TweetFollow Us on Twitter

DA Prototype
Volume Number:2
Issue Number:1
Column Tag:Pascal Procedures

Prototyping Desk Accessories

By Alan Wootton, President, Top-Notch Productions, MacTutor Contributing Editor

This month I will try to provide an interesting explanation of how to program Desk Accessories. Rather than simply attempting to explain the purpose and function of each of the three main procedures used by DA's (which has, after all, been done), we will try an entirely different approach. We will start with a simple DA, and take for granted the fact that it works. We will then type this DA's code into MacPascal and attempt to get it to run. In the process we will learn a lot about DA's, and when it is all done we will have a useful tool for prototyping Desk Accessories.

Perhaps at this point you are wondering "What do you mean, type it in and get it to run?" We can't make the system call a MacPascal procedure the same way it calls compiled 68000 procedures, so we will write a program that attempts to duplicate the actions of the system and its relationship with DA's. [ A desk accessory simulator! -Ed.]

To start with let's take a look at the DA we will be using as a subject. Its' code is listed below. Look at it briefly and then continue reading the text that follows.

The Simple DA We Will Be Using

 procedure UpdateSelf (var device : deviceControlRec);
 begin
    with device do
 begin
     SetPort(dctlWindow);
     BeginUpdate(dctlWindow);
 
 MoveTo(10, 30);
 DrawString('This is a test DA');
 
     EndUpdate(dctlWindow);
 end;{ of with }
 end;{ of UpdateSelf }

 procedure Open (var device : deviceControlRec;
                                           var block : ParamBlockRec);
     var
  R : Rect;
  wP : windowPeek;
 begin
     with device do
  begin
      setrect(R, 128, 128, 256, 256);
      dctlWindow := 
                  NewWindow(nil, R, 'Test DA', true, 0, nil, true, 0);
      wP := pointer(ord(dctlWindow));
      wP^.windowKind := dctlRefNum;
  end;{ of with }
 end;{ of open }

procedure  Close (var device : deviceControlRec;
                                            var block : ParamBlockRec);
 begin
     with device do
  begin
      DisposeWindow(dctlWindow);
      dctlWindow := nil;
  end;{ of with }
 end;{ of close }

 procedure Event (var device : deviceControlRec;
                                        var block : ParamBlockRec);
     var
         EventP : ^EventRecord;
 begin
    {  csParam holds a pointer to the event record }
    {  copy it to EventP }
     BlockMove(@block.csParam[0], @EventP, 4);
     with EventP^ do{ eventRecord    }
  begin
      case what of
  1 :           { mdown event }
      SysBeep(1);
  6 :            { update event }
      UpdateSelf(device);
  otherwise
      ;       { ignore all other events }
      end;{ case of what }
  end;{ with }
 end;{ procedure event }

 procedure Ctl (var device : deviceControlRec;
                                      var block : ParamBlockRec);
     var
  poi : point;
 begin
     setport(device.dctlWindow);
     with block do
  begin
      case csCode of
  64 :        { accEvent }
      Event(device, block);
  otherwise
      ;
     {        other codes (accRun, accCursor, accMenu,  
                          accCut, etc.) }
     {        are not used by this DA          }
      end;{ case of code }
  end;{ of with block }
 end;{ of Ctl  }

The first thing to notice about this DA is that it does practically nothing. The Open procedure creates a window, the Ctl procedure only handles calls of type accEvent (which are passed to the procedure event). The only events handled are Update, which draws a string, and MouseDown which merely beeps. Finally, the Close procedure Disposes the window. That's all it does. The next thing to notice is that there are some data types referenced that MacPascal does not recognize. Scanning through the code we encounter a DeviceControlRec, and then the ParamBlockRec. Further examination reveals the type WindowPeek which is used once in the Open procedure. We will deal with these three types in a moment. The final thing is the toolbox calls used by the DA. We will declare equivalent procedures to these and use "inline" to make the actual calls. It will be very straightforward with one minor twist.

Now let's get back to the type declarations. DeviceControlRec is not found anywhere in Inside Macintosh! As it turns out, if you read the portion of the Desk Manager on "writing your own Desk Accessories" it will mention the three driver routines used and then refer you to the Device Manager for further details. In the Device Manager chapter they mention that all driver routines recieve a pointer to the calls parameter block in A0 (there's the ParamBlockRec), and a pointer to the "Device Control Entry" in A1. On page 21, titled "A Device Control Entry" we find the description of what must be the DeviceControlRec. The description is not a Pascal type declaration but we can easily convert it into one. The only fields accessed by the simple DA are the dctlRefNum, and dctlWindow. DctlRefNum is the reference number of the driver (related to the number of the DA), and dctlWindow is a place to put a pointer to the window the DA uses. Once you become familiar with DA's the use of the other fields is easily found.

