TweetFollow Us on Twitter

Try Pop-Up
Volume Number:1
Issue Number:13
Column Tag:C Workshop

Try Pop-Up Menus!

By Mike Schuster, Consulair Corp.

What's a Pop-Up Menu?

The Macintosh™ user interface provides a repertoire of graphic objects that perform functions when pressed with the mouse. Pressing a scroll bar's arrow moves the document under the window. Selecting a tool from a palette determines the type of object to be drawn. Pressing on a menu title presents a list of choosable actions and attributes. A feature missing from this repertoire is the ability to associate a menu with an arbitrary graphic object on the screen. A pop-up menu provides just this capability.

Here's how it works: When you press on a object with an associated pop-up menu (the little menu icon above), the menu instantly "pops-up" right on top of the object and under the pointer. While holding down the mouse button, you move the pointer down the menu. As pointer moves to each item, the item is highlighted. The item that's highlighted when you release the mouse button is choosen. As soon as the button is released, the command blinks briefly, the menu disappears, and the command is executed, just like a pull-down menu.

A pop-up menu shares many of the advantages of a pull-down menu: It's invisible until you want to see it, yet at the same time it's easy to see and choose items from. Until you choose an item, nothing happens, so you can look at a pop-up without making a commitment to do anything.

The advantage of a pop-up is that it directly associates actions and attributes with an object on the screen. Its biggest disadvantage is that there may be no indication that a given object has an associated menu, until you happen to press on it. This disadvantage could lead to less transparent and less consistent applications, especially if the application's standard menus were replaced with pop-ups. Don't do that! I find them most useful in dialog boxes and desk accessories.

One final issue. When the user presses on an object with a pop-up menu, it might be desirable to highlight the object and have the menu pop-up just below the object, in a manner similar to pull-down menus. I'd call such a scheme a "pop-down" menu, and leave its implementation as an exercise.

Designing a Pop-Up

To make pop-up menus easy to use, I wanted to minimize the number of additional routines an application or desk accessory must call. Also, I wanted to apply all of the existing resource editing and compiling tools to construction and modification of the resource file description of a pop-up. Finally, to minimize my programming effort, I wanted to use as much of the Menu Manager's built in machinery as possible. With these goals in mind, I decided to use the standard menu record and the standard menu definition procedure without modification.

My efforts resulted in the single routine PopUpSelect. Its interface is almost identical to the Menu Manager routine MenuSelect:

 typedef short int16;
 typedef long int32;
 int32 PopUpSelect(theMenu, hitPt)
 MenuHandle theMenu;
 Point * hitPt;

Here's how you use it: When your application receives a mouse-down event in an object that has an associated pop-up, your application should call the PopUpSelect, supplying it with a handle to the pop-up menu and the point where the mouse button was pressed. PopUpSelect will pop-up the menu, track the mouse and highlight menu items until the user releases the mouse button. PopUpSelect returns a 32 bit integer in a manner identical to MenuSelect. The high-order 16 bits contains the menu ID of the pop-up menu, the low-order 16 bits contains the menu item number of the item that was choosen. If no item was choosen, the value returned is 0. (I use int16 and int32 to avoid the ambiguity inherent in the sizes of C's short, int, and long types. Also, I pass points by address rather than by value, in deference to Inside Mac.)

Before PopUpSelect can be called, the pop-up menu itself must be set up. Since a pop-up has the same structure as a pull-down menu, you do this by reading the menu from a resource file using GetMenu, or allocate it with NewMenu and filling it with items using AppendMenu, AddResMenu or InsertResMenu. The only difference in usage between pull-down and pop-up menus is that pull-downs are added to the menu bar using InsertMenu, and pop-ups are passed to PopUpSelect whenever the appropriate mouse-down events occur.

One thing to note: Don't bother defining a command key equivalent to an item in a pop-up. Since the pop-up is not in the menu bar, the Menu Manager routine MenuKey won't be able to find it. You could add all of your pop-ups to the menu bar just before the MenuKey call, and remove them just after, but don't do this! There's no need for these items to have command equivalents.

