surprised us all, presenting a deep deck building experience. It's a great CCG that stands up well to the competition. There are a lot of CCGs vying for players' attention at the moment, but PvZ Heroes is definitely one... | Read more »
Arcane Online takes Online RPG’s to anot...
If you think that you need a desktop to enjoy high quality MMO gaming then Arcane Online hopes to prove you emphatically wrong. An epic fantasy Online RPG set in the land of Eldine, Arcane Online offers an abundance of features and content that... | Read more »
It’s time to step up and start your spoo...
So you’ve just downloaded Seekers Notes: Hidden Mystery, and you obviously want to hit the ground running. Well you’re in luck because you just so happen to be reading our very useful guide to playing. First released in July last year, the game has... | Read more »
Diggy’s Adventure launches on Android an...
Diggy’s Adventure is the exciting new mobile app brought to you by Pixel Federation. Transporting you all the way to Egypt, you’ll join Diggy and his mates in their quest to find Diggy’s dear old dad – completing challenges put to you by the gods (... | Read more »
Eggggg - The Platform Puker (Games)
Eggggg - The Platform Puker 1.2 Device: iOS Universal Category: Games Price: $1.99, Version: 1.2 (iTunes) Description: | Read more »

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Check Apple prices on any device with the iTr...
MacPrices is proud to offer readers a free iOS app (iPhones, iPads, & iPod touch) and Android app (Google Play and Amazon App Store) called iTracx, which allows you to glance at today’s lowest... Read more
Apple, Samsung, Lead J.D. Power Smartphone Sa...
Customer satisfaction is much higher among smartphone owners currently subscribing to full-service wireless carriers, compared with those purchasing service through a non-contract carrier, according... Read more
Select 9-inch Apple WiFi iPad Pros on sale fo...
B&H Photo has select 9.7″ Apple WiFi iPad Pros on sale for up to $50 off MSRP, each including free shipping. B&H charges sales tax in NY only: - 9″ Space Gray 256GB WiFi iPad Pro: $799 $0 off... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
15-inch Retina MacBook Pros on sale for $200...
B&H Photo has 15″ Retina Apple MacBook Pros on sale for $200 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Apple refurbished 2016 13-inch MacBook Airs a...
Apple has Certified Refurbished 2016 13″ MacBook Airs available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 2016 13″ 1.6GHz/8GB/128GB MacBook... Read more
Apple refurbished iMacs available for up to $...
Apple has Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: - 21″ 3.... Read more

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*Apple* Retail - Multiple Positions- Yonkers...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Senior Manager, Security Engineering - *Appl...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more Read more
Manager, Threat Intelligence - *Apple* Info...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more Read more
*Apple* Retail - Multiple Positions- Mishawa...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions- Greenwi...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
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