MacTech Network:   MacForge.net  |  Computer Memory  |  Register Domains  |  Printer Supplies  |  Cables  |  iPod Deals  |  Mac Deals  |  Mac Book Shelf


  MacTech Magazine

The journal of Macintosh technology

 
 
Secutech

Magazine In Print
  About MacTech  
  Home Page  
  Subscribe  
  Archives DVD  
  Submit News  
  Submit a Tip!  
  Get a copy of MacTech RISK FREE  
Google
Entire Web
mactech.com
Mac Community
More...
MacTech Central
  by Category  
  by Company  
  by Product  
MacTech News
  MacTech News  
  Previous News  
  MacTech RSS  
Article Archives
  Show Indices  
  by Volume  
  by Author  
  Source Code FTP  
Inside MacTech
  Writer's Kit  
  Editorial Staff  
  Editorial Calendar  
  Back Issues  
  Advertising  
Contact Us
  Customer Service  
  MacTech Store  
  Legal/Disclaimers  
  Webmaster Feedback  
ADVERTISEMENT
Click Here

UOrnaments: Half-price Icons

Thomas E. Burns

What if you want to display a bunch of icons, but find that TIcons are too big and slow? This type of situation calls for a class of objects that know how to draw themselves, but don't process events. To minimize memory usage, it's nice if these classes require only one instance per icon, no matter how many places an icon appears within a view.

I developed two classes for this purpose, TOrnament and TOrnamentServer, have proven useful. TOrnament is a simple abstract class that defines objects that know how to draw themselves within a view, but do not respond to events. Because of their simplicity, ornaments are about twice as fast at drawing and consume far less memory than similar views. TOrnamentServers make using ornaments easy and efficient by managing their creation and imaging.

Using ornaments

Adding ornaments to a view is straight-forward. First, by modifying your ISomeView and IRes methods, ask the appropriate OrnamentServer, gPictureOrnamentServer for pictures or gIconOrnamentServer for icons, to load the ornament. The AddOrnament method will either create and initialize the ornament, if it hasn't already been created, or increment the ornament's reference count.
gPictureOrnamentServer->AddOrnament( kTestPicture );

Then add code to your view's Draw method that draws the ornament. This example draws the ornament kTestPicture in your view(this) at location where with highlighting hlOff:

gPictureOrnamentServer->Draw( this, kTestPicture, where, hlOff );

The final step is to delete the ornament in the view's free method. DeleteOrnament will decrement the ornament's reference count and, if the reference count is zero, free the ornament.

gPictureOrnamentServer->DeleteOrnament( kTestPicture );

Even though ornaments do a lot of work for you, only four methods are needed to implement a new subclass. I will stroll through the implementation of TPictureOrnament and TPictureOrnamentServer to demonstrate the creation of new ornament subclasses.

Implementing TPictureOrnament

Subclasses of TOrnament are used to implement specific, resource-based images, such as pictures and icons. Because TOrnament implements the methods used for reference counting, Add and Delete, its subclasses need to implement only three methods: IPictureOrnament, Draw and GetExtent.

The IPictureOrnament calls IOrnament and then loads the picture resource. IOrnament merely calls IObject, sets the reference count to zero and sets fRsrcId to rsrcId. The essential code (without failure handling) for the IPictureOrnament method is:

virtual pascal void
TPictureOrnament::IPictureOrnament
(
    short   rsrcId
)
{
    this->IOrnament( pictureRsrcId );
    fPicture = GetPicture( fRsrcId );   // fPicture holds the
                                        // picture
    FailNILResource( (Handle)fPicture );
}

The Draw method is the core of an ornament. Its implementation will, of course, vary greatly for different classes of ornaments. Typically, a Draw method will call inherited::Draw (which calls PenNormal()), load and make unpurgeable the ornament's resource, and then draw with the appropriate highlighting. Because the code for drawing pictures is rather long and specific for 'PICT' resources, I will only show the definition for the method.

UOrnaments
virtual pascal void
Draw
(
    TView*              theView,    // view to draw in
    const VPoint&       where,      // top,left corner to draw at
    HLState             hilite      // the hilite to use
);

The next method, GetExtent, returns an ornament's size in a Point. This method is usually very similar to Draw. It must load and make unpurgeable the ornament's resource and then calculate its extent. Here's TOrnament's definition of this method:

virtual pascal Point
GetExtent
(
    void
);

The next step for creating a new ornament is to make a subclass of TOrnamentServer that overrides the DoMakeOrnament method. The function of TOrnamentServers is to manage the interactions between views and ornaments. A view never needs to refer to an ornament directly; it always uses an ornaments resource number instead. The advantages of this setup are:

  • A view can assume that it always needs to load and unload an ornament because TOrnamentServer will only do what is necessary. TOrnamentServer loads an ornament only once and then unloads it only after all views are finished with it.
  • There is no need for a view to add instance variables just to keep track of all the ornaments it is using.
  • Memory is saved because an ornament is loaded only once, no matter how many views are using it.

TOrnamentServers need to create ornaments when a new one is added to its list. To maintain the "object-oriented" nature of this unit, I didn't want to make TOrnamentServer know about all the possible types of ornaments. Therefore, TOrnamentServer has a DoMakeOrnament method that returns a new TOrnament of the appropriate subclass. This method for TPictureOrnamentServer is:

pascal TOrnament*
TPictureOrnamentServer::DoMakeOrnament
(
    short       rsrcId
)
{
    TPictureOrnament*       pictureOrnament;

    pictureOrnament = new TPictureOrnament;
    pictureOrnament->IPictureOrnament( rsrcId );
    return( pictureOrnament );
}

As an optional last step, write the InitPictureOrnamentServer function. This function creates and initializes an instance of the TPictureOrnamentServer class.

pascal void
InitPictureOrnamentServer
(
    void
)
{
    if ( gPictureOrnamentServer == NULL )
    {
        gPictureOrnamentServer = new TPictureOrnamentServer;
        gPictureOrnamentServer->IPictureOrnamentServer();
    }
}

Good indications

While it only required a couple of hours to write the original UOrnaments unit, it has proven to be a useful tool. The project I was working on when creating this unit, a robot controller, requires frequent use of indicators that can appear many, many times within a view. Full fledged views would be too big and slow to be practical. I hope ornaments prove to be as useful for you.


Click here to find out more about our best subscription bundle deal ever!
2 years of the magazine, and the all new MacTech DVD ... at 70% off!



Click on the cover to
see this month's issue!

TRIAL SUBSCRIPTION
Get a RISK-FREE subscription to the only technical Mac magazine!
 
 


MacTech Magazine. www.mactech.com
Toll Free 877-MACTECH, Outside US/Canada: 805-494-9797

Register Low Cost (ok dirt cheap!) Domain Names in the MacTech Domain Store. As low as $1.99!
Save on brand compatible and name brank ink jet and laser supplies.
Save on long distance * Upgrade your Computer
Movies with No Late Fees!

See local info about Westlake Village
SJ * BRJ * BJ * OJ * NITS
Staff Site Links



All contents are Copyright 1984-2008 by Xplain Corporation. All rights reserved.

MacTech is a registered trademark of Xplain Corporation. Xplain, Video Depot, Movie Depot, Palm OS Depot, Explain It, MacDev, MacDev-1, THINK Reference, NetProfessional, NetProLive, JavaTech, WebTech, BeTech, LinuxTech, Apple Expo, MacTech Central and the MacTutorMan are trademarks or service marks of Xplain Corporation. Sprocket is a registered trademark of eSprocket Corporation. Other trademarks and copyrights appearing in this printing or software remain the property of their respective holders.