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However, if the guest was shorter than average, Procrustes would place him upon a rack, stretching him out until he was tall enough to fit the bed. Likewise, if the guest were taller than average, Procrustes would decapitate him, to ensure that he, too, fit the bed. The tale of Procrustes was all the more terrible to the ancient Greeks, because of the high value they placed on hospitality.
MacApp often reminds me of Procrustes and his iron bed: so long as one is writing an "average" application-one that uses documents, views, and controls in the manner foreseen by MacApp's designers-all is well. Otherwise, you may have to decapitate your feature list, or extend the MacApp source code, to fit MacApp's iron bed. This limitation is all the more terrible to us, because of the high value object programmers place on code reusability and extensibility.
Well, TPicture was still close; surely, I'd just have to override a single routine to get the behavior I wanted. So I looked at the TPicture.Draw() source, and was quite discouraged to see that it called ControlArea() to get the rectangle in which to draw the picture. I had expected to find a routine called something like GetPictureArea(), which would be easy to override. Overriding ControlArea() would have undesirable side-effects. Darn.
OK, no problem; I'd just override Draw(). Whoops! I couldn't do that-calling INHERITED Draw() would then call TPicture.Draw(), drawing the picture twice (differently each time). If I didn't call INHERITED Draw(), my control would not be properly adorned, since adornment is performed by the version of Draw() that is inherited by TPicture. Object Pascal-the language I was using-does not allow me to call a grandparent's version of Draw(), only that of the parent class. Procrustes' iron bed was beckoning.
Well, if there's one thing I've learned in object programming, it's never to write any code you don't have to. If I couldn't inherit the solution to my problem, maybe I could get someone to give it to me. So I described my problem to MacApp.Tech$ as a contest, in which the person supplying the best solution would win. I got a number of excellent responses.
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
VAR
saveDataHandle: PicHandle;
BEGIN
{ 1st. draw the picture "correctly" }
…fill in this blank…
{ 2nd. (the hard part!) call INHERITED Draw }
{ without having TPicture.Draw do anything }
saveDataHandle := fDataHandle;
fDataHandle := NIL;
INHERITED Draw(area);
fDataHandle := saveDataHandle;
END; { Draw }
Since TPicture.Draw() just calls INHERITED Draw() if fDataHandle is NIL, this OVERRIDE of TAspectPicture does the trick. TControl.Draw() gets called, the adornments get drawn, and everybody's happy-assuming that the "fill in the blank" part draws the picture in the right place, with the correct aspect ratio.
PROCEDURE TControl_Draw(area: Rect; me: TControl); EXTERNAL;
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
BEGIN
{ draw picture with correct aspect ratio, then… }
TControl_Draw(area, SELF);
END; { Draw }
To quote Eastman's description of his solution, "This is a slime dog trick that relies on how the MPW Pascal compiler and linker work. The linker sees TControl.Draw as TControl_Draw. The compiler generates an extra SELF parameter for methods." I beg to differ; this solution is an affront to slime dogs everywhere. But it works (this week, anyway).
TAspectPicture::Draw(Rect* area) {
// Compute the rect, then draw the pict, then…
// Skip TPicture::Draw and go directly to TControl::Draw
TControl::Draw(area);
} // Draw
The solution does indeed prove C++'s superiority (in this specific ability, at least). It's worth noting again, though, that this whole problem stems from a flaw in the design of the class, not of the language-if MacApp's TPicture class had a GetPictRect() method, there would have been no problem. Good languages are a poor substitute for good design.
Of course, I always notify the MacApp wizards of my changes, in the hope that they may be incorporated directly into MacApp in the future (thus relieving me of the burden of maintaining my changes with each new MacApp release).
I carefully worded my contest rules to allow this solution. Perhaps everyone else worships the MacApp source as an immutable deity; if so, burn me for a heretic.
The second solution used the trick described under Knepper's Solution, above, to bypass TPicture.Draw() by setting fDataHandle to NIL before calling INHERITED Draw(), and then restoring it afterwards. It was the only submission which met all of the contest's "victory conditions," and so it is the winner-and a pretty good one at that. Here it is:
{ CenterRectInRect(): Centre the inner rect within the
outer rect, either horizontally, or vertically, or both }
PROCEDURE CenterRectInRect(VAR inner: Rect; outer: Rect;
horiz, vert: Boolean);
VAR
innerSize, outerSize: Point;
BEGIN
WITH outer DO
SetPt(outerSize, right - left, bottom - top);
WITH inner DO
BEGIN
SetPt(innerSize, right - left, bottom - top);
IF horiz THEN
left := outer.left+(outerSize.h-innerSize.h) DIV 2;
IF vert THEN
top := outer.top+(outerSize.v-innerSize.v) DIV 2;
right := left + innerSize.h;
bottom := top + innerSize.v;
END; { with }
END; { CenterRectInRect}
TYPE
TAspectPicture = OBJECT(TPicture)
PROCEDURE Draw(area: Rect); OVERRIDE;
END; { TAspectPicture }
{ Draw(): Modified from TPicture.Draw to grab the actual
picture frame, and then centre this frame within the
TPicture area before drawing it. }
PROCEDURE TAspectPicture.Draw(area: Rect); OVERRIDE;
VAR
oldState: SignedByte;
cntlFrame,
myPicFrame: Rect;
saveDataHandle: picHandle;
BEGIN
IF fDataHandle <> NIL THEN
BEGIN
IF fRsrcID <> kNoResource THEN
LoadResource(Handle(fDataHandle));
IF fDataHandle^ <> NIL THEN
BEGIN { If there's room for the picture… }
ControlArea(cntlFrame);
myPicFrame := fDataHandle^^.picFrame;
CenterRectInRect(myPicFrame, cntlFrame, TRUE, TRUE);
oldState := GetHandleBits(Handle(fDataHandle));
HNoPurge(Handle(fDataHandle));
PenNormal;
DrawPicture(fDataHandle, myPicFrame);
SetHandleBits(Handle(fDataHandle), oldState);
END; { then }
END; { then }
saveDataHandle := fDataHandle;
fDataHandle := NIL;
INHERITED Draw(area);
fDataHandle := saveDataHandle;
END; { Draw }
First, it would have been better had MacApp's TPicture class contained a GetPictRect() method, which was called by TPicture.Draw() as ControlArea() is now. TPicture.GetPictRect() could have called ControlArea(), so the added method would not have changed the functionality of the code at all.
This is just one example of a problem that runs throughout MacApp: its methods do too much. The MacApp wizards know this, and will admit to feeling deeply ashamed of themselves for it (or will with enough beer in them). They, too, are imperfect people, who write imperfect code-but there are only so many hours in a man-month, and even wizards need sleep.
Second, a sufficiently powerful language can hide a multitude of sins. C++'s scope resolution operator does not remove the problem, but it makes dealing with it much easier. A powerful language can never make up for a bad design, but MacApp cannot reasonably be expected to reach perfection anytime soon, whereas I'm supposed to have shipped yesterday. MacApp 3.0's being in C++ sounds better and better each day (but perhaps I'm having ear trouble).
Third, this example shows that in MacApp development, you can do just about anything, one way or another-or another, or another, or another.
Fourth, and finally, I offered to split the payment for this article with the winner of the contest because I knew that FrameWorks didn't pay anything for its articles. Ha, ha, funny me. A new editor took over FrameWorks, changed the policy-and now I have to fork over some real money to the winner. I out-foxed myself. There's got to be a lesson in here somewhere.




