TweetFollow Us on Twitter

Modula-2 Compiler
Volume Number:1
Issue Number:6
Column Tag:Modula-2

Modula-2 Compiler by Modula Corporation

By Jörg Langowski

The ‘almost released’ beta version of the Modula-2 compiler by Modula Corporation has been around for some time now on several peoples’ desks, including mine. I feel it is time to report some of my experiences with this product.

Modula 2 is in some way the successor of Pascal, created by the same author, Niklaus Wirth from Zürich. Simple Modula 2 programs almost look like Pascal programs. Supposedly some of the inconveniences of Pascal have been straightened out in Modula 2, e.g., the rigid order in which declarations are made in Pascal has been relaxed. The most important new concept is that of modular compilation, which means that external (library) definitions can be ‘imported’ from separately compiled ‘modules’ at compile time and checked for correct passing of parameters, type mismatches etc

But I do not want to talk about language differences here. There has been a whole issue of BYTE dealing with Modula recently, and if you plan to use the Modula-2 compiler, you will have to get the standard reference book, ‘Programming in Modula-2’, by Niklaus Wirth, anyway.

The Modula-2 version that I received from Modula Corporation came on one Macintosh disk with a three-ring binder manual. The disk contains:

- The Modula-2 compiler and linker. Both are compiled Modula-2 programs, which means (for this system) that they are not native 68000 code, but rather M-code for a virtual machine, which has to be interpreted.

- The interpreter. The disk contains two versions, one of which is used to run the compiler and linker, the other one to run your compiled Modula-2 program.

- System libraries with precompiled modules for I/O, file handling, number conversion, string manipulation and - most important of all - toolbox access.

- a Decode utility to disassemble M-code. I found this of little use since I had no definition of the M-code instructions available.

- source code of a Graphics Demo and the Edit sample application that is also part of the IM manual.

- Edit, the same editor as in the Asm/Edit system.

- Rmaker, the (in)famous resource maker.

The manual gives a rather concise introduction on how to use the compiler and linker if you want to write a simple program or create a separately compiled module. Beside these instructions, it contains a listing of all the predefined modules that come with the system.

If you want to write a program that does just simple I/O and do not care about the user interface, you can use the standard GrafPort that the system comes up with when you start your application. Unfortunately, this is the full screen, not a nicely set up window like some other compilers have. You merely get a blank screen terminal emulation; if you want to use a window, you will have to define it through toolbox calls. You might want to take a look at the sample program in Listing 1 now.

This is a short matrix multiplication routine that initializes two matrices and determines the product matrix, then types out one element of the product as a check. You see that the actual calculation comprises about 25% of the total program, the rest is definitions and setting up of the window. Having read some of the other examples in MacTutor, you might not be surprised at that kind of overhead. The main parts of the program are:

- the IMPORT declarations, which get routines out of precompiled modules; note that not even simple I/O is defined by default, you have to import procedures for any kind of I/O that you want to do.

- some TYPE and VAR declarations - similar to Pascal. Integers (signed) and Cardinals (unsigned) are 16 bit by default. If you need a 32 bit integer, you have to use the LongCard TYPE, which is a record with the fields h and l, both CARDINAL. You have to assign them separately.

- toolbox PROCEDURE declarations. Unfortunately, there is no way to access a toolbox routine through its trap number directly; the routines are called (presumably) through numbers in another module, and the definitions that you have to use are given in the manual. Most of the toolbox routines (no - not all of them) are included. The definitions make as much sense to me as they make to you, but they seem to work.

- the actual program. You will notice there that the string format has to be converted from Modula (zero byte at the end) to Macintosh (character count in front) format.

The program is edited using the well-known Edit program, then passed as a file with the extension .MOD to the compiler. Compilation of this sample program takes 2 min 58 secs, add to that 25 secs to bring up the compiler. The reason for the system being so slow is of course that the compiler is written in M-code, too, and is interpreted. You quickly learn to examine your code very carefully for errors before you call up the compiler! One rather annoying feature of Modula-2 did not make things easier, either: Upper and lower case are distinguished, and it makes a difference whether you write WindowPtr or windowptr. Oh well Debugging the example, after it ‘almost’ ran, took me one hour, most of that time waiting for the compiler to finish.

The compiled program is then linked with the library modules (no linker errors here, since external references are already checked for completeness by the compiler) and you get a .LOD file, which, when double clicked, is executed by the Modula runtime interpreter.

