TweetFollow Us on Twitter

Inline Code
Volume Number:1
Issue Number:9
Column Tag:Forth Forum

"Inline Code for MacForth"

By Jörg Langowski, Chemical Engineer, Fed. Rep. of Germany, MacTutor Editorial Board

Speeding up Forth with Inline Code

When you use your computer for applications that require a lot of data shuffling and calculations, work with large arrays and matrices and so on, you tend to become a little paranoid about speed. Although Forth code is very compact through its threaded structure, and word execution (i.e. subroutine calling) is reasonably well optimized in MacForth (see MacTutor V1 No2), I have always felt uncomfortable with the overhead that goes into the execution of a simple word like DROP, whose 'active part' consists of one 16-bit word of machine code.

Just as a reminder: when the Forth em executes the token for DROP in a definition, it calls a subroutine that looks like this:

DROP  ADDQ.L#4,A7
 JMP  (A4)

So it is a simple 4-byte increment of the stack pointer that does the DROP job. But, then the next token has to be fetched and executed by jumping to the NEXT routine, whose address is contained in A4, the base pointer. This makes for a several hundred precent overhead, as compared to the increment itself. This overhead is not so dramatic with other words, but it is still there: and all in all the Sieve benchmark needs 21 seconds to run in MacForth, compare this to 9 seconds in compiled C (Consulair).

How can we speed up the code? After all, we have complete control over what goes into the dictionary and could put the machine code that we need right in there, no need for time-expensive subroutine calling. This is what the Forth 2.0 assembler enables you to do. However, if you create a piece of code in Forth assembler, it tends to look much more cryptic than 'normal' assembler, which after all is readable with adequate documentation.

It would be much nicer if we had a means to create the assembly code that corresponds to a DROP by writing a similar word, such as %DROP: something like a macro. No need to worry about which registers to use, and you could use 'almost normal' Forth code for writing your routine.

It shouldn't be that difficult to persuade the Forth system to execute machine code that is embedded in a definition. Every Forth word starts with at least one executable piece of machine code, trap calls for Forth-defined words such as colon definitions and 'real' 68000 code for machine code definitions. However, this gives you either machine code or Forth, not both. Our goal is to define words that allow switching between 68000 and Forth code within one definition. Similar words do exist in the Forth 2.0 assembler, but it lacks a set of macros that allow you to write inline Forth code instead of assembly code. Furthermore, you cannot define control structures that easily.

Assume we have Forth code that looks like this:

 ...
 <token 1>
 <token 2>
 <token X>
 <machine instruction 1>
 <machine instruction 2>
 ...

etc. This sequence of instruction will get executed just fine if <token X> is a word that transfers execution to the word just following. We'll call this word >CODE and define it as follows:

: >CODE 
    here 2+ make.token w, [compile] [ ;
    immediate

This word, which is executed during compilation, takes the next free address in the dictionary, adds 2 (this is where execution of the machine code is to start) and compiles this address as a token into the dictionary. Since a token just tells the Forth interpreter 'jump to the address that I refer to', machine code execution will start at the address following >CODE.

This is what happens at execution time. At compilation time, the words following >CODE in the input stream are executed, not compiled (this is what the [COMPILE] [ does). Therefore, if the words following >CODE are macros that stuff assembly code into the dictionary, you have your inline code right there.

We'll get to those macros in a minute. First, what remains is the problem how to get out of the machine code. You might recall that all machine-level Forth definitions finish with a

 JMP  (A4)

and the NEXT routine, pointed to by A4, gets the next token from the Forth code. The pointer to the next token is in register A3. Unfortunately, after we executed >CODE, A3 remained unchanged and still points to the word following the >CODE token. Which is 68000 code and certainly nothing that the interpreter will swallow. Therefore we have to reset A3 before we jump back into the Forth interpreter. This is what the word >FORTH does:

: >FORTH 47fa0004 , 4ed4 w, [compile] ] ;

 LEA  4(PC),A3
 JMP  (A4)

Remember, when >FORTH appears in the input stream, we are still in execution mode, from the preceding >CODE (unless we mixed things up). So >FORTH gets executed when used in a definition; it assembles code that loads A3 with the address following the JMP, then executes the JMP. Then the mode is switched back to regular Forth compilation again.

