TweetFollow Us on Twitter

TextEdit in Forth
Volume Number:1
Issue Number:7
Column Tag:Forth Forum

TextEdit

By Jörg Langowski

Through the set of routines called TextEdit, the toolbox provides the basic functions necessary for editing and formatting text: cutting, pasting, copying, inserting, deleting and scrolling within windows.

You are already familiar with all of the functions supported by TextEdit, since almost every application makes use of them, and selecting text with the mouse is one of the basic principles of the Macintosh user interface.

In this column we shall set up a simple TextEdit (TE) record in a window under MacForth and learn about some principles of TE.

TE basically forms an interface between an ASCII text and a GrafPort, the drawing environment of QuickDraw. Given the port in which to display the text and some other parameters, which I’ll soon explain, it will automatically draw the visible part of the text on the screen. TE then also responds to mouse action like clicking and dragging by moving the ‘insertion point’ (the blinking vertical line) and by highlighting the selected text correspondingly.

The GrafPort that we are drawing in generally is part of a window. Fig.1 reviews the structure of a window record as it is given in the Window Manager part of IM. As you can see, the GrafPort comprises the first and largest part of the window record. Most of the parameters important for drawing text and pictures are given there; however, a reference to an ASCII text record cannot be seen anywhere. This is correct; the standard convention is rather that the TE record contains a pointer to the GrafPort in which the text is to appear.

Fig. 2 shows the complete arrangement of a TE record.The text to be edited is referred to by the handle hText.TE displays this text in the destination rectangle; the drawing is clipped to the view rectangle. Both rectangles are specified in the TE record and given in the coordinates of the grafPort. The text is displayed in word wrap mode, so that words are not split when new lines are started. The start positions of new lines are kept in the array lineStarts and are automatically adjusted when the text is redrawn in a different destination rectangle.

The standard way to use a TE record is first to obtain a handle to a new record from the system. The toolbox trap that does this is TENew, which needs the destination and view rectangles on the stack (two 8-byte items) and returns a handle to a TE record within the current grafPort. MacForth calls this trap through the built-in compiling word TEXT.FIELD, which creates a dictionary entry that contains the TE handle as well as the current window that this particular TE record resides in. TEXT.FIELD is defined as follows:

: text.field  ( destRect\viewRect\windowPtr -- )
       create  get.window >r  window 
                   tenew  ,   get.window  ,   r>  window  ;

Now take a look at the sample program (Listing 1). Here we define a window at the very beginning with the additional attribute TEXT.RECORD, which sets a flag indicating that there is a TE record in this window. The actual setup of the TE record happens close to the end of the program text, where we get the address of the content area rectangle (+WCBOUNDS) and use it both as destination and view rectangle (since we want to see everything we are typing into the window).

The new variable TEST.TEXT can now be used to store the TE record handle in the refCon field of the window record; this field is kept free for use by the application, and MacForth expects the current TE handle here.

TextEdit Procedures

The important toolbox procedures that process TE records are TEClick, TEKey, TECut, TECopy, TEPaste, and some others (which are also described in IM).

Calling these procedures is somewhat simpler under MacForth than described in IM. The toolbox traps normally expect a TE handle on top of the stack. MacForth assumes that you want to edit text in the currently active window and therefore gets the TE handle that was stored in the refCon field. TE requests under MacForth are handled through the F line trap dispatcher (see V1,No.3; Fig.1 on p.24). The TE trap handler jumps to a self-modifying piece of code (similar to the OS trap handler) that gets the TE handle first and puts it on top of the stack, then executes the trap. Fig. 3 shows this piece of code.

MOVE.L  (SP),A1  ;trap word -> A1
MOVE.L  (A5),A0  ;QD globals ptr -> A0
MOVE.L  (A0),A0  ;active port ptr -> A0
MOVE.L  $98(A0),(SP) ;put TE handle-> stk  
MOVE  (A1),$32FE(A4) ;put trap word
AXXX  <--------------   ;right here !
JMP(A4) ;and jump to NEXT

Fig.3: Trap Handler for TE Routines

The activate routine of the example window first calls TEACTIVATE, which highlights the selection range in the TE record or displays the caret (vertical line) at the text insertion point. Then the routine drops into the usual event loop. Three kinds of events are handled explicitly: mouse down, window resizing and keyboard events. Furthermore, the event loop periodically calls the routine TEIDLE, which blinks the caret. If a key down event is recognized, TEKEY is called, which inserts the character on top of the stack into the TE record at the insertion point. A mouse down event inside the editing window calls the Forth word TEXT.CLICK, which is an interface to the TEClick trap and automatically handles selecting and highlighting a piece of text.

Resizing The Window - TEUpdate

When the window is resized, we want to change the appearance of the edited text so that all of it is still visible. Therefore, we have to reset the view and destination rectangles in the TE record, using the resized window’s new content area. RECALC in our example does this; it first moves the rectangle data from the window to the TE record and then calls TECALTEXT, which recalculates the line beginnings. The whole content area of the new window is then erased and marked invalid (requiring an update) so that TEXT.UPDATE, when called, will redraw the text correctly. (You may try and see what happens if you don’t erase the window before updating or if you do not set the content area invalid).

