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Rosenstein is one of the authors of the original version of MacApp, and was deeply involved with the Lisa Toolkit before that. More recently, he co-wrote the book Programming with MacApp [in C++] from Addison-Wesley, along with David Wilson and Dan Schafer. Lately, he's been looking a little Pink, though he won't say why.
While we were on the subject, I informally broached the question of whether MADA's charter should be expanded to include frameworks for Windows. It was hard to decide which response was louder-the hisses or the boos. Either way, the idea was universally detested. Having MADA become one rib of an umbrella organization which covered lots of frameworks was more acceptable, so long as FrameWorks didn't get cluttered up with Windows stuff.
Filtered commands solve this problem. Instead of saving the pre-change data, and then altering the document in accordance with the command, the command installs a filter into each affected piece of data which makes it look as if it has been changed. In the example above, each style run object would be filtered to look like it was plain Geneva 12. To undo the command, the filter is simply removed; to redo it, the filter is reapplied.
Filtered commands simplify the implementation of Undo and Redo significantly, and reduce storage requirements at the cost of slightly slower data access times. See chapter 25 of Rosenstein's excellent book for a detailed description of the mechanics of the approach.
The TStream class is responsible for reading and writing bytes, or aggregates of bytes, from and to "something." TStream's subclasses implement the abstract methods that do the actual reading and writing. For example, a TFileStream implements reading and writing to a file, while a THandleStream implements reading and writing to a memory block. A TCountingStream doesn't read or write anything-it just counts the bytes that it was told to write. This is particularly useful when trying to find out if there's enough room on a disk to hold a file, before you actually write it out via a TFileStream.
Rosenstein did a great job presenting his material to a interested and knowledgeable audience. We look forward to a presentation on Pink at his earliest convenience. (Would you care to schedule that now, Larry?)
SBM is an integrated, lifecycle approach to software development. It emphasizes the importance of involving marketing, management, and other diverse groups in the software development process from the outset. Where other methodologies-most notably the "waterfall" model, in which analysis "flows" into design, design into programming, and so on-look at software development as a series of separate stages, SBM takes a more incremental approach.
Despite the title of Alger and Goldstein's book, SBM is a platform and language- independent methodology. (The publisher insisted that the word "Macintosh" be in the title; their studies have shown that people prefer to buy books directed at a specific platform. This led Goldstein to suggest that the book be titled "Platform-independent Software Development for the Macintosh," to be followed by "…for Windows," "…for OSF/Motif," etc.)
Although one could, in theory, do the actual programming in a non-object-oriented language, SBM takes a very object-oriented approach to analysis and design.
If half of the available time is taken up in analysis, half of what's left goes to design, with the remainder going to actual programming. Alger commented that this breakdown makes code reuse look less important in the long run; under SBM, reuse of analysis is twice as important as reuse of code. On the other hand, application frameworks like MacApp encapsulate not just code, but analysis and design, as well-so the "win" from using MacApp applies to all project phases, not just programming. Look at MacApp's failure handling, memory management, and command mechanisms, for example. Most pre-MacApp applications didn't have anything like them-not because they were so hard to code, but because they were so hard to invent. (And let me tell you, so far, no Windows framework I've seen has come close to these capabilities.)
Solution-Based Modeling (SBM) looks like a good tool for use in large, real-world software development projects. If you've found that there's more to the management of your multi-programmer projects than just using Projector, spend some time with Alger and Goldstein's book when it becomes available.
As (almost) always, we'll be meeting on the fourth Wednesday of the month-October 23rd-at 7pm, in the Mountain View room of Apple's City Center Four building, on the southwest corner of Stevens Creek and De Anza Boulevards (at 20450 Stevens Creek), in Cupertino. Come early to grab a good seat. Be there or be tetrahedral!




