December 96 - Print Hints: Safe Travel Through the Printing Jungle
Safe Travel Through the Printing Jungle
Implementing printing in a Macintosh application should be pretty
straightforward, right? There are currently 18 high-level printing calls
(listed on pages 9-92 and 9-93 of Inside Macintosh: Imaging With
QuickDraw), which is only three more than were listed in Inside Macintosh
Volume II. Calling them in the right order gives you a printing port that you
can treat just like a graphics port -- and every Macintosh application knows
(or at least ought to know) how to draw into a graphics port.
But in spite of this apparent simplicity, there are an astounding number of
Macintosh applications that have problems printing. (Even products from Apple
make the list once in a while.) I think one of the reasons for this is that,
while basic QuickDraw printing is simple, printing is something that can be --
and has been -- made more complex by various "extensions" to the original
printing architecture. These extensions offer greater control of the printing
process, allowing you to take advantage of special features available on some
printers and to draw in more sophisticated ways than QuickDraw allows. But they
also introduce complexities that can get you in trouble if you're not careful.
In this column I'll give a few examples of places where control comes only at
the price of complexity, and therefore places where you need to tread very
carefully, if at all.
Picture comments are, on the face of it, wonderful things. They let you embed
commands in your output that can take advantage of particular printer features
if they're available, and they're automatically ignored by printer drivers that
don't support them. But there's a flip side: for every picture comment you use,
you have to provide an alternative for those printers that don't support it.
There are also a number of picture comments that should be avoided, as listed
on page B-40 of Inside Macintosh: Imaging With QuickDraw
. As with any complex
and powerful tool, the potential for getting things wrong with picture comments
The SetLineWidth picture comment is a perfect example: not only is it supported
by only a few printer drivers, but it's implemented slightly differently in
each of them. On some printers the value you pass for the line width is used to
modify the current line width (for instance, passing 1/2 will halve the current
line width), and on others it's used as an "absolute" value (passing 1/2 will
set the line width to 1/2 point, regardless of the previous width). To obtain
the desired results, you have to write your code very carefully, and even then
the SetLineWidth picture comment may not work on the printer driver that the
user happens to be using -- and there's no QuickDraw alternative. The territory
here is treacherous. Unless you really need fractional line widths, it may be
better to take the nice safe QuickDraw path.
The PrGeneral call added complexity to the Printing Manager -- and even more
complexity could be added by driver developers, often without accompanying
documentation. After all, since supporting the various PrGeneral opcodes (in
fact, supporting PrGeneral itself) is optional, printer drivers can define
their own new opcodes and nobody need be the wiser -- nobody, that is, except
for the one developer who needs the new opcode and the functionality it
provides. Things get even more confusing when the same added functionality is
available via a different mechanism in a different printer driver, so the
application has to start using special-case code for each printer driver it
knows about. If you find yourself writing special-case code for particular
printer drivers, stop! Back up and look for another solution.
One commonly used PrGeneral capability, provided by the getRslOp and setRslOp
opcodes, is finding the resolution(s) supported by the printer you're using and
setting the resolution you want to print with. There's clearly a need for this
sort of capability. An application that shows graphs of curves or of raw data
gathered from some source wants the graphs to look good. Plotting individual
pixels at 72 dpi doesn't make for smooth-looking curves, so an application
might be justified in asking to print at the highest resolution the printer is
capable of. But is PrGeneral the right approach?
A potential problem with using PrGeneral to get and set resolutions is that
you're depending on the printer driver to keep up with the times. The
LaserWriter driver, for example, is used for printers from the original
LaserWriter all the way up to high-end typesetters. The driver reports that the
maximum physical resolution of the printer is 300 dpi, even if you're printing
to a typesetter that's capable of 1270 or even 2540 dpi. The reason for this is
that reporting a higher resolution could cause applications that create bitmaps
at the printer's resolution to run into QuickDraw's limitations, such as the
limit on rowBytes and the 32K maximum region size. This is something that we
plan to address in future versions of LaserWriter 8, but currently an
application that wants to know a PostScript(TM) printer's real
maximum resolution has to either parse the PostScript Printer Description file
(PPD) associated with it or query the printer directly, both of which are
functions that the driver should have to worry about, not the application.
In this case, there's an alternative to PrGeneral: If you're going to be
generating your data in a GWorld, just make sure the GWorld's resolution is
whatever you need for best results. Then take that same GWorld and use CopyBits
to copy the PixMap in it to the printer. If you provide appropriate source and
destination rectangles, the implementation of CopyBits in the printer driver
will scale the PixMap, and you'll be taking advantage of the resolution of the
printer without having to worry about new coordinate systems.
Determining just what resolution you need is, however, still a tricky issue.
