TweetFollow Us on Twitter

June 91 - The Soup Kitchen - C++ing with MacApp

The Soup Kitchen - C++ing with MacApp

Eric M. Berdahl

ETO #4 will soon arrive on our doorsteps, if you believe the current APDA release schedule. An early version of MacApp 3.0 is promised on that CD-the so-called "C++ MacApp." This means, among other things, that many developers will need to be able to read C++ code, and perhaps even need to patch it. This issue, I'll look at some common MacApp constructs and show how C++ handles them.

ALLOCATION AND DEALLOCATION

One of the basic concepts of object programming is creating objects and disposing of them. These topics, in turn, break down into two separate issues: allocation and deallocation, and construction and destruction. MacApp supports all these areas, sometimes by convention, and other times by collaboration with the development environment.

Object Pascal extends Pascal's allocation and deallocation routines, NEW and DISPOSE, to work on object variables. Thus, the following may be written in Pascal:

VAR
anObject: TObject;
BEGIN
    NEW(anObject);
    DISPOSE(anObject);
END;

The Pascal compiler translates calls to NEW with an object argument into calls to a "magic" subroutine %_OBNEW, which then calls routines to allocate storage. In C++, classes that inherit from PascalObject also get this behavior. Thus, the equivalent C++ code looks like this:

{  TObject*    anObject;
    anObject = new TObject;
    delete anObject;
}

So, judging from this section of code, the new and delete functions are C++ analogs of NEW and DISPOSE. However, you have to tell new to create a TObject, whereas NEW simply knows what to create. When the Pascal compiler sees a call to the NEW procedure, it looks at the argument and decides what type it is. If the variable is an object, it calls the aforementioned %_OBNEW procedure, passing it information about the class of the NEW argument.

C++ takes a slightly different approach. The C++ new is told what type to create- TObject in this example-and calls %_OBNEW with the information about the class indicated by the programmer. The new function then returns a reference to the indicated class. This means that you can assign the result of new to a variable of that class or, alternatively, to a variable of a parent class. Thus, the code in the DoMenuCommand in C++ listing is perfectly legal. The equivalent Pascal code is shown in the DoMenuCommand in Pascal listing. And, of course, the C++ code may also be written using explicit variables for TFooCommand and TBarCommand, if you prefer.

In contrast, delete works on Pascal objects just as the DISPOSE routine, although in the MacApp world the Free method is always used instead.

CONSTRUCTION AND DESTRUCTION

Walking hand-in-hand with allocation and deallocation are the ideas of construction and destruction. Construction is the concept that an object should be placed into a known state as soon as it's created. Destruction is the concept of disposing of "owned" objects or performing other clean up necessary when an object ceases to exist. C++ provides a language mechanism that guarantees that these things occur when and where appropriate. Thus, there is a syntax for defining a constructor for a class that is called when an instance begins its existence, and a destructor that is called when an instance ceases to exist.

The implementation of these features in the language is very robust; they ensure that the parent class is completely constructed before the child class and that the child is destructed before the parent.

Constructors and destructors are common in pure C++ code; however, you should never write constructors for classes inheriting from PascalObject (i.e. classes meant to be link-compatible with Object Pascal). In the MacApp world, initialization methods are always used instead. MacApp 2.0.x "IMyObject" initialization methods have the general form:

BEGIN
    SetMyInstanceVariablesToSafeValues;
    SELF.IMyParentObject;
    InitializeMyInstanceVariablesToRealValues;
END;

The SetMyInstanceVariablesToSafeValues part acts like a constructor. The purpose is to place the object into a state such that Free is safe to call, if necessary. This means that pointers are set to nil, and so on. Some time ago, there was some discussion on MacApp.Tech$ contending that the TObject method Initialize should automagically be called when an object is allocated; this would add a more automatic construction behavior to MacApp.

A sort of automatic construction behavior is present in the MacApp 3.0 world. MacApp 3.0 IMyObject methods simply move the constructor portion shown above into an Initialize method. Initialize is invoked from IObject, and is implemented for all the standard MacApp classes. All subclasses define overrides of Initialize which first call the inherited version, then initialize local instance variables to safe values. Thus, the only time it is dangerous to Free an object is between allocation (i.e. new) and initialization (i.e. IMyObject). In practice this is not a problem if you follow the convention that Initialize must not fail. Following this convention should not be difficult since Initialize should only set instance variables to default values, and nothing more.

