TweetFollow Us on Twitter

September 96 - The Speech Recognition Manager Revealed

The Speech Recognition Manager Revealed

Matt Pallakoff and Arlo Reeves

As any Star Trek fan knows, the computer of the future will talk and listen. Macintosh computers have already been talking for a decade, using speech synthesis technologies such as MacinTalk or the Speech Synthesis Manager. Now any Power Macintosh application can use Apple's new Speech Recognition Manager to recognize and respond to spoken commands as well. We'll show you how easy it is to add speech recognition to your application.

Speech recognition technology has improved significantly in the last few years. It may still be a long while before you'll be able to carry on arbitrary conversations with your computer. But if you understand the capabilities and limitations of the new Speech Recognition Manager, you'll find it easy to create speech recognition applications that are fast, accurate, and robust.

With code samples from a simple speech recognition application, SRSample, this article shows you how to quickly get started using the Speech Recognition Manager. You'll also get some tips on how to make your application's use of speech recognition compelling, intuitive, and reliable. For everything you need in order to use the Speech Recognition Manager in your application (including SRSample and detailed documentation), see this issue's CD or Apple's speech technology Web site.


The Speech Recognition Manager consists of an API and a recognition engine. Under System 7.5, these are packaged together in version 1.5 or later of the Speech Recognition extension. (This packaging may change in future OS versions.)

The Speech Recognition Manager runs only on Power Macintosh computers with 16-bit sound input. Speech recognition is simply too computation-intensive to run well on most 680x0 systems. The installed base of Power Macs is growing by about five million a year, however, so plenty of machines -- including the latest PowerPC(TM) processor-based PowerBooks -- can run speech recognition.

The current version of the Speech Recognition Manager has the following capabilities and limitations:

  • It's speaker independent, meaning that users don't need to train it before they can use it.

  • It recognizes continuous speech, so users can speak naturally, without -- pausing -- between -- words.

  • It's designed for North American adult speakers of English. It's not localized yet, and in general it won't work as well for children.

  • It supports command-and-control recognition, not dictation. It works well when your application asks it to listen for at most a few dozen phrases at a time; however, it can't recognize arbitrary sentences and its accuracy decreases substantially if the number of utterances it's asked to listen for grows too large. For example, it won't accurately recognize one name out of a list of five thousand names.


To use the Speech Recognition Manager, you must first open a recognition system, which loads and initializes the recognition toolbox. You then allocate a recognizer, which listens to a speech source for sound input. A recognizer might also display a feedback window that shows the user when to speak and what the recognizer thinks was said.

To define the spoken utterances that the recognizer should listen for, you build a language model and pass it to the recognizer. A language model is a flexible network of words and phrases that defines a large number of possible utterances in a compact and efficient way. The Speech Recognition Manager lets your application rapidly change the active language model, so that at different times your application can listen for different things.

After the recognizer is told to start listening, it sends your application a recognition result whenever it hears the user speak an utterance contained in the current language model. A recognition result contains the part of the language model that was recognized and is typically sent to your application via Apple events. (Alternatively, you can request notification using callbacks if you cannot support Apple events.) Your application then processes the recognition result to examine what the user said and responds appropriately.

Figure 1 shows how the Speech Recognition Manager works. Note that the telephone speech source is not supported in version 1.5 of the Speech Recognition extension.

Figure 1. How the Speech Recognition Manager works


The recognition system, recognizer, speech source, language models, and recognition results are all objects belonging to classes derived from the SRSpeechObject class, in accordance with object-oriented design principles. These and other objects are arranged into the class hierarchy shown in Figure 2. The class hierarchy gives the Speech Recognition Manager API the flexibility of polymorphism. For example, you can call the routine SRReleaseObject to dispose of any SRSpeechObject.

Figure 2. The speech object class hierarchy

The most important speech objects are as follows:

  • SRRecognitionSystem -- An application typically opens one of these at startup (by calling SROpenRecognitionSystem) and closes it at shutdown (by calling SRCloseRecognitionSystem). Applications allocate other kinds of objects by calling routines like SRNewWord, which typically take the SRRecognitionSystem object as their first argument.

  • SRRecognizer -- An application gets an SRRecognizer from an SRRecognitionSystem by calling SRNewRecognizer. The SRRecognizer does the work of recognizing utterances and sending recognition results back to the application. It begins doing this whenever the application calls SRStartListening and stops whenever the application calls SRStopListening.

