TweetFollow Us on Twitter

January 92 - The Soup Kitchen - Extending C++ with C++

The Soup Kitchen - Extending C++ with C++

Eric M. Berdahl

This month I'll look at C++ from a slightly different perspective. One of my central themes has been object code compatibility with Pascal and MacApp. But this will not be an issue today. Instead, I'll be looking at tools intended to make the C++ programmer's life easier by extending the language with "pure" C++ classes.

THE MEANING OF "EXTENDABLE"

Most languages are judged, at least initially, by the support they provide for certain "key" issues. String manipulation is a typical example of such an issue.

Support for strings in C and Pascal marks two extremes of a spectrum. Pascal provides rather intuitive syntax for dealing with strings, while C provides for support via a powerful but non-intuitive library of functions. The advantage of standard C is the programmer's ability to easily create superior string handling functions at the cost of readability. The advantage of standard Pascal is the programmer's ability to create very readable code at the expense of flexibility.

C++ provides something between these C and Pascal. C++ doesn't have built-in support for strings, but the class structure and messaging protocol allows you to design string classes that are intuitive and easy to change. When this is done, you can use strings as if C++ has predefined definitions for what strings are and how to manipulate them. Furthermore, C++ lets you create small classes whose sole purpose is to aid in housekeeping chores or other code-level cleanup that is sometimes required when programming complex systems like the Macintosh.

HOUSEKEEPING À LA C++

General techniques One of the more tedious tasks facing Macintosh programmers is the necessity to save different states at various points in one's code. MacApp does nothing but add to the complexity of the problem. Lock state of handles, pen states, focused views, and permanent allocation flags are simple examples of things MacApp programmers need to keep track of and keep in sync with code.

The classic approach to this problem is to write code resembling the following:

{
    StateRecord aState;
    GetCurrentState(aState);
    //  Insert code here that screws around
    //  with the element we want to save
    SetCurrentState(aState);
}

This code is straightforward and works fine. However, it will run into problems when you need to contend with MacApp failure handling. In this situation, you need to provide failure handling code to restore the state appropriately, as follows:

{
    StateRecord         aState;
    FailInfo            fi;
    GetCurrentState(aState);
    if (fi.Try())
    {
        //  Insert code here that screws around
        //  with the element we want to save
        SetCurrentState(aState);
        fi.Success();
    }
    else
    {
        SetCurrentState(aState);
        fi.ReSignal();
    }
}

This code is functional and perfectly acceptable, though rather wordy. It uses a simple concept-it preserves the state across this section of code. This bit of housekeeping is a perfect candidate for an object.

The technique I describe here applies to all forms of housekeeping. But for sake of brevity, I'll restrict my explication to one application-locking a handle.

CHandleLocker
class CHandleLocker
{
private:
    Handle      fHandle;
    Boolean     fWasLocked;
    FailInfo    fFailInfo;
protected:
    pascal void HandleFailure(OSErr err, long message);
    virtual pascal RestoreLockState();
public:
    CHandleLocker(Handle theHandle);
    virtual ~CHandleLocker();
};

CHandleLocker is a simple class that assures a handle remains locked within a particular scope and that it reverts to its previous state outside that scope. Using CHandleLocker, you can write code that utilizes handle locking in the following manner:

{
    CHandleLocker   lockSomeHandle(someHandle);
    //  Insert code that relies on someHandle being locked
}

Magically, when this code block executes, someHandle will be locked. The intervening code will execute, and someHandle will be returned to the state it was in (either locked or unlocked) when the block began. As an added bonus, if a MacApp failure is raised somewhere in the intervening code, someHandle will still be left in its original state. Amazingly, CHandleLocker adds safe handle locking to C++, and gives it a syntax that is relatively simple and unobtrusive.