Making It Work

PopUpSelect is built up from the following sequence of operations:

- determine where to draw the pop-up

- save the part of the screen under the pop-up

- draw the pop-up

- track the mouse until the mouse button is released

- blink the selected item, if any

- erase the pop-up and restore the screen

- return the appropriate result

The first task, that of determining where to draw the pop-up, is based on the size of the menu and the location where the mouse was pressed. The size of the menu is defined by the fields menuWidth and menuHeight in the menu record (whose definition is shown below), which specify the horizontal and vertical dimensions of the menu, in pixels. The Menu Manager determines these values when the menu is allocated and filled with items.

 typedef struct
 {
 int16 menuID;
 int16 menuWidth;
 int16 menuHeight;
 Handle menuProc;
 int32 enableFlags;
 Str255 menuData;
 } MenuInfo, *MenuPtr, **MenuHandle;

The standard menu definition procedure draws the menu's items inside a rectangle of these dimensions. The black border and shadow of the standard pull-down menu appear immediately outside that rectangle.

I decided that the rectangle should be positioned so that the location where the mouse was pressed is just inside of the top-right corner of the menu. The pop-up hangs generally downward and to the left of the pointer. The only constraint on this positioning is that the menu must be completely visible in the desktop portion of the screen. Thus, the rectangle must be shifted in the appropriate direction if the mouse location is near the menu bar or an edge of the screen.

The technique I used to determine the coordinates of the menu rectangle can best be explained with the aid of a diagram. The point labeled S is the top-left corner of the screen. The point labeled M is the location where the mouse was pressed (defined by the hitPt argument). The rounded corner rectangle represents the screen. The thick bordered rectangle containing M represents the boundary of the pop-up.

Notice that top-left corner of the menu rectangle is displaced POINTERH pixels horizontally and POINTERV pixels vertically from M. These values incorporate my decision to have the menu appear generally to the left and downward from the pointer. They are constants in the implementation, and hence are easy to change.

The top of the menu rectangle is displaced 20 pixels downward from the local origin, labeled 0,0 in the diagram. By defining a local origin in this manner, the standard menu definition procedure is tricked into thinking that it is drawing the menu just below the menu bar. That is, the top coordinate of the menu rectangle in the local system is 20, the height of the standard menu bar. Given these values, you should be able to find that the horizontal coordinate of S is -(hitPt.h - POINTERH) and its vertical coordinate is -(hitPt.v - POINTERV - 20).

The final constraint on the local location of S is that the menu must be completely visible in the desktop portion of the screen. This constrains the horizontal coordinate of S to be less than or equal to 0 (otherwise the left side of the menu would be off-screen) and greater than or equal to the width of the menu minus the width of the screen (otherwise the right side would be off-screen). A similar situation holds vertically. All of these computations (plus an allowance for the menu's frame and shadow) are incorporated in the arguments of a Quickdraw SetOrigin call, which sets up the desired local origin.

One final item to note: SetOrigin translates the coordinates of the current port's portBits.bounds, portRect, and visRgn to the new coordinate system, but not its clipRgn. Hence, a call to ClipRect with the translated portRect as an argument is appropriate after the SetOrigin call.

PopUpSelect accomplishes the task of saving the part of the screen under the pop-up by copying that part to an off-screen bitmap using the Quickdraw routine CopyBits. The off-screen bitmap is allocated with a NewHandle call. The width of the menu rectangle (plus the width of the frame and shadow) determines the value of its rowBytes field (appropriate rounded up to a multiple of 2 bytes, since rowBytes must be even). The height of the menu rectangle (plus the height of the frame and shadow) determines the number of rows in the bitmap. These two values multiplied together, plus the size of a bitmap structure, determine the number of bytes to allocate. The bitmap structure itself is build in the first few bytes of the allocated area. The baseAddr field of the bitmap points to the byte immediately following the end of the bitmap structure.

The next task, that of drawing the menu, is performed by calling the standard menu definition procedure whose handle is contained in the menuProc field of the menu record. A menu definition procedure has the following interface:

 #define mDrawMsg 0
 #define mChooseMsg 1
 #define mSizeMsg 2

 MenuDefProc(message, theMenu, menuRect,
 hitPt, whichItem)
 int16 message;
 MenuHandle theMenu;
 Rect *menuRect;
 Point *hitPt;
 int16 *whichItem;

Passing the message mDrawMsg to the menu definition procedure causes it to draw the menu inside the rectangle menuRect. The Window Manager port should be the current port when this message is sent. I set the port's clipRgn equal to menuRect, just to be safe.

