TweetFollow Us on Twitter

Function Resources
Volume Number:1
Issue Number:8
Column Tag:C Workshop

"Function Resources"

By Robert B. Denny, President, Alisa Systems, Inc., MacTutor Editorial Board

Several weeks ago, a group of us were having a "programmer's lament" discussion, centering around some of the seemingly needless holes in the Mac's development environment, in particular the Macintosh Development System (MDS) assembler/ linker package. I happen to know some of the private history behind it's implementation, and why it lacks librarian and selective linking support.

FIG 1 STATUS CODE IN TABLES

FIG 2 STATUS CODES NOT IN TABLES

It is alleged that the developer pleaded for those features but "Apple" refused to pay for them, citing lack of need. Ah, well, such is the plight of us old-timers who got spoiled 5 years ago on 16-bit systems which had 32K of memory!

The conversation meandered to more fertile ground. We discussed such things as sharing code between applications running under Switcher, a common error alert system, and how one could implement a "package-like" resource that could be loaded, locked and jumped into at run time ... without linking it in ... written in C (or at least most of it).

Function Resources

The result of that discussion is a way to implement what I'll call Function Resources. A function resource (FR) is simply a resource that you can read in, lock down and call as a C function. It is not linked into your program (as would be a segment).

Caveat

The techniques presented in this article are specific to the Apple MDS assembler/linker and to the Consulair Mac C compiler, which uses the Apple MDS system for assembly and linking. If you are using another development environment, the ideas presented here will still be of use, within the limits imposed by your development system.

I wrote my first function resource in assembler to get a feel for the way the MDS linker handles code that is assembled following a RESOURCE directive in the assembly source. That FR consists of a list of English language error messages for all of the system error codes, including those generated by the AppleTalk network drivers, and an alert display function.

The purpose was to provide a C-callable "package" that would put up a meaningful alert for any system error, and return an indication of whether the user pressed a "Quit" button or a "Resume" button. The resource contains all of the error messages, not the application. It isn't exactly in the spirit of the Mac interface, but it's very handy.

Techniques

The application program contains a very small transfer function which simply loads the FR resource, locks it down, then does a JSR to it's beginning. Upon return from the FR, the transfer function unlocks the resource, which has the "purgeable" attribute, then returns the FR's function result to the caller.

Since the FR is not linked with the application, any sharing of data must be via parameters supplied with the call. However, there is nothing to prevent you from defining a "work area" in your program, then passing a pointer to the work area as a parameter to the FR.

If you write the FR itself so that it contains no read-write static data, then a single copy of the FR can be called by multiple applications and/or desk accessories. Such an FR is said to be re-entrant. R/W static data is called impure data, while read-only static data is called pure data. For a routine to be re-entrant, it must not contain impure data. FR's can have read-write data if it is allocated on the stack at entry, like automatic variables in C.

With this as a background, lets cover the steps needed to create and use a Function Resource:

1. Write the FR in assembler or C. Begin it with the assembler's RESOURCE directive.

2. Assemble and link the FR. Use the linker's /RESOURCES option prior to the FR module name to create a resource file.

3. Optionally, combine the FR with other resources such as dialogs, alerts and window templates via an RMAKER run.

4. Write a transfer function which will load and lock the resource and transfer control to the code contained therein.

5. Link the transfer function into your program.

6. Call the transfer function to use the function resource.

Creating the Function Resource

The MDS assembler and linker provide the support needed do create the function as a resource without any additional hacking with utilities such as "Fedit" or "ResEdit". The assembly must start with a RESOURCE directive, declaring the remainder of the module as resources rather then normal code. For example:

RESOURCE 'PROC' 2000 'Foo 1.2' 32

This declares the module as a resource, with resource ID of 2000, resource type of "PROC" and with the "purgeable" attribute bit set. The type of PROC is an arbitrary choice on my part. For an FR written in Mac C, put the RESOURCE directive inside #asm/#endasm at the top of the source file. The optional resource name can be anything.