Between >CODE and >FORTH we can now place our macros that generate inline machine code corresponding to Forth primitives. The code for any of the primitives is found very easily by disassembling from the original Forth system. Of course, you may define your own code, use different registers than the MacForth definitions do or optimize the code. For instance, the built-in multiplication routine is a prime candidate for removing overhead. The routine *, which calls the multiplication primitive, M*, always does a 32- by 32-bit multiply and then drops the upper 32 bits of the double precision product. Some sloppiness on the part of Creative Solutions, I presume. Of course, a direct 16- by 16-bit multiply would be much faster.

I have written the macros in hex code, so that they'll work without the assembler, in case you are using Forth 1.1. The machine code is given as a comment in the program text.

Literals

The %LIT and %WLIT macros serve as a means to put constants and addresses on the stack. They compile a long move, resp. word move instruction with the number on the stack at compilation time compiled as the data word(s) following the instruction. So the way to put the address of a variable on the stack in inline code is just to write: <variable> %LIT.

Control Structures

The goal was to speed up the Sieve benchmark (as an example). Of course, the code would be far from optimal if we still had to use the Forth control structures; they should be coded inline, too. This means we have to keep track of addresses that we want to branch to.

The program below provides two examples, %IF...%THEN...%ELSE and %DO...%LOOP. The other control structures are not included, since they weren't necessary for this particular example. But after reading through, you should be able to write your own code for that.

%IF compiles a branch which is taken when the number on top of stack is zero. This branch has a zero displacement when first compiled. At the same time, the dictionary address is pushed on the compilation time stack (HERE). When %THEN is encountered, the branch displacement is calculated and put into the correct address. Same holds for %ELSE, only that another unconditional branch is compiled that is taken at the end of the %IF part. This branch is resolved at the %THEN.

The code compiled by %DO takes the initial and final values from the stack and puts them on the return stack. During compilation, HERE is put on the stack as a reference for the backward branch taken by %LOOP. %LOOP compiles code that increments the loop counter by one and tests it against the limit; if it is still below the limit, the backward branch is taken (calculated at compilation time). %+LOOP behaves just like %LOOP, only that the increment is the number on top of stack. Note that there is one difference between %+LOOP and the usual Forth +LOOP: while the latter works with positive and negative loop increments, ours works only with positive. I did this in the interest of speed.

The Sieve Benchmark

With all these macros available we can now recode the Sieve of Erastothenes prime number benchmark into inline machine code. The changes that have to be made to the Forth code are only minor ones. At the point where the inline code is supposed to start, we insert >CODE; all Forth words thereafter are inline macros. They are distinguished from the regular Forth words by the preceding percent sign. When the inline part ends, we write >FORTH to jump back into interpreter mode.

The resulting code works (!!) and executes in 9.7 seconds, as compared to 21 seconds for the Forth code.

Inline compiler definitions ( 060585 jl )

(c) June 1985 MacTutor by J. Langowski

This code is meant as an example for speeding up time-critical Forth code through the insertion of inline machine code. The words defined here are by no means a complete Forth compiler. No attempt was made to use the same words as standard Forth and do context switching; I felt that this would have been a) more complicated and b) actually confusing, because you tend to lose track of when you are in inline mode and when in interpreted Forth mode. Therefore, all inline words are compiled into the standard Forth vocabulary and have the names of the corresponding Forth words preceded by a '%'. The only control structures are %IF...%ELSE...%THEN and %DO...%LOOP/%+LOOP, where the %+LOOP works only for positive increments. You are encouraged to build other control structures, using the same principles.