Scrolling Text Inside The Window

Just with the routines described so far, any text that is bigger than what the window can hold will disappear beyond the bottom of the window. Of course, we want to be able to scroll within our text so that we can see it all. I have added a vertical scroll bar to our window, and the event loop contains the necessary procedures to handle scrolling. The range of the scroll bar is fixed to 0 1000, corresponding to a display range of 1000 pixels. If you ever want to make a full-fledged editor out of this example, you will probably want to adjust the control range to reflect the actual size of the text. Up and down buttons scroll by 10 pixels, page areas by 100 pixels each. The scrolling is done by TESCROLL, which scrolls the text horizontally and vertically by a relative amount, and the application itself has to keep track of the absolute position within the text. After resizing, the text starts at the beginning again, and the scroll bar is reset to zero.

Cutting, Copying, Pasting

The menu TE.MENU handles cut/paste within our text record. It does not cut/paste correctly to and from other applications, since I did not add anything to handle the scrap. The MacForth handbook gives a short description of the scrap handling words, and I’ll explain the scrap in a later column. Nevertheless, cutting and pasting within the example window can be done in a very simple way by calls to the TE routines TECUT, TECOPY, and TEPASTE, which do exactly what you expect from their names.

You see that the example program really forms a ‘mini-editor’; if you add a routine to save/read a disk file, you have a complete small editor program.

Vectored Execution: The DOER/MAKE Pair

Those of you who read the excellent book Thinking FORTH by Leo Brodie, might have noticed the DOER/MAKE routines for vectored execution near the end of the book. They might also have noticed that none of them work under MacForth (I know of at least one reader who has).

DOER is a defining word that creates a dictionary entry with a vector address in its parameter field. When a word defined by DOER is executed, it will place this address on the return stack, then call EXIT and thus jump to the routine that the vector points to.

The word that changes the vector of a DOER word is called MAKE. Suppose you define:

   DOER TEST                 and
 : CHANGE  MAKE TEST .” Hi!” ;

then TEST will do nothing after the first definition, and will printout “Hi!” after CHANGE was executed. DOER/MAKE can therefore be used to dynamically change the execution behavior of FORTH code (something like a jump table in other languages).

The reason why Brodie’s examples do not work with MacForth is that MacForth does not store addresses of Forth routines in the threaded code, but tokens, which are addresses offset from a base pointer (register A4).

Therefore the only thing one has to do to make DOER/MAKE work correctly, is to insert a TOKEN>ADDR into the definition of (MAKE) given by Brodie, so that the address and not the token of the DOER word appears on the stack. Listing 2 gives the complete set of routines, modified so that they work on the Mac.

Remarks on MacModula-2

Shortly after I had sent off my first review of Modula-2 across the ocean, I received the new official release of the MacModula-2 system by Modula Corp. Enough has been changed (and improved) that another short comment is appropriate.

The first big surprise to me was the handbook. This manual is a master example in understatement; on every other page you can read that a detailed explanation of the toolbox is ‘beyond the scope of a 90 dollar product’, only to find out that almost everything is explained rather concisely a couple of pages later. The existing interfaces to the toolbox routines are collected into a set of modules that can be directly used on a 512K machine, or pasted into your program on a 128K system. Of course, some module names, the module numbers for external calling and the routine numbers within the modules have changed, so our example from the last issue won’t work as it is. However, it still works if you do the necessary changes.

All in all one can say that the MacModula-2 documentation almost is a mini-’Inside Macintosh’. When I work with Modula, I still have IM at hand, but I get most of the information about the routines (i.e. mainly how to call them) out of the Modula manual. Very convenient.

The benchmarks that I ran on the new version gave the same results as on the beta release; the speed of the interpreter does not seem to be changed. So you still can go get some coffee while a longer program is compiled, and since it is so easy to make errors in Modula, program development is still a rather lengthy process.

Rumor has it that the company that distributes MacModula-2 in Germany is working on a native code compiler for this system. Wouldn’t that be nice! I only hope that they don’t forget to re-compile the Compiler and Linker from M-code to native code to speed up things a little. The annual Hannover fair starts in a few weeks, and I hope they will show up there so that I can give you some more information.

International ‘Compatibility’

One of the important features of the Mac is international compatibility, or at least that’s what Apple says. You are supposed to be able to modify applications to work under different languages, change keyboard configurations, to metri or non-metric, formatting on dates, etc. Well, in principle, yes After having worked with different Macs here in Germany, I have my objections.

Of course, I have a U.S. Mac and a U.S. keyboard. I also have some disks with the U.S. System and Finder files on them. Now, if you try to start up a system with a German (or other ‘international’) keyboard with the US disk, it will work fine at first. Try to type something, and you’ll find that 1) not only have the keys changed which are different on that particular keyboard (such as y and z on the German board, or ; and ö, [ and ü etc.), but 2) that the whole lower row of keys is shifted one position. Anytime you hit a ‘b’, the Mac will present you with an ‘n’ and so on. When you hit the return key, you get the backslash, to get return, you have to press the ‘#’ key. There are probably still more surprises, but this was already rather frustrating.

