TweetFollow Us on Twitter

Computing Caverns
Volume Number:1
Issue Number:6
Column Tag:Modula-2 and the Macintosh, PART II

The Caverns of Computing

By John R. Bogan, Microcomputing Consultant

The Caverns of Computing

S: January 26, 1985
E: February 14, 1985

Often I think of computing as an extraordinary, Real-Life, Adventure game beckoning the computer warrior to descend into a yawning cavern riddled with many dark and intriguing passageways all begging to be explored. At the “end” of each corridor there lies a treasure, usually small and mostly ordinary but sometimes great and wonderous. These treasures are all jewels of knowledge and enlightenment about the marvels of logic.

I honestly believe that we (the computing community) have barely scratched the surface of our particular Adventure and some of the passageways that extend in front of us obviously go on for miles, twisting and turning with many small and alluring side alleys to explore or ignore as we choose.

It is up to each of us to decide which of these passageways we will pursue and to sift through the myriad of clues we discover along the way to decide which treasures to seek. Last year about this time several of my favorite and well trod corridors of computing converged and I found at their juncture a wealth of riches. These corridors which I have eagerly explored for more than half a decade are low-cost professional microsystems, the Motorola 68000 and Pascal. All the clues I had accumulated these past five years told me there would be something special waiting when these paths crossed. The glittering jewel of logic I found at their confluence now occupies the position of honor on my desk. It is the Apple Macintosh.

The reason the Mac is such a valuable jewel is that it sheds a piercing light on such gloomy corridors as “user friendly” and “software integration” and “computing for the masses”. And as any Adventure fan knows any bright light is a most valuable tool in the caverns of computing. As an early Macintosh enthusiast who has eagerly watched the hi-res graphics, mice, windows, icons, pulldown menus and cut and paste integration passageways blossom into well mapped, well trod aisles of acceptance and imitation over the past year I could argue the wisdom and majesty of the Apple strategy and direction long after I ran out of rational things to say. After all the Mac is clearly the product of wizards and elfin folk who possess great magic (One look at Burrell Smith proves that). But the purpose of this column is not to look back and congratulate Apple that it made it this far but to use our new bright light to illumunate some of the dark passages that lie ahead of us.

Deep Background

It is one of the best kept secrets in Computer Science and Software Engineering (CSSE) that the proper role of High Level Languages (HLLs) is to permit and encourage wide ranging experimentation and evaluation of new ideas in a cost efficient and timely fashion. Since the time I learned the difference between FORTRAN and COBOL I have followed and participated in the religious wars over which computer language is Best and I have concluded that most of the time the arguments are largely irrelevant since they concentrate on the question - What language should our software be written in when it is shipped to the consumer? As someone who is more interested in exceptional software requiring extensive R&D I have consigned that question to the trash can. The microscope people who can focus only on maximizing speed and space will insist on Assembler (ASM). The puzzle fanatics will choose Forth. The compromisers who can’t quite give up the chance to get their hands dirty with a little register optimization will probably choose “C”. But the thoughful scientists and engineers in the R&D labs who desire to conserve the scarce R&D dollar and even scarcer R&D minute will choose - Modula-2.

Here’s Why

HLLs are invaluable because they permit the Software Engineer to build complex and innovative programs, which break new ground, in the shortest possible time and for the fewest R&D dollars. This means that within a given budget and deadline more ideas can be explored and evaluated and thus more progress can be made toward achieving an ideal piece of software. This is not a theory, it is an observation of the history of microcomputing. Let’s look at some of the most important software breakthroughs in the past few years and examine the language influences on the R&D of these milestone products.

o CP/M. Designed in large part in PL/M, a structured HLL. Responsible for the early success of 8080 and Z-80 S-100 small business systems.

o Visicalc. Designed largely in BASIC. Responsible for the immense success of the Apple //.

o Lotus 1 2 3. Cloned from MBA Context which was written in UCSD Pascal. Responsible for the flood of integrated software and the dominance of the IBM PC.

o UCSD Pascal P-system. Contributed to pull down menus and menu driven Operating Environments.

o Xerox Altos testbed. This system never made it into the commercial world at all yet it has to be considered the Grandfather of the graphic, iconic, windowed personal workstation. This system was developed in the HLL Mesa - a Pascal derivative.

o Apple LISA. The first commercial microcomputer to make it to the marketplace bearing the fruit of the Xerox Alto. LISA was designed and written in Pascal.

o Apple Macintosh. Designed in Pascal and translated into hand optimized ASM. The third milestone microcomputer, the most successful introduction of any professional micro at any time.

o Kildal’s GEM and Tramiel’s “Jackintosh”. Cloned from the Mac.

These are not idle opinions, this is not some wierd hallucination that can be dismissed with a snort and a wave of the hand, these are verifiable historical facts - which can not be ignored. They clearly illustrate the major role of HLLs and in particular - the structured language Pascal - in the software R&D labs throughout the micro world. The reason for this success is obvious and worth restating. With a structured HLL it is easy to break new ground and if this new ground is genuinely helpful and makes small computers more productive and easier to master then the consumer will eat them up.