The MDS linker is smart enough to properly handle relocatable references in assembled resources. On the other hand, it cannot resolve inter-module references when linking resources. This means that your FR must be written to assemble as a single .REL file. You can have several source files, but they must be pulled together at assembly or compile time by text "include" directives. Given that you have your FR's .REL file, use the following linker commands to create the resource file, ready to use:

/OUTPUT MyFR.PROC
/Globals -0
/Type 'RSRC'
/Resources
MyFR

$

The /OUTPUT directive gives the resource file it's name. The suffix ".PROC" is an arbitrary choice on my part, the name may be anything reasonable. The reason for the /GLOBALS directive will be covered later, just be sure it's there and you'll be safe. The "-0" is required because the linker wants a negative value for the parameter. The file type "RSRC" indicates the file contains generic resources. The /RESOURCES directive indicates the beginning of resource data.

The result of assembling and linking as just described is a resource file which contains a purgeable resource of type PROC, with resource ID of 2000, which consists of code beginning at the first location in the resource.

A Simple Function Resource

The following is the MDS assembly code for the error alert FR. The tables are not complete but it should be clear how to complete them.

Mac C uses registers D0-D6 to pass arguments, returning the function result in either D0 or A0, depending on whether the function returns a scalar or a pointer, respectively. Remember that the FR is called via the transfer function and not directly from the C program.

The text displayed in the alert box is formatted using the Dialog Manager's ParamText() function. If the error code and it's English message are in the tables, the display is in English. If not, the toolbox "NumToStr" binary to decimal ASCII conversion "package" is called to convert the error code and it is displayed as "unknown error N". See the RMAKER control file which follows the assembly source for more on the use of ParamText().

Figure 1 shows what the error alert looks like for a known status code, Figure 2 shows its appearance for an unknown status code. The "user prefix" is the word "OOPS" followed by a carriage return ('\r').

;
;    ** PERROR **
;
;    Function resource for displaying system/AppleTalk
;    error alert.
;
    Include    MacTraps.D
    Include    SysErr.txt        ; System error codes
    Include    AtalkEqu.D    ; AppleTalk error codes
;
    RESOURCE 'PROC' 2000 'Perror 1.0' 32
;
; P-string format by default
    STRING_FORMAT 3
;
;   ENTRY:
;        D0.W  =   Error/status code
;        D1.L  ->  P-String to precede error message text
;        D2.W  =   Resource ID of alert box to use (normally
;                              2000)
;
BASE:
    Link                a6,#-32     ; Workspace for NumToStr
    Move.W      d2,d7          ; Save Alert ID across ParamText
    Move.L       d1,-(sp)      ; -> Caller's message for       
 
                                                   ; ParamText
    Lea          codes,a0       ; A0 -> base of code table
@10:  
    Move.W      (a0)+,d3    ; D3 = table code  (a0 -> offset)
    Beq.S      @20                ; (oops, end of table)
    Cmp.W    d0,d3           ; Matched?
    Beq.S     @30               ; (yes, display it)
    Addq      #2,a0               ; A0 -> next code
    Bra.S      @10
@20:
     ; Code not in table. Display "unknown error nn"
    Move.L      a6,a0          ; A0 -> temp buffer
    Ext.L          d0                  ; Sign-extend error code in D0
    Clr.W        -(sp)         ; Selector for NumToStr
    _Pack7                  ; A0 -> P-string of error code
     Pea       'Unknown error '         ; P2 = Our prefix 
                                                               ; (for 
ParamText)
     Move.L       a0,-(sp)                   ; P3 = Error code string 

