TweetFollow Us on Twitter

September 96 - THE OPENDOC ROAD: Facilitating Part Editor Unloading

The OpenDoc Road: Facilitating Part Editor Unloading

Vincent Lo

In the traditional application model, the code for an application typically remains loaded until the process quits. In OpenDoc, starting with version 1.0.1, a part editor is loaded when it's needed during a session and unloaded when it's not. As a result, valuable memory space can be reclaimed and reused by other part editors.

Even though part editor unloading is mostly transparent to part editors, there are a few things a part editor should do to ensure the success of this scheme. I'll describe these things after giving you a closer look at how part editor unloading works. Pay careful attention, because the crash you prevent may be your own.


HOW PART EDITOR UNLOADING WORKS

The part editor unloading mechanism is enabled by facilities provided by SOMobjects(TM) for Mac OS (the Apple implementation for the Macintosh of the IBM SOM(TM) technology). The basis of part editor unloading is a reference-counting system that enables OpenDoc to keep track of which part objects are in use. I'll explain reference counting and then give the gory details of how part libraries are unloaded, which differs for static and dynamic classes.

Every persistent object (part, frame, link, and so on) in OpenDoc is given a reference count by the draft that creates it. When the object is first created or acquired, its reference count is initialized to 1. Whenever the object is acquired after that (through either the draft's or the object's Acquire method), its reference count is incremented by 1. Whenever the object is released (by a call to the object's Release method), its reference count is decremented by 1.

When all clients have released their references to an object, the reference count of the object is 0, and at this point the draft can delete the object to regain the memory it occupies. However, deletion may not be immediate when the object's reference count drops to 0. In actuality, object deletion is deferred until the purge mechanism of the draft is triggered. Typically, a purge is initiated by the storage system (for example, during a save operation) or by the document shell (such as when the document shell realizes that memory is running low).

In response to a purge request, the draft deletes all the persistent objects and storage units that aren't in use -- that is, objects whose reference count is 0. When all the part objects belonging to a certain part editor are deleted, SOM calls the Code Fragment Manager (CFM) to unload the part editor library. The CFM calls the CFMTerminate routine of the part editor library, and both the code and data sections of the library are destroyed. Some details of how the library is unloaded depend on the kind of SOM class it contains -- either static or dynamic.

Objects created using new className and SOM kernel services (somNewObject, somNewClassReference, and SOMobject::somGetClass) are static class objects. Most (if not all) objects created by a part editor fall into this category. A static class is unloaded when the code that created the static class object is unloaded. Therefore, when a part editor is unloaded, all static classes in the same library are unloaded as well. Other interdependent libraries may also be unloaded; there will be more on this later.

Objects created using the runtime name or ID class-lookup services of SOM (for example, SOMClassMgr::somFindClass, somNewObjectByName, or somGetDynamicClassReference) are dynamic class objects. OpenDoc parts are dynamic class objects, since they're created by name. Extension objects are also dynamic because ODExtension is implemented as a dynamic class; subclasses of ODExtension inherit its dynamic property as long as they call the parent's InitExtension method. Other OpenDoc classes will be converted to dynamic classes as the need arises; check the notes accompanying future OpenDoc releases for a listing of these.

A dynamic class guarantees that its code and the code for its inherited classes won't be unloaded until the last object of the class is deleted. When the last instance of a part class is deleted, SOM unloads the CFM library containing the part class.

REFERENCE-COUNTING GOTCHAS

Every persistent object must have a correct reference count for the part editor unloading mechanism to work. If a part object has a reference count that's higher than the correct count, the object will remain valid throughout the session even though it's no longer being used. This object will keep its associated part editor library from being unloaded until the process quits. Conversely, if an object has a reference count that errs on the low side, the object may be deleted, causing its library to be unloaded. Referencing an invalid object pointer usually results in a crash.

The best way to avoid reference-count errors is to familiarize yourself with OpenDoc persistent objects and follow the recipes outlined in the OpenDoc Programmer's Guide for the Mac OS. Be sure to pay special attention to the following potential trouble spots.

Avoid self-referencing. If a part object keeps a reference to itself, its reference count will be at least 1 and its part editor library won't be unloaded until the session ends. Since a reference to the part is passed in as an argument in every ODPart method, a part shouldn't need to store a reference to itself.

