TweetFollow Us on Twitter

Inline Code
Volume Number:1
Issue Number:9
Column Tag:Forth Forum

"Inline Code for MacForth"

By Jörg Langowski, Chemical Engineer, Fed. Rep. of Germany, MacTutor Editorial Board

Speeding up Forth with Inline Code

When you use your computer for applications that require a lot of data shuffling and calculations, work with large arrays and matrices and so on, you tend to become a little paranoid about speed. Although Forth code is very compact through its threaded structure, and word execution (i.e. subroutine calling) is reasonably well optimized in MacForth (see MacTutor V1 No2), I have always felt uncomfortable with the overhead that goes into the execution of a simple word like DROP, whose 'active part' consists of one 16-bit word of machine code.

Just as a reminder: when the Forth em executes the token for DROP in a definition, it calls a subroutine that looks like this:

DROP  ADDQ.L#4,A7
 JMP  (A4)

So it is a simple 4-byte increment of the stack pointer that does the DROP job. But, then the next token has to be fetched and executed by jumping to the NEXT routine, whose address is contained in A4, the base pointer. This makes for a several hundred precent overhead, as compared to the increment itself. This overhead is not so dramatic with other words, but it is still there: and all in all the Sieve benchmark needs 21 seconds to run in MacForth, compare this to 9 seconds in compiled C (Consulair).

How can we speed up the code? After all, we have complete control over what goes into the dictionary and could put the machine code that we need right in there, no need for time-expensive subroutine calling. This is what the Forth 2.0 assembler enables you to do. However, if you create a piece of code in Forth assembler, it tends to look much more cryptic than 'normal' assembler, which after all is readable with adequate documentation.

It would be much nicer if we had a means to create the assembly code that corresponds to a DROP by writing a similar word, such as %DROP: something like a macro. No need to worry about which registers to use, and you could use 'almost normal' Forth code for writing your routine.

It shouldn't be that difficult to persuade the Forth system to execute machine code that is embedded in a definition. Every Forth word starts with at least one executable piece of machine code, trap calls for Forth-defined words such as colon definitions and 'real' 68000 code for machine code definitions. However, this gives you either machine code or Forth, not both. Our goal is to define words that allow switching between 68000 and Forth code within one definition. Similar words do exist in the Forth 2.0 assembler, but it lacks a set of macros that allow you to write inline Forth code instead of assembly code. Furthermore, you cannot define control structures that easily.

Assume we have Forth code that looks like this:

 ...
 <token 1>
 <token 2>
 <token X>
 <machine instruction 1>
 <machine instruction 2>
 ...

etc. This sequence of instruction will get executed just fine if <token X> is a word that transfers execution to the word just following. We'll call this word >CODE and define it as follows:

: >CODE 
    here 2+ make.token w, [compile] [ ;
    immediate

This word, which is executed during compilation, takes the next free address in the dictionary, adds 2 (this is where execution of the machine code is to start) and compiles this address as a token into the dictionary. Since a token just tells the Forth interpreter 'jump to the address that I refer to', machine code execution will start at the address following >CODE.

This is what happens at execution time. At compilation time, the words following >CODE in the input stream are executed, not compiled (this is what the [COMPILE] [ does). Therefore, if the words following >CODE are macros that stuff assembly code into the dictionary, you have your inline code right there.

We'll get to those macros in a minute. First, what remains is the problem how to get out of the machine code. You might recall that all machine-level Forth definitions finish with a

 JMP  (A4)

and the NEXT routine, pointed to by A4, gets the next token from the Forth code. The pointer to the next token is in register A3. Unfortunately, after we executed >CODE, A3 remained unchanged and still points to the word following the >CODE token. Which is 68000 code and certainly nothing that the interpreter will swallow. Therefore we have to reset A3 before we jump back into the Forth interpreter. This is what the word >FORTH does:

: >FORTH 47fa0004 , 4ed4 w, [compile] ] ;

 LEA  4(PC),A3
 JMP  (A4)

Remember, when >FORTH appears in the input stream, we are still in execution mode, from the preceding >CODE (unless we mixed things up). So >FORTH gets executed when used in a definition; it assembles code that loads A3 with the address following the JMP, then executes the JMP. Then the mode is switched back to regular Forth compilation again.

