TweetFollow Us on Twitter

Eject the Disk
Volume Number:1
Issue Number:12
Column Tag:Basic School

Building A Library Routine To Eject The Disk

By Dave Kelly, Hybrids Engineer, MacTutor Editorial Board

This months BASIC column features some of the ins and outs of installing your own 68000 code to your MS BASIC programs. The potential power that this provides is mind boggling. With just a few lines of code you can access some of the other ROM routines that are not provided with MS BASIC 2.0.

First off, if you are not already familiar with the Apple Macintosh 68000 Development System then I suggest that you read through the manual to become familiar with the system. In MacTutor Vol. 1 No. 1 the Assembly Language Lab column provides an overview of the MDS system that will be useful for our discussion in this column. It is not necessary that you know 68000 assembly to enter and compile the BASIC Library we will be installing. I will try to lead you through step by step from the point of view of someone that is not very familiar with the MDS system.

Now before we get into the thick of things we will discuss the BASIC LIBRARY statement. The LIBRARY command is a BASIC reserved word but there is no description of it in the BASIC manual other than a brief mention of it on page 103. This page also refers to some special documentation entitled "Microsoft BASIC for the Macintosh -- Building Machine Language Libraries" (hereafter abbreviated as BMLL) which is available by contacting the Microsoft Consumer Response Department. The BMLL document has all the necessary information required to set up your own machine language library and includes 3 sample libraries: CopyFile, PrintArgs, and AddStrings.

A BASIC Library is a Macintosh resource with one or more named CODE segments. Refer to the Inside Macintosh Programmer's Guide section for the definition of the file structure of a resource file. Other sections of Inside Macintosh will be useful in setting up your own routines.

To open a library file you use the statement LIBRARY <filename string expression>. Up to 5 library files may be opened at the same time. When the Library file is opened BASIC calls the routine LIBinit which must exist in each file. The purpose of LIBinit is to allow a way for you to inform BASIC of the compatability of your library routine with the version of BASIC being used. If the library routine is incompatible or the LIBinit routine does not exist or the handshake with that routine fails, then the library is closed and an "Illegal function call" error is generated. This statement can result in other errors which are described in BMLL.

Once the library has been opened the routines within the library may be called by BASIC with the BASIC statements: <routine name> [argument-list] or by CALL <routine name> [(argument-list)]. More on the CALL statement may be found in your BASIC manual starting on page 101.

Constructing a library resource for BASIC

A library is detatched from BASIC whenever NEW, SYSTEM, RUN, or LIBRARY CLOSE is executed. To close the library, BASIC looks for the routine called LIBterm if present and executes it. The routine LIBterm should release any memory which was allocated from the heap, and close any files which were opened by routines in the library. Unless you need to allocate or deallocate memory you probably won't need to use LIBterm.

A sample source file for LIBinit is given with BMLL, but you'll have to work out your own LIBterm if needed depending on the routine you are writing. The sample LIBinit file demonstrates how the routine can check the BASIC version and see if it is compatible with the routines in the library. This sample checks to see that the binary version of BASIC is being used and tells BASIC if it is not compatible. Also included is an equate file named BASIC.D which defines entry points in BASIC which you should use to communicate with BASIC. For my sample library I have included all applicable equates in my source listing so the equate file will not be needed. You will want to use these routines to allocate memory and read the variable argument lists in the BASIC CALL statement. It is advisable that you obtain BMLL before writing your own routines as there are alot of useful routines that can be used that are part of BASIC. BMLL explains what each routine does and what registers are effected.

Alright, now we'll get right down to business. First we need to create several files with the MDS editor which are to be used by the assembler, linker and resource compiler. The two code segments that we want to create are listed below and should be saved with the file names shown. The LIBinit routine will be installed as the first segment and our routine called Eject will be the second segment. Eject will allow you to eject either the internal or external disk from within your program (under BASIC control). Type in the two routines then save them to disk.

Save this routine as "LIBinit.asm".

;
; LIBinit ROUTINE
;Sample version of LIBinit routine
;
;  REGISTER INFORMATION
;
;  A0 = pointer to a version record containing:
;     2 bytes = version of Basic interpreter (ie 2 for 2.01)
;  2 bytes = revision number of Basic interpreter (01)
;  2 bytes = 0 if decimal math, 1 if IEEE binary format
;2 bytes = compatibility variable of this routine to Basic:
;0 = compatible
;-1= incompatible
;8 bytes = reserved array of four INTEGER values
;
; A4 = pointer to a handle (long word) owned by this library
;Use this as a handle to a static data segment.
; A5 = pointer to the base of the application jump table
; D0 = 0 on exit if this routine is purgeable.