  • SRLanguageModel, SRPath, SRPhrase, SRWord -- An application builds its language models from these object types, which are all subclasses of SRLanguageObject. (A phrase is a sequence of one or more words, and a path is a sequence of words, phrases, and language models.) A language model, in turn, describes what a user can say at any given moment. For example, if an application displayed ten animals and wanted to allow the user to say any of the animals' names, it might build a language model containing ten phrases, each corresponding to an animal's name.

  • SRRecognitionResult -- When an utterance is recognized, an SRRecognitionResult object is sent (using either an Apple event or a callback routine, whichever the application prefers) to the application that was listening for that utterance. The SRRecognitionResult object describes what was recognized. An application can then look at the result in several forms: as text, as SRWords and SRPhrases, or as an SRLanguageModel, which can assist in quickly interpreting the uttered phrase.
Each class of speech object has a number of properties that define how the objects behave. For example, all descendants of SRLanguageObject have a kSRSpelling property that shows how they're spelled. Your application uses the SRSetProperty and SRGetProperty routines to set and get the various properties of each these objects.


You create objects by calling routines like SRNewRecognizer and SRNewWord. When you've finished using them, you dispose of them by calling SRReleaseObject. You can also acquire references to existing objects by calling routines like SRGetIndexedItem (for example, to get the second word in a phrase of several words). The Speech Recognition Manager maintains a reference count for each object. An object's reference count is incremented by SRNew... and SRGet... calls, and is decremented by calls to SRReleaseObject. An object gets disposed of only when its reference count is decremented to 0. Thus, to avoid memory leaks, your application must balance every SRNew... or SRGet... call with a call to SRReleaseObject.


It's easy to add simple speech recognition capabilities to your application. All you need to do is perform a small number of operations in sequence:
  • Initialize speech recognition by determining whether a valid version of the Speech Recognition Manager is installed, opening an SRRecognitionSystem, allocating an SRRecognizer, and installing an Apple event handler to handle recognition result notifications.

  • Build a language model that specifies the utterances your application is listening for.

  • Set the recognizer's active language model to the one you built and call SRStartListening to start listening and processing recognition result notifications.
We'll describe each of these operations in more detail.


First, you must verify that a valid version of the Speech Recognition Manager is installed on the target machine. Listing 1 shows how to do this. Note that only versions 1.5 and later of the Speech Recognition Manager adhere to the API used in this article.

Listing 1. Determining the Speech Recognition Manager version
Boolean HasValidSpeechRecognitionVersion (void)
   OSErr                  status;
   long                   theVersion;
   Boolean                validVersion               = false;
   const unsigned long    kMinimumRequiredSRMVersion   = 0x00000150;
   status = Gestalt(gestaltSpeechRecognitionVersion, &theVersion);
   if (!status) 
      if (theVersion >= kMinimumRequiredSRMVersion)
         validVersion = true;
   return validVersion;

Listing 2. Initializing the Speech Recognition Manager
/* Our global variables */
SRRecognitionSystem   gRecognitionSystem     = NULL;
SRRecognizer          gRecognizer            = NULL;
SRLanguageModel       gTopLanguageModel      = NULL;
AEEventHandlerUPP     gAERoutineDescriptor   = NULL;

OSErr InitSpeechRecognition (void)
   OSErr status = kBadSRMVersion;
   /* Ensure that the Speech Recognition Manager is available. */
   if (HasValidSpeechRecognitionVersion()) {
      /* Open the default recognition system. */
      status = SROpenRecognitionSystem(&gRecognitionSystem,
      /* Use standard feedback window and listening modes. */
      if (!status) {
         short feedbackNeeded = kSRHasFeedbackHasListenModes;
         status = SRSetProperty(gRecognitionSystem,
                     kSRFeedbackAndListeningModes, &feedbackNeeded,
      /* Create a new recognizer. */
      if (!status)
         status = SRNewRecognizer(gRecognitionSystem, &gRecognizer,
      /* Install our Apple event handler for recognition results. */
      if (!status) {
         status = memFullErr;
         gAERoutineDescriptor = 
         if (gAERoutineDescriptor)
            status = AEInstallEventHandler(kAESpeechSuite,
                        kAESpeechDone, gAERoutineDescriptor, 0,

   return status;

Listing 2 shows how to open an SRRecognitionSystem, allocate an SRRecognizer, and install your Apple event handler. All of this happens when your application starts up. The Apple event handler HandleRecognitionDoneAE is shown later (in Listing 4).