Between >CODE and >FORTH we can now place our macros that generate inline machine code corresponding to Forth primitives. The code for any of the primitives is found very easily by disassembling from the original Forth system. Of course, you may define your own code, use different registers than the MacForth definitions do or optimize the code. For instance, the built-in multiplication routine is a prime candidate for removing overhead. The routine *, which calls the multiplication primitive, M*, always does a 32- by 32-bit multiply and then drops the upper 32 bits of the double precision product. Some sloppiness on the part of Creative Solutions, I presume. Of course, a direct 16- by 16-bit multiply would be much faster.

I have written the macros in hex code, so that they'll work without the assembler, in case you are using Forth 1.1. The machine code is given as a comment in the program text.

Literals

The %LIT and %WLIT macros serve as a means to put constants and addresses on the stack. They compile a long move, resp. word move instruction with the number on the stack at compilation time compiled as the data word(s) following the instruction. So the way to put the address of a variable on the stack in inline code is just to write: <variable> %LIT.

Control Structures

The goal was to speed up the Sieve benchmark (as an example). Of course, the code would be far from optimal if we still had to use the Forth control structures; they should be coded inline, too. This means we have to keep track of addresses that we want to branch to.

The program below provides two examples, %IF...%THEN...%ELSE and %DO...%LOOP. The other control structures are not included, since they weren't necessary for this particular example. But after reading through, you should be able to write your own code for that.

%IF compiles a branch which is taken when the number on top of stack is zero. This branch has a zero displacement when first compiled. At the same time, the dictionary address is pushed on the compilation time stack (HERE). When %THEN is encountered, the branch displacement is calculated and put into the correct address. Same holds for %ELSE, only that another unconditional branch is compiled that is taken at the end of the %IF part. This branch is resolved at the %THEN.

The code compiled by %DO takes the initial and final values from the stack and puts them on the return stack. During compilation, HERE is put on the stack as a reference for the backward branch taken by %LOOP. %LOOP compiles code that increments the loop counter by one and tests it against the limit; if it is still below the limit, the backward branch is taken (calculated at compilation time). %+LOOP behaves just like %LOOP, only that the increment is the number on top of stack. Note that there is one difference between %+LOOP and the usual Forth +LOOP: while the latter works with positive and negative loop increments, ours works only with positive. I did this in the interest of speed.

The Sieve Benchmark

With all these macros available we can now recode the Sieve of Erastothenes prime number benchmark into inline machine code. The changes that have to be made to the Forth code are only minor ones. At the point where the inline code is supposed to start, we insert >CODE; all Forth words thereafter are inline macros. They are distinguished from the regular Forth words by the preceding percent sign. When the inline part ends, we write >FORTH to jump back into interpreter mode.

The resulting code works (!!) and executes in 9.7 seconds, as compared to 21 seconds for the Forth code.

Inline compiler definitions ( 060585 jl )

(c) June 1985 MacTutor by J. Langowski

This code is meant as an example for speeding up time-critical Forth code through the insertion of inline machine code. The words defined here are by no means a complete Forth compiler. No attempt was made to use the same words as standard Forth and do context switching; I felt that this would have been a) more complicated and b) actually confusing, because you tend to lose track of when you are in inline mode and when in interpreted Forth mode. Therefore, all inline words are compiled into the standard Forth vocabulary and have the names of the corresponding Forth words preceded by a '%'. The only control structures are %IF...%ELSE...%THEN and %DO...%LOOP/%+LOOP, where the %+LOOP works only for positive increments. You are encouraged to build other control structures, using the same principles.

( inline assembly macros)  ( 060285 jl )
hex
: >code here 2+ make.token w, [compile] [ ;  
immediate

: >forth 47fa0004 , 4ed4 w, [compile] ] ;
{LEA  4(PC),A3 }
{JMP  (A4)} 
: %swap 202f0004 , 2f570004 , 2e80 w, ;
{MOVE.L 4(A7),D0 }
{MOVE.L (A7),4(A7) }
{MOVE.L D0,(A7)  }
 
: %drop 588f w, ; { ADDQ.L  #4,A7  }
: %dup 2f17 w, ;  { MOVE.L  (A7),-(A7) }
: %over 2f2f0004 , ; { MOVE.L 4(A7),-(A7) }

: %+! 205f201f , d190 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A0)  }