LIBVER_Result  EQU 6 ;offset to version record field
 ;for compatibility. (See above)
 
LIBinit:
 CLR.W  LIBVER_Result(A0)       ;assume compatible 
LIBinitExit:
 MOVEQ  #0,D0
 RTS

Here is the Eject Library source code. Save this file as "Eject.asm".

; BASIC Eject Library Source Code
; By Dave Kelly
; MacTutor 1985

;Synopsis:
;CALL Eject ( VolRefNum )
;Output:
;The specified disk is ejected (not dismounted) from
;the selected drive where VolRefNum may be 0 for the
;default drive, 1 for the internal drive, 2 for the
;external drive.

GetNextLibArg  EQU $2A    ; Basic Lib offset from A5
IntegerArgEQU  $32   ; Basic Lib offset from A5
BasicErrorEQU  $42 ; Basic Lib offset from A5

.TRAP _Eject$A000+23 ;toolbox  trap

Ejectdisk:
 BSR  GetIntegerVar;integer arg in [d3:w]
 CMP.W  #0,d3
 BEQ  Doit;branch if on 0 (default drive)
 CMP.W  #1,d3
 BEQ  Doit;branch if on 1 (internal drive)
 CMP.W  #2,d3
 BEQ  Doit;branch if on 2 (external drive)
UnknownVol:
 MOVEQ  #74,d2   ;Unknown Volume error
 JSR  BasicError(a5) 
Doit: 
 LEA  ParamBlock,a0;get pointer
 MOVE.W d3,22(a0);move drive # to ioVRefNum 
 _Eject 
 RTS  
GetIntegerVar:
 JSR  GetNextLibArg(a5) ;Get the next  ;argument
 JSR  IntegerArg(a5) ;[d3:w] = integer ;(error if arg can't be forced 
 ;into an integer
 RTS

;  local data area
 
ParamBlock:
 DC.L 0 ;ioLinkptr.
 DC.W 0 ;ioType
 DC.W 0 ;ioTrap
 DC.L 0 ;ioCmdAddr
 DC.L 0 ;ioCompletionptr.
 DC.W 0 ;ioResult
 DC.L 0 ;ioFileNameptr.
 DC.W 0 ;ioDrvNum (ioVRefNum)

 END

By the way, the Eject routine shows an example of using the file manager parameter block similar to what has been discussed in a few places in the last few MacTutor issues. Refer to those columns for more information. (ie Vol. 1 number 7 & 8)

Next we need to start a new MDS editor file to create a link file for the linker to use. The link shown below should be typed in and saved as "EjectLib.link". Note that if you are not using the default (startup) disk to save these files, the volume name must also be included with the filename.

;Eject Library Link
;MacTutor 1985

/OUTPUT EjectLib
LIBinit.Rel
<
Eject.Rel
$

Now create one last editor file for the Resource compiler. This file creates the resource file that BASIC will call to use the library. Be sure that each line (including the last one) has a carriage return at the end of the line or all the resources may not be compiled. Save this file as "EjectLib.R"

EjectLib.Rsrc
BLIB
TYPE CODE = GNRL
LIBinit,1
.R
EjectLib CODE 1

TYPE CODE = GNRL
Eject,2
.R
EjectLib CODE 2

Ok, we are now ready to assemble our code segments. Assemble LIBinit.asm and Eject.asm by selecting ASM from the MDS system transfer menu or by double clicking on the assembler if you are running the finder desktop. A standard file dialog box will appear and you can select each file and assemble them one at a time. Two new files containing the assembled code are stored on the disk, LIBinit.Rel and Eject.Rel. These two files will be used by the linker to create a linked application file. Select the LINK application from the transfer menu of the MDS system. Note you may have to push the cancel button from the dialog box to get to the transfer menu. The LINKER will create an application to be used by RMAKER. Don't try to run the EjectLib application as it will BOMB!! It only contains resource code segments and is not a regular application program. After linking, select RMAKER from the transfer menu and use the EjectLib.R file to create the resource file to be used by our BASIC library.

Figure 1 shows the files required and the flow of the above procedures. If you have any problems with this then I recommend that you study the MDS system manual and the BMLL supplement.

To try out the Eject Library routine, type in the Eject Demo program. To call the Eject routine, open the Eject Library and then use CALL Eject (VolRefNum). The VolRefNum is a number for the volume which you want to eject. A "0" will eject the disk in the default drive, a "1" will eject the internal drive and "2" will eject the external drive. For any other VolRefNum the file manager returns a unknown volume name error which could be trapped in your BASIC error trap routine if necessary. By the way, using ResEdit you can move the resource segments from the resource files into your BASIC program file (data file where your program is stored). Then the routine can be called by opening up the library with the filename the same as the program. The program would now be completely transportable as one file.