Why are structured languages going to be the bright light of choice in the R&D labs of the micro world for the indefinite future? The answer lies in history and economics and logic.

Programming as Engineering

Back in the mid 1960’s computer specialists noticed a troubling trend. While hardware was getting exponentially cheaper, the cost of producing software was taking off as programs got more complex to take advantage of the improved hardware. The following graphic illustrates this point.

Following the realization that software costs were getting out of hand the computer industry gradually started to divert resources from the hardware side of the industry to the software side. Along with this attention came some discipline ... the discipline of engineering. A rough definition of engineering is that it is the art of measuring and optimizing resources.

Thus the productivity boys came in to the Data Processing departments with their legal pads and stopwatches. The metric (unit of measure) they decided on was the number of lines of code per day per programmer and to their horror here is what they found.

o The average programmer could crank out only ten lines of debugged code a day!

o It didn’t matter what language the programmers were coding in, if they were programming in Assembly the daily output was ten ASM statements, if the language was COBOL or FORTRAN - ten statements!

The first, and obvious, conclusion that was drawn was that the COBOL and FORTRAN programmers were ten to one hundred times more productive than the ASM programmers since each line of FORTRAN could generate ten lines of ASM and some lines of COBOL could generate 100 ASM statements. I believe that these widely reported results are in no small measure responsible for the fact that most large DP departments are now and forever locked into COBOL as their language of choice. So much for the benefits of Software Engineering!

But before we dismiss Software Engineering as merely the tool of the devil let’s look at what else was learned in their productivity studies.

When you ask a talented hacker how long he took writing a 1,000 line program don’t be surprised if he scratches his beard and replies, “Oh, I did that one night a couple of months ago.” This would seem to contradict the ten statement/day finding ... by orders of magnitude. But then ask your hacker how long he spent making his program bug-free. He might just reply, “Well, I expect to get the last bug out of it anytime now.” One night writing the code and two months debugging it, this is more common than you might think. Anyways this was the second major conclusion of the Software Engineers. The piechart below illustrates the traditional division of labor and hence cost in creating significant programs.

Careful study of the above graphic reveals just how obscene it is. In traditional programming two thirds of the effort, and money, goes into the toilet known as maintenance.

MODULE HanoiPuzzle;

(* Declare I/O from Modula-2 Standard Library *)
FROM Terminal IMPORT ClearScreen;
FROM InOut IMPORT WriteLn, WriteString, WriteCard, ReadCard,
CONST Start = “a”;
      Int = “b”;
      Finish = “c”;

(* Get number of disks or set terminate flag *)
                    VAR Quit: BOOLEAN);
   WriteString(“Enter number of disks (between 3 and 9)”);
   WriteString(“To quit - enter number out of range”);
   IF (NumberOfDisks < 3) OR (NumberOfDisks > 9)
      THEN Quit := TRUE
      ELSE Quit := FALSE
   END; (*IF*)
END GetInput;

(* The recursive guts of the programs ... calculate moves. *)
PROCEDURE Hanoi(n: CARDINAL; StartNeedle, IntNeedle,
                 FinishNeedle: CHAR);
   IF n#0
  Hanoi(n-1, StartNeedle, FinishNeedle, IntNeedle);
  WriteString(“Move disk -”);
  WriteString(“ from “);
  WriteString(“ to “);
  Hanoi(n-1, IntNeedle, StartNeedle, FinishNeedle);
   END; (*IF*)
END Hanoi;

(* Mainline ... control main loop ... get input & do it. *)
   GetInput(DiskCount, Done);    
      Hanoi(DiskCount, Start, Int, Finish);
      GetInput(DiskCount, Done);
   END; (*WHILE*)
END HanoiPuzzle.


Community Search:
MacTech Search:

Software Updates via MacUpdate

ForeverSave 2.1.4 - Universal auto-save...
ForeverSave auto-saves all documents you're working on while simultaneously doing backup versioning in the background. Lost data can be quickly restored at any time. Losing data, caused by... Read more
AirPort Utility 6.3.6 - Set up and manag...
Note: Most recent release available only within OS X 10.11 El Capitan update. Use AirPort Utility to set up and manage your Wi-Fi network and AirPort base stations, including AirPort Express, AirPort... Read more
Quicksilver 1.3.1 - Application launcher...
Quicksilver is a light, fast and free Mac application that gives you the power to control your Mac with keystrokes alone. Quicksilver allows you to find what you need quickly and easily, then act... Read more
Tidy Up (Five Users) 4.1.5 - Find duplic...
Tidy Up is a complete duplicate finder and disk-tidiness utility. With Tidy Up you can search for duplicate files and packages by the owner application, content, type, creator, extension, time... Read more
Mellel 3.4.3 - The word processor of cho...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Skype - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
Bookends 12.6.0 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Apple iBooks Author 2.4 - Create and pub...
Apple iBooks Author helps you create and publish amazing Multi-Touch books for iPad. Now anyone can create stunning iBooks textbooks, cookbooks, history books, picture books, and more for iPad. All... Read more
Web Snapper 3.3.9 - Capture entire Web p...
Web Snapper lets you capture Web pages exactly as they appear in your browser. You can send them to a file as images or vector-based, multi-page PDFs. It captures the whole Web page - eliminating the... Read more
Tunnelblick 3.6beta10 - GUI for OpenVPN...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more