                                                             ; (for ParamText)
    Bra.S          @40
; Code found in table, we have English message
@30:  
    Clr.L           d0                        ; Zero out D0.L
    Move.W     (a0),d0            ; D0 - offset to string
    Lea     Strings,a0              ; A0 -> base of strings
   Add.L         d0,a0                ; A0 -> our string
    Move.L      a0,-(sp)           ; P2 = Error message 
                                                       ; (for ParamText)
    Pea       L999                       ; P3 = nothing (for ParamText)
; Common code to display the alert
@40:  
      Pea      L999                     ; P4 = nothing (for ParamText)
     _ParamText           ; Set the text (wipes d2!)
     Clr.W-(sp)                      ; For function result
     Move.W d7,-(sp)        ; P1 = alert ID
     Clr.L-(sp)                       ; Nil ProcPtr
     _StopAlert                 ; Put up the alert
     Move.W      (sp)+,d0    ; Return alert function result
     Unlk     a6                          ; Clean up
      Rts                                     ; Return to application's 
transfer                                                ; function
;
; The following table contains ordered pairs consisting of ; a system 
error code followed by the byte offset into a 
; list of strings of the error message for that error code.
;
CODES:
dc.w       controlErr,      0
dc.w       statusErr,             (L2 - STRINGS)
dc.w       readErr,                 (L3 - STRINGS)
dc.w      writErr,                     (L4 - STRINGS)
dc.w      badUnitErr,           (L5 - STRINGS)
dc.w      unitEmptyErr,      (L6 - STRINGS)
dc.w     openErr,                 (L7 - STRINGS)
dc.w     closErr,                    (L8 - STRINGS)
dc.w     dRemovErr,         (L9 - STRINGS)
dc.w     dInstErr,                 (L10 - STRINGS)
dc.w     abortErr,                (L11 - STRINGS)
dc.w     notOpenErr,       (L12 - STRINGS)
additional codes & message offsets here
dc.w      0                            ; End of table
;
; This table contains the error messages, addressed by 
; the offsets contained in the previous table.
;
STRINGS:
     L1:         dc.b           'I/O Control failed'
     L2:         dc.b           'I/O Status failed'
     L3:         dc.b          'I/O Read failed'
    L4:        dc.b          'I/O Write failed'
    L5:       dc.b           'Bad unit number'
    L6:       dc.b           'Unit is empty'
    L7:       dc.b           'I/O Open failed'
    L8:       dc.b          'I/O Close failed'
    L9:      dc.b          'Cannot remove open driver'
    L10:   dc.b          'Driver not found'
    L11:   dc.b          'I/O aborted by KillIO'
    L12:   dc.b          'I/O to unopened driver'
additional messages here
L999:     dc.b     0,0        ; Addressable empty string 
      END

Assuming the above was assembled to a file called PERROR.REL, the next step is to link the REL file into a 0-based image in resource format. The linker control file is shown below:

 /OUTPUT Perror.PROC
 /Globals -0
 /Resources
 Perror

 $

The RMAKER control file for the error dialog FR combines the PROC resource with an alert box and item list. Note the statText item with the meta-characters of the form "^n" are used with the Dialog Manager ParamText() call to set up the alert for display.

 Perror
 RSRC????
 * Merge in the function resource
 Include Perror.PROC

 Type ALRT
     ,2000
 40 96 138 416
 2000
 5555
 
 Type DITL
     ,2000
 3

 Button
 68 60 88 130
 Quit

 Button
 68 190 88 260
 Resume

 StaticText Disabled
 7 72 64 310
 ^0^1^2^3

The Transfer Function

The transfer function is linked with the application. It provides the C-callable generic service needed to load the resource, lock it down, call it, unlock the resource and return. The following transfer function is written to be "generic", that is, independent of any particular FR, so that it may be used to call various FR's from Mac C. The first parameter to the transfer function is the resource ID of the PROC resource containing the desired FR. For the error alert FR, this is 2000. The remaining parameters are passed directly to the FR after removing the first parameter (the PROC ID). You supply the code to handle the case where the PROC resource can't be loaded.

; Inputs:
;        D0.W  = Resource ID of PROC
;       Other D-regs contain args for proc
; Outputs:
;       Returns FR's D0
;
; WARNING:  Supports a maximum of 7 parameters 
;                            following PROC ID.
;
         Include MacTraps.D
        XDEFDoProc
DoProc:
       Movem.L     a1-a5,-(sp); Just in case ...
      Clr.L             -(sp)                     ; Gets handle to FR
      Move.L       #'PROC',-(sp)   ; Resource type of FR
      Move.W      d0,-(sp)                ; Resource ID
     _GetResource                    ; Load FR resource
     Move.L         (sp)+,d0             ; D0 ->-> FR? (need test)
    Beq                @10                      ; (didn't get it!)
     Move.L       d0,a0                    ; A0 ->-> FR
     MoveM.L    d1-d6,-(sp)       ; Save d-parameters
     MoveM.L    (sp)+,d0-d5      ; Restore parameters 
                                                              ; shifted 
down in reg's
    Move.L       4(sp),d6              ; Get next parameter
    Move.L      a0,-(sp)                ; Save handle to FR
    Bset.B     #7,(a0)                   ; Lock it down
    Move.L    (a0),a0                   ; A0 -> FR's entry
   Jsr               (a0)                          ; Call perror
   Move.L     (sp)+,a0               ; A0 ->-> FR
  Bclr.B       #7,(a0)                    ; Unlock the FR
   MoveM.L    (sp)+,a1-a5      ; Restore a-regs
   Rts                                                  ; Return FR's 
D0
@10:
    Handle resource load error here 
     Rts
    END