The declaration of a ParamBlockRec is found in that same chapter. If we read the DA carefully we see that csCode and csParam are the only parts referenced, so we won't type all four of the variant parts, only what is needed. CsParam is declared as array[0..0] of Byte which seems real stupid and dangerous to me so I changed it to array[0..3] of Byte. In the DA csParam is used only as a pointer to an event record. It would be convenient to change the definition of csParam to ^EventRecord, but let's stay with the standard form. IM assumes that all DA's (and all drivers) are written in assembly language. In assembly you can use csParam any way you wish. In Pascal the type checking gets in the way, so I have adopted the habit of useing BlockMove to copy things into an out of csParam.

To find the definition of WindowPeek we look, naturally, in the Window Manager chapter of IM. To use this definition we must also provide declarations for a Handle, and for a StringHandle. As I mentioned in previous articles, MacPascal allocates 2 bytes for boolean types while Lisa Pascal allocates 1 byte (1 is correct). We take this into account in the declaration.

We are now ready to do the Type declarations, so here they are:

Type Declarations for the Sample DA

 type
    Lptr = ^longint;
    ptr = ^integer;
    Handle = ^ptr;
    Byte = 0..255;
    str255P = ^str255;
    stringHandle = ^str255;

  ParamBlockRec = record
      qLink : Ptr;
      qType : integer;
      ioTrap : integer;
      ioCmdAddr : ptr;
      ioCompletion : ptr;
      ioResult : integer;
      ioNamePtr : ^str255;
      ioVrefNum : integer;
      { Usually there are three variant parts here also. }
      { DA's use only csCode and csParam. }
      csCode : integer;
      csParam : array[0..3] of Byte;
   end;

  ParamBlkPtr = ^ParamBlockRec;

  WindowPtr = GrafPtr;
  WindowPeek = ^WindowRecord;

  WindowRecord = record
       port : GrafPort;
       windowKind : Integer;
       visible : Boolean;
       {hilited : Boolean; }
       goAwayFlag : Boolean;
       {spareFlag : Boolean; }
       strucRgn : RgnHandle;
       contRgn : RgnHandle;
       updateRgn : RgnHandle;
       windowDefProc : Handle;
       dataHandle : Handle;
       titleHandle : StringHandle;
       titleWidth : Integer;
       ControlList : Handle;
       nextWindow : WindowPeek;
       windowPic : PicHandle;
       refCon : LongInt;
   end;

  DeviceControlRec = record
       dCltDriver : Handle;
       DcltFlags : integer;
       dctlQueue : integer;
       DctlQHead : Lptr;
       DctlQtail : Lptr;
       DctlPosition : longint;
       DctlStorage : Handle;
       dCtlRefNum : integer;
       dCtlCurTicks : longint;
       dCtlWindow : GrafPtr;
       dCtlDelay : integer;
       dCtlEmask : integer;
       dCtlMenu : integer;
   end;

Now let's attack the issue of the toolbox calls. We will make procedure declarations for the needed routines, and use inline in those declarations. This method is clearer than using inline directly in the code. In the main procedure we will use inline directly (for brevity). The NewWindow function is going to allocate a window record on the heap, and MacPascal reacts very poorly to this (you get an out of memory error). To alleviate this problem we pass a pointer to a window record to NewWindow. We must remember later, when we are constructing the main procedure of our program, to declare a variable named GlobalWindow as a WindowRecord. The ToolBox interface is therefore:

ToolBox Interface routines

{--- Toolbox routines used by  DA -----------------------}
{ NewWindow used by Open. }
{ Uses GlobalWindow variable for WindowRecord instead of  }
{ letting the system allocate the memory automatically. }

 function NewWindow (wStorage : ptr;
       boundsRect : Rect;
                        title : str255;
      visible : boolean;
                  procID : integer;
      behind : windowPtr;
       goAwayFlag : boolean;
                   refcon : longint) : WindowPtr;
 begin
    NewWindow := pointer(LinlineF($A913, @GlobalWindow,
                                 @boundsRect, @title, visible, procID,
   behind, goAwayFlag, refcon));
 end;
 procedure BeginUpdate (TheWindow : WindowPtr);
 begin
      inlineP($A922, TheWindow);
 end;
 procedure EndUpdate (TheWindow : WindowPtr);
 begin
      inlineP($A923, TheWindow);
 end;
 procedure DisposeWindow (TheWindow : WindowPtr);
 begin
      inlineP($A914, TheWindow);
 end;
{---------------------------------------------------------------------}

At this point all we have is enough declarations to survive a command-K check without getting a bug box. We still don't have the DA doing anything. The routines to operate the DA will all be contained in the main procedure, and all their variables will be declared as global. You will find the program at the end of this article. Now we will step-step through the system simulation that will run the sample DA.