( inline assembly macros)  ( 060285 jl )
hex
: >code here 2+ make.token w, [compile] [ ;  
immediate

: >forth 47fa0004 , 4ed4 w, [compile] ] ;
{LEA  4(PC),A3 }
{JMP  (A4)} 
: %swap 202f0004 , 2f570004 , 2e80 w, ;
{MOVE.L 4(A7),D0 }
{MOVE.L (A7),4(A7) }
{MOVE.L D0,(A7)  }
 
: %drop 588f w, ; { ADDQ.L  #4,A7  }
: %dup 2f17 w, ;  { MOVE.L  (A7),-(A7) }
: %over 2f2f0004 , ; { MOVE.L 4(A7),-(A7) }

: %+! 205f201f , d190 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A0)  }

: %rot 202f0008 , 2f6f0004 , 0008 w,
       2f570004 , 2e80 w, ;
{MOVE.L 8(A7),D0 }
{MOVE.L 4(A7),8(A7)}
{MOVE.L (A7),4(A7) }
{MOVE.L D0,(A7)  }

: %+ 201fd197 , ;  
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A7)  }
  
: %- 201f9197 , ;
{MOVE.L (A7),D0  }
{SUB.L  D0,(A7)  }

: %i 2f16 w, ;     { MOVE.L   (A6),-(A7) }
: %j 2f2e0008 , ;  { MOVE.L  8(A6),-(A7) }
: %k 2f2e0010 , ;  { MOVE.L 16(A6),-(A7) }
{ %k is a word that does not exist in 
  MacForth, but is very useful to extract 
  a loop index one level further down    }

: %i+ 2017d096 , 2e80 w, ;
{MOVE.L (A7),D0  }
{ADD.L  (A6),D0  }
{MOVE.L D0,(A7)  }

: %c@ 42802057 , 10102e80 , ;
{CLR.L  D0}
{MOVE.L (A7),A0  }
{MOVE.B (A0),D0  }
{MOVE.L D0,(A7)  }
  
: %w@ 20574257 , 3f500002 , ;
{MOVE.L (A7),A0  }
{CLR.W  (A7)}
{MOVE (A0),2(A7) }

: %@ 20572e90 , ;
{MOVE.L (A7),A0  }
{MOVE.L (A0),(A7)}
  
: %c! 205f201f , 1080 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{MOVE.B D0,(A0)  }

: %w! 205f201f , 3080 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{MOVE D0,(A0)  }
   
: %! 205f209f , ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,(A0) }

: %>r 2d1f w, ;  { MOVE.L  (A7)+,-(A6)  }  
: %r> 2f1e w, ;  { MOVE.L  (A6)+,-(A7)  }

: %ic!  201f2056 , 1080 w, ;
{MOVE.L (A7)+,D0 }
{MOVE.L (A6),A0  }
{MOVE.B D0,(A0)  }

: %lit 2f3c w, , ;
{MOVE.L #xxxx,-(A7)}
{ where xxxx is compiled from the stack 
  into the next four bytes }
  
: %wlit 3f3c w, w, ;
{MOVE #xxxx,-(A7)}
{ and compile top of stack into next word }

: %< 4280bf8f , 6c025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BGE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %> 4280bf8f , 6f025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BLE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %= 4280bf8f , 66025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BNE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0= 42804a97 , 66025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BNE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0< 42804a97 , 6a025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BPL  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0> 42804a97 , 6f025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BLE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %and 201fc197 , ;
{MOVE.L (A7)+,D0 }
{AND.L  D0,(A7)  }
  
: %or 201f8197 , ;
{MOVE.L (A7)+,D0 }
{OR.L D0,(A7)  }

: %if 4a9f6700 , here 0 w, ;
{TST.L  (A7)+  }
{BEQ  xxxx}
{ xxxx is a 16 bit displacement that is 
  resolved by %THEN   }

: %then here over - swap w! ;
: %else 6000 w, here 0 w, swap %then ;
{BRA  xxxx}
{ resolves preceding %IF and leaves new
  empty unconditional branch to be filled
  by %THEN     }

: %do 2d2f0004 , 2d1f588f , here ;
{MOVE.L 4(A7),-(A6)}
{MOVE.L (A7)+,-(A6)}
{ADDQ.L #4,A7  }
{ leaves HERE on the stack for back branch
  by %LOOP or %+LOOP      }

