TweetFollow Us on Twitter

Regions with CLR
Volume Number:2
Issue Number:2
Column Tag:Basic School

Basic Does Regions (with CLR!)

By Dave Kelly, General Dynamics Corp., MacTutor Editorial Board

Hello! This month we will explore the Macintosh Quickdraw routines with a trip into the world of regions. This may be a review for some of you that program in other languages such as Pascal or C as this subject has been covered quite well in past issues of MacTutor (See Vol. 1 No. 3 "Quickdraw does Regions" or Vol 1 No. 4 "Ports O' Call in Quickdraw"). Until recently it has been impossible to meaningfully talk about regions from MSBASIC. Wth the Clear Lake Research (CLR) Libraries available it is now possible to give BASIC equal time with the other languages when referring to Quickdraw. Quickdraw routines are called from BASIC in much the same method used in Pascal or other languages. In fact, we recommend that you review the Pascal columns referred to above as they have information which may pertain to any language, not just Pascal. The same is true for this column when discussing calls to Quickdraw or other routines used by all languages.

Fig. 1 Screen dump of our regions program

First a bit of a review for those that are not familiar with Quickdraw regions and associated calls. We have available to us via the CLR Libraries [Note: These libraries are available from the MacTutor mail order store for $50 for both the libraries and the speech routines. -Ed.], over 20 statements involving regions. These are found listed with their functions on page 14 of the CLR manual or you may refer to Chapter 4 of Macintosh™ Revealed, Volume One by Chernicoff and published by Hayden Press. Instead of going into a detailed study of Quickdraw I refer you to the previous issues of MacTutor mentioned above. (Back issues are available through the MacTutor Store).

A few things to remember when working with Quickdraw: The horizontal coordinates increase from left to right and the vertical coordinates increase from top to bottom. You may want to think of a region as an area on the screen with a set of points inside the region and a set of points outside. A point in the region cannot be both inside and outside the region. It should also be noted that a graphic point is located to the 'right' and 'below' its corresponding mathematical coordinate.

The Region/Clip Demo program (note: requires CLR Libraries) will set up a region and by using the GetClip and SetClip statements (CLR) we can specify the region which we want the text (or graphics) to be drawn to. In this way, only drawing that occurs within the region will show up on the screen. Any drawing outside the region will not show up. This could be useful when you want to draw in a particular part of the screen without disturbing the contents of another part of the screen. The demo program first opens up the appropriate library:

LIBRARY"ToolLib"

Remember to include the disk volume name if necessary. I would advise you to use the Statement Mover program to move the libraries that you use over to the BASIC program file so they will always follow the program no matter what disk you put it on.

Next we set up some of the array variables used by the program and associated library routines. If the variable is undeclared the libraries cannot work. Also be sure to dimension the arrays properly. For example, if the pattern%() array below were dimensioned to 0 instead of three, the routine SetRect would go ahead and try to store 4 variables, but would only be able to find one. The results could be unpredictable. Save your work before running your program in case there might be any misteaks (ha, ha). The SetRect command sets the left, top, right, and bottom coordinates of the array equal to the indicated values respectively.

DIM R%(3),OvalR%(3),fontinfo%(3),pattern%(3)
x1%=50:y1%=20:x2%=450:y2%=200
SetRect R%(0),x1%,y1%,x2%,y2%
SetRect pattern%(0),&HAA,&HAA,&HAA,&HAA
SetRect pattern%(0),&HAA,&HAA,&HAA,&HAA

The window is opened and the background is set to the background pattern defined in the pattern%() array. The screen is cleared so that the background pattern will be redrawn. The pattern%() array is cleared with SetRect and the background pattern cleared so that subsequent CLS statements will clear the screen to white. Note that the CLS command only clears within the clipping region. When a BASIC window is opened up the clipping region defaults to the window size.

