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Making the Most of Memory in OpenDoc

In Issue 28, we discussed how the OpenDoc Memory Manager works and how part editors manage Toolbox memory. This time we'll examine ways to use memory more efficiently in the OpenDoc environment.
We'll begin by talking about how to avoid memory leaks. Memory leaks, which can be a problem when developing traditional Macintosh applications, are as much a concern in OpenDoc. But because OpenDoc uses reference counting, there are a few extra things to pay attention to. We'll also discuss how to handle parameters correctly to avoid memory leaks, and we'll take a look at ways you can set up your part editor to maximize memory usage.
If the acquired object doesn't get released when it should, the reference count doesn't go to 0 and the object remains in memory until the session ends. As a result, a memory leak occurs because the occupied memory can't be used during the session.
To avoid reference count errors, it helps to keep in mind which classes are reference-counted and which methods affect an object's reference count. OpenDoc uses reference counting on classes whose objects often have more than one client. These classes are subclasses of ODRefCntObject, and many are classes that part editors interact with directly.
In general, if a method name starts with "Acquire," the reference count of the object named in the method is incremented when the method is called. When the object is no longer needed, the caller should release it. For example, if a part editor calls ODDraft::AcquireFrame to access a frame object, the reference count of the returned frame object is incremented. After the editor is done using the frame reference, a call to the object's Release method (ODFrame::Release) must be made to avoid a memory leak.
Some methods return a reference-counted object without affecting the object's reference count. These methods usually start with "Get." For example, ODFacet::GetFrame returns the frame object with which the facet is associated without incrementing the reference count of the frame object. In this case, the caller shouldn't call ODFrame::Release. Typically, a Get method is used to return an invariant or unchanged attribute of an object. In the case of ODFacet, the facet acquires and stores a reference to its ODFrame object. This reference isn't released until the ODFacet object is deleted. When ODFacet::GetFrame is called, ODFacet returns the stored reference to the caller. Since this reference remains valid until the ODFacet is deleted, you can use it as long as the ODFacet is a valid object. If you want to use the returned ODFrame object beyond the ODFacet's lifetime, you should call Acquire on the ODFrame to ensure that you have a valid reference to it.
The best way to avoid reference count errors is to familiarize yourself with the OpenDoc API and understand how it affects an object's reference count. The OpenDoc Class Reference provides a detailed description of reference counting for each method.
Temporary objects to the rescue. The code for acquiring a reference-counted object for a brief period of time and then releasing it turns out to be quite complicated. Listing 1 shows how complicated it can be to handle a reference-counted object when using exception-handling code.
Listing 1. Handling reference-counted objects
ODFrame* frame = kODNULL;
ODVolatile(frame);
// Make sure that the frame can be used in
// the CATCH block.
SOM_TRY
// Acquire the frame.
frame = draft->AcquireFrame(ev, id);
// Do something with the frame here.
...
// Release it when done.
frame->Release(ev);
SOM_CATCH_ALL
if (frame)
frame->Release(ev);
SOM_ENDTRY
To help alleviate this problem, OpenDoc provides a utility library that uses stack-based C++ objects to wrap references to OpenDoc reference-counted objects. These C++ objects are called temporary objects. Whenever such a C++ object goes out of scope, its destructor is called and releases the reference-counted object.
The code fragment shown in Listing 2 does the same thing as the example in Listing 1 but uses temporary objects instead. This code is simpler and less error-prone.
Listing 2. Easier handling of reference-counted objects
SOM_TRY
TempODFrame frame =
draft->AcquireFrame(ev, id);
// Do something with the frame here.
...
SOM_CATCH_ALL
SOM_ENDTRY
The OpenDoc utility library provides temporary objects for 17 reference-counted classes, including ODPart, ODFrame, ODExtension, and ODStorageUnit. For more information on creating temporary objects, see the "Temporary Objects" section of Appendix A in the OpenDoc Cookbook.
The OpenDoc utility library also provides temporary objects for objects that aren't reference-counted, such as ODByteArray and ODIText. These OpenDoc types deserve special attention in regard to memory usage.
The ODByteArray structure contains three fields: _buffer, _maximum, and _length. The _buffer field points to a memory block whose size is indicated by the _maximum field. _length is the number of bytes used; it has to be less than or equal to the value of _maximum.
Generally, ODByteArray is used instead of a raw pointer because the size of the memory block is included. This enables SOM and OpenDoc to pass data between processes without relying on shared memory. But because the _buffer field is hidden in the ODByteArray, the memory block can easily be forgotten. Failing to free this memory block when an ODByteArray is deallocated creates a memory leak.
The ODIText structure stores a user-visible string. One of its fields contains the string's format; the other is an ODByteArray that contains the text string. The memory block in the ODByteArray needs to be freed when the ODIText structure is deallocated.
Handling in and out parameters. Memory leaks can also occur when parameters aren't handled correctly. In an OpenDoc method, each parameter is designated as in, out, or inout.
The parameter's designation defines the memory responsibility of the caller and callee. The part editor can use memory on the stack for parameters of primitive types or fixed-size data structures. But for strings, byte array buffers, and objects, the part editor must use the OpenDoc Memory Manager to do the following:
Since it's impossible to know how a piece of memory is allocated, OpenDoc and part editors have to use the OpenDoc Memory Manager as the common memory management facility. This is the only way to ensure that memory allocated by OpenDoc can be freed by the part editor and vice versa.
Keep the data section small. When creating a part (which is a shared library), the linker will generate code and data sections. The code section contains the instructions that make up your part editor. This section is read-only because it's file-mapped onto read-only memory when virtual memory is in use. The data section is stored separately because it needs to be writeable; it contains globals, static variables, transition vectors, virtual tables, and so on.