: %rot 202f0008 , 2f6f0004 , 0008 w,
       2f570004 , 2e80 w, ;
{MOVE.L 8(A7),D0 }
{MOVE.L 4(A7),8(A7)}
{MOVE.L (A7),4(A7) }
{MOVE.L D0,(A7)  }

: %+ 201fd197 , ;  
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A7)  }
  
: %- 201f9197 , ;
{MOVE.L (A7),D0  }
{SUB.L  D0,(A7)  }

: %i 2f16 w, ;     { MOVE.L   (A6),-(A7) }
: %j 2f2e0008 , ;  { MOVE.L  8(A6),-(A7) }
: %k 2f2e0010 , ;  { MOVE.L 16(A6),-(A7) }
{ %k is a word that does not exist in 
  MacForth, but is very useful to extract 
  a loop index one level further down    }

: %i+ 2017d096 , 2e80 w, ;
{MOVE.L (A7),D0  }
{ADD.L  (A6),D0  }
{MOVE.L D0,(A7)  }

: %c@ 42802057 , 10102e80 , ;
{CLR.L  D0}
{MOVE.L (A7),A0  }
{MOVE.B (A0),D0  }
{MOVE.L D0,(A7)  }
  
: %w@ 20574257 , 3f500002 , ;
{MOVE.L (A7),A0  }
{CLR.W  (A7)}
{MOVE (A0),2(A7) }

: %@ 20572e90 , ;
{MOVE.L (A7),A0  }
{MOVE.L (A0),(A7)}
  
: %c! 205f201f , 1080 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{MOVE.B D0,(A0)  }

: %w! 205f201f , 3080 w, ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,D0 }
{MOVE D0,(A0)  }
   
: %! 205f209f , ;
{MOVE.L (A7)+,A0 }
{MOVE.L (A7)+,(A0) }

: %>r 2d1f w, ;  { MOVE.L  (A7)+,-(A6)  }  
: %r> 2f1e w, ;  { MOVE.L  (A6)+,-(A7)  }

: %ic!  201f2056 , 1080 w, ;
{MOVE.L (A7)+,D0 }
{MOVE.L (A6),A0  }
{MOVE.B D0,(A0)  }

: %lit 2f3c w, , ;
{MOVE.L #xxxx,-(A7)}
{ where xxxx is compiled from the stack 
  into the next four bytes }
  
: %wlit 3f3c w, w, ;
{MOVE #xxxx,-(A7)}
{ and compile top of stack into next word }

: %< 4280bf8f , 6c025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BGE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %> 4280bf8f , 6f025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BLE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %= 4280bf8f , 66025380 , 2f00 w, ;
{CLR.L  DO}
{CMPM.L (A7)+,(A7)+}
{BNE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0= 42804a97 , 66025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BNE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0< 42804a97 , 6a025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BPL  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %0> 42804a97 , 6f025380 , 2e80 w, ;
{CLR.L  D0}
{TST.L  (A7)}
{BLE  M1}
{SUBQ.L #1,D0  }
{ M1  MOVE.LD0,-(A7) }

: %and 201fc197 , ;
{MOVE.L (A7)+,D0 }
{AND.L  D0,(A7)  }
  
: %or 201f8197 , ;
{MOVE.L (A7)+,D0 }
{OR.L D0,(A7)  }

: %if 4a9f6700 , here 0 w, ;
{TST.L  (A7)+  }
{BEQ  xxxx}
{ xxxx is a 16 bit displacement that is 
  resolved by %THEN   }

: %then here over - swap w! ;
: %else 6000 w, here 0 w, swap %then ;
{BRA  xxxx}
{ resolves preceding %IF and leaves new
  empty unconditional branch to be filled
  by %THEN     }

: %do 2d2f0004 , 2d1f588f , here ;
{MOVE.L 4(A7),-(A6)}
{MOVE.L (A7)+,-(A6)}
{ADDQ.L #4,A7  }
{ leaves HERE on the stack for back branch
  by %LOOP or %+LOOP      }

: %loop 5296204e , b1886e00 , 
                 here - w, ddfc w, 8 , ;
{ADDQ.L #1,(A6)  }
{MOVE.L A6,A0  }
{CMPM.L (A0)+,(A0)+}
{BGT  xxxx}
{ADDA.L #8,A6  }
{ the last instruction cleans up the return
  stack. Branch resolved in this word     }