Destruction is handled by Free methods. By convention, a class' Free method does all necessary clean-up before invoking the parent class' version of Free. This does by convention what C++ destructors do automagically. So, if C++ constructors and destructors are so great, why not use them in MacApp? Because that would result in code that isn't link-compatible with Object Pascal. Pascal won't call C++'s constructors or destructors, so relying on them could lead to disastrous consequences.

A SIMPLE ROUTINE

The GetQDExtent in C++ listing shows an actual method taken from the MacApp 3.0 source code. I'll refer to it several times to denote various constructs used in C++ coding. The GetQDExtent in Pascal listing shows the equivalent Pascal code.

One of the first things to notice is that the C++ version of GetQDExtent uses the pascal void construct. Remember from the introduction to C++ interfaces in the last issue that pascal <Something> denotes a Pascal FUNCTION with return type <Something>, and that pascal void denotes a Pascal PROCEDURE.

Next, notice that "TView::GetQDExtent" correlates with "TView.GetQDExtent" in the Pascal code. The "::" is called the scope resolution operator. It casts a fair amount of magic in purist C++ code, but only has two common uses in the MacApp world. Method declaration as seen here is one place where "::" is used; the other will be revealed shortly.

Further comparison shows that the C++ keyword this is equivalent to the Pascal keyword SELF. Just as SELF is a Pascal meta-variable that indicates the particular instance a method is manipulating, this is the C++ meta-variable. All magic provided by Pascal in regards to SELF carries over to this in C++.

ACCESSING CLASS FEATURES

Method invocations and instance variable access are produced with the arrow operator, "->". Like its Pascal cousin, the dot operator, ".", the C++ arrow operator works on an object to call a method or access an instance variable. So, this->GetExtent(vr) is the C++ equivalent of the Pascal SELF.GetExtent(vr).

Similarly, you use anObject->fAnInstanceVar in a C++ method to do something with the instance variable fAnInstanceVar or the anObject object. Although this- >fAnInstanceVar is syntactically correct, you can just write fAnInstanceVar. The this-> is implied in C++ methods just as SELF. is implied in Pascal methods, and the convention of beginning field names with lowercase f makes it clear that fAnInstanceVar is an instance variable. For clarity, however, most style guides recommend explicitly using this->MethodCall() in C++ just as one would use SELF.MethodCall in Pascal.

There is another form of method invocation common to MacApp programming: calling the parent class' version of a method. Object Pascal provides the INHERITED keyword for this purpose. For a discussion of this topic, see James Plamondon's article "TAspectPicture-A problem to sleep on" in the April '91 issue of FrameWorks.

In C++, you can call the parent class' version of a method in two different ways. Traditional C++ programmers use the construct TParentClass::MethodCall(arg). In this form, MethodCall names the method you want to invoke, and TParentClass is the class that implements the version of MethodCall you want to use (passing arg as an argument). This construct bypasses the method dispatcher and explicitly calls the indicated implementation of MethodCall. This construct allows you to skip up the inheritance chain directly to any class that implements the method you name-parent class, grandparent class, etc-without executing implementations of that method that are made by intervening classes in the inheritance chain.

Usually you don't want to bypass the method dispatcher in this fashion. Instead, you want to dispatch your method starting with the parent class. Due to what I feel is a deficit in C++, no shorthand exists for calling an inherited method in this manner; however, MPW C++ provides an extension to do just that based on Pascal's INHERITED keyword. In MPW C++ you can write inherited::Draw(aRect) just as you might write INHERITED Draw(aRect) in Pascal.

VARIABLE DECLARATIONS

One major difference between C++ and Pascal methods is their local variable declarations. Pascal provides an explicit VAR area for all variable declarations. In C++, a variable declaration (e.g. "char aChar;") is a full-fledged statement; thus, it can appear anywhere a statement may appear in code.

Arbitrary placement of local variable declaractions is another feature of the language that may be important if you do pure, non-MacApp C++ coding; however, as a matter of style, many Mac C++ programmers declare all local variables in a cluster at the beginning of a method. A common variant on the simple declaration is the addition of an initial value to the declaration. Thus, "char aChar = 'a';" not only declares a variable named aChar of type char, it also immediately sets it to be the character 'a'.