WINDOW 1,"",(2,30)-(508,275),4
CALL BACKPAT (VARPTR(pattern%(0)))
CLS
SetRect pattern%(0),0,0,0,0
CALL BACKPAT(VARPTR(pattern%(0)))

Another CLR Library statement allows us to determine the size of the currently selected font. The program sets the TEXTSIZE to 9 and then calls the getfontinfo routine. The font info is returned in the array fontinfo%(). The variable fontinfo%(0) returns the ascent, fontinfo%(1) returns the descent, fontinfo%(2) returns the maximum character width, and fontinfo%(3) returns the vertical distance between the descent line and the ascent line below it. The program needed to know the total spacing for each line of text which is given by the sum of the ascent, descent, and the vertical distance between the descent line and the ascent line below it. Note that a call to getfontinfo would be useful for programs trying to determine the number of lines of text to print per page (or screen) when using various sizes and styles of fonts.

CALL TEXTSIZE(9)
getfontinfo fontinfo%(0)
fh%=fontinfo%(0)+fontinfo%(1)

Next the region handle variables are defined and the clipping region represented by the screen is stored away so it may be restored again later. If the OldReg! handle were not saved in this way, the last clipping region would be used the next time printing to the window. To define a new region, execute a NewRgn command. This allocates space for the new region and the region is initialized to the empty region. GetClip sets the region with the handle indicated (in this case OldReg! is the handle) to the current clip region.

handle!=0
OldReg!=0
NewRgn OldReg!
getclip OldReg!

We now define the region which we want to use as our clipping region. First we initialize the region with NewRgn with handle! . Next we may define the contents of the region. A series of graphics statements will make up the region we wish to create. We open the region with OpenRgn and follow it with whatever graphics commands we desire such as FRAMEOVAL, FRAMERECT, LINE, and others. Note that arcs cannot form part of the region definition. The end of the definition is indicated with the CloseRgn handle! statement where handle! is the handle! of the region being defined. Next the clipping region is set to the region with handle! with the statement Setclip handle! . All points either printed or drawn outside the region will not be shown. Only those points inside the region may be seen when printing is done inside the region.

NewRgn handle!
OpenRgn
    FRAMEOVAL VARPTR(R%(0))
CloseRgn handle!
Setclip handle!

The next several statements of the program print text in the region which has been set as the clipping region. Note that CLR has provided us with the Drawtext text$ statement to drawtext much faster than with the BASIC PRINT statement. To use drawtext you must move the quickdraw pen to the desired pixel position and issue the drawtext statement. It is harder to use that the BASIC printing statements but the speed difference makes it worth using when speed counts.

There are other statements which may be used with regions. One region may be subtracted from another with DiffRgn or use XorRgn or UnionRgn to combine regions. These and other commands will be left for future MacTutor columns. The program uses the framergn command to draw a border around the edge of the region. The current pensize is used for the border line.

CALL PENSIZE (2,2)
framergn handle!

Now for a word of caution: If your program should crash for some reason before your region is disposed of, you should be prepared to manually type in the disposeRgn statement and appropriate handle or handles for the regions used. Remember to dispose of all regions before quiting your program as the space for the regions has been allocated and will not be returned unless the regions have been disposed of. Otherwise, you may find yourself wondering why you are running out of room on the heap. The statement is:

disposergn handle!

A few words on the CLR Libraries clipping statements: The CLR Libraries manual mentions a statement named ClipRect which is supposed to set the clipping region to a rectangle. The ClipRect routine is not included on my ToolLib file. No need to panic yet, however, because the same command can be reconstructed with a combination of region calls and clipping calls. One solution is to use the following sequence to do a ClipRect (set the clipping region to a rectangle):

DIM rect%(3)
handle!=0
SetRect rect%(0),x1%,y1%,x2%,y2%
NewRgn handle!
OpenRgn
    FRAMERECT ( VARPTR(Rect%(0))
CloseRgn handle!
Setclip handle!