A single in-memory or memory-mapped copy of the code section is shared by all processes in which that code is used. The data section is handled differently: Each process instantiates a copy of the data section, making globals per-process rather than per-computer or per-part. Also, because there is normally one process per OpenDoc document, a separate data section usually exists for each document that contains a part bound to your editor. Therefore, you should control the size of your data section so that copies of it don't take up too much memory when multiple documents are open.
Here's what you can do to keep the size of your data section down:
Reduce exports. By minimizing the number of symbols that are exported, you can save memory. Symbol name strings are stored in the PEF (Preferred Executable Format) container of your code fragment. If you're using a shared library that contains a framework or set of C++ classes, you usually need to export the symbols for each of the member functions in the shared library and import the relevant ones into your part editor to call them or subclass them. C++ functions have long symbol names because they include type signature information. As a result, the size of your code fragment can increase significantly.
This is particularly noticeable if you have multiple part editors that reference the same code, since they'll all have large tables of symbol names. You can use a tool like DumpPEF to check what type of information your code fragment contains and how much space it's taking up.
A workaround is to statically link classes to your part editor. This means fewer imports and less memory used. Of course, if you do this, you lose some of the advantages of sharing code via a shared library.
Package multiple part editors intelligently. If you're writing a suite of part editors for end users, it's a good idea to package them as separate editor files in the Editors folder. However, as mentioned earlier, if you want to share common code, the amount of memory that's used by all the editors combined can be substantial.
Packaging all your part editors and the common code in a single code fragment reduces the number of imports and exports to almost nothing. But then you can't update just one of the editors in your suite -- you have to replace the entire shared library. It's also detrimental if only one or two of your editors are being used, because the system loads the entire code fragment but only a portion of it is being referenced. This isn't as much of a problem if the user has virtual memory enabled, but without it, memory is wasted.
To combine multiple OpenDoc part editors into one code fragment, you have to compile the code for all of them together. You can do this either by putting them all into one project or by having multiple projects generate static library files and a master project that includes each of the single-part libraries. Then you need to make sure that the ClassData symbols for all the parts are exported as separate symbols, by using pragmas or a ".exp" file. Finally, you must include the 'nmap' resources from all the individual editors in the combined file. Of course, the IDs of these resources can't conflict, but since OpenDoc doesn't require any specific resource IDs for 'nmap' resources, that shouldn't be a problem to set up.
Use SOM classes instead of C++. If you'd like to separate framework code from part editor code (for example, to have multiple editors share the same framework or set of classes), note that there are several advantages to using SOM classes instead of C++ classes.
With SOM on the Mac OS, you only have to export the class's ClassData symbol. The virtual tables are maintained by the SOM kernel; they don't exist in your data section.
Since SOM has so little overhead, you can package multiple editors as separate code fragments (either in separate, replaceable files or in a single file). Editors that aren't being used won't be loaded.
You can also reduce the granularity of your shared libraries, such that different classes are in different shared libraries (again, in separate files or the same file). This allows you to split up your framework so that only the sections that the client needs are loaded into memory. For example, if you have one part editor that embeds other editors and another that doesn't, but they share the same framework, the framework's embedding code can be in a separate shared library from the code that's needed by all part editors.
SOM supports release-to-release binary compatibility, and it deals with the fragile base class problem of C++. It also defines a binary interface that supports languages other than C++. Currently, emitters on the Mac OS for C and C++ are available. Other languages can also be supported.
Don't be afraid to use SOM. Better tools for building SOM classes are being released. In particular, Direct-to-SOM support has been added to Metrowerks CodeWarrior's C++ compiler and Apple's MrCpp, so you can build SOM classes with much less effort and with a more familiar syntax.
Use #pragma internal. Space is also wasted when it's set aside for instructions and never used. By default, functions on a PowerPC(TM) processor are assumed to be external, so for the processor to jump to the routine, it's expected to go through a TVector. To do this, the compiler leaves room in the code for the linker to add the necessary instruction to restore the TOC (Table Of Contents) after a jump to a TVector. If it turns out that the routine is in the same code fragment, restoring the TOC isn't necessary, but because the space has already been inserted, the linker has little recourse but to put a no-op instruction in that place. (The code was generated expecting certain offsets, so the linker can't shuffle the code around easily.) Space is then wasted for calls that are internal to the code fragment.
There are a couple of ways around this. One thing you can do is to declare a function with the keyword static (this means that it can't be used outside the file it's defined in) so that the compiler can tell it's an internal function. You can also use the internal pragma in CodeWarrior. The following code marks the declaration of two functions as internal by enclosing them in a #pragma internal block. This informs the compiler that calls to those functions can be assumed to be internal calls, and it won't leave space for restoring the TOC after a TVector call.
#pragma internal on void InternalFunction(); ODBoolean AnotherInternalFunction(short count); #pragma internal resetNote that a function internal to your code can still be an export from your shared library. In this case, your header should conditionalize its inclusion of #pragma internal for your own use so that external clients don't mistakenly see it as internal.
This documentation is available on the OpenDoc Developer Release CD and on the OpenDoc Web site (http://www.opendoc.apple.com).
TROY GAUL (tgaul@apple.com) recently joined the OpenDoc engineering team, where he's working with JavaTM. Having also written the sample part editor formerly known as Cappuccino, he has a caffeine buzz that should last into the next century.*
VINCENT LO (vincent@apple.com) is Apple's technical lead for OpenDoc. Since he recently introduced the OpenDoc team to Hong Kong cinema, it occasionally happens that the OpenDoc engineering meeting resembles a scene from a Hong Kong action movie.*
Thanks to Jens Alfke, David Bice, and Steve Smith for reviewing this column.*