Notice in Listing 2 how we call SRSetProperty to request Apple's standard feedback and listening modes for the recognizer. To have a successful experience with speech recognition, users need good feedback indicating when the recognizer is ready for them to talk and what utterances the recognizer has recognized (for more on giving feedback, see "Speech Recognition Tips"). In addition, because of the recognizer's tendency to misinterpret background conversation and noises as speech, it's usually a good idea to let the user tell the recognizer when to listen by pressing a predefined key (the "push-to-talk" key). Your application can get all of this important behavior for free, simply by setting the kSRFeedbackAndListeningModes property.


    Speech recognition is a completely new input mode, and using it properly isn't always as straightforward as it might seem. While we don't yet have a complete set of human interface guidelines to guarantee a consistent and intuitive speech recognition user experience, there are a few simple rules that all speech recognition applications should follow.


    Your application must always provide feedback to let users know when they can speak, when their utterance has been recognized, and how it was interpreted. The feedback services in the Speech Recognition Manager perform this for you, using the standard feedback window shown in Figure 3. (The user's recognized utterances are shown in italics, and the displayed feedback is in plain text. The string under the feedback character's face indicates the push-to-talk key.) All you need to do is set the kSRFeedbackAndListeningModes property as shown in Listing 2.

    Figure 3. Standard feedback window

    Your application should use this standard feedback behavior unless you have a very good reason to provide your own feedback and custom push-to-talk options. (Fast action games that take over the entire screen and don't call WaitNextEvent are examples of applications that wouldn't use the standard feedback.) Not only will users enjoy the benefits of consistent behavior, but as Apple improves the feedback components, your speech recognition applications will automatically inherit this improved behavior without having to be recompiled.


    Successful speech recognition applications always let the user know what he or she can say. The way they achieve this depends on the application, but one good example is a Web browser that makes all visible hyperlinks speakable. This lets the user know what can be said while restricting the size of the language model to improve recognition accuracy.


    The recognition technology currently used by the Speech Recognition Manager works best when it's listening for a small number of distinct utterances. The longer an utterance is, the more easily it can be distinguished from other utterances. For example, distinguishing the isolated words hot, cut, and quit is difficult and error prone. Recognition performance also decreases as the language model grows. The larger the language model, the more time the recognizer must spend searching for a matching utterance and the larger the likelihood of two utterances in the language model sounding similar. For best results, limit the size of the language model to fewer than a hundred phrases at any time and avoid including phrases that are easily confused when spoken, like "wreck a nice beach" and "recognize speech."


    Compelling applications of speech recognition are often novel ones. Instead of simply paralleling an application's graphical user interface with a spoken one (making all menu items speakable, for example), do something different -- something that takes advantage of the unique properties of speech. Combine speech synthesis with speech recognition to engage the user in a brief dialog. Use efficient language models to allow a single utterance to trigger a series of commands that might otherwise require interaction with dialog boxes. Let the power of speech recognition augment the graphical interface your users are already familiar with. Use your imagination!

With Apple's Speech control panel (which comes bundled on new Macintoshes and with system updates), users can tailor this behavior to suit their needs, choosing preferred feedback characters (that is, the cartoon faces displayed in the feedback window) and preferred push-to-talk keys.


Your application needs to build a language model -- gTopLanguageModel in our sample code -- that specifies what the recognizer is listening for. The routine in Listing 3 shows how your application can create a simple language model. (We'll discuss fancier language models later in this article.) Even simple language models should avoid using phrases that sound similar to one another; just like a human listener, the recognizer may have a hard time distinguishing between similar-sounding phrases.

Listing 3. Building a simple language model
OSErr BuildLanguageModel (void)
   OSErr         status;
   const char   kLMName[]   = "<Top LM>";

   /* First, allocate the gTopLanguageModel language model. */
   status = SRNewLanguageModel(gRecognitionSystem,
                &gTopLanguageModel, kLMName, strlen(kLMName));
   if (!status) {
      long   refcon = kTopLMRefcon;
      /* Set the reference constant of our top language model so */
      /* that when we process our recognition result, we'll be */
      /* able to distinguish it from the rejection word, "???". */
      status = SRSetProperty(gTopLanguageModel, kSRRefCon, &refcon,
      if (!status) {
         const char  *kSimpleStr[]  = { "Hello", "Goodbye",
                                        "What time is it?", NULL };
         char        **currentStr   = (char **) kSimpleStr;
         long        refcon         = kHelloRefCon;
         /* Add each of the strings in kSimpleStr to the language */
         /* model, and set the refcon to the index of the string */
         /* in the kSimpleStr array. */
         while (*currentStr && !status) {
            status = SRAddText(gTopLanguageModel, *currentStr,
                         strlen(*currentStr), refcon++);
         /* Augment this simple language model with a fancier one. */
         if (!status)
            status = AddFancierLanguageModel(gTopLanguageModel);
   return status;

A recognizer returns a special speech object, called the rejection word, if it hears an utterance but cannot recognize it. Listing 3 sets the reference constant of the top-level language model to a predefined value to be able to distinguish that model from the rejection word.