REFERENCE VARIABLES

I'm going to take a break from dissecting this method to discuss C++ reference variables. These are possibly the most difficult concept of C++ to grasp, because they have no correlation in Pascal. A reference variable looks like this:
short       anInteger;
short&      someInteger = anInteger;

Here, anInteger is an integer, and someInteger is a reference to an integer variable (anInteger in this case).

References can be thought of as pointers that must always point to something. Another popular analogy is that references are aliases to another variable. Since references must always refer to something, when a reference is declared, it must be initialized with a valid variable, as above. Using the declarations above, someInteger may be substituted for anInteger everywhere. Literally, if you do something to someInteger, you're really doing it to anInteger. You won't be using references in MacApp programming, except for…

PARAMETER PASSING

The rules for Pascal parameter passing are something C++ programmers recite in their sleep. What the Pascal compiler does for you, the C++ interface must be designed to emulate. The rules are very simple:
  • All VAR parameters are passed by pushing a pointer to the variable on the stack.
  • Non-VAR parameters that are 4 bytes or smaller are passed by pushing a copy of the variable directly on the stack.
  • Non-VAR parameters that are larger than 4 bytes are passed by pushing a pointer to the variable on the stack.

So, if you have a routine like FrameRect, "PROCEDURE FrameRect(aRect: Rect)", you could declare it in C++ as "pascal void FrameRect(Rect* aRect)". Further, since aRect is a value parameter, you can denote that it won't be altered by changing the declaration to "pascal void FrameRect(const Rect* aRect)". This is perfectly legal, but has a minor pitfall. Since all C++ knows that FrameRect wants a pointer passed, it is syntactically legitimate to call "FrameRect(nil)". Guess what happens when you do that? What you really want the compiler to do is pass FrameRect a pointer to a Rect and ensure that the pointer in not nil-you want a reference to a Rect. To do this, the declaration then becomes "pascal void FrameRect(const Rect& aRect)", which is just the way it's defined in the C++ toolbox interfaces distributed with MacApp 3.0.

A BIT OF HISTORICAL IRONY

If you've been reading C++ interface files provided with MacApp 2.0.x and MPW, you may be more than a bit confused. These products don't work with reference variables as I've described above. Instead, they use the intermediate "pascal void FrameRect(const Rect* aRect)" form. However, MacApp 3.0 ships with C++ interface files that use reference variables. The hope is that the toolbox interfaces will be merged with the MPW product at some time in the near future. In any case, MacApp 3.0 C++ coders will use them.

By the way, this change absolutely guarantees that any existing C++ MacApp 2.0 code will fail to compile under MacApp 3.0. Because C++ programmers have been passing pointers to routines that now expect the real McCoy, all that code will need to be revamped.

A side effect of using this convention of passing parameters is that the MacApp C++ sources have a distinctly Pascal-like flavor to them, as does MacApp 3.0 C++ code in general. That is, I don't need to know whether a method can change a variable or not (i.e. is it VAR?). I write my code the same way in either case; just write the name of the variable and let the compiler worry about whether to push a pointer or a copy of the variable. Pascal programmers should feel very comfortable with this situation since this is exactly the convention used by the Pascal language.

NEXT TIME…

…I'll be looking at some real magic of Pascal and C++, and some of MacApp 3.0's new features. Each language provides interesting and useful constructs, especially if you happen to be programming in that language. I'm looking for those wonderful "How do you do <feature of one language> in <the other language>?" and "Isn't there a better way?" questions. As always, questions, comments, and other feedback are encouraged at AppleLink: BERDAHL.
 