: %loop 5296204e , b1886e00 , 
                 here - w, ddfc w, 8 , ;
{ADDQ.L #1,(A6)  }
{MOVE.L A6,A0  }
{CMPM.L (A0)+,(A0)+}
{BGT  xxxx}
{ADDA.L #8,A6  }
{ the last instruction cleans up the return
  stack. Branch resolved in this word     }

: %+loop 201fd196 , 204e w, b1886e00 , 
                 here - w, ddfc w, 8 , ;
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A6)  }
{MOVE.L A6,A0  }
{CMPM.L (A0)+,(A0)+}
{BGT  xxxx}
{ADDA.L #8,A6  }

decimal

( Eratosthenes Sieve Benchmark,
             inline code) ( 060285 jl )
 8192 constant size  
 create flags  size allot
: primes   flags  size 01 fill 
  >code 0 %lit size %lit 0 %lit
    %do  flags %lit %i+ %c@
       %if 3 %lit %i+ %i+ %dup %i+ 
             size %lit %<
         %if size %lit flags %lit %+ 
           %over %i+ flags %lit %+
           %do 0 %lit %ic! %dup %+loop
         %then %drop 1 %lit %+
       %then
    %loop >forth . ." primes  "  ;
 : 10times    
   1 sysbeep 10 0 do  primes cr loop
   1 sysbeep ;

( Eratosthenes Sieve Benchmark,
                standard version)
 8192 constant size       
 create flags  size allot
: primes flags size 01 fill 
  0  size 0  
    do  flags  i+ c@
      if  3 i+ i+ dup i+  size <  
         if  size flags +  over i+  flags +
             do  0 ic!  dup  +loop
         then  drop 1+  
       then
    loop  . ." primes  "  ;
 : 10times    
   1 sysbeep 10 0 do  primes cr loop  
   1 sysbeep ;
 
AAPL
$100.96
Apple Inc.
-0.83
MSFT
$47.52
Microsoft Corpora
+0.84
GOOG
$596.08
Google Inc.
+6.81

MacTech Search:
Community Search:

Software Updates via MacUpdate

Audio Hijack Pro 2.11.3 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Airfoil 4.8.9 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
WhatRoute 1.13.0 - Geographically trace...
WhatRoute is designed to find the names of all the routers an IP packet passes through on its way from your Mac to a destination host. It also measures the round-trip time from your Mac to the... Read more
Chromium 37.0.2062.122 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. FreeSMUG-Free OpenSource Mac User Group build is... Read more
Attachment Tamer 3.1.14b9 - Take control...
Attachment Tamer gives you control over attachment handling in Apple Mail. It fixes the most annoying Apple Mail flaws, ensures compatibility with other email software, and allows you to set up how... Read more
Duplicate Annihilator 5.0 - Find and del...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator detects... Read more
jAlbum Pro 12.2 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.2 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
Quicken 2015 2.0.4 - Complete personal f...
Quicken 2015 helps you manage all your personal finances in one place, so you can see where you're spending and where you can save. Quicken automatically categorizes your financial transactions,... Read more
iMazing 1.0 - Complete iOS device manage...
iMazing (formerly DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and... Read more

