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OpenDoc has its own memory management system, but OpenDoc part editors also need to interact with the Macintosh Toolbox, which often does memory management using its own system. This column will point out potential pitfalls resulting from the interaction of these two systems, and suggest strategies to avoid them.
OpenDoc has adopted the well-tested Memory Manager from the MacApp and Bedrock frameworks for its own use. This memory manager was designed to provide fast and efficient memory allocation to the framework, and since OpenDoc's memory requirements are similar to those of a framework, it's natural for OpenDoc to reuse the code that has served the framework so well. The OpenDoc Memory Manager (as we'll call it here) is installed with OpenDoc as a shared library and handles most of the memory allocation and deallocation in an OpenDoc process.
There are several reasons for OpenDoc to have its own memory manager:
In a nutshell, OpenDoc allows developers to choose their own exception mechanisms while providing a convenient utility to enable these exception mechanisms to work with SOMobjects(TM) for Mac OS (the Apple implementation of the IBM SOM(TM) technology), which underlies OpenDoc.
SOM propagates exceptions through the environment parameter (commonly known as the ev parameter). It's illegal to throw an exception out of a SOM method. Instead, the exception code should be stuffed into the ev parameter and returned to the caller. The caller should examine the ev parameter to see whether an error has been signaled in the called function. Since this checking needs to be done after every SOM method invocation, OpenDoc provides a utility to automatically check the ev parameter. If an error has been signaled, the utility will use the chosen exception mechanism (through the use of macros) to propagate the exception.
The macros for the SOM exception handlers are prefixed with "SOM_": SOM_TRY, SOM_CATCH_ALL, and SOM_ENDTRY. These macros should not be confused with TRY, CATCH_ALL, and ENDTRY. The non-SOM exception handler macros do not propagate the exception automatically unless RERAISE is called explicitly in the catch block, and they can't be used to propagate an exception across a SOM boundary.
When an OpenDoc process is started up, the OpenDoc Memory Manager allocates a small amount of memory for a heap, which becomes the default heap. Clients of the OpenDoc Memory Manager can create extra heaps and make any of these the default heap.
If a new block is requested and no allocation segments have enough free space to satisfy the request, the OpenDoc Memory Manager will trigger the creation of another allocation segment, which has the effect of growing the heap. Similarly, when all blocks in an allocation segment are freed, the segment is freed as well, shrinking the heap.
The OpenDoc Memory Manager and ODMemory utility also provide a way to allocate relocatable blocks. These blocks are not suballocated from the allocation segments; instead, the OpenDoc Memory Manager allocates them directly from the same operating system heap zone that the OpenDoc heap allocates segments from.
However, users familiar with OpenDoc might remember that the Document Info dialog allows them to change the partition size of the process. You might ask, "If the OpenDoc Memory Manager does what it claims to, why do I need to adjust the memory partition?"
Even though most of the memory allocation is done through the OpenDoc Memory Manager, Toolbox managers do allocate memory in the application heap, and the amount required varies considerably depending on the size of the data manipulated and the operations performed. Changing the memory partition is needed to accommodate these cases.
When a document is created, it's opened into a process of a default size. Users can change the default size for the document by using the Document Info dialog. There's also a desktop utility called Infinity OpenDoc Sizer that's capable of changing either the partition size of a particular document (without first having to open it) or the default partition size used by all documents that don't already have custom partitions. It's available in the Developer Release area of the OpenDoc Web site (http://www.opendoc.apple.com) and accompanies this column on this issue's CD and develop's Web site.
When you're dealing with resources in particular, there are a few techniques you can use to handle memory allocations. Standard resource access routines such as GetResource will generally cause the associated memory to be allocated in the application heap. If you're using a resource for only a short period of time and it's fairly small, you can continue to use these routines to access it and load it into the application heap.
For larger resources, however, this won't work. Luckily, OpenDoc provides the utility library UseRsrcM to help, as described in the "Resource Handling" section of Appendix A in the OpenDoc Cookbook. The utility routine ODReadResource allows you to load resources from your part's shared library file into temporary memory. This works by determining the size of the resource, allocating a relocatable block of this size in temporary memory, and using ReadPartialResource to load the resource directly into that block. (Note, however, that resources read in by ODReadResource are detached; you cannot, for instance, call ChangedResource to write out modifications to them. Also, each call to ODReadResource will return a new copy of the resource.) If you need to access large resources from files other than your part -- for instance, for a sound-editing part that needs to load an 'snd ' resource from another file -- you can use this same technique yourself. A part editor must also ensure that its resource file is in the resource chain before accessing its resources (see "Resource File Access").