If you follow along in the code you'll see that the first command is to remove the menu hilite created by the Go command. We then set the dctlRefNum as if the system were opening the DA and that were its driver reference number. What the DA will do is set the WindowKind field of the DA's window to this number. Actually, if the WindowKind of any window is negative the Window Manager will not treat it normally. It therefore becomes necessary to cheat a little and use a positive number for dctlRefNum. Note that the same applies to the Menu Manager. Our sample DA does not use a menu, but if it did we would have to make that menu's id number positive or it would not be treated normally (Normally for an application menu that is. In a real DA we want the system to treat the menu differently.)

We then call Open, passing along the two records. Block is still not set to any values, but Open does not look for any so it doesn't matter. Open sets dctlWindow to the WindowPtr of the newly created window. Note that Open makes the new window in the back, and that immediately after the Open call the system calls SelectWindow and then ShowWindow. I know this is right because I have traced the code of the trap _OpenDeskAcc.

Now that the DA is Open, it can respond to Ctl (control) calls. When the system actually makes these calls they are of the form err:=PBControl(@Block,false), in other words, a normal device manager driver call. In a Pascal DA there is a header that converts the register based call into a procedure call. We will simply call Ctl directly. One type of control call that all DA's should respond to is those to cut and paste. Our sample DA doesn't, but we will include this in the simulation. To do this we will need a menu, like the Edit menu in an application, to generate the cut and paste commands. This is the purpose of the NewMenu call after Open.

At this point we enter an event loop. The variable "quit" is set to false and we will loop until it is true. The first thing the larger event loop does is enter a smaller loop that waits for an event to occur. There are two types of control call that DA's can receive that are not connected with an event. These are to set the cursor and perform a periodic action. We will not concern ourselves with the timing of the periodic action, or when the DA should set the cursor. Instead we will just make Ctl calls of these two types until an event occurs. Seehow easy it is to make a Ctl call: simply set the csCode and call Ctl.

Once an event occurs it is the system's job to decide if the event should go to a DA or somewhere else. We will go ahead and set up Block for an accEvent call and change it later if needed. In general a DA receives only update events unless it is the front window, in which case it gets almost all of the events. Rather than checking that now, we'll case out the event and check each event on an indivual basis to see which window should receive it. A good example is the first case, KeyDown. If the DA is in front then we make a Ctl call (already set up as type accEvent). Otherwise we do nothing, as the dormant MacPascal windows won't receive events.

The next case is that of a MouseDown. For a mouse click we'll need another case statement to handle the various places the click could have landed. FindWindow will return a code that indicates where, and in which windoow, the click occured. No matter where the click was, if it was in a window, then that window should be in front. So, we call SelectWindow. The variable "fnd'' is an integer that holds the code returned by FindWindow. We will handle the possibilities one at a time, and in numerical order. To understand the action of FindWindow better, consult the Window Manager chapter of Inside Mac.

If the MouseDown was in the menu bar then we should call the Menu Manager function MenuSelect to find which menu item the user wants to choose. MenuSelect returns a Longint with different information in the upper and lower words. If the HiWord is equal to dctlMenu then the user has chosen the DA's menu; csCode is set to accMenu, and csParam is set to the MenuSelect result. Note that the application handles the menu events, not the DA. By the time the DA finds out about it the menu has already been clicked, dragged, and released (MenuSelect does this). The DA uses the Longint MenuSelect result to determine what happened. If the HiWord from MenuSelect is not dctlMenu then it could be the Edit menu (a DA is not concerned with the others). I have arranged the menu put up earlier so that if we add 67 to the number of the menu item chosen it conveniently becomes the correct csCode for editing. We make a Ctl call accordingly.

