TweetFollow Us on Twitter

January 93 - OOPC Memory Management

OOPC Memory Management

Gary Odom

The November 1992 issue of Frameworks had an article by Jeff Alger about memory management in C++ with MacApp. Presented as a contrast to that article, this article describes memory management with OOPC.

Programming with objects involves allocating thousands of blocks. By the time the base classes in OOPC have been initialized, 7000 blocks have been allocated. Within a few minutes of working with a document, 20,000 blocks or more have been allocated. This is typical of object-oriented applications.

Macintosh Memory Management

The top-priority design goal for Macintosh memory management was to fully utilize available memory (space efficiency), even at the expense of other considerations, such as speed efficiency. This was sensible for the original Macintosh, a machine limited to 128 KB, but with relatively large memory demands. The chosen solution was to have relocatable blocks of memory, accessed using pointers to pointers, called handles.

The danger with handles is using them. To access a block, the handle must be dereferenced to its pointer. If the data is accessed a lot in a function, it is more efficient to dereference a handle to its pointer, and repeatedly use the pointer. The pointer is valid as long as the Memory Manager doesn't have a chance to move memory. But if you call any function, you have to know whether that function can move memory. If the function can move memory, you need to dereference the handle to get the pointer again. If memory is moved, the master pointer may change, making the pointer you were using invalid. The problem pointer is called a 'dangling pointer'.

Dangling pointers can be very hard to find, because memory may not move consistently (it depends on how tight memory is at the time). You could be writing into an invalid memory location and not discover a problem until much later. Dangling pointers are a debugging nightmare.

The Macintosh Memory Manager keeps track of every allocated block. This means memory management is optimized for a small number of blocks. With the relocatable block memory scheme, keeping track of a large number of moving blocks imposes significant overhead. This penalty is paid most in trying to allocate non-relocatable (pointer) blocks. To maintain efficient memory use, the Memory Manager always tries to allocate a non-relocatable block toward the bottom or top of the heap, so it won't get in the way during a memory shuffle. Finding space at the edge of the heap while a program is running typically involves a major memory move.

The result is that Memory Manager allocation time per block is distinctly non-linear. While handle allocation drags its tail, the time needed to allocate non-relocatable blocks is atrocious. Chart 1 below illustrates block allocation times in ticks (a tick is 1/60th of a second).

So, the Macintosh Memory Manager optimizes memory usage, but at a significant cost in speed, and with danger lurking in the form of dangling pointers.

OOPC Low-Level Memory Management

OOPC has its own memory manager, using pointers. This avoids the dangling pointer problem caused by using handles. The OOPC memory manager grabs a large chunk of memory from the heap, then slices it up for use. The first chunk is 128 KB. Other chunks are as big as needed, but at least 32 KB. (Chunk sizes are adjustable by an OOPC programmer). Chunks are locked at the top of the heap so they don't get in the way of operating system memory management. Chunks are allocated and freed as needed.

The result is pointer block allocation that does not fragment the heap. Because empty space is managed, not allocated blocks, allocation time is linear. Chart 2 below compares OOPC memory management times to Macintosh Memory Manager times. The times shown are for allocation and deallocation.At 20,000 blocks, OOPC is 20 times faster than Mac OS handles, and 100 times faster than Mac OS pointers.

Low-level memory management is implemented in OOPC using platform-independent functions, such as get_block and free_block. Handle functions (such as get_handle and free_handle) are also supported (using the Mac OS Memory Manager for the Mac version of OOPC). The OS requires handles for resources and some other tasks (such as color pixel maps).

Low-level memory management is only occasionally called directly (by an application programmer). More often, objects are created and released. (Of course, internal methods rely upon low-level memory management.) Let's look at how objects are allocated and deallocated in OOPC.

OOPC Object Memory Management

OOPC object memory management is quite simple. There are six functions/methods involved: new_object (a function), and new, bind, trash, release and empty (all methods).

The new_object function call creates an object, allocating a small amount memory required for all objects (36 bytes), plus any application data the object keeps. new_object calls the new function, which dispatches to an initial data assignment method (the method depends on the class of the object being created). After the new method finishes, an object is fully allocated and initialized.

Some objects need to keep track of other objects. A document object, for example, owns the window object that displays the document. A document object also keeps track of the pages in the document. These links between objects must be maintained.