: %+loop 201fd196 , 204e w, b1886e00 , 
                 here - w, ddfc w, 8 , ;
{MOVE.L (A7)+,D0 }
{ADD.L  D0,(A6)  }
{MOVE.L A6,A0  }
{CMPM.L (A0)+,(A0)+}
{BGT  xxxx}
{ADDA.L #8,A6  }

decimal

( Eratosthenes Sieve Benchmark,
             inline code) ( 060285 jl )
 8192 constant size  
 create flags  size allot
: primes   flags  size 01 fill 
  >code 0 %lit size %lit 0 %lit
    %do  flags %lit %i+ %c@
       %if 3 %lit %i+ %i+ %dup %i+ 
             size %lit %<
         %if size %lit flags %lit %+ 
           %over %i+ flags %lit %+
           %do 0 %lit %ic! %dup %+loop
         %then %drop 1 %lit %+
       %then
    %loop >forth . ." primes  "  ;
 : 10times    
   1 sysbeep 10 0 do  primes cr loop
   1 sysbeep ;

( Eratosthenes Sieve Benchmark,
                standard version)
 8192 constant size       
 create flags  size allot
: primes flags size 01 fill 
  0  size 0  
    do  flags  i+ c@
      if  3 i+ i+ dup i+  size <  
         if  size flags +  over i+  flags +
             do  0 ic!  dup  +loop
         then  drop 1+  
       then
    loop  . ." primes  "  ;
 : 10times    
   1 sysbeep 10 0 do  primes cr loop  
   1 sysbeep ;
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Arq 5.7.2 - Online backup to Google Driv...
Arq is super-easy online backup for Mac and Windows computers. Back up to your own cloud account (Amazon Cloud Drive, Google Drive, Dropbox, OneDrive, Google Cloud Storage, any S3-compatible server... Read more
Spotify 1.0.47.13. - Stream music, creat...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
Together 3.7.3 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
Cocktail 10.2 - General maintenance and...
Cocktail is a general purpose utility for macOS that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
Sierra Cache Cleaner 11.0.3 - Clear cach...
Sierra Cache Cleaner is an award-winning general purpose tool for macOS X. SCC makes system maintenance simple with an easy point-and-click interface to many macOS X functions. Novice and expert... Read more
NeoFinder 7.0.1 - Catalog your external...
NeoFinder (formerly CDFinder) rapidly organizes your data, either on external or internal disks, or any other volumes. It catalogs all your data, so you stay in control of your data archive or disk... Read more
Sketch 42 - Design app for UX/UI designe...
Sketch is an innovative and fresh look at vector drawing for the Mac. Its intentionally minimalist design is based upon a drawing space of unlimited size and layers, free of palettes, panels, menus,... Read more
Quicken 4.4.3 - Complete personal financ...
Quicken makes managing your money easier than ever. Whether paying bills, upgrading from Windows, enjoying more reliable downloads, or getting expert product help, Quicken's new and improved features... Read more
Apple Safari 10.0.3 - Apple's Web b...
Note: The direct download link is currently unavailable. It is available in the OS X 10.11.6 release, as well as in the Apple Security Updates. Apple Safari is Apple's web browser that comes with OS... Read more
Apple iTunes 12.5.5 - Play Apple Music a...
Apple iTunes lets you organize and stream Apple Music, download and watch video and listen to Podcasts. It can automatically download new music, app, and book purchases across all your devices and... Read more