If the MouseDown was not in the menu bar, but was in a window, then several possibilities remain. If the click was in the content portion of the window then it is that window's responsibility to handle it. Normally these clicks are returned to the application. But, if the WindowKind is negative, then the Window Manager will assume that that window belongs to a DA and make a control call. We do similarly. I found out about this the hard way. If the DA forgets to set WindowKind in Open then the window shows up but is strangely dead - this is most perplexing until you figure it out.

If the click is in the drag bar of a DA window the system will drag the window. The DA never even knows what has happened. Also, if the click is in the close box then the system calls TrackGoAway and then Close. The DA finds out this has happened whne it gets a Close call, it must then close itself. In the simulation we set "quit" and then call Close after exiting the main event loop.

We are done covering the MouseDown possibilities. All that remains are the rest of the event cases. For Update and Activate events a pointer to the window involved is in the message field of the event record. We check it, and make a Ctl call, if necessary. I am not sure how the system handles all the other event possibilities, so I pass them to the DA just in case.

This covers all the functions of the DA Prototyping Program. I have used this program, or one of its cousins, to develop several different DA's, including the one presented in this column in November '85. I think that it is a very useful tool, and I hope you find it useful, too.

DA Prototyping Program
program Run_A_DA;
    uses
      quickdraw2;

{ Put type declarations here }

 var { Variables for main simulation of system. }
     {  NOT for use by the DA }
     device : DeviceControlRec;{ passed to DA }
     block : ParamBlockRec;{ passed to DA }
     sysEv : eventRecord;
     sysMenu : MenuHandle;
     poi : point;
     wPeek : WindowPeek;
     r : rect;
     fnd : integer;
     quit : boolean;
     lll : longint;
     GlobalWindow : WindowRecord;
   
{ Put ToolBox interface routines here }

{ Put sample DA code here }

{*******************************************************}
{** Everything below this line is the simulation of the ****}
{** system running the DA and should not be changed **}
{*******************************************************}
begin { of main simulation of system handling desk acc. }
  { Desk Accessory simulation by Alan Wootton 11/11/85 }
  
   inlineP($A938, 0);{ HiliteMenu(0); remove Run hilite }
  
   device.dctlRefNum := -1 * (16 + 1);{ make this DA #16  }
  { Actually there is a problem with using negative numbers }
  { like a real DA would, so we change it to a positive number. }
   device.dctlRefNum := -device.dctlRefNum;
  { If the DA has owned Resources it may have trouble finding
     them. }
   Open(device, block);{ Open the DA }
  
   inlineP($A91F, device.dctlWindow);{ SelectWindow }
   inlineP($A915, device.dctlWindow);{ ShowWindow }
  
  { Make a menu to simulate the applications Edit menu. }
   sysMenu := Pointer(LinlineF($A931, 13, 'sysEDIT'));
          {NewMenu(13,'sysEdit'}
   inlineP($A933, sysMenu, 'undo');{AppendMenu}
   inlineP($A933, sysMenu, '??');{AppendMenu}
   inlineP($A933, sysMenu, 'cut');{AppendMenu}
   inlineP($A933, sysMenu, 'copy');{AppendMenu}
   inlineP($A933, sysMenu, 'paste');{AppendMenu}
   inlineP($A933, sysMenu, 'clear');{AppendMenu}
   inlineP($A935, sysMenu, 0);{ InsertMenu }
   inlineP($A937);{DrawMenuBar}
  
   quit := false;

   repeat { until quit }
       begin
     
 repeat { accRun and accCursor until an event occurs  }
     begin
            { actually these shouldn't happen all the time like 
                         they do here }
 block.cscode := 65; { accRun }
 Ctl(device, block);{ Device Manager Control call }
 block.cscode := 66; { accCursor }
 Ctl(device, block);{ Device Manager Control call }
     end
 until getnextevent(-1, SysEv);
     
     { set up block to make a control call of type accEvent }
 block.cscode := 64;
 lll := ord(@SysEv);
 BlockMove(@lll, @Block.csParam[0], 4);
     