Under the hood of CHandleLocker

To accomplish this little bit of heaven, CHandleLocker relies on the constructor and destructor mechanisms of C++ classes. The constructor and destructor are the core of the class. The constructor is called automatically when an instance is created, as in the declaration of lockSomeHandle in the example above. The destructor is called when an instance is destroyed, as in the closing curly brace in the same example.
CHandleLocker::CHandleLocker(Handle theHandle)
{
    fHandle = theHandle;
    fWasLocked = IsHandleLocked(fHandle);
    if (!fWasLocked)
        HLock(fHandle);
    CatchFailures(fFailInfo, CHandleLocker::HandleFailure, this);
}

CHandleLocker::~CHandleLocker()
{
    Success(fFailInfo);
    this->RestoreLockState();
}

The constructor simply saves the handle and its original lock state in instance variables. If the object is originally unlocked, it locks it. Finally, a MacApp failure handler is installed. In the destructor, the failure handler is removed and the lock state is restored. The remaining parts of the class are the method to restore the lock state and the failure handler:

void CHandleLocker::RestoreLockState()
{
    if (!fWasLocked)
        HUnlock(fWasLocked);
}

pascal void CHandleLocker::HandleFailure(OSErr err, long message)
{
    this->RestoreLockState();
}

RestoreLockState is straightforward. It simply refers to the fWasLocked boolean instance variable and unlocks the handle if it was originally unlocked. But the failure handler is a bit more involved and will take a short explanation.

CHandleLocker::HandleFailure is mediated using the Pascal-style failure handling routines, CatchFailures and Success. Therefore, the failure handling routine does not need to resignal the failure since returning from the routine automatically invokes the next failure handler on the stack.

Also, the method is declared with the keyword pascal, indicating that we want the return values and arguments passed Pascal-style. This is important once you recognize that methods with Pascal-style arguments will have the metavariable this passed as the last "argument" of the routine, the same position the Pascal static link variables occupy (see the September installment of The Soup Kitchen for a discussion of nested procedures and static links). Notice that this is passed as the static link variable in the CatchFailures argument list above.

That's all there is to this simple little utility class. I challenge the reader to write utility objects to handle other housekeeping chores. To get started, look at the PenState of QuickDraw, and the focus information in the MacApp view architecture. It should be fairly simple to use CHandleLocker as a template to build a useful library of magic little objects.

STRINGS

Admittedly, utility classes are simple examples and do not come close to making the case for language extensibility. However, having opened the door and provided some decent groundwork, let's take a look at CStr255, a very nice piece of work from the MacApp Team at Apple.

Any Macintosh programmer is familiar with the basic Pascal string. The Pascal string differs from the C string in the following ways:

  • Pascal strings are limited to 255 characters; C strings are basically unlimited in length.
  • Pascal strings contain the length of the string in their first byte; C strings are terminated with a null byte (hex 00).
  • Pascal strings are supported with Pascal language syntax; C strings are supported by convention and a standard C library.

Pascal programmers are fortunate to be able to use standard Macintosh strings, Str255, with little or no effort. Since these strings are nothing more than real Pascal strings, the compiler and run time environment take care of the details. The C++ programmer has the ability to use Pascal-like syntax to define and manipulate Pascal strings, but must be constantly aware of the difference and must maintain discipline to convert to the appropriate format as necessary.

Unlike the example of maintaining the lock state of a handle, writing a fully capable language-extending class like CStr255 is beyond the skill of all but master C++ architects. CStr255 provides an excellent example of what C++ can do, but it should not be imitated by the novice. This warning is sorely lacking in all C++ books I've encountered and is the primary cause of problems with novice and intermediate level C++ programmers. To quote Barnum and Bailey, "Kids, don't try this at home."

In its final form, CStr255 allows you to write code that looks like this:

{
    CStr255 aString;
    aString = "A string";
    aString = aString + "another string";
    if (aString == anotherString)
        gApplication->Beep(3);
    theLength = aString.Length();
    theFifthCharacter = aString[5];
    DrawString(aString);
    DrawString("A string constant");
    printf("This line prints C strings %s", (char*)aString);
}

In short, you can write code that looks like Pascal but that integrates well with your C++ code.

Constructor magic

The first rabbit I'll pull out of CStr255 involves its constructors. The designers of CStr255 provide a constructor that takes a single char* as an argument: CStr255::CStr255(char*).