Even though the compiler is slow, the generated code is rather fast. The example takes 21 seconds to execute. This is faster as you can ever do with the built-in 80-bit floating point package (judged from a similar program in Forth, which took over 40 seconds, most of that being floating point time). Modula-2 has its own 32-bit floating point package built in, which is precise enough for most applications. The Sieve runs 9 seconds per iteration, making a total of 90 secs for the standard 10 iterations. This, in turn, is slower than Forth (probably because the ratio M-code to built-in 68000 routines is higher in this case).

The timing results, in my opinion, make the Modula-2 system a very satisfactory choice for scientific and engineering applications. If Modula Corporation could come up with a compiler written in machine code, program development would be much more fun, too.

MODULE Matmul;

FROM InOut  IMPORT ReadCard, WriteCard, WriteString, WriteLn;
FROM Terminal  IMPORT ClearScreen;
FROM RealInOut   IMPORT ReadReal, GWriteReal;
FROM QuickDrawTypes  IMPORT Rect, GrafPtr, Str255, LongCard;
FROM ToolBoxTypes  IMPORT WindowPtr, WindowRecord;
FROM Strings   IMPORT StrModToMac;
FROM SYSTEM IMPORT ADDRESS;

CONST   CX = 355B;  QuickDrawModNum = 1; ToolBoxModNum = 2;

TYPE  Ptr = ADDRESS;

VAR   i,j,k : CARDINAL;
 sum,p,q : REAL;
 a : ARRAY [1..20] OF ARRAY [1..30] OF REAL;
 b : ARRAY [1..30] OF ARRAY [1..20] OF REAL;
 c : ARRAY [1..30] OF ARRAY [1..30] OF REAL;
 Wbounds : Rect;
 Wtitle : Str255;
 Wnew : WindowPtr;
 WrefCon, behind, OnHeap: LongCard;
 
PROCEDURE SetPort (port : WindowPtr); 
   CODE CX; QuickDrawModNum; 4 END SetPort;
 
PROCEDURE PortSize (width, height : INTEGER); 
   CODE CX; QuickDrawModNum; 8 END PortSize;
  
PROCEDURE TextFont (font : INTEGER); 
   CODE CX; QuickDrawModNum; 32 END TextFont;
   
PROCEDURE TextSize (size : INTEGER); 
   CODE CX; QuickDrawModNum; 35 END TextSize;
   
PROCEDURE NewWindow (wStorage : Ptr;  boundsRect : Rect;
                     title : Str255;  visible : BOOLEAN;
      theProc:INTEGER; behind : WindowPtr;
      goAwayFlag:BOOLEAN; refCon:LongCard) : WindowPtr; 
   CODE CX; ToolBoxModNum; 50 END NewWindow;

PROCEDURE DrawGrowIcon (theWindow : WindowPtr); 
   CODE CX; ToolBoxModNum; 64 END DrawGrowIcon;
   
PROCEDURE SelectWindow (theWindow : WindowPtr); 
   CODE CX; ToolBoxModNum; 56 END SelectWindow;

BEGIN
WITH WrefCon DO h := 0; l := 0 END;
WITH behind DO h := 65535; l := 65535 END;
WITH OnHeap DO h := 0; l := 0 END;
WITH Wbounds DO top := 50; left := 20; bottom := 300; right := 500 END;
StrModToMac (Wtitle, “Demo Window”); TextFont(0); TextSize(12);
Wnew := NewWindow(Ptr(OnHeap),Wbounds,Wtitle,TRUE,0,
                  WindowPtr(behind),TRUE,WrefCon);
SetPort(Wnew); SelectWindow(Wnew); DrawGrowIcon(Wnew);
PortSize(464,234); ClearScreen; TextFont(3); TextSize(9);
WriteString(“Initialization values for a: “); ReadReal(p);
WriteString(“, and b: “); ReadReal(q); WriteLn;

FOR i:= 1 TO 20 DO
 FOR j:= 1 TO 30 DO
 a[i][j] := p; b[j][i] := q 
 END
END;
WriteString (“Initialization done.”); WriteLn;

FOR i:= 1 TO 30 DO
 FOR j:= 1 TO 30 DO
 sum := 0.0;
 FOR k := 1 TO 20 DO sum:=sum + a[k][i]*b[j][k]  END;
 c[i][j] := sum
 END
END;

WriteString (“Multiplication completed.”); WriteLn;
WriteString (“ C[15,16] = “); GWriteReal (c[15][16],10);
ReadReal(p)