Note in Listing 3 that we add the phrases "Hello," "Goodbye," and "What time is it?" to our gTopLanguageModel using the call SRAddText, a convenient shortcut for the sequence of calls SRNewPhrase, SRAddLanguageObject, and SRReleaseObject. SRAddText also sets the kSRRefCon property of each added phrase. We'll use this reference constant when we examine the recognition result to help determine what was said.


Now let's look at how your application would process result notifications given this simple language model. In Listing 4, HandleRecognitionDoneAE, our Apple event handler, uses the routine AEGetParamPtr to extract the status of the result as well as the recognizer and recognition result objects from the Apple event.

Listing 4. Handling the recognition-done Apple event
pascal OSErr HandleRecognitionDoneAE (AppleEvent *theAEevt,
       AppleEvent *reply, long refcon)
   OSErr        recognitionStatus = 0, status;
   long         actualSize;
   DescType     actualType;
   /* Get recognition result status. */
   status = AEGetParamPtr(theAEevt, keySRSpeechStatus,
            typeShortInteger, &actualType, 
            (Ptr) &recognitionStatus, sizeof(recognitionStatus),
   /* Get the SRRecognizer. */
   if (!status && !recognitionStatus) {
      SRRecognizer recognizer;
      status = AEGetParamPtr(theAEevt, keySRRecognizer,
                  typeSRRecognizer, &actualType, 
                  (Ptr) &recognizer, sizeof(recognizer),
      /* Get the SRRecognitionResult. */
      if (!status) {
         SRRecognitionResult recResult;
         status = AEGetParamPtr(theAEevt, keySRSpeechResult,
                     typeSRSpeechResult, &actualType, 
                     (Ptr) &recResult, sizeof(recResult),
         /* Extract the language model from the result. */
         if (!status) {
            SRLanguageModel   resultLM;
            long               propertySize = sizeof(resultLM);
            status = SRGetProperty(recResult, kSRLanguageModelFormat,
                          &resultLM, &propertySize);
            /* Process the language model. */
            if (!status) {
               status = ProcessRecognitionResult(resultLM,
               /* What we SRGot we must SRRelease! */
            /* Also release the recognition result. */
   return noErr;

At this point, the Apple event handler could easily get the text of what was heard by getting the kSRTEXTFormat property of the recognition result. But a more useful form of the result is the kSRLanguageModelFormat. This language model parallels the language model gTopLanguageModel, but instead of containing all of the phrases "Hello," "Goodbye," and "What time is it?" it contains only a copy of the phrase that was recognized. For example, if the user said "Goodbye," the language model returned in the kSRLanguageModelFormat property would contain one phrase, which would have a kSRSpelling property of "Goodbye" and a kSRRefCon property of 1 (the value passed for that phrase in the SRAddText call in Listing 3). The ProcessRecognitionResult routine (Listing 5) uses the language model to determine what was said by getting the kSRRefCon property of the spoken phrase and responding appropriately.

Listing 5. Processing a recognition result
OSErr ProcessRecognitionResult (SRLanguageModel resultLM,
         SRRecognizer recognizer)
   OSErr      status = noErr;
   if (resultLM && recognizer) {
      long      refcon;
      long      propertySize = sizeof(refcon);
      /* Get the refcon of the root object */
      status = SRGetProperty(resultLM, kSRRefCon, &refcon,
      /* Is the resultLM a subset of our top language model or is */
      /* it the rejection word, "???"? */
      if (!status && refcon == kTopLMRefcon) {
         SRLanguageObject languageObject;
         propertySize = sizeof(languageObject);

         /* The resultLM contains either an SRPhrase or an SRPath. */
         /* We use the refcon property set in our language model */
         /* building routine to distinguish between the results. */