Since all standard C strings and string constants in C++ are of type char*, this means you can assign C strings and string constants directly to any variable of type CStr255. Furthermore, any routine that takes a CStr255 as an argument, like DrawString, can be passed a C string or string constant with no difficulty.

Similarly, CStr255 provides for constructors from other Macintosh string types (CStr63 for example), other C types (like unsigned char*), and even a constructor from a longint that is used to convert ResType and OSType variables to their string equivalents. As with all the CStr255 code I'll quote from here, these constructors are found in the file PascalString.h in the MacApp 3.0b3 release.

Operator magic

Constructors are handy and useful, but without the operators +, =, ==, and others, CStr255 would just be a neat utility class. Instead, with these operators, you have access to a truly powerful class that adds Pascal strings to the C++ language with a very simple and intuitive syntax. Since it's not reasonable to reproduce the CStr255 code here, I'll leave you with a taste of the features available for string handling and short examples of their utility.

Constructors

CStr255();                            //  CStr255 aStr
CStr255(char*);                       //  aStr = "A string"
CStr255(const CStr255&);          // aStr = anotherStr255
CStr255(const CStr63&);           //  aStr = aStr63
CStr255(long);                        //  aStr = 'PICT'

Operators

char& operator[](short pos);      //  aStr[4] = 'P'
CStr255 operator+(CStr255&);      //  aStr = bStr + cStr
CStr255 operator=(CStr255&);      //  aStr = bStr
Boolean operator==(CStr255&);     //  if (aStr = bStr)
Boolean operator==(const char*);      //  if (aStr == "A string")
Boolean operator>(const char*);    //  if (aStr > "ABC")

Handy functions

char& Length();                   //  aStr.Length() = 7
Boolean IsEmpty();                    //  if (aStr.IsEmpty())

Conversions

operator char*();                     //  printf("%s", aStr);
operator long();                      //  GetResource(long(aStr), kID);
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Kodi 17.1. - Powerful media center tool...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
Bookends 12.8 - Reference management and...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Apple iTunes 12.6 - Play Apple Music and...
Apple iTunes lets you organize and stream Apple Music, download and watch video and listen to Podcasts. It can automatically download new music, app, and book purchases across all your devices and... Read more
Default Folder X 5.1.4 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click on... Read more
Amazon Chime 4.1.5587 - Amazon-based com...
Amazon Chime is a communications service that transforms online meetings with a secure, easy-to-use application that you can trust. Amazon Chime works seamlessly across your devices so that you can... Read more
CrossOver 16.2 - Run Windows apps on you...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Adobe Creative Cloud 4.0.0.185 - Access...
Adobe Creative Cloud costs $19.99/month for a single app, or $49.99/month for the entire suite. Introducing Adobe Creative Cloud desktop applications, including Adobe Photoshop CC and Illustrator CC... Read more
MegaSeg 6.0.2 - Professional DJ and radi...
MegaSeg is a complete solution for pro audio/video DJ mixing, radio automation, and music scheduling with rock-solid performance and an easy-to-use design. Mix with visual waveforms and Magic... Read more
Bookends 12.8 - Reference management and...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Adobe Creative Cloud 4.0.0.185 - Access...
Adobe Creative Cloud costs $19.99/month for a single app, or $49.99/month for the entire suite. Introducing Adobe Creative Cloud desktop applications, including Adobe Photoshop CC and Illustrator CC... Read more