AAPL
$475.33
Apple Inc.
+7.97
MSFT
$32.51
Microsoft Corpora
-0.36
GOOG
$884.10
Google Inc.
-1.41

MacTech Search:
Community Search:

Software Updates via MacUpdate

TrailRunner 3.7.746 - Route planning for...
Note: While the software is classified as freeware, it is actually donationware. Please consider making a donation to help stimulate development. TrailRunner is the perfect companion for runners,... Read more
VueScan 9.2.23 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more
Google Earth Web Plug-in 7.1.1.1888 - Em...
Google Earth Plug-in and its JavaScript API let you embed Google Earth, a true 3D digital globe, into your Web pages. Using the API you can draw markers and lines, drape images over the terrain, add... Read more

Guitar! by Smule Jams Out A Left-Handed...
Guitar! by Smule Jams Out A Left-Handed Mode, Unlocks All Guitars Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »
KungFu Jumpu Review
KungFu Jumpu Review By Lee Hamlet on August 13th, 2013 Our Rating: :: FLYING KICKSUniversal App - Designed for iPhone and iPad Kungfu Jumpu is an innovative fighting game that uses slingshot mechanics rather than awkward on-screen... | Read more »
The D.E.C Provides Readers With An Inter...
The D.E.C Provides Readers With An Interactive Comic Book Platform Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »
Choose ‘Toons: Choose Your Own Adventure...
As a huge fan of interactive fiction thanks to a childhood full of Fighting Fantasy and Choose Your Own Adventure books, it’s been a pretty exciting time on the App Store of late. Besides Tin Man Games’s steady conquering of all things Fighting... | Read more »
Terra Monsters Goes Monster Hunting, Off...
Terra Monsters Goes Monster Hunting, Offers 178 Monsters To Capture and Do Battle With Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »
Blaster X HD Review
Blaster X HD Review By Jordan Minor on August 13th, 2013 Our Rating: :: OFF THE WALLiPad Only App - Designed for the iPad For a game set in a box, Blaster X HD does a lot of thinking outside of it.   | Read more »
Tube Map Live Lets You View Trains In Re...
Tube Map Live Lets You View Trains In Real-Time Posted by Andrew Stevens on August 13th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Premier League Kicks Off This Week; Watc...
Premier League Kicks Off This Week; Watch Every Single Match Live Via NBC Sports Live Extra and Your iPhone or iPad Posted by Jeff Scott on August 13th, 2013 [ permalink ] | Read more »
Meet Daniel Singer, the Thirteen-Year-Ol...
Ever had the idea for an app, but felt like the lack of programming and design ability was a bit of a non-starter? Well, 13-year-old Daniel Singer has made an app. He’s the designer of Backdoor, a chat app that lets users chat with their friends... | Read more »
Flashout 2 Gets Revealed, Offers Up An E...
Flashout 2 Gets Revealed, Offers Up An Enhanced Career Mode and Exciting New Circuits Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Can Surface be Saved? – Another Microsoft Bra...
WinSuperSite’s Paul Thurrott predicts that industry watchers and technology enthusiasts will be debating Microsoft’s decision to enter the PC market for years to come, but in the wake of a disastrous... Read more
Apple refurbished iPads and iPad minis availa...
 Apple has Certified Refurbished iPad 4s and iPad minis available for up to $140 off the cost of new iPads. Apple’s one-year warranty is included with each model, and shipping is free: - 64GB Wi-Fi... Read more
Snag an 11-inch MacBook Air for as low as $74...
 The Apple Store has Apple Certified Refurbished 2012 11″ MacBook Airs available starting at $749. An Apple one-year warranty is included with each model, and shipping is free: - 11″ 1.7GHz/64GB... Read more
15″ 2.3GHz MacBook Pro (refurbished) availabl...
 The Apple Store has Apple Certified Refurbished 15″ 2.3GHz MacBook Pros available for $1449 or $350 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. Read more
15″ 2.7GHz Retina MacBook Pro available with...
 Adorama has the 15″ 2.7GHz Retina MacBook Pro in stock for $2799 including a free 3-year AppleCare Protection Plan ($349 value), free copy of Parallels Desktop ($80 value), free shipping, plus NY/NJ... Read more
13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more
iPod touch (refurbished) available for up to...
The Apple Store is now offering a full line of Apple Certified Refurbished 2012 iPod touches for up to $70 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free: -... Read more
27″ Apple Display (refurbished) available for...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
Apple TV (refurbished) now available for only...
The Apple Store has Apple Certified Refurbished 2012 Apple TVs now available for $75 including free shipping. That’s $24 off the cost of new models. Apple’s one-year warranty is standard. Read more
AnandTech Reviews 2013 MacBook Air (11-inch)...
AnandTech is never the first out with Apple new product reviews, but I’m always interested in reading their detailed, in-depth analyses of Macs and iDevices. AnandTech’s Vivek Gowri bought and tried... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.