OOPC's object system has built-in support for maintaining object links. Links between objects are established by calling bind(thisobject, thatobject). By this call, thatobject has created a link (or bond) to thisobject. thisobject cannot be released until thatobject trashes the bond between the objects by calling trash(thisobject, thatobject). Once all links to an object are trashed, the object is released by a trash (or release) call. Using bind and trash functions provides simple garbage collection, preventing objects from being released prematurely (and risking access to 'dead' objects).

release releases an object, but only if there are no links to other objects. When an object is released, empty is called (by release) to deallocate any data allocated in the new method. The release method disposes of the object itself.

Conclusion

Having its own low-level memory management gives a significant speed boost to OOPC-built applications and keeps programming chores simple. At the high level, built-in support for object linking provides garbage collection and safety with object access.
 
AAPL
$423.00
Apple Inc.
-8.77
MSFT
$34.59
Microsoft Corpora
-0.39
GOOG
$900.68
Google Inc.
+0.06

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Java 2013-004 - For OS X 10.7 and...
Apple Java for OS X 2013-004 supersedes all previous versions of Java for OS X. This release updates the Apple-provided system Java SE 6 to version 1.6.0_51 and is for OS X versions 10.7 or later.... Read more
Google Chrome 27.0.1453.116 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
EarthDesk 6.2 - Striking animated image...
EarthDesk replaces your static desktop picture with a rendered image of Earth showing correct sun, moon and city illumination. With an Internet connection, EarthDesk displays near real-time global... Read more
Apple Configurator 1.3 - Configure and d...
Apple Configurator makes it easy for anyone to mass configure and deploy iPhone, iPad, and iPod touch in a school, business, or institution. Three simple workflows let you prepare new iOS devices... Read more
Apple Java for Mac OS X 10.6 Update 16 -...
Apple Java for Mac OS X 10.6 Update 16 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_51.Version Update 16: See http://support.apple.com/kb/HT5744 for more... Read more
Neat 4.0.3 - Digital filing system for r...
Neat (formerly NeatWorks) is a powerful scanning and digital filing system that enables you to scan and organize receipts, business cards, and documents. Unlike other scanning software, NeatWorks... Read more
Adobe Muse CC 5.0 - Design and publish H...
Adobe Muse enables designers to create websites as easily as creating a layout for print. Design and publish original HTML pages using the latest Web standards, and without writing code. Now in beta... Read more
Adobe Creative Cloud 1.0 - Everything ne...
Adobe Creative Cloud costs $49.99/month (or less if you're a previous Creative Suite customer). Creative Suite 6 is still available for purchase (without a monthly plan) if you prefer. Introducing... Read more
Adobe Flash Professional CC 13.0.0.759 -...
Flash Professional CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Flash Professional CS6 is still... Read more
Adobe InCopy CC 9.0 - Create streamlined...
InCopy CC is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InCopy customer). InCopy CS6 is still available for purchase (without a... Read more