 case SysEv.what of
     3, 5 :       {  key, or key repeat event  }
           if (LinlineF($A924)=ord(device.dctlWindow)) then
         {   if  FrontWindow = device.dctlWindow then }
      Ctl(device, block);
     1 :      { if mousedown event }
      begin
  poi := SysEv.where;
  fnd := winlineF($A92C, poi, @wPeek);
  { Findwindow( poi, wPeek) }
  if fnd > 0 then { if not on desktop }
      begin
 if fnd > 1 then
      inlineP($A91F, wPeek);{ SelectWindow }
 case fnd of
     1 :      {  mouse down is in MenuBar }
      begin
  lll := LinlineF($A93D, poi);
 {  lll:=MenuSelect(poi) }
  if hiword(lll) = device.dctlMenu then
      begin 
 { if dctlMenu selected then make accMenu call }
  block.csCode := 67;
                { 67 is accMenu }
  BlockMove(@lll, 
                  @Block.csParam[0], 4);
  Ctl(device, block);
      end
  else
      begin
  if Hiword(lll) = 13 then
 { Applications Edit menu? }
      begin
          {  if mouse down in app.'s Edit}
          { then make accUndo..accClear} 
          { call }
              Block.csCode := 
 loword(lll) + 67;
  Ctl(device, block);
      end;
        inlineP($A938, 0);{ HiliteMenu(0 }
   end;
              end;
     3, 5 : { if in content or grow part of window}
 if (wPeek^.windowKind = 
 device.dctlRefNum) then
       Ctl(device, block);
     4 :{ if in drag bar then drag window, }
          { no control call }

      begin
   setrect(r, -999, -999, 999, 999);
   inlineP($A925, wPeek, poi, r);
 { DragWindow }
      end;
     6 :  
 { if in GoAway box of DA window then make close call }

        if winlineF($A91E, wPeek, poi) > 0 then 
 { if TrackGoAway  then }
    if (wPeek^.windowKind = 
           device.dctlRefNum) then
        quit := true;
    { make close call later and end simulation }
     otherwise
        ;
 end{ case of  fnd }
     end;{ of if fnd>0 }
      end;{ case  mousedown }
     6, 8 :    {  if  update, or activate event then make      accEvent 
control call  }
  if sysev.message = 
                         ord(device.dctlWindow) then
       Ctl(device, block);
     otherwise
           Ctl(device, block);{ send other events to acc ??? }
    end;{ of case of event.what }
       end{ of repeat }
   until quit;
  
   Close(device, block);
    { Application ( or system ) calls CloseDeskAcc }
  
end.{  of program, and of article, see 'ya next month}

Only MacTutor brings you quality programming information month after month. Subscribe now!

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Logitech Control Center 3.9.2 - Keyboard...
Logitech Control Center (LCC) is designed to support OS X and allows you to take full advantage of your Logitech keyboard, mouse, or trackball. With the LCC you can: Browse the Internet using... Read more
Adobe Acrobat Pro 15.007.20033 - Powerfu...
Acrobat Pro DC is available only as a part of Adobe Creative Cloud, and can only be installed and/or updated through Adobe's Creative Cloud app. Adobe Acrobat Pro DC with Adobe Document Cloud... Read more
CleanMyMac 3.0.1 - Delete files that was...
CleanMyMac makes space for the things you love. Sporting a range of ingenious new features, CleanMyMac lets you safely and intelligently scan and clean your entire system, delete large, unused files... Read more
Evernote 6.0.10 - Create searchable note...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
CleanApp 5.0.1 - Application deinstaller...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Quicken 2015 2.5.0 - Complete personal f...
Quicken 2015 helps you manage all your personal finances in one place, so you can see where you're spending and where you can save. Quicken automatically categorizes your financial transactions,... Read more
Tonality Pro 1.1.4 - Professional-grade...
Tonality Pro gives you the power to create stunning and dramatic black & white images. This is a complete monochrome image editor with more than 150 one-click style presets, totally unique... Read more
Adobe Photoshop CC 2014 15.2.2 - Profess...
Photoshop CC 2015 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Photoshop customer). Photoshop CS6 is still available for purchase (... Read more
BBEdit 11.1 - Powerful text and HTML edi...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
Together 3.4.3 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Smart storage. With simple drag-and-drop functionality,... Read more