         /* Get the phrase or path. */
         status = SRGetIndexedItem(resultLM, &languageObject, 0);
         if (!status) {
            long refcon;
            propertySize = sizeof(refcon);
            /* Get the refcon of the language object. */
            status = SRGetProperty(languageObject, kSRRefCon,
                         &refcon, &propertySize);
            if (!status) switch (refcon) {
               case kHelloRefCon:
               case kGoodbyeRefCon:
               case kWhatTimeIsItRefCon: 
                     const char *kResponses[] = 
                  {"Hi there!", "Don't leave now!",
                   "It's time to use the Speech Recognition Manager!"
                     /* Speak and display our response using the */
                     /* feedback character.  Use the refcon as an */
                     /* index into our response array. */
                     status = SRSpeakAndDrawText(recognizer,
               case kCompanyRefCon:
                  status = ProcessFancierLanguageModel
                               (languageObject, recognizer);
            /* Always SRRelease what we SRGot. */
            status = SRReleaseObject(languageObject);
   return status;

This example uses the SRSpeakAndDrawText routine to respond to recognition events. The Speech Recognition Manager uses the Speech Synthesis Manager to speak the string, and the animated feedback character (displayed in Apple's standard feedback window) lip-synchs with the synthesized text. The Speech Recognition Manager also displays the response text in the feedback window. (You can use other routines to simply speak a string through the feedback window without displaying it, or to display a string without speaking it.)


All we need to do now is make the language model we've built, gTopLanguageModel, the active language model and tell our recognizer to start listening. First we call the SRSetLanguageModel function, which associates gTopLanguageModel with the SRRecognizer we've allocated, gRecognizer:
OSErr status = SRSetLanguageModel(gRecognizer, gTopLanguageModel);
You can build as many language models as you like, but there is always just one that's active. You can make another language model active (and thereby deactivate the one that was previously active), or you can enable and disable parts of the active language model. Typically this is done in response to a speech-detected Apple event, sent to the application when recognition is about to begin.
    For a good example of making your language model dynamically conform to the context of your application, see the article "Adding Speech Recognition to an Application Framework" in this issue of develop.*
Once we've set the active language model, we start the recognition process by calling SRStartListening, as follows:
if (!status)
   status = SRStartListening(gRecognizer);
Now we can start speaking to our application. When an utterance is recognized as belonging to our language model, our Apple event handler, HandleRecognitionDoneAE, will be called and the recognition result will be processed. It's that easy!


Listing 6 shows how to clean up when your application quits. In general, you should release the speech objects in the order shown.

Listing 6. Terminating speech recognition
void TerminateSpeechRecognition (void)
   OSErr status = noErr;
   /* If we have an active language model, release it. */
   if (gTopLanguageModel) {
      status = SRReleaseObject(gTopLanguageModel);
      gTopLanguageModel = NULL;
   /* If we have a recognizer, release it. */
   if (gRecognizer) {
      status = SRStopListening(gRecognizer);
      status = SRReleaseObject(gRecognizer);
      gRecognizer = NULL;

   /* If we have a recognition system, close it. */
   if (gRecognitionSystem) {
      status = SRCloseRecognitionSystem(gRecognitionSystem);
      gRecognitionSystem = NULL;
   /* Remove our Apple event handler and dispose of the handler's */
   /* routine descriptor. */
   if (gAERoutineDescriptor) {
      status = AERemoveEventHandler(kAESpeechSuite, kAESpeechDone,
                                       gAERoutineDescriptor, false);
      gAERoutineDescriptor = NULL;


The Speech Recognition Manager provides several routines that your application can use to create and manipulate fancier language models than the one created earlier in Listing 3. For example, suppose you wanted to create an application that responds to users when they say, "Tell me the price of <company> stock," where <company> is one of several company names.

To create a language model like this, your application needs to create an SRPath object that consists of the phrase "Tell me the price of" followed by an embedded language model representing the company names, followed by the word "stock." The AddFancierLanguageModel function creates this path and adds it to the language model created in Listing 3. (Note that the embedded company language model is simply a list of phrases, just like the language model we created in Listing 3.)

Figure 4 shows the structure of the entire language model. We've limited the number of companies to three here for simplicity. The top half of each box shows the spelling and refcon properties of each object; the lower half indicates the object type.

Figure 4. Language model built by calling BuildLanguageModel

Take a look at the AddFancierLanguageModel function (not shown, but included with our sample code) to see how to build the fancier language model. (Don't worry if this routine seems like a lot of code just to add the command "Tell me the price of <company> stock"; below we'll describe the SRLanguageModeler tool, which makes the creation of complicated static language models very easy.) Listing 7 shows how your application would process results given this fancier language model.