For example, if you're printing a color image to a LaserWriter that can print
only black-and-white images and only at 300 dpi, the color image you're
displaying onscreen already has more detail than the printer can reproduce, so
you don't need to worry about sending a higher-resolution image at all. The way
to tell for sure if you have enough data is that your pixel density (in dpi)
should be between one and two times the "screen frequency" (in lpi) for the
printer. The default screen frequency for PostScript printers is listed in the
PPD file for the printer, and in the future we'll be providing access to the
PPD file parsing code that's contained in LaserWriter 8's PrintingLib, but for
now you may just want to ask the user rather than parse it out yourself.
If you're generating line art or other data that needs to have "hard edges" in
a GWorld that's going to be sent to the printer, you've got a different
problem: unless you specify the data at the printer's resolution (or higher),
it will need to be scaled up to the printer's resolution, producing large,
blocky pixels. Your users will think you're a bozo, unless of course your
product is supposed to make large, blocky pixels. The right solution is to
avoid sending data that needs to have hard edges as bitmapped images, if at all
possible. This is the sort of data that really should be maintained as objects.
If you want to draw the letter A, for instance, ask QuickDraw to draw it to the
printer for you if possible, rather than image it into a bitmap first. If you
really need to generate bitmaps of hard-edged data, be aware that you'd better
have your machete sharpened and ready, since you're heading into the brush. On
the other hand, this may be a great opportunity to generate your own PostScript
Generating your own PostScript code is another powerful technique that can get
your application into trouble. In many cases, it's the right answer to a thorny
dilemma; for instance, if you need drawing primitives that QuickDraw doesn't
supply, this may be the only way to get them. After all, cubic Bézier
curves are neat and powerful. The problem arises when the application developer
either doesn't understand how to write compatible PostScript code or takes
shortcuts in the PostScript code.
An excellent example is an old version of a certain very popular graphics
program that saved its pictures with an EPS version of the graphic embedded in
the PICT data. Unfortunately, the PostScript code in the EPS version depended
on the md dictionary, a private dictionary used by the LaserWriter driver.
After warning developers for years that the md dictionary was private, Apple
Engineering felt justified in changing it. When the new version of the
LaserWriter driver shipped, suddenly many graphics quit printing. The problem
was made even worse by the fact that many of these graphics had been shipped as
clip art, and they still occasionally pop up to bedevil us today.
The solution isn't to avoid PostScript code entirely. Just make sure that if
you do generate it, the code is compatible and portable. Obviously, it
shouldn't use any of the LaserWriter driver's private PostScript operators. If
you make graphics with PostScript code embedded in them, be sure that the
PostScript code they contain conforms to the EPS specification that's described
by Adobe(TM) in the PostScript Language Reference Manual, Second
Edition, Appendix H. Also, be sure to send the PostScript code with the
PostScriptBegin, PostScriptHandle, and PostScriptEnd picture comments, as
described beginning on page B-38 of Inside Macintosh: Imaging With QuickDraw.
Another thing application developers have tried over the years (with mixed
success) is to do their own PostScript font management by talking directly to
the printer. This is something applications really need to avoid. The
LaserWriter driver knows how to handle the PostScript fonts needed to print a
page (or series of pages). Applications that attempt to manage the fonts
themselves are more likely to get poor font management for their efforts, since
the LaserWriter driver (or the LaserWriter GX driver) will have a much harder
time recognizing which fonts are needed on which page. When this happens, the
drivers err on the side of safety: if there's any doubt about when a font is
used, it will be included for the whole job, which is usually exactly what the
developer was trying to avoid. Let the driver handle font management.
I've given a few of the more common examples of how printing has grown in
complexity over the years, and how application developers can sometimes get in
trouble by trying to take advantage of it. Printing doesn't need to be much
harder than drawing to the screen if you stick to the rules, and even when you
want to take advantage of particular printer capabilities, you can usually do
so in safe, compatible ways. As tempting as it sometimes is to wander off the
known path and plunge headlong into the uncharted jungle of possibilities,
doing so usually just results in trouble -- for you and for your users. In
printing, as in all programming, remember: keep it simple.
- Technote PR 10, "A Printing Loop That Cares."
- Writing Solid Code by Steve Maguire (Microsoft Press, 1993).
- The History of the English-Speaking Peoples (4 volumes), by Sir Winston
S. Churchill (Dodd, Mead, & Co., 1958 & 1959).
DAVE POLASCHEK (email@example.com),
formerly of Apple's Developer Technical
Support group, got so confused by the lack of weather in California that he
moved back to Minnesota. This probably won't seem like such a smart move when
Celsius and Fahrenheit show the same temperature and Dave starts singing that
verse from Jimmy Buffett's "Boat Drinks" that goes, "This morning, I shot six
holes in my freezer. I think I've got cabin fever. Somebody sound the alarm."*
Thanks to Rich Blanchard, Paul Danbold, Dan Lipton, and Steve Simon for
reviewing this column.*