One such shared service is the resource chain. Since there are potentially many parts all working in the active document, the resource chain must be shared between them. Also, because OpenDoc parts are shared libraries, the resources in your part's file aren't automatically available like those in an application.
The utility library UseRsrcM facilitates making your resource file available and accessing resources from it. To open and initialize access to your shared library's resource file, you call InitLibraryResources from your CFM initialization routine. You also call CloseLibraryResources from your CFM termination routine to close the resource file when you're done with it.
To access a resource from your part's shared library, you must first call BeginUsingLibraryResources. This adds the part's resource file to the resource chain and sets the top of the chain to that file (so that calls such as Get1Resource will retrieve resources from the correct file). After reading or writing the necessary resource, you call EndUsingLibraryResources to remove the file from the resource chain. For C++ users, a stack-based class named CUsingLibraryResources is provided to do this for you automatically.
There are a couple of implications about using this mechanism for handling the resource chain. Because Resource Manager routines are available only inside a Begin.../End... block, you must make sure your code and the Toolbox aren't trying to manipulate resources at other times. You also have to be careful that LoadResource isn't called on a purged resource from a file that's not in the chain.
Other things, such as icons or Balloon Help in menus (which are loaded while the menu is pulled down and the part isn't in control), can also cause problems. If you understand the relationship between your resource file and the resource chain, however, you can work around these potential pitfalls.
There are other times when larger resources (such as pictures) are being accessed and problems can crop up where you might not expect them. For instance, if you have a large picture that's referenced by a dialog item (like that 24-bit rendered image for the background of your About box) and there isn't sufficient memory available when the dialog is displayed, the picture won't be shown. One solution to this is to create your own heap zone, as discussed later. Another is to create a user item procedure for the picture, handling the memory allocation and spooling in of the picture yourself.
For resources such as menus and definition procedures (WDEFs, CDEFs, and MDEFs), there is little you can safely do. Most of these types of resources, although they persist for a long time, are fairly small, so having them allocated in the application heap isn't terrible.
Another commonly used piece of memory allocated by the Toolbox, but in this case not resource-based, is a region. If you're doing many region operations and the regions aren't being kept around, you can continue to use NewRgn to allocate them in the application heap. However, if you're keeping regions around for long periods of time, there's an ODMemory utility routine, ODNewRgn, that you can call to allocate your regions from the OpenDoc heap.
Also, if you're allowed to specify the location of memory used by the Toolbox, such as for the WindowRecord in calls to NewWindow and the sound channel in SndNewChannel, you should take these opportunities to allocate the memory with ODNewPtr rather than allowing the Toolbox to do the allocation.
Another technique that you might consider for dealing with large or long-term resources is loading them into the system heap. This can be done by setting the "system heap" flag in the resources' attributes. This has the advantage of being easy to do and working even for resources allocated by the Toolbox. The disadvantage is that increasing the system heap's size can be bad for performance if virtual memory is enabled. Since the system heap is always paged into real memory space in System 7, a large system heap means there isn't much space in RAM available for paging in the rest of memory.
Yet another technique that can sometimes be useful is to create your own heap zone. To do this, create a block in temporary memory using ODNewHandle, lock it, and create a heap inside it by calling InitZone. This technique shouldn't be used for just any allocation, but only if other methods don't work and if the allocation is ephemeral. One example we mentioned before where this might be useful is for a dialog box with large picture items. Note that you'll have to make sure the heap is large enough to hold not only the pictures but also the other dialog-related resources, and you'll want to leave some room to spare. Also, you probably wouldn't want to have more than one of these heaps allocated at a time. When locking any handle in temporary memory, make sure you unlock it again as soon as possible.
Other parts of the Mac OS, such as QuickTime, will require you to use these and other techniques to deal effectively with memory. (In the case of QuickTime, you can use SetZone to switch to the system heap.) In such cases, it's a good idea to use a tool such as Metrowerks' ZoneRanger to examine memory allocated in the application heap and, if problems are found, look for ways to move allocations elsewhere.
TROY GAUL (tgaul@apple.com) has been writing OpenDoc parts -- er, Live Objects -- since starting at Apple last May. Having created the Infinity Windoid WDEF in 1991, he has since appeared in more About boxes than Elvis.*
VINCENT LO is Apple's technical lead for OpenDoc. When he's not dealing with Live Objects, he's frequently spotted at fine dining establishments in the San Francisco Bay Area. One of his dreams is to open up a Chinese restaurant in Italy.*
Thanks to Jens Alfke, Dave Bice, and Steve Smith for reviewing this column.*