The task of tracking the mouse is accomplished by passing the message mChooseMsg to the menu definition procedure. When the procedure receives mChooseMsg, its hitPt parameter is the current mouse location, and its whichItem parameter is the item number of the last item that was choosen from the menu. If the location is in an enabled menu item, the procedure unhighlights whichItem and highlights the newly choosen item (unless the new item is the same as the whichItem), and returns the item number of the new item in whichItem. If the location isn't in an enabled item (or isn't inside menuRect), the procedure unhighlights whichItem and returns 0. The following fragment of code shows how this works:

 whichItem = 0;
 SetPt(hitPt, 0, 0);
 do
 {
 MenuDefProc(mChooseMsg, theMenu, 
 &menuRect, hitPt, &whichItem);
 GetMouse(hitPt);
 }
 while (WaitMouseUp());

WhichItem and hitPt are both initialized to 0 since the local coordinate system has changed, invalidating the original value of hitPt. This initialization is consistent since the local origin is outside menuRect. GetMouse returns the mouse location in the local coordinate system of the current port, which is just what we want. Finally, WaitMouseUp is called rather than StillDown so that the pending mouse-up event is removed, to avoid confusing the application (MenuSelect does this too).

If the final value of whichItem is not zero, then PopUpSelect interrogates the menu blink value in the system parameter ram area and sends the menu definition procedure the mChooseMsg message an appropriate number of times to blink the selected item. The hitPt argument is alternately modified so that the item blinks.

The task of restoring the screen after the mouse-up occurs is easily accomplished with CopyBits. The off-screen bitmap is deallocated after CopyBits completes. The original coordinate system is also restored with a second SetOrigin call.

Finally, PopUpSelect returns the appropriate result based on the menu's menuID field and the final value of whichItem.

An Implementation

The remainder of the article contains the implementation of PopUpSelect and a sample program showing how to use it. The sample draws the caution alert icon on the screen and pops-up a short menu whenever the icon is pressed. The sources are set up to use the Consulair C compiler and header files, version 4.01. [Note that a complete Megamax version is supplied along with this Consulair version on the source code disk, courtesy of the author. -Ed.]


/*
 * Pop-Up Menu Selection
 * by Mike Schuster
 *
 * function PopUpSelect(theMenu: MenuHandle, hitPt: Point): Longint
 *
 * with hitPt equal to the point (in global coordinates) where the mouse
 * button was pressed, PopUpSelect will pop up theMenu and retain control
 * by tracking the mouse and highlighting menu items until the mouse 
button
 * is released.  PopUpSelect returns a 32-bit integer in a manner identical
 * to the Menu Manager routine MenuSelect.
 *
 * October 16, 1985: Version 1.0
 */

#include "memory.h"
#include "resource.h"
#include "quickdraw.h"
#include "menu.h"
#include "osmisc.h"

#define GETSYSPPTR ((SysPPtr) 0x1F8)

typedef short int16;
typedef long int32;

#define mDrawMsg 0
#define mChooseMsg 1
#define mSizeMsg 2

#define POINTERH (*theMenu)->menuWidth - 4   /* width offset from hitPt 
*/
#define POINTERV 8 /* height offset from hitPt */

#define MENUV 20 /* height of menu bar */

#define FRAMEH 2 /* width of menu frame */
#define FRAMEV 2 /* height of menu frame */

#define DELAY 2L /* blink delay */

/* pin integer i between lower and upper bounds l and u */
static pin(i, l, u)
 int16 i;
 int16 l;
 int16 u;
 {
 if (i < l)
 return l;
 else if (i > u)
 return u;
 else
 return i;
 }