Clash Royale gets some serious balance u...
| Read more »
Ironhide Game Studio prepares for a busy...
Kingdom Rush breathed fresh life into the tired tower defense genre way back in 2012. The game was a robust challenge that somehow managed to lift you up, rather than leaving you feeling crushed and hopeless. The rich array of unit types and... | Read more »
Collect pets and sling arrows in Arcane...
Mobile gaming is a crowded market, but regular updates are a good way to keep us attention-short players keen. The brand new content in Arcane Online is a prime example. Published by Japanese developer Gala, Arcane Online is a fantasy MMO that... | Read more »
Super Mario Run dashes onto Android in M...
Super Mario Run was one of the biggest mobile launches in 2016 before it was met with a lukewarm response by many. While the game itself plays a treat, it's pretty hard to swallow the steep price for the full game. With that said, Android users... | Read more »
WarFriends Beginner's Guide: How to...
Chillingo's new game, WarFriends, is finally available world wide, and so far it's a refreshing change from common mobile game trends. The game's a mix of tower defense, third person shooter, and collectible card game. There's a lot to unpack here... | Read more »
Super Gridland (Entertainment)
Super Gridland 1.0 Device: iOS Universal Category: Entertainment Price: $1.99, Version: 1.0 (iTunes) Description: Match. Build. Survive. "exquisitely tuned" - Rock Paper Shotgun No in-app purches, and no ads! | Read more »
Red's Kingdom (Games)
Red's Kingdom 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Mad King Mac has kidnapped your father and stolen your golden nut! Solve puzzles and battle goons as you explore and battle your... | Read more »
Turbo League Guide: How to tame the cont...
| Read more »
Fire Emblem: Heroes coming to Google Pla...
Nintendo gave us our first look at Fire Emblem: Heroes, the upcoming mobile Fire Emblem game the company hinted at last year. Revealed at the Fire Emblem Direct event held today, the game will condense the series' tactical RPG combat into bite-... | Read more »
ReSlice (Music)
ReSlice 1.0 Device: iOS Universal Category: Music Price: $9.99, Version: 1.0 (iTunes) Description: Audio Slice Machine Slice your audio samples with ReSlice and create flexible musical atoms which can be triggered by MIDI notes or... | Read more »

Price Scanner via MacPrices.net

HDRtist NX 1.0 For macOS Next Generation HDR...
Ohanaware Co., Ltd. have announced the immediate release of their latest High Dynamic Range Imaging software “HDRtist NX”. HDRtist NX is the third installment in the HDRtist series of applications... Read more
Built To Last Maverick Leather Laptop Messeng...
Wild West melds with modern in San Francisco designer-manufacturer of custom laptop sleeves, bags and cases WaterField Designs’ new Maverick Leather Laptop Messenger. This luxury laptop bag blends... Read more
Logitech Sets Company Record With 15 GOOD DES...
Logitech has announced that it has won 15 GOOD DESIGN 2016 awards. This marks the sixth consecutive year Logitech products have been recognized by the GOOD DESIGN awards, and the most award wins for... Read more
13-inch Touch Bar MacBook Pros in stock for $...
B&H Photo has the new 2016 13″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar... Read more
9-inch 32GB Space Gray iPad Pro on sale for $...
B&H Photo has the 9.7″ 32GB Space Gray Apple iPad Pro on sale for $549 for a limited time. Shipping is free, and B&H charges NY sales tax only. Read more
15-inch 2.2GHz Retina MacBook Pro on sale for...
Amazon has 2015 15″ 2.2GHz Retina MacBook Pros (MJLQ2LL/A) on sale for $1749.99 including free shipping. Apple charges $1999 for this model, so Amazon’s price is represents a $250 savings. Read more
Deal alert! 13-inch 2.0GHz MacBook Pros for $...
B&H Photo has the new 2016 13″ 2.0GHz non-Touch Bar MacBook Pros in stock today and on sale for $225 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.0GHz MacBook Pro... Read more
Free LibreOffice Portable 5.2.4 Complete Offi...
PortableApps.com and The Document Foundation have announce the release of LibreOffice Portable 5.2.4. LibreOffice Portable is an Open Source full-featured office suite — including a word processor,... Read more
Apple Planning Three New Tablets For 2017 – D...
Digitimes’ Rebecca Kuo and Joseph Tsai say that unnamed insider sources report Apple having three new tablets in the pipeline for 2017 release: a 9.7-inch model with a friendly price range, a new mid... Read more
Roundup of 15-inch Touch Bar MacBook Pro sale...
B&H Photo has the new 2016 15″ Apple Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more

Jobs Board

*Apple* & PC Desktop Support Technician...
APPLE & PC DESKTOP SUPPORT TECHNICIAN JOB IN STAMFORD, CT! We have immediate job openings for several Desktop Support Technicians with one of our most well-known Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Manhattan, NY Introduction: We have immediate job openings for several Desktop Support Technicians with one of our most Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Stamford, CT We have immediate job openings for several Desktop Support Technicians with one of our most well-known Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.