Listing 7. Processing a recognition result given a fancier language model
OSErr ProcessFancierLanguageModel (SRPath resultPath,
         SRRecognizer recognizer)
   OSErr      status = noErr;
   if (resultPath && recognizer) {
      SRLanguageModel companyLM;
      /* Get the second item in the path -- it's the company */
      /* language model. */
      status = SRGetIndexedItem(resultPath, &companyLM, 1);
      if (!status && companyLM) {
         SRPhrase companyName;
         /* In the result language model, the company language */
         /* model contains just one phrase. */
         status = SRGetIndexedItem(companyLM, &companyName, 0);
         if (!status) {
            long   refcon;
            long   propertySize = sizeof(refcon);
            /* Get the refcon from the company name. It's our */
            /* index into the response array. */
            status = SRGetProperty(companyName, kSRRefCon, &refcon,
            if (!status) {
               const char *kResponses[] = 
                        {  "Apple stock is priced to move!",
                           "Netscape is trading at fifty dollars.",
                           "Why would you want to know that?" 
               status = SRSpeakAndDrawText(recognizer,
            /* What we SRGot we must SRRelease. */
            status = SRReleaseObject(companyName);
         status = SRReleaseObject(companyLM);
   return status;

Speech recognition applications that support utterances like "Tell me the price of <company> stock" or "Call <name>," while limiting <company> or <name> to a few dozen items, can be more compelling than those that just respond to simple phrases. They're nicely limited in scope, yet they allow the user to invoke actions more easily than would be possible with a graphical user interface. What other technology does that?


The Speech Recognition Manager contains several more routines and properties for manipulating language models. We'll look at a few of them here. Your application can create a large language model and then use the SRSetProperty function to disable and enable parts of it quickly on the fly, as shown in Listing 8. By enabling only parts of a language model, you can minimize the number of utterances that the recognizer is listening for.

Listing 8. Disabling a part of a language model
/* Disable the stockPath part of the gTopLanguageModel. */
/* The stock path is the fourth item in this language model. */

SRPath stockPath;
OSErr  status = SRGetIndexedItem(gTopLanguageModel, &stockPath, 3);

if (!status) {
   Boolean enabled = false;
   status = SRSetProperty(stockPath, kSREnabled, &enabled,

   /* Balance SRGet call. */
   status = SRReleaseObject(stockPath);

Your application can change, clear, or rebuild parts of a language model dynamically to reflect the current context of your program. Listing 9 clears and then rebuilds the company language model that was originally built by the AddFancierLanguageModel function.

Listing 9. Emptying and refilling the company language model
/* Empty and refill the embedded company language model. */
/* Assume that stockPath has already been initialized. */

/* The companyLM is the second item in the stock path. */
SRLanguageModel  companyLM;
OSErr            status = SRGetIndexedItem(stockPath, &companyLM, 1);

if (!status) {
   /* This releases each phrase in the company language model. */
   status = SREmptyLanguageObject(companyLM);

   /* Now rebuild the company language model with new companies. */
   if (!status) {
      const char   *kNewCompanies[]   = { "I B M", "Motorola", 
                                        "Coca-Cola", NULL };
      char          **company         = (char **) kNewCompanies;
      long         refcon            = 0;

      while (*company && !status) {
         status = SRAddText(companyLM, *company, strlen(*company),

At any given moment, the active language model should be relatively small, but your application can change the set of active phrases at any time. For example, if a Web browser application made its links speakable, at any given moment there would only be a few dozen visible links, so there would only be a few dozen phrases active. But if you spent a couple of hours surfing the Web with that browser, you would have seen many thousands of links throughout the session, and you could have spoken any one of them while it was visible.

In addition to enabling and disabling parts of your language model, the SRSetProperty function allows your application to make words, phrases, paths, or language models repeatable (so that the user can say that item one or more times in a row) or rejectable (so that if the user says something else for that item, the recognizer will fill it in with a special rejection word with a spelling of "???").

Your application can also make any word, phrase, path, or language model optional by setting the corresponding object's kSROptional property to true. In AddFancierLanguageModel, we've set the kSROptional property of the SRWord "stock" to true, so the recognizer is ready for the user to say, "Tell me the price of Apple" as well as "Tell me the price of Apple stock."