/* invoke the standard menu definition procedure */
static MenuDefProc(message, theMenu, menuRect, hitPt, whichItem)
 int16 message;
 MenuHandle theMenu;
 Rect *menuRect;
 Point *hitPt;
 int16 *whichItem;
 {
 #asm
 move.w message,-(A7); push first parameter
 move.l theMenu,-(A7)
 move.l menuRect,-(A7)
 move.l hitPt,A0
 move.l (A0),-(A7)
 move.l whichItem,-(A7)   ; push last parameter
 move.l theMenu,A0 ; get menu handle
 move.l (A0),A0  ; get menu pointer
 move.l 6(A0),A0 ; get menu proc handle
 move.l (A0),A0  ; get menu proc pointer
 jsr    (A0); dive in
 #endasm
 }

/* popup menu selection routine */
int32 PopUpSelect (theMenu, hitPt)
 MenuHandle theMenu;
 Point *hitPt;
 {
 GrafPtr port;   /* current graf port */
 GrafPtr wMgrPort; /* window manager port */
 BitMap **theMenuBits;    /* handle to BitMap to save screen in */
 BitMap *menuBits; /* pointer to "" */
 int16 rowBytes; /* rowBytes of "" */
 int16 rows;/* rows of "" */
 Rect menuRect;  /* menu rectangle, in local coordinates*/

 int16 whichItem;/* selected item */
 int16 blink;    /* blink count */
 int32 nilPt;    /* nil point for blink */

 /* return if mouse is not down */
 if (!WaitMouseUp())
 return 0L;

 /* determine the menu rectangle, in local coordinates */
 SetRect(&menuRect, 
 0, MENUV, (*theMenu)->menuWidth, MENUV + (*theMenu)->menuHeight);

 /* inset the menu rectangle to include the frame and shadow */
 InsetRect(&menuRect, -FRAMEH, -FRAMEV);

 /* allocate the bitmap to save screen in */
 rowBytes = ((menuRect.right - menuRect.left + 15) >> 4) << 1;
 rows = menuRect.bottom - menuRect.top;
 theMenuBits = (BitMap **) 
 NewHandle(rowBytes * rows + (int32) sizeof(BitMap));

 /* return if no space */
 if (!theMenuBits)
 return 0L;

 /* lock down the bitmap */
 HLock(theMenuBits);
 menuBits = *theMenuBits;

 /* initialize the BitMap */
 menuBits->baseAddr = (char *) (menuBits + 1);
 menuBits->rowBytes = rowBytes;
 menuBits->bounds = menuRect;

 /* save the current graf port, use the window manager port */
 GetPort(&port);
 GetWMgrPort(&wMgrPort);
 SetPort(wMgrPort);

 /* set origin so that menu definition procedure draws menu under hitPt 
*/
 /* pin so that whole menu is visible */
 SetOrigin
 (pin(POINTERH - hitPt->h, 
 (*theMenu)->menuWidth - wMgrPort->portRect.right + 
 FRAMEH, 1 - FRAMEH), 
  pin(MENUV + POINTERV - hitPt->v, 
   MENUV + (*theMenu)->menuHeight - wMgrPort->portRect.bottom + 
 FRAMEV, 1 - FRAMEV));

 /* clip to save the screen */
 ClipRect(&wMgrPort->portRect);

 /* save the screen */
 CopyBits(&wMgrPort->portBits, menuBits, 
 &menuBits->bounds, &menuBits->bounds, 0, 0L);

 /* erase and frame the menu rectangle */
 InsetRect(&menuRect, FRAMEH, FRAMEV);
 EraseRect(&menuRect);
 InsetRect(&menuRect, -1, -1);
 FrameRect(&menuRect);
 InsetRect(&menuRect, 1, 1);

 /* add shadow */
 PenNormal();
 MoveTo(menuRect.left + 1, menuRect.bottom + 1);
 Line((*theMenu)->menuWidth, 0);
 Line(0, - (*theMenu)->menuHeight);

 /* clip for the standard menu definition procedure */
 ClipRect(&menuRect);

 /* prepare to call the standard menu definition procedure */
 LoadResource((*theMenu)->menuProc);
 HLock((*theMenu)->menuProc);

 /* draw the menu */
 whichItem = 0;
 SetPt(hitPt, 0, 0);
 MenuDefProc(mDrawMsg, theMenu, &menuRect, hitPt, &whichItem);