The Enchanted Cave 2 (Games)
The Enchanted Cave 2 2.1 Device: iOS Universal Category: Games Price: $2.99, Version: 2.1 (iTunes) Description: Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as... | Read more »
Crystal Siege is on Sale With a New Univ...
Crystal Siege,  FDG Entertainment's RPG  Tower Defense game, has gone universal in its latest update. [Read more] | Read more »
Oh My Pixel! We Go Hands-on With The Kni...
I recently had a chance to play around with the upcoming Knights of Pen & Paper 2 from Paradox Interactive. I was a huge fan of the first game, so I had a lot of expectations going into it - and I wasn't disappointed. The game has gotten some... | Read more »
Throw Out Your Stylus and Sketch With Pe...
Penpoint Drawing, by Damin Liu,  is a new creative drawing app that uses your finger as your stylus. [Read more] | Read more »
Oceanhouse has Released Just So Thankful...
Oceanhouse Media, makers of digital book apps, are celebrating Mother's Day with a giveaway and a new app. [Read more] | Read more »
Get Dressed, the Virtual Wardrobe App fo...
Dressed, by  Kabuki Vision, is one of the first fashion apps for the Apple Watch. It pairs your watch with your iPhone to let you browse garments from your closet and mix and match them to create the perfect outfit. To add new pieces you just use... | Read more »
Show Everyone Who the Pack Master is in...
HeroCraft has added the new PvP Arena mode to  Warhammer 40,000: Space Wolf. Now you'll be able to go up against wolves around the world in intense  3-v-3 battles. As you battle the stages will get harder, but you'll get amazing rewards and climb... | Read more »
Jurassic World: The Game - Tips, Tricks,...
You’ve probably already got a huge and incredibly popular theme park in Jurassic Park Builder. That’s great, but Jurassic World: The Game is a slightly different beast. This time around you’ll be spending a lot more time in the Arena, and will have... | Read more »
Battledots (Games)
Battledots 1.00 Device: iOS Universal Category: Games Price: $.99, Version: 1.00 (iTunes) Description: Battledots is an intense, fast-paced strategy game where you must attack the opponent while defending your base, and everything is... | Read more »
Stella's Journey (Games)
Stella's Journey 1.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.1 (iTunes) Description: "The concept is neat and fun to play around with" - TouchArcade"Aside from looking fantastic, the game offers some very... | Read more »

Price Scanner via MacPrices.net

Sale! New 13-inch 256GB MacBook Air for $1099...
B&H Photo has the new 2015 13″ 1.6GHz/256GB MacBook Air on sale for $1099.99 including free shipping plus NY tax only. Their price is $100 off MSRP. Read more
Japan Post Group, IBM and Apple Deliver iPads...
Japan Post Group, IBM and Apple executives meeting in in New York City yesterday announced a first-of-its-kind initiative aimed at improving the quality of life for millions of Japanese senior... Read more
Worldwide Tablet Market Contracts For Second...
Worldwide tablet shipments recorded a second consecutive quarter of year-over-year decline in the first calendar quarter of 2015 (1Q15), according to preliminary data from the International Data... Read more
Apple restocks refurbished Mac minis for up t...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more
13-inch 2.5GHz MacBook Pro available for $999...
Adorama has the 13-inch 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY & NJ sales tax only. Their price is $100 off MSRP. Read more
New 13-inch Retina MacBook Pros available for...
Save up to $80 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/256GB... Read more
15-inch 2.2GHz Retina MacBook Pro (Apple refu...
The Apple Store has restocked Apple Certified Refurbished 15″ 2.2GHz Retina MacBook Pros for $1699 including free shipping plus Apple’s standard one-year warranty. Their price is $300 off MSRP, and... Read more
1.4GHz Mac mini, refurbished, available for $...
The Apple Store has Apple Certified Refurbished 1.4GHz Mac minis available for $419. Apple’s one-year warranty is included, and shipping is free. Their price is $80 off MSRP, and it’s the lowest... Read more
Sale! 15-inch Retina MacBook Pros for up to $...
MacMall has 15″ Retina MacBook Pros on sale for up to $255 off MSRP. Shipping is free: - 15″ 2.2GHz Retina MacBook Pro: $1794.99 save $205 - 15″ 2.5GHz Retina MacBook Pro: $2244.99 save $255 B&H... Read more
Sale! New 11-inch 128GB MacBook Air for $799,...
B&H Photo has the new 2015 11″ 1.6GHz/128GB MacBook Air on sale for $799.99 including free shipping plus NY tax only. That’s $100 off MSRP. Read more

Jobs Board

Hardware Systems Integration Engineer - *App...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Senior Identity Architect - *Apple* Pay - A...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
Hardware Systems Integration Engineer - *App...
Changing the world is all in a day039s work at Apple . If you love innovation, here039s your chance to make a career of it. You039ll work hard. But the job comes with Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** The ASC is an Apple employee who serves as the Apple business manager and influencer in a hyper-business critical Reseller's store which delivers Read more
Technical Project Manager - *Apple* Pay - A...
**Job Summary** Apple Pay is seeking an experienced technical PM…manage the rollout of features to merchants for the Apple Pay platform in the US Within this role Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.