Your application doesn't have to build language models from scratch each time it runs. The Speech Recognition Manager provides routines for saving and loading language objects (for example, the SRPutLanguageObjectIntoHandle and SRNewLanguageObjectFromDataFile routines). Listing 10 shows an example.

Listing 10. Saving a language model into a resource
/* Allocate a handle of size 0 to store our language model in; */
/* SRPutLanguageObjectIntoHandle will resize it as needed. */
Handle   lmHandle   = NewHandle(0);
OSErr      status   = MemError();

if (!status) {
   status = SRPutLanguageObjectIntoHandle
                (gTopLanguageModel, lmHandle);
   if (!status) {
      /* Save the language model as a resource in the current */
      /* resource file. Pick a reasonable resource type and ID. */
      AddResource(lmHandle, 'LMDL', 100, "\pTop Language Model");

      /* Make sure it gets written to disk. */
      if (!(status = ResError())) {

Apple provides a very handy developer tool, called SRLanguageModeler, that you can use to quickly create, test, and save language models into resources or data files. You can find this tool, and documentation for it, with the other Speech Recognition Manager developer information on this issue's CD and on the speech technology Web site. SRLanguageModeler lets you write out a language model in a relatively simple text form and then try it out to see how well its phrases can be recognized and discriminated from one another. It lets you save the language models into a binary resource or file format that you can ship with your application. Your application can load the language model at run time with SRNewLanguageObjectFromHandle or SRNewLanguageObjectFromDataFile. SRLanguageModeler will eliminate a lot of the code you would otherwise have to write to construct the static parts of your language models.


If you've understood this article, you'll have no problem making practical use of speech recognition in your application. From the basics of checking for the proper version of the Speech Recognition Manager to some of the finer details of building language models, we've shown you everything you need to know to get started. Be sure to take a look at the SRSample application, which uses many of the listings in this article. To dig even deeper, check out the Speech Recognition Manager documentation and the SRLanguageModeler tool. For tips on using the Speech Recognition Manager within an application framework and dynamically changing your language model, see the article "Adding Speech Recognition to an Application Framework" in this issue of develop. Then have fun turning your application into a good listener.


    • "Speech Recognition Manager," on this issue's CD and on Apple's speech technology Web site.

    • "Adding Speech Recognition to an Application Framework" by Tim Monroe, in this issue of develop.

MATT PALLAKOFF (, Apple's Speech Recognition engineering manager, likes to talk to inanimate objects. He has spent the last several years helping Apple's speech group pull speech recognition technology kicking and screaming over a threshold of usability that (as of PlainTalk 1.4) finally allows Power Macintosh users to leave speech recognition on and use it in simple ways every day. He denies ever having worked in the field of Artificial Intelligence.*

ARLO REEVES ( has had a varied employment history that includes baby-sitting young Peregrine falcons in Yosemite, studying variable stars from Nantucket, and adding two-dimensional FFT capabilities to NIH Image. Lately he's been helping Matt and the speech team at Apple bring the Speech Recognition Manager into existence. Arlo lives in Santa Cruz, California, where he enjoys spending his free time out of doors with his friends.*

Thanks to our technical reviewers Mike Dilts, Eric "Braz" Ford, Tim Monroe, and Guillermo Ortiz.*


Community Search:
MacTech Search:

Software Updates via MacUpdate

Skype - Voice-over-internet ph...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
PushPal 3.0 - Mirror Android notificatio...
PushPal is a client for Pushbullet, which automatically shows you all of your phone's notifications right on your computer. This means you can see who's calling or read text messages even if your... Read more
Logic Pro X 10.1.1 - Music creation and...
Apple Logic Pro X is the most advanced version of Logic ever. Sophisticated new tools for professional songwriting, editing, and mixing are built around a modern interface that's designed to get... Read more
VLC Media Player 2.2.0 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Sound Studio 4.7.8 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac. Easily rip vinyls and digitize cassette tapes, or record lectures and voice memos. Prepare for live shows with live... Read more
LibreOffice - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
VueScan 9.5.03 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Freeway Pro 7.0.3 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With its user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Cloud 3.3.0 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
Cyberduck 4.6.5 - FTP and SFTP browser....
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more