You may also use SetRectRgn or RectRgn to set a region equal to a rectangle. The statement syntax is:

SetRectRgn hand!,left%,top%,right%,bottom%

The region with handle hand! is set equal to the rectangle with coordinates left%,top%,right%, and bottom%.

RectRgn hand!, rect%(0)

The region specified by the handle hand! is set equal to the rectangle rect%. A region is not created by this, but must have been previously defined with NewRgn.

You may use either of these two statements in place of the OpenRgn and CloseRgn sequence above as desired.

Use GetClip to set a region to the current clipping region and SetClip to set the clipping region to a different region. You may want to use SetClip to switch back and forth between different clipping regions.

Have any interesting programs you have created after experimenting with clipping regions? Feel free to share them with others by sending them in to MacTutor.

'Region/Clip Demo
'by Dave Kelly
'MacTutor ©1986

LIBRARY"ToolLib"
DIM R%(3),OvalR%(3),fontinfo%(3),pattern%(3)
x1%=50:y1%=20:x2%=450:y2%=200
SetRect R%(0),x1%,y1%,x2%,y2%
SetRect pattern%(0),&HAA,&HAA,&HAA,&HAA
WINDOW 1,"",(2,30)-(508,275),4
CALL BACKPAT (VARPTR(pattern%(0)))
CLS
SetRect pattern%(0),0,0,0,0
CALL BACKPAT(VARPTR(pattern%(0)))
CALL TEXTSIZE(9)
getfontinfo fontinfo%(0)
fh%=fontinfo%(0)+fontinfo%(1)
handle!=0
OldReg!=0
NewRgn OldReg!
getclip OldReg!
NewRgn handle!
OpenRgn
    FRAMEOVAL VARPTR(R%(0))
CloseRgn handle!
Setclip handle!
CALL MOVETO(x1%,y1%)
FOR i=1 TO 18
    CALL MOVETO (x1%,y1%+i*fh%)
    FOR j=1 TO 6
        drawtext "Read Mac Tutor!  "
    NEXT j
NEXT i
CALL PENSIZE (2,2)
framergn handle!
disposergn handle!
dh%=50:dy%=25
x1%=x1%+dh%:y1%=y1%+dy%
x2%=x2%-dh%:y2%=y2%-dy%
SetRect R%(0),x1%,y1%,x2%,y2%

NewRgn handle!
OpenRgn
    FRAMEOVAL VARPTR(R%(0))
CloseRgn handle!