END Matmul.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Grab it now: Game Craft’s Legend of War...
The real time strategy game is now available for you to sink your teeth into, through the App Store and Google Play. Combining elements of skill, strategy and empire building, Legend of War is a real gamers’ game. [Read more] | Read more »
Skateboard Party 3 ft. Greg Lutzka (Gam...
Skateboard Party 3 ft. Greg Lutzka 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Skateboard Party is back! This third edition of the popular sports franchise features professional skater... | Read more »
Cubious (Games)
Cubious 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Cubious – How smart are you? How high is your IQube? Solve the impossible puzzles to find out, and help a lost little cube find his... | Read more »
Goat Simulator Waste of Space (Games)
Goat Simulator Waste of Space 1.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.1 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICESiPhone 4S, iPad 2, iPod Touch 5 or better.** | Read more »
Wildfulness - Unwind in nature and calm...
Wildfulness - Unwind in nature and calm your mind with nature sounds and illustrations 1.0 Device: iOS Universal Category: Healthcare & Fitness Price: $1.99, Version: 1.0 (iTunes) Description: Spending time in nature helps you to... | Read more »
Dr. Panda Racers (Education)
Dr. Panda Racers 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: STEP ON THE GAS, RACE AND WIN!Fasten your seat belts and get ready to race! Speed your way to the finish line while doing... | Read more »
ROMANCING SAGA 2 (Games)
ROMANCING SAGA 2 1.0.0 Device: iOS Universal Category: Games Price: $17.99, Version: 1.0.0 (iTunes) Description: Romancing SaGa 2, originally released only in Japan in 1993, has been completely remastered and now receives its first... | Read more »
WRIO Keyboard (Utilities)
WRIO Keyboard 1.0 Device: iOS iPhone Category: Utilities Price: $2.99, Version: 1.0 (iTunes) Description: 40% OFF DURING LIMITED INTRODUCTORY OFFER | Read more »
Hatoful Boyfriend (Games)
Hatoful Boyfriend 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The hit PC game that everybirdie loves has now migrated to your mobile device! Now you are free to explore the wonders of St... | Read more »
Warp Shift (Games)
Warp Shift 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: [ CHECK YOUR HARDWARE: Warp Shift does NOT run on iPhone 4, iPad 1 and iPod touch 4G or older devices! It requires at least iOS8... | Read more »

Price Scanner via MacPrices.net

Goal Zero and OtterBox Partner to Expand iPh...
Goal Zero, specialists in portable power, have announced a partnership with OtterBox, brand smartphone case protection, to offer the Slide and Slide Plus Batteries as modules compatible with the new... Read more
15-inch Retina MacBook Pros on sale for up to...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Clearance 2015 13-inch MacBook Airs available...
B&H Photo has clearance 2015 13″ MacBook Airs available for $250 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 1.6GHz/4GB/128GB MacBook Air (MJVE2LL/A): $799... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379.99 $120 off MSRP - 21″ 2.8GHz iMac: $1189 $110 off MSRP - 21″ 1... Read more
Kanex Introduces GoPower USB-C Rechargeable B...
Kanex has announced its GoPower USB-C portable battery for the USB-C MacBook, featuring the new industry standard connector and cable used for connectivity and power. Providing users with a new... Read more
Convertible and Detachable Devices Winning Ov...
According to the latest figures published by International Data Corporation (IDC), Western European shipments of ultraslim convertibles and detachables posted positive growth (44.7%) to account for... Read more
New MacBook Pros And Will MacBook Air Be Upgr...
With my mid-2013 13-inch MacBook Air closing on its third anniversary come November, I’m in system upgrade mode. Actually the Haswell CPU equipped Air is still doing a fine job, but my good wife is... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
13-inch 2.5GHz MacBook Pro on sale for $999,...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more

Jobs Board

Service Assistant - *Apple* Chevrolet *App...
Apple Automotive is one of the fastest growing dealer...and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive, we Read more
Editor, *Apple* News - APPLE (United States...
Job Summary The Apple News team is looking for a passionate and knowledgeable editor with experience covering entertainment/pop culture and experience running social Read more
*Apple* Nissan Service Technicians - Apple A...
Apple Automotive is one of the fastest growing dealer...and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive , Read more
ISCS *Apple* ID Site Support Engineer - APP...
…position, we are looking for an individual who has experience supporting customers with Apple ID issues and enjoys this area of support. This person should be Read more
Automotive Sales Consultant - Apple Ford Linc...
…you. The best candidates are smart, technologically savvy and are customer focused. Apple Ford Lincoln Apple Valley is different, because: $30,000 annual salary Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.