The best deals on the App Store this wee...
Deals, deals, deals. We're all about a good bargain here on 148Apps, and luckily this was another fine week in App Store discounts. There's a big board game sale happening right now, and a few fine indies are still discounted through the weekend.... | Read more »
The best new games we played this week
It's been quite the week, but now that all of that business is out of the way, it's time to hunker down with some of the excellent games that were released over the past few days. There's a fair few to help you relax in your down time or if you're... | Read more »
Orphan Black: The Game (Games)
Orphan Black: The Game 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Dive into a dark and twisted puzzle-adventure that retells the pivotal events of Orphan Black. | Read more »
The Elder Scrolls: Legends is now availa...
| Read more »
Ticket to Earth beginner's guide: H...
Robot Circus launched Ticket to Earth as part of the App Store's indie games event last week. If you're not quite digging the space operatics Mass Effect: Andromeda is serving up, you'll be pleased to know that there's a surprising alternative on... | Read more »
Leap to victory in Nexx Studios new plat...
You’re always a hop, skip, and a jump away from a fiery death in Temple Jump, a new platformer-cum-endless runner from Nexx Studio. It’s out now on both iOS and Android if you’re an adventurer seeking treasure in a crumbling, pixel-laden temple. | Read more »
Failbetter Games details changes coming...
Sunless Sea, Failbetter Games' dark and gloomy sea explorer, sets sail for the iPad tomorrow. Ahead of the game's launch, Failbetter took to Twitter to discuss what will be different in the mobile version of the game. Many of the changes make... | Read more »
Splish, splash! The Pokémon GO Water Fes...
Niantic is back with a new festival for dedicated Pokémon GO collectors. The Water Festival officially kicks off today at 1 P.M. PDT and runs through March 29. Magikarp, Squirtle, Totodile, and their assorted evolved forms will be appearing at... | Read more »
Death Road to Canada (Games)
Death Road to Canada 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Get it now at the low launch price! Price will go up a dollar every major update. Update news at the bottom of this... | Read more »
Bean's Quest Beginner's Guide:...
Bean's Quest is a new take on both the classic platformer and the endless runner, and it's free on the App Store for the time being. Instead of running constantly, you can't stop jumping. That adds a surprising new level of challenge to the game... | Read more »

Price Scanner via MacPrices.net

Updated iPad Price Trackers
Scan our Apple iPad (and iPod touch) Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the... Read more
12-inch 32GB Space Gray iPad Pro on sale for...
B&H Photo has 12″ Space Gray 32GB WiFi Apple iPad Pros on sale for $50 off MSRP including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $749 $50 off... Read more
2.6GHz Mac mini on sale for $559, $140 off MS...
Guitar Center has the 2.6GHz Mac mini (MGEN2LL/A) on sale for $559 including free shipping. Their price is $140 off MSRP, and it’s the lowest price available for this model. Read more
SSD Speeder RAM Disk SSD Life Extender App Fo...
Fehraltorf, Switzerland based B-Eng has announced they are making their SSD Speeder app for macOS publicly available for purchase on their website. SSD Speeder is a RAM disk utility that prevents... Read more
iPhone Scores Highest Overall in Smartphone D...
Customer satisfaction is much higher among smartphone owners who use their device to operate other connected home services such as smart thermostats and smart appliances, according to the J.D. Power... Read more
Swipe CRM Free Photo-Centric CRM Sales DEal C...
Swipe CRM LLC has introduced Swipe CRM: Visual Sales 1.0 for iPad, an app for creating, managing, and sharing visually stunning sales deals. Swipe CRM is targeted to small-and-medium creative... Read more
13-inch 2.0GHz Apple MacBook Pros on sale for...
B&H has the non-Touch Bar 13″ 2.0GHz MacBook Pros in stock today and on sale for $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.0GHz MacBook Pro Space Gray (... Read more
15-inch Touch Bar MacBook Pros on sale for up...
B&H Photo has the new 2016 15″ Apple Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more
Apple’s iPhone 6s Tops Best-Selling Smartphon...
In terms of shipments, the iPhone 6s from Apple bested all competitors for sales in 2016, according to new analysis from IHS Markit, a world leader in critical information, analytics and solutions.... Read more
Logitech Rugged Combo Protective iPad Case an...
Logitech has announced its Logitech Rugged Combo, Logitech Rugged Case, and Logitech Add-on Keyboard for Rugged Case for Apple’s new, more affordable $329 9.7-inch iPad, a complete solution designed... Read more

Jobs Board

*Apple* Mobile Master - Best Buy (United Sta...
**492562BR** **Job Title:** Apple Mobile Master **Location Number:** 000853-Jackson-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.