The next ‘feature’ (i.e. planned bug) that struck me as a little strange was that the designers of the Mac wanted to be 100% international and even changed the name of the Desktop file (which is invisible anyway) to the appropriate language. So it’s ‘Schreibtisch’ in German, and probably (I didn’t have the chance to find out) ‘bureau’ in French or ‘scrivania’ in Italian. Very cute. So what happens when you stick a U.S. disk into a system that has a German startup disk in it? Nothing, for a very long time up to several minutes. This is because the system looks for the ‘Schreibtisch’ but there is only a ‘Desktop’. So it assumes the ‘Schreibtisch’ has been destroyed and proceeds by pulling all the files out of their folders and organizing a new ‘Schreibtisch’. So if you had some 70-odd files on your disk, you have to straighten out the mess before you can continue working. Not mentioning that the keyboard gets messed up again as soon as you start an application from your U.S. disk. So much for the touted ‘international compatibility’ of the Mac. Apple probably hasn’t realized that people also exchange programs across country borders. Still I am very happy that I can type my ä-s, ö-s, ü-s and ß-s (and åæøçñã as well) without changing character ROMs.

Listing 1
( TE Test Window )
( © 032985 MacTutor by J. Langowski )
new.window te.window 
“ TETest Window “ te.window w.title
   50 50  300 400   te.window  w.bounds
   sys.window te.window w.behind
   close.box  scroll.up/down  +  text.record + size.box +   
   te.window w.attributes          te.window add.window

: text.update get.window terecord +tvisrect teupdate ;
: set.inval get.window +wcbounds dup
                                                    invalid.rect erase.rect 
;
: recalc get.window +wcbounds  get.window terecord
         over over 2  lmove  8+ 2  lmove
         tecaltext set.inval text.update
  get.window dup  +vbar @ 0 set.control  show.controls ;

( init display pointer ) variable textval  0 textval ! 

( redisplay after scroll ) : redisplay get.window dup
  show.controls  +vbar @ get.control dup 
  textval @ swap - 0 swap tescroll textval ! ;

( controls ) : do.control   @mouse.dn get.window
  find.control ?dup if case
      in.thumb of this.control @ @mouse track.control 
                        drop ( flag ) redisplay endof
      up.button of this.control @ dup get.control
               10 - set.control redisplay  endof
      down.button  of this.control @ dup get.control
               10 + set.control redisplay  endof
      page.up  of this.control @ dup get.control
               100 - set.control redisplay  endof
      page.down of this.control @ dup get.control
               100 + set.control redisplay  endof
             drop endcase  then   ;

( mouse handler ) : do.mouse  @mouse  get.window
  +wcbounds  ptinrect  if  text.click  else do.control  then  ;

: adjust.cursor  @mouse get.window +wcbounds ptinrect
       if  ibeam set.cursor   else  init.cursor then  ;

( main event loop ) : t.edit    teactivate
    begin  adjust.cursor  teidle  do.events
     case  mouse.down  of do.mouse endof
           in.size.box of wait.mouse.up drop recalc  endof
           ?keystroke if tekey then
     endcase  again   ;

( activate / deactivate window ) : text.activate
    if    te.window show.window  t.edit
    else  tedeactivate  then  ;

( setup edit field ) : text.edit  ( edit field -- )
    dup @ swap 4+ @ swap over +wrefcon !
    dup on.activate text.activate  dup on.update  text.update
    dup  terecord   0 over 72 + W!    1 swap 74 + W!
         ( auto new line & Geneva font )  ;

( set control range ) : set.scroll.range 
  te.window +vbar @ 0 1000 set.control.range ;

( create TE record in window ) 
te.window +wcbounds dup te.window  text.field  test.text
test.text  text.edit    set.scroll.range

( TextEdit menu definitions)  5 constant te.menu
    0  “ TextEdit”   te.menu  new.menu
    “ Cut;Copy;Paste”  te.menu append.items draw.menu.bar
: te.function  te.menu menu.selection:  0 hilite.menu
    case 1 of  tecut   endof   2 of  tecopy  endof
         3 of  tepaste endof  endcase  ;

te.function

Listing 2

( DOER/MAKE MacForth © MacTutor by J. Langowski ) 
: nothing  ;                                                    
: doer  create  ‘ nothing , does>  @  >r ;                      
variable marker                                                 
: (make)  r> dup 2+ dup 2+ swap w@ token>addr 2+ !                   
 w@ ?dup if >r then ;                                        
: make  state @ if ( compiling)                                 
     compile (make)  here marker !  0 w,                        
     else here  [compile] ‘ !                                   
     smudge [compile] ]  then ;  immediate                      
: ;and  compile exit  here marker @ w! ;  immediate             
: undo  ‘ nothing  [compile] ‘ ! ;

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more

Jobs Board

*Apple* Systems Administrator - JAMF - Syste...
Title: Apple Systems Administrator - JAMF ALTA is supporting a direct hire opportunity. This position is 100% Onsite for initial 3-6 months and then remote 1-2 Read more
Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.