The first ever action 3D card battler Al...
On the other hand, you probably haven’t played an action 3D card battler – until now. Step forward, All Star Legion. All Star Legion is a 3D QTE-based action RPG card battler, but fear not – the game itself isn’t as convoluted as its description.... | Read more »
Travel Back to the 1980s With the Making...
Headup Games has released a hilarious making of video for its upcoming title, Pixel Heroes: Byte & Magic. The game is a RPG/Roguelike where you control three heroes set to save the township of Pixton from an evil cult called The Sons of Dawn.... | Read more »
Heavenstrike Rivals Review
Heavenstrike Rivals Review By Campbell Bird on March 2nd, 2015 Our Rating: :: HEAVENLY STRATEGICUniversal App - Designed for iPhone and iPad Despite a few flaws, this free-to-play strategy game is a fun mix of new and old strategy... | Read more »
Get The Whole Story – Lone Wolf Complete...
Get The Whole Story – Lone Wolf Complete is Now Available and On Sale Posted by Jessica Fisher on February 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Who Wore it Best? The Counting Dead vs....
Like it or not, the “clicker” genre, popularized by cute distractions like Candy Box and Cookie Clicker, seems like it’s here to stay. So Who Wore it Best? takes a look at two recent examples: The Counting Dead and AdVenture Capitalist. | Read more »
Card Crawl, the Mini Deck Building Game,...
Card Crawl, the Mini Deck Building Game, is Coming Soon Posted by Jessica Fisher on February 27th, 2015 [ permalink ] Tinytouchtales and Mexer have announced their new game, | Read more »
Witness an all new puzzle mechanic in Bl...
Well, BlastBall MAX is not one of those games and is bucking trends such as timers, elements of randomness, and tacked-on mechanics in favor of pure puzzle gameplay. When you first boot up the game you’ll see a grid made up of squares that are each... | Read more »
This Princess Has a Dragon and She isn’t...
This Princess Has a Dragon and She isn’t Afraid to Useit. | Read more »
Mecha Showdown Review
Mecha Showdown Review By Lee Hamlet on February 27th, 2015 Our Rating: :: IN A SPINUniversal App - Designed for iPhone and iPad Mecha Showdown replaces traditional buttons with a slot machine mechanic in this robot fighting game,... | Read more »
Reliance Games and Dreamworks Unveil Rea...
Reliance Games and Dreamworks Unveil Real Steel Champions Posted by Ellis Spice on February 27th, 2015 [ permalink ] Reliance Games and Dreamworks have announced that a third game in | Read more »

Price Scanner via

27-inch 3.5GHz 5K iMac in stock today and on...
 B&H Photo has the 27″ 3.5GHz 5K iMac in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP, and it’s the lowest price available for... Read more
Apple Launches Free Web-Based Pages and Other...
Apple’s new Web-only access to iWork productivity apps is a free level of iCloud service available to anyone, including people who don’t own or use Apple devices. The service includes access to Apple... Read more
Survey Reveals Solid State Disk (SSD) Technol...
In a recent SSD technology use survey, Kroll Ontrack, a firm specializing in data recovery, found that while nearly 90 percent of respondents leverage the performance and reliability benefits of SSD... Read more
Save up to $600 with Apple refurbished Mac Pr...
The Apple Store is offering Apple Certified Refurbished Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
Updated Mac Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
Apple CEO Tim Cook to Deliver 2015 George Was...
Apple CEO Tim Cook will deliver the George Washington University’s Commencement address to GWU grads on May 17, at which time he will also be awarded an honorary doctorate of public service from the... Read more
Apple restocks refurbished Mac minis for up t...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more
Save up to $50 on iPad Air 2s, NY tax only, f...
 B&H Photo has iPad Air 2s on sale for $50 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $469.99 $30 off - 64GB iPad Air 2 WiFi: $549 $50 off - 128GB iPad Air 2... Read more
16GB iPad Air 2 on sale for $447, save $52
Walmart has the 16GB iPad Air 2 WiFi on sale for $446.99 on their online store for a limited time. Choose free shipping or free local store pickup (if available). Sale price for online orders only,... Read more
iMacs on sale for up to $205 off MSRP
B&H Photo has 21″ and 27″ iMacs on sale for up to $205 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $1029 $70 off - 21″ 2.7GHz iMac: $1199 $100 off - 21″ 2.9GHz... Read more

Jobs Board

Sr. Technical Services Consultant, *Apple*...
**Job Summary** Apple Professional Services (APS) has an opening for a senior technical position that contributes to Apple 's efforts for strategic and transactional Read more
Event Director, *Apple* Retail Marketing -...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global engagement strategy and team. Delivering an overarching brand Read more
*Apple* Pay - Site Reliability Engineer - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.