Setclip handle!
CLS
CALL MOVETO(x1%,y1%)
FOR i=1 TO 18
    CALL MOVETO (x1%,y1%+i*fh%)
    FOR j= 1 TO 6
        drawtext "It's Grrrreat!  "
    NEXT j
NEXT i
framergn handle!
disposergn handle!
Setclip OldReg!
disposergn OldReg!
LIBRARY CLOSE
END
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Is there cross-platform play in slither....
So you've sunken plenty of hours into crawling around in slither.io on your iPhone or iPad. You've got your stories of tragedy and triumph, the times you coiled four snakes at one time balanced out by the others when you had a length of more than... | Read more »
Rodeo Stampede guide to running a better...
In Rodeo Stampede, honing your skills so you can jump from animal to animal and outrun the herd as long as possible is only half the fun. Once you've tamed a few animals, you can bring them home with you. [Read more] | Read more »
VoxSyn (Music)
VoxSyn 1.0 Device: iOS Universal Category: Music Price: $6.99, Version: 1.0 (iTunes) Description: VoxSyn turns your voice into the most flexible vocal sound generator ever. Instantly following even subtle modulations of pitch and... | Read more »
Catch Battleplans on Google Play from Ju...
Real-time strategy title Battleplans is due for release on Google Play on June 30th, following its release for iOS systems last month. With its simple interface and pretty graphics, the crowd-pleaser brings a formerly overlooked genre out for the... | Read more »
iDoyle: The interactive Adventures of Sh...
iDoyle: The interactive Adventures of Sherlock Holmes - A Scandal in Bohemia 1.0 Device: iOS Universal Category: Books Price: $1.99, Version: 1.0 (iTunes) Description: Special Release Price $1.99 (Normally $3.99) | Read more »
Five popular free apps to help you slim...
Thanks to retail and advertising, we're used to thinking one season ahead. Here we are just a week into the summer and we're conditioned to start thinking about the fall. [Read more] | Read more »
How to ride longer and tame more animals...
It's hard to accurately describe Rodeo Stampede to people who haven't seen it yet. It's like if someone took Crossy Roadand Disco Zoo and put them in a blender, yet with a unique game mechanic that's still simple and fun for anyone. [Read more] | Read more »
Teeny Titans - A Teen Titans Go! Figure...
Teeny Titans - A Teen Titans Go! Figure Battling Game 1.0.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.0 (iTunes) Description: Teeny Titans, GO! Join Robin for a figure battling RPG of epic proportions! TEENY... | Read more »
NinjAwesome: Tips and tricks to be a mor...
Sorry about that headline, but I'm going to go ahead and assume that GameResort would not have named its game NinjAwesome without expecting some of that. It is, in fact, pretty awesome the way it combines an endless runner and old school arcade... | Read more »
Into Mirror (Games)
Into Mirror 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: "Is all that we see or seem, but a dream within a dream?"- Edgar Allan Poe New game by Lemon Jam Studio, the team behind Pursuit... | Read more »

Price Scanner via MacPrices.net

13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1179 $120 off MSRP - 13″ 2.7GHz/... Read more
Apple refurbished Mac minis available for up...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $80 off MSRP - 2.6GHz Mac... Read more
13-inch 2.5GHz MacBook Pro on sale for $999,...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Apple refurbished iMacs available for up to $...
Apple has Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: - 21″ 3.... Read more
15-inch Retina MacBook Pros on sale for $200-...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799.99 $200 off MSRP - 15″ 2.5GHz... Read more
Mac minis on sale for up to $100 off MSRP
B&H Photo has Mac minis on sale for up to $100 off MSRP including free shipping plus NY sales tax only: - 1.4GHz Mac mini: $449 $50 off MSRP - 2.6GHz Mac mini: $649 $50 off MSRP - 2.8GHz Mac mini... Read more
Clearance 2015 13-inch MacBook Airs available...
B&H Photo has clearance 2015 13″ MacBook Airs available for $300 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 1.6GHz/4GB/128GB MacBook Air (MJVE2LL/A): $799.... Read more
Apple refurbished Mac minis available for up...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $80 off MSRP - 2.6GHz Mac... Read more
ABBYY TextGrabber: 1,000,000 Installs in 5 Da...
ABBYY, an international OCR technologies provider, has announced that their image-to-text application TextGrabber, got installed 1,000,000 times in just five days while being featured by the App... Read more
New SkinIt Waterproof Case For iPhone 6
With its impact and waterproof design, the Skinit Waterproof case provides security and protection to guarantee your phone will get you through even the most demanding outdoor conditions. The impact-... Read more

Jobs Board

*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
*Apple* Retail - Multiple Positions, Towson...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* iPhone 6s and New Products Tester Ne...
…we therefore look forward to put out products to quality test for durability. Apple leads the digital music revolution with its iPods and iTunes online store, Read more
Music Marketing Lead, iTunes & *Apple*...
…Music Marketing Lead is responsible for developing robust marketing campaigns and programs for Apple Music and iTunes across the whole of Apple ecosystem. This Read more
*Apple* Valley Medical Clinic is Hiring - AP...
Apple Valley Medical Clinic is Hiring! Apple Valley Medical Clinic is an independently owned practice operating a Family Medicine Clinic, a 24/7 Urgent Care, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.