Installing the routines is the easy part. After trying out the demo routines in the BMLL supplement and the Eject routine your mouth may be watering for some more. Well next time we will take a look at some routines which have been prewritten to attach to your BASIC programs allowing access to over a hundred more ROM routines. They are available from a company called Clear Lake Research, 5353 Dora Street #7, Houston, Texas 77005 (1-800-835-2246 X199). If you've felt that BASIC just didn't have enough access to ROM routines then check this one out.

'Eject Library Demo
'By Dave Kelly
'MacTutor ©1985

'Note: EjectLib.Rsrc must be on default disk
'or you must specify vol name in Library statement
LIBRARY  "EjectLib.Rsrc"
'Set up menus
FOR i=1 TO 5
    MENU i,0,0,""
NEXT i
MENU 1,0,1,"File"
MENU 1,1,1,"Quit"
MENU 2,0,1,"Eject Disk"
MENU 2,1,1,"Eject Default Disk"
MENU 2,2,1,"Eject Internal Disk"
MENU 2,3,1,"Eject External Disk"

ON MENU GOSUB Menucheck:MENU ON
pause:GOTO pause

Menucheck:
    menunumber = MENU(0)
    menuitem=MENU(1):MENU
    IF menunumber = 1 THEN filemenu
    IF menunumber <>2 THEN RETURN
    IF menuitem = 1 THEN vol= 0
    IF menuitem = 2 THEN vol = 1
    IF menuitem = 3 THEN vol = 2
    CALL Eject (vol)
    RETURN
    
filemenu:
    IF menuitem <> 1 THEN RETURN
    MENU RESET:LIBRARY CLOSE:END

Thanks go to Robert Millis for sending us an improvement to the Cursor Editor routine in the August '85 issue. Due to editorial deadlines it is not possible to streamline all the code used in each issue for maximum efficiency. We do try to make sure that each and every program works. Keep in mind also that the code for most of the columns must be edited to fit properly. The programs are run before editing and placed on the source disks which you may order from us. We encourage you to modify and improve our programs. Please feel encouraged to send us any improvements that you have made so that our other readers may also benefit. The following code may replace the getpixel routine in the August Cursor Editor for improved speed and usability of the program:

getpixel: 'For Cursor Editor
    pixel%=256
    xp=MOUSE(1):yp=MOUSE(2)
    IF xp<20 OR xp>196 THEN RETURN
    IF yp<20 OR yp>196 THEN RETURN
    row=INT((yp-20)/11):col = INT((xp-20)/11)
    pixel%=row*16+(15-col)
    RETURN

It should be noted that the same routine was used in the September Paint Pattern Editor with some minor differences. Don't mix them up; they are different. The following code may replace the getpixel routine in Paint Pattern Editor:

getpixel: 'For Paint Pattern Editor
    pixel%=64
    xp=MOUSE(1):yp=MOUSE(2)
    IF xp<20 OR xp>108 THEN RETURN
    IF yp<20 OR yp>108 THEN RETURN
    row=INT((yp-20)/11):col = INT((xp-20)/11)
    pixel%=row*8+(7-col)
    RETURN
 
AAPL
$500.59
Apple Inc.
+1.91
MSFT
$34.83
Microsoft Corpora
+0.34
GOOG
$895.27
Google Inc.
+13.26

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more
Sound Studio 4.6.6 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac.Easily rip vinyls and digitize cassette tapes or record lectures and voice memos. Prepare for live shows with live... Read more
DiskAid 6.4.2 - Use your iOS device as a...
DiskAid is the ultimate Transfer Tool for accessing the iPod, iPhone or iPad directly from the desktop. Access Data such as: Music, Video, Photos, Contacts, Notes, Call History, Text Messages (SMS... Read more

Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
PUMATRAC Review
PUMATRAC Review By Angela LaFollette on October 16th, 2013 Our Rating: :: INSIGHTFULiPhone App - Designed for the iPhone, compatible with the iPad PUMATRAC not only provides runners with stats, it also motivates them with insights... | Read more »
Flipcase Turns the iPhone 5c Case into a...
Flipcase Turns the iPhone 5c Case into a Game of Connect Four Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Halloween – Domo Jump Gets a Halloween T...
Halloween – Domo Jump Gets a Halloween Themed Level and New Costumes Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »
Block Fortress War is Set to Bring a Mix...
Block Fortress War is Set to Bring a Mix of MOBA, RTS, and Block Building Gameplay To iOS This December Posted by Andrew Stevens on October 15th, 2013 [ | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.