Latest Forum Discussions

See All

Calendars+ by Readdle Goes Free For A Ve...
Calendars+ by Readdle Goes Free For A Very Limited Time Posted by Andrew Stevens on June 19th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Modern Combat 4: Zero Hour Has A Meltdow...
Modern Combat 4: Zero Hour Has A Meltdown, Gets New Maps, Multiplayer Modes, and More Posted by Andrew Stevens on June 19th, 2013 [ permalink ] | Read more »
XCOM: Enemy Unknown – Commander’s Log: H...
Part of the series 148Apps Goes Deep on XCOM: Enemy Unknown I’m still haunted by visions of a parallel world (classified as Xbox 360) as it wasn’t long ago that I was in charge of the XCOM project and led a squadron of soldiers against an alien... | Read more »
Rovio Stars: The Angry Birds’ New Publis...
Rovio Entertainment, creators of Angry Birds, has a new publishing initiative called Rovio Stars that will see its first titles Icebreaker and Tiny Thief released soon. Kalle Kaivola, Senior Vice President of Product & Publishing at Rovio... | Read more »
Favorite Four: Soccer Games
As a soccer fan, I’m getting twitchy. The Confederations Cup might be helping a little, but I miss the English Premier League week in, week out. This is where I sink time into FIFA 13 on my console in order to counteract the problem. What about... | Read more »
Knights of Pen & Paper Adds More Dun...
Knights of Pen & Paper Adds More Dungeons and Loot In Free Update Posted by Andrew Stevens on June 19th, 2013 [ permalink ] | Read more »
Froot ‘n’ Nutz Review
Froot ‘n’ Nutz Review By Blake Grundman on June 19th, 2013 Our Rating: :: VISUALLY DICEYUniversal App - Designed for iPhone and iPad While Froot ‘n’ Nutz may not look very modern, it is very likable.   | Read more »
148Apps Goes Deep on XCOM: Enemy Unknown
XCOM: Enemy Unknown will be released tonight for iPad and iPhone. And we’re very excited. While XCOM isn’t the first console game to be ported over to iOS, it is one of the most ambitious. XCOM: Enemy Unknown while first released for XBox 360 and... | Read more »
A Cautionary Tail – An Interactive Book...
A Cautionary Tail – An Interactive Book That Teaches Self-Acceptance Posted by Andrew Stevens on June 19th, 2013 [ permalink ] | Read more »
XCOM: Enemy Unknown – Cheats, Tips, and...
The X-Com series, particularly the earlier games, are notoriously unforgiving. Although while XCOM: Enemy Unknown has been modernized, and is therefore more player friendly, it’s no slouch either. In fact, even on the Normal difficulty there’s a... | Read more »

Price Scanner via MacPrices.net

Smaller Tablets Forecast To Get Even More Popular...
The DisplaySearch Blog’s Richard Shim notes that tablet PCs with screen sizes smaller than 9 inches are currently forecast to account for 66% of tablet PC shipments for the year but that share is... Read more
Updated iPad Price Trackers
We’ve updated our iPad Price Tracker and our iPad mini Price Tracker with the latest information on prices and availability from Apple and other resellers. Read more
Apple refurbished iPod nanos available for $99
The Apple Store has Apple Certified Refurbished 16GB iPod nanos available for $99 including free shipping and Apple’s standard one-year warranty. That’s $50 off the cost of new nanos. All colors are... Read more
iFixIt Tears Down mid-2013 11.6-inch MacBook Air
iFixIt Chief Information Architect Miroslav Djuric says: The epic week of disassembly continues: Today, the MacBook Air 11″ found its way onto our teardown table and was soon just another Apple in... Read more
Mature Consumers Know When They Need a PC
Tech.Pinions’ Ben Bajarin sensibly observes that one of the fundamental characteristics of a mature market is mature consumers – mature in the sense that they know what they want and more importantly... Read more
Windows 8 Continues Ascension in User Popularity R...
Softpedia’s Bogdan Popa notes that Windows 8 is now the fourth most popular operating system in the world, and according to some new statistics, it continues to gain new users every day. Popa cites... Read more
Apple iOS and OS X Updates Put Bluetooth Smart Rea...
From its Worldwide Developers Conference last week, Apple announced unprecedented integration of Bluetooth technology into its operating systems – a move that sets the bar for Bluetooth integration... Read more
Buy a 13″ MacBook Pro, get AppleCare for as little...
Adorama has 13″ MacBook Pros bundled with 3-year AppleCare Protection Plans for as little as $40 extra (AppleCare has an MSRP of $249 for 13-inch MacBook Pros). Shipping is free, and Adorama charges... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
Save $140 on the 15″ 2.3GHz MacBook Pro
B&H Photo has the 15″ 2.3GHz MacBook Pro on sale for $1659 including free shipping. Their price is $140 off MSRP. B&H will include free copies of Parallels Desktop, Bento Database, and LoJack... Read more

Jobs Board

*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* - Solution Architect - CompuCom...
Job Location: US-TX-Dallas Posted Date: 4/18/2013 Overview: The Apple Solution Architect (SA) will be responsible for supporting pre-sales and post-sales solutions in Read more
*Apple* Support Technician; Mid-level -...
A Kforce client in Washington, DC area is seeking an Apple Support Technician. This contractor will have the following types of responsibilities including, but not Read more
Systems Engineer - *Apple* TV - Apple...
Job Summary The Apple TV team is looking for an experienced engineer with a passion for delivering first in class home entertainment solutions. The individual must be Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.