 /* track the mouse until the button is released */
 do
 {
 MenuDefProc(mChooseMsg, theMenu, &menuRect, hitPt, &whichItem);
 GetMouse(hitPt);
 }
 while (WaitMouseUp());

 /* blink the item */
 if (whichItem)
 {
 for (blink = GETSYSPPTR->Misc >> 2 & 0x3; blink; blink--)
 {
 nilPt = 0L;
 MenuDefProc(mChooseMsg, theMenu, &menuRect, &nilPt,&whichItem);
 nilPt = Delay(DELAY);    /* Inside Mac and Consulair C differ here */
 menudefproc(mChooseMsg, theMenu, &menuRect, hitPt, &whichItem);
 nilPt = Delay(DELAY);    /* Inside Mac and Consulair C differ here */
 }
 }

 /* done calling the standard menu definition procedure */
 HUnlock((*theMenu)->menuProc);

 /* clip to restore screen */
 ClipRect(&wMgrPort->portRect);

 /* restore the screen and clean up */
 CopyBits(menuBits, &wMgrPort->portBits, 
 &menuBits->bounds, &menuBits->bounds, 0, 0L);
 HUnlock(theMenuBits);
 DisposHandle(theMenuBits);

 /* restore the window manager port origin and the current graf port 
*/
 SetOrigin(0, 0);
 ClipRect(&wMgrPort->portRect);
 SetPort(port);

 /* return the standard result */
 return whichItem ? ((int32) (*theMenu)->menuID << 16) + whichItem : 
0L;
 }

/*
 * Pop-up Menu Example
 */

#include "quickdraw.h"
#include "menu.h"
#include "events.h"

extern long PopUpSelect();

main()
 {
 MenuHandle menu;
 EventRecord event;
 GrafPtr port;
 Rect box;

 /* initialize the managers */
 /* InitGraf(&thePort); *//* Consulair does this for us */
 /* InitFonts(); */
 /* InitWindows(); */
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();

 /* draw the icon */
 GetWMgrPort(&port);
 SetPort(port);
 ClipRect(&port->portRect);
 SetRect(&box, 32, 32, 64, 64);
 PlotIcon(&box, GetIcon(0));

 /* initialize the popup menu */
 menu = NewMenu(1, "");
 AppendMenu(menu, "\pBeep;(-;Quit"); /* \p for pascal string */

 /* handle mouse down events */
 while (1)
 {
 GetNextEvent(everyEvent, &event);
 if (event.what == mouseDown)
 if (PtInRect(&event.where, &box))
 switch (LoWord(PopUpSelect(menu, &event.where)))
 {
 case 1:
 SysBeep(4);
 break;
 case 3:
 ExitToShell();
 break;
 }
 }
 }

 
AAPL
$500.59
Apple Inc.
+1.91
MSFT
$34.83
Microsoft Corpora
+0.34
GOOG
$895.27
Google Inc.
+13.26

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more
Sound Studio 4.6.6 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac.Easily rip vinyls and digitize cassette tapes or record lectures and voice memos. Prepare for live shows with live... Read more
DiskAid 6.4.2 - Use your iOS device as a...
DiskAid is the ultimate Transfer Tool for accessing the iPod, iPhone or iPad directly from the desktop. Access Data such as: Music, Video, Photos, Contacts, Notes, Call History, Text Messages (SMS... Read more

Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
PUMATRAC Review
PUMATRAC Review By Angela LaFollette on October 16th, 2013 Our Rating: :: INSIGHTFULiPhone App - Designed for the iPhone, compatible with the iPad PUMATRAC not only provides runners with stats, it also motivates them with insights... | Read more »
Flipcase Turns the iPhone 5c Case into a...
Flipcase Turns the iPhone 5c Case into a Game of Connect Four Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Halloween – Domo Jump Gets a Halloween T...
Halloween – Domo Jump Gets a Halloween Themed Level and New Costumes Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Block Fortress War is Set to Bring a Mix...
Block Fortress War is Set to Bring a Mix of MOBA, RTS, and Block Building Gameplay To iOS This December Posted by Andrew Stevens on October 15th, 2013 [ | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.