Latest Forum Discussions

See All

View Source – HTML, JavaScript and CSS...
View Source – HTML, JavaScript and CSS 1.0 Device: iOS Universal Category: Utilities Price: $.99, Version: 1.0 (iTunes) Description: View Source is an app plus an iOS 8 Safari extension that makes it easy to do one key web developer... | Read more »
Avenged Sevenfold’s Hail To The King: De...
Avenged Sevenfold’s Hail To The King: Deathbat is Coming to iOS on October 16th Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Just in time for Halloween, on October 16 Avenged Sevenfold will be launching | Read more »
Talisman Has Gone Universal – Can Now be...
Talisman Has Gone Universal – Can Now be Played on the iPhone Posted by Jessica Fisher on September 19th, 2014 [ permalink ] | Read more »
Tap Army Review
Tap Army Review By Jennifer Allen on September 19th, 2014 Our Rating: :: SHOOT EM ALLUniversal App - Designed for iPhone and iPad Mindless but fun, Tap Army is a lane-based shooter that should help you relieve some stress.   | Read more »
Monsters! Volcanoes! Loot! Epic Island f...
Monsters! Volcanoes! Loot! | Read more »
Plunder Pirates: Tips, Tricks, Strategie...
Ahoy There, Seadogs: Interested in knowing our thoughts on all this plundering and pirating? Check out our Plunder Pirates Review! Have you just downloaded the rather enjoyable pirate-em-up Plunder Pirates and are in need of some assistance? Never... | Read more »
Goat Simulator Review
Goat Simulator Review By Lee Hamlet on September 19th, 2014 Our Rating: :: THE GRUFFEST OF BILLY GOATSUniversal App - Designed for iPhone and iPad Unleash chaos as a grumpy goat in this humorous but short-lived casual game.   | Read more »
A New and Improved Wunderlist is Here fo...
A New and Improved Wunderlist is Here for iOS 8 Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Evernote Update for iOS 8 Adds Web Clipp...
Evernote Update for iOS 8 Adds Web Clipping, Quick Notes, and More Posted by Ellis Spice on September 19th, 2014 [ permalink ] | Read more »
Apple Names Ultimate Productivity Bundl...
Apple Names Ultimate Productivity Bundle by Readdle as the Essential Bundle on the App Store Posted by Jessica Fisher on September 19th, 2014 [ permalink | Read more »

Price Scanner via MacPrices.net

iFixIt Tears Down iPhone 6; Awards Respectabl...
iFixit notes that even the smaller 4.7″ iPhone 6 is a giant among iPhones; so big that Apple couldn’t fit it into the familiar iPhone form factor. In a welcome reversal of a recent trend to more or... Read more
Phone 6 Guide – Tips Book For Both iPhone 6...
iOS Guides has announced its latest eBook: iPhone 6 Guide. Brought to you by the expert team at iOS Guides, and written by best-selling technology author Tom Rudderham, iPhone 6 Guide is packed with... Read more
How to Upgrade iPhone iPad to iOS 8 without D...
PhoneClean, a iPhone cleaner utility offered by iMobie Inc., reveals a solution for upgrading iPhone and iPad to iOS 8 without deleting photos, apps, the new U2 album or anything. Thanks to more than... Read more
Inpaint 6 – Photo Retouching Tool Gets Faster...
TeoreX has announced Inpaint 6, a simple retouching tool for end users that helps remove scratches, watermarks, and timestamps as well as more complex objects like strangers, unwanted elements and... Read more
Worldwide PC Monitor Market Sees Growth in To...
Worldwide PC monitor shipments totaled 32.5 million units in the second quarter of 2014 (2Q14), a year-over-year decline of -2.9%, according to the International Data Corporation (IDC) Worldwide... Read more
Updated Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
Mac Pros available for up to $260 off MSRP
Adorama has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and Adorama charges sales tax in NY & NJ only: - 4-core Mac Pro: $2839.99, $160 off MSRP - 6-core Mac Pro: $3739.99, $260... Read more
13-inch 2.6GHz/256GB Retina MacBook Pros avai...
B&H Photo has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more
Previous-generation 15-inch 2.0GHz Retina Mac...
B&H Photo has leftover previous-generation 15″ 2.0GHz Retina MacBook Pros now available for $1599 including free shipping plus NY sales tax only. Their price is $400 off original MSRP. B&H... Read more
21″ 2.7GHz iMac available for $1179, save $12...
Adorama has 21″ 2.7GHz Hawell iMacs on sale for $1179.99 including free shipping. Their price is $120 off MSRP. NY and NJ sales tax only. Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** At the Apple Store, you connect business professionals and entrepreneurs with the tools they need in order to put Apple solutions to work in their Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** The Apple Store is a retail environment like no other - uniquely focused on delivering amazing customer experiences. As an Expert, you introduce people Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** As businesses discover the power of Apple computers and mobile devices, it's your job - as a Solutions Engineer - to show them how to introduce these Read more
Position Opening at *Apple* - Apple (United...
…Summary** As a Specialist, you help create the energy and excitement around Apple products, providing the right solutions and getting products into customers' hands. You Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.