Camel Up (Games)
Camel Up 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: | Read more »
The Martian: Bring Him Home (Games)
The Martian: Bring Him Home 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Based on the best selling novel and critically acclaimed film, THE MARTIAN tells the story of Astronaut Mark... | Read more »
This Week at 148Apps: September 21-30, 2...
Leap Into Fall With 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above... | Read more »
Tweetbot 4 for Twitter (Social Networki...
Tweetbot 4 for Twitter 4.0 Device: iOS Universal Category: Social Networking Price: $4.99, Version: 4.0 (iTunes) Description: *** 50% off for a limited time. *** | Read more »
Mori (Games)
Mori 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Stop, rewind and unwind with Mori. Time is always running, take a moment to take control. Mori is an action puzzle game about infinitely... | Read more »
100 Years' War (Games)
100 Years' War 1.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Tower in the Sky (Games)
Tower in the Sky 0.0.60 Device: iOS Universal Category: Games Price: $1.99, Version: 0.0.60 (iTunes) Description: | Read more »
hocus. (Games)
hocus. 1.0.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0.0 (iTunes) Description: New, polished, mind-bending, minimal puzzle game with dozens of levels and extra-ordinary design Features:- Beautifully crafted... | Read more »
Mos Speedrun 2 (Games)
Mos Speedrun 2 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Mos is back, in her biggest and most exciting adventure ever! Wall-jump to victory through 30 mysterious, action packed levels... | Read more »
3D Touch could be a game-changer, but it...
Were you one of the lucky/financially secure enough ones to buy a new iPhone 6s or iPhone 6s Plus over the weekend? Yup, me too (I’m not convinced I was either of those two things, but let’s go with lucky for now), so I thought I’d delve into just... | Read more »

Price Scanner via

Apple offering refurbished 2015 13-inch Retin...
Apple is offering Certified Refurbished 2015 13″ Retina MacBook Pros for up to $270 (15%) off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: -... Read more
Apple refurbished 2015 MacBook Airs available...
Apple has Certified Refurbished 2015 11″ and 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-year warranty is included with each MacBook, and... Read more
Adobe Photoshop Elements 14 Gets Haze Removal...
The latest iteration of Adobe’s powerful consumer image editing appliction Photoshop Elements 14 analyzes your photo and removes background haze, so your shot looks sharp all the way to the horizon... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $100 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $1029.99 $70 off - 21″ 2.7GHz iMac: $1229 $70 off - 21″ 2.9GHz iMac: $... Read more
Bare Bones Software Releases TextWrangler 5.0...
Bare Bones Software has announced the release and immediate availability of TextWrangler 5.0, a major upgrade to its free, high performance, general purpose text editor for Mac OS X. Built on a new,... Read more
Apple refurbished iPad Air 2s available for u...
Apple has Certified Refurbished iPad Air 2s available for up to $140 off the price of new models. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB Wi-Fi iPad Air 2... Read more
Save up to $100 on Mac AppleCare Protection P...
Adorama has 3-Year AppleCare Warranties on sale for up to $100 off MSRP including free shipping plus NY & NJ sales tax only: - Mac Laptops 15″ and Above: $249 $100 off MSRP - Mac Laptops 13″ and... Read more
Updated Mac Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
27-inch 3.5GHz 5K iMac on sale for $81 off MS...
Adorama has the 27″ 3.5GHz 5K iMac on sale for $2218.99, $81 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan, plus a free external DVD/CD drive, and a copy of Corel... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, you're Read more
Senior Payments Architect - *Apple* Pay - A...
**Job Summary** Apple , Inc. is looking for a highly motivated, innovative and hands-on senior payments architect to join the Apple Pay Engineering team. You will Read more
SW QA Engineer - *Apple* TV - Apple (United...
**Job Summary** The Apple TV team is looking for experienced Quality Assurance Engineers with a passion for delivering first in class home entertainment solutions. **Key Read more
Finance Manager, *Apple* Online Store - App...
…successful global retailer. Innovate and think creatively as a finance partner for the Apple Online Store team. Look ahead and anticipate the needs of your business. Read more
*Apple* Retail for Business Support Supervis...
…is looking for a motivated, outgoing, and creative individual who wants to offer Apple Business Customers an unparalleled customer experience. The Apple Retail for Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.