Using the "Perror" Function Resource

To call the error alert FR from a Mac C program, issue a function call of the following form:

          DoProc(2000, stat, prefix, 2000);

where "stat" is the 16-bit system status code for which to display the alert, "prefix" is a P-string containing text to be displayed in the alert prior to the English language error message, and the last 2000 is the resource number of the alert to use for the display. See the RMAKER file above for the description of the alert-2000 box used.

One convenient method of handling errors in Mac C programs is to use the "signal" mechanism to break out of the normal control flow and go to an error handler that invokes the Perror alert FR to display the error in an alert. For example:

   if(stat = CatchSignal())
         {
          DoProc(2000,stat,"\005OOPS\r",2000);
        Whatever other recovery & cleanup
         }

Writing Function Resources in C

The "Perror" function resource is a simple example, written in assembly language to make the concept clear. Typically, however, you'll want to implement function resources in C, with a minimum of assembly "glue".

This is straightforward if you need only have automatic variables. Things get stickier if you want to have multiple functions in the FR, with data having module-wide scope. An additional com- plication arises if you wish to access the calling application's QuickDraw varia- bles (to set patterns, for example).

Mac C normally uses register A5 as a base register for accessing application globals. In fact, this is a Macintosh programming convention; the toolbox expects A5 to point to the boundary between application parameters and application globals.

Static data is declared by the compiler using assembler "DS" directives. The linker collects these and "assigns" stor- age by computing a negative offset for use with a base register for each global item. Normally, this base register is A5. For example:

        static int foo;
                              ...
                             foo = func();

expands to (approximately):

        FOO:        DS.L           1
                    JSR            FUNC
                    MOVE.L         D0,FOO(A5)

Most toolbox calls require A5 to point to the "magic place". Therefore, an FR written in C should use a base register other than A5, usually A4. Fortunately, the Mac C compiler has an option to specify what A-register it is to use as the static data base register. This feature was meant for use by desk accessories written in C:

    #Options    R=4        /* Use A4 for statics */

Now for the final touch. If we are to keep the FR re-entrant, then it cannot contain read/write static data. But suppose we want to have read/write variables with module-wide scope? Here's how.

Declare the "static" variables as usual. Then reserve a chunk of space on the stack as a big automatic array belonging to the "first" FR function, the one which is called by the transfer function. Then, immediately on entry to the FR, bash A4 to point to the last cell in the automatic array. Thus, the automatic array serves as the "globals" area for the FR, based on A4, and the various functions in the FR may access the variables as if they were statically declared in the outermost (module) scope. And the FR is still re-entrant because the space is allocated at run-time on the caller's stack.

When the linker computes the negative offsets to assign to the static variables, it assumes that A5 is being used for the base register and that the statics are the application's globals. This being the case, it automatically reserves space for the QuickDraw globals. This causes the "first" static to have an offset of -200 hex.

This offset can be supressed by including the linker directive "/GLOBALS -0" in the control file used to link the FR. That's "minus zero" ... needed because of a bug/feature in the linker. It wants to see a negative value with the /GLOBALS switch and won't accept zero. But minus zero is OK. The linker command file shown above contains this directive.

There is one VERY important caveat here. Static initializers will not work. Therefore, the FR must manually initialize the static data, Pascal style upon FR entry (after bashing A4, of course).

Perhaps you're saying to yourself, "Is all of this worth it?" Consider the uses for re-entrant run-time loadable functions.

"Packages" similar to the Standard File package can be implemented using this technique. The second FR I wrote uses the lookup dialog described last month to allow selection of named objects on an AppleTalk network.

A family of related applications could share functions contained in a single resource file. Remember that the code in the FR is not linked with the application, therefore reducing the disk space used by the program file.

Common code could be shared between applications running under the Switcher by loading the FR into the system heap. This would save both memory and disk space.

A Template Function Resource in C

Next we'll look at a template for writing FR's in C. The techniques for linking and transfer are the same as those already presented. The DoProc() transfer function will work just fine with the C language FR

.

#asm
    RESOURCE 'PROC' 1234 'Templ_1.0'
    Include        MACTRAPS.D
#endasm

/*
  * Declare pseudo-static variables here, then 
  * define COM_SIZE equal to the total number
  * of bytes needed for the pseudo-statics.
  */
static int a;
static short b;
struct QDVars *QD; /* Our QD pointer */ 
#define COM_SIZE nn

/*
  * Entry is here, at the beginning of the module
  */
Func(p1, p2)
int p1; /* Declare these as needed */
int p2;
 {
 char CommonVars[COM_SIZE]; /* Pseudo statics */
 Ptr appl_port;  /* Saves caller's port */
 /*
  * Preliminary set-up stuff. 
  */
 #GetPort(&appl_port);  /* Save caller's port */
 LocInit(&(CommonVars[COM_SIZE-1]));
 
 The rest of the main function goes here
 
 #SetPort(appl_port);
 return(result);
   }

Other functions may be coded here. References to the "static" variables are normal.

#asm
;
; Initialization and A4 hacking routines
;
save_a4:     dc.l0               ; A4 pointer is kept here
grafSize       equ    $CE       ; Size of QD's variables

LocInit:
    Lea       save_a4,a0           ; Dumb 68000 designers!
    Move.L         d0,(a0)          ; Initialize our "statics" base
    Move.L        d0,a4              ; A4 -> our pseudo-statics
    Move.L        a5,d0             ; D0 -> QD's magic cell
    Sub.L        #grafSize,d0     ; D0 -> QDVars
    Move.L     d0,QD(a4)          ; Save it in our common vars
    Rts
;
; This routine is used to re-establish our A4 context for
; functions which are called back from the toolbox, such
; action routines for TrackControl(), and "filter procs"
; for ModalDialog().
;
GetA4:
    Move.L        save_a4,A4              ; PC-relative, eh?
    Rts

Notice the convenience of PC-relative addressing such as that used for acces- sing "save_a4" above. When I first started working with the 68000, I nearly lost my mind until I discovered that PC-relative is illegal as a destination addressing mode! My reference manual neglected to mention that little fact.

This wraps up our discussion of function resources. It is my hope that, despite the orientation to Apple's MDS and to Mac C, the information given here will be of use to C programmers in general. I'd be interested to hear from readers on how they implemented these ideas with their C systems.

Update Event Handling Revisited

Last month, the C Workshop presented a large example source listing of a callable function that implements a general purpose "selector dialog" similar to that used by the Standard File package. Along with bringing together the ideas discussed over several previous issues, the example showed how to use the "filter procedure" hook provided by the ModalDialog() service of the Dialog Manager.

The update event handler in the filter procedure is incorrect. The "test program" I used to check out the selector dialog function did not uncover a glaring error. Please refer to last month's article for background information.

It turns out that if you do anything at all with update events in your filter procedure, you must handle all update activities. The update procedure must start with a call to BeginUpdate(), which copies the update region into the "vis" region and sets the update region to NIL.

I tried to be tricky and skip the call to BeginUpdate(), draw only the "special" items in the dialog box, then return FALSE to ModalDialog, signalling it that it should handle the update event. Well, under the test program, it worked fine, but in a real application, I discovered that the lack of a call to BeginUpdate() caused my "special stuff" to get redrawn lots of unnecessary times.

So I put in the call to BeginUpdate(), figuring that if I didn't call EndUpdate() and I returned FALSE, ModalDialog() would still finish the job. I should have known...

When ModalDialog() gets control back from the filter procedure and it sees that the event is an update event, it immediately calls BeginUpdate(). This sets the visRgn to the update region, which was set to NIL by my call to BeginUpdate() in the filter procedure.

The moral of the story is that filter procedures which call BeginUpdate() must do all required updates to the dialog and then return TRUE to ModalDialog(). This indicates that the event was completely taken care of by the filter proc.

Rather than show the corrected code for the update portion of the filter procedure, I'll leave the bug fixes as an exercise. Some hints: Use TextBox() to draw statText items. A single call to DrawControls() will update all buttons and scrollers in the dialog. Call TEUpdate() for each EditText item in the dialog.

Feedback Wanted

The articles presented in the C Workshop over the past few months have been highly technical in content. I would like to know if there are a significant number of readers for whom the article content has been too advanced. Until next month ...

 
AAPL
$467.36
Apple Inc.
+0.00
MSFT
$32.87
Microsoft Corpora
+0.00
GOOG
$885.51
Google Inc.
+0.00

MacTech Search:
Community Search:

Software Updates via MacUpdate

Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more
Google Earth 7.1.1.1888 - View and contr...
Google Earth gives you a wealth of imagery and geographic information. Explore destinations like Maui and Paris, or browse content from Wikipedia, National Geographic, and more. Google Earth... Read more
SMARTReporter 3.1.1 - Hard drive pre-fai...
SMARTReporter is an application that can warn you of some hard disk drive failures before they actually happen! It does so by periodically polling the S.M.A.R.T. status of your hard disk drive. S.M.... Read more

Strategy & Tactics: World War II Upd...
Strategy & Tactics: World War II Update Adds Two New Scenarios Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Planner Review
Expenses Planner Review By Angela LaFollette on August 12th, 2013 Our Rating: :: PLAIN AND SIMPLEUniversal App - Designed for iPhone and iPad Expenses Planner keeps track of future bills through due date reminders, and it also... | Read more »
Kinesis: Strategy in Motion Brings An Ad...
Kinesis: Strategy in Motion Brings An Adaptation Of The Classic Strategic Board Game To iOS Posted by Andrew Stevens on August 12th, 2013 [ | Read more »
Z-Man Games Creates New Studio, Will Bri...
Z-Man Games Creates New Studio, Will Bring A Digital Version of Pandemic! | Read more »
Minutely Review
Minutely Review By Jennifer Allen on August 12th, 2013 Our Rating: :: CROWDSOURCING WEATHERiPhone App - Designed for the iPhone, compatible with the iPad Work together to track proper weather conditions no matter what area of the... | Read more »
10tons Discuss Publishing Fantasy Hack n...
Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm,... | Read more »
Boat Watch Lets You Track Ships From Por...
Boat Watch Lets You Track Ships From Port To Port Posted by Andrew Stevens on August 12th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Expenses Review
Expenses Review By Ruairi O'Gallchoir on August 12th, 2013 Our Rating: :: STUNNINGiPhone App - Designed for the iPhone, compatible with the iPad Although focussing primarily on expenses, Expenses still manages to make tracking... | Read more »
teggle is Gameplay Made Simple, has Play...
teggle is Gameplay Made Simple, has Players Swiping for High Scores Posted by Andrew Stevens on August 12th, 2013 [ permalink ] | Read more »
How To: Manage iCloud Settings
iCloud, much like life, is a scary and often unknowable thing that doesn’t always work the way it should. But much like life, if you know the little things and tweaks, you can make it work much better for you. I think that’s how life works, anyway.... | Read more »

Price Scanner via MacPrices.net

13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more
iPad, Tab, Nexus, Surface, And Kindle Fire: W...
VentureBeat’s John Koetsier says: The iPad may have lost the tablet wars to an army of Android tabs, but its still first in peoples hearts. Second place, however, belongs to a somewhat unlikely... Read more
Should You Buy An iPad mini Or An iPad 4?
Macworld UK’s David Price addresses the conundrum of which iPAd to buy? Apple iPad 4, iPad 2, iPad mini? Or hold out for the iPad mini 2 or the iPad 5? Price notes that potential Apple iPad... Read more
iDraw 2.3 A More Economical Alternative To Ad...
If you’re a working graphics pro, you can probably justify paying the stiff monthly rental fee to use Adobe’s Creative Cloud, including the paradigm-setting vector drawing app. Adobe Illustrator. If... Read more
New Documentary By Director Werner Herzog Sho...
Injuring or even killing someone because you were texting while driving is a life-changing experience. There are countless stories of people who took their eyes off the road for a second and ended up... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.