Break circular references between parts and frames. Each display frame has a reference to its part (after the part has been internalized). Even though a part isn't required to keep a reference to its display frames, most parts do so for convenience. This creates a circular reference between a part and its display frames, so the reference count alone won't indicate when deleting a part is appropriate. The situation becomes more complicated when the part has embedded frames and also keeps references to them. To break these circular references, OpenDoc offers the Close and Remove protocols.

  • The Close protocol is triggered when a containing part decides to get rid of its runtime-embedded frame objects. The containing part calls the embedded frame's Close method. The frame first calls its part's DisplayFrameClosed method, which should release its reference to the display frame and close its embedded frames (if any) before releasing its reference to the part.

  • The Remove protocol works similarly to the Close protocol. However, the protocol is triggered when a containing part decides to remove its embedded frames from both runtime storage and persistent storage. The Remove protocol is propagated through the ODPart::DisplayFrameRemoved and ODFrame::Remove methods.

Unregister frames and parts when idle time is no longer needed. When a part registers its frame with the OpenDoc dispatcher for idle time, the dispatcher retains a reference to the frame. Until the part editor unregisters the frame object from the dispatcher, the object will remain resident in memory with a reference count greater than 0. This will prevent the object from being deleted and its library from being unloaded. The part editor should unregister the frame when the Remove or Close protocol is triggered.

On rare occasions, a part may have a display frame that's not in the frame hierarchy originated from the root frame. For example, a part may have some frames stored for the View in Window command. Don't internalize those frames and register them for idle time until the frames are actually used.

A part may also register itself with the OpenDoc dispatcher for idle time. As in the case of registered frames, the dispatcher retains a reference to the part object. To ensure that the object is deleted and that its library is unloaded at the earliest possible time, the part editor must unregister itself from the dispatcher as soon as idle time is no longer needed. This usually occurs when all the part's display frames have been closed or removed.

Watch extensions for reference-counting problems. OpenDoc's extension mechanism enables separate parts in a document to communicate with each other directly. By creating an associated extension object, a part editor can extend its part interface to satisfy special needs. To enable efficient communication, the extension object maintains a reference to the part object that created it; the part typically keeps a reference to the extension so that it can give out the same extension object again if it's requested.

In general, an extension object is released before its creator, thus preventing any reference-counting problem for the part. But if the reference count of the extension object isn't maintained correctly, or if the client of the extension object refuses to release it, the part object can detach the extension object from itself by calling ODExtension::BaseRemoved. A well-behaved extension object should then report errors to clients when it's being accessed. An even better idea is to avoid using the base removal mechanism and instead to define the scope and lifespan of an extension.


A LIBRARY-UNLOADING GOTCHA

When a part editor is unloaded, SOM unloads the CFM library associated with the part editor. Moreover, if there's another library in the same library closure as the part editor, the CFM will unload it if it doesn't belong to another library closure. (A library closure is a group of shared libraries whose interdependencies cause them to be loaded together by the CFM.) This means that code other than the part editor residing in the same CFM library closure is unloaded as well. If the developer hasn't foreseen this possibility, it can lead to unfortunate consequences.

Let's consider a typical example. A part editor creates a SOM object from a static class that resides in the same library closure as the part editor. The part editor then installs the object in a name space so that others can access it. If this object doesn't hold a reference to the part, the part may be deleted (and its library closure unloaded) when the object reference is still in the name space. The next time this object is used, a crash will likely occur because the code associated with the object has been unloaded with the part editor.

To prevent this from happening, you should ensure that no class whose code resides in the same library closure as the part editor outlives the part itself. If an object must outlive the part that creates it, the object should be created dynamically. OpenDoc provides a utility function, ODNewObject, to create objects by name. The code in Listing 1 illustrates how a dynamic object is created with ODNewObject.



Listing 1. Creating a dynamic object with ODNewObject
#include "ODNewObj.h"

ODObjectNameSpace* objNameSpace = 
    (ODObjectNameSpace*) nameSpMgr->CreateNameSpace
        (ev, kOSAScriptingTool, kODNULL, 1, kODNSDataTypeODObject);
Sample_ScriptRunnerAgent* agent = 
    (Sample_ScriptRunnerAgent*) ODNewObject
        ("Sample::ScriptRunnerAgent");
objNameSpace->Register(ev, kOSAScriptingTool, agent);


As mentioned earlier, parts and extensions are dynamic objects and thus don't require ODNewObject. ODNewObject is used mainly on SOM classes that a part developer has created.

Once a class has been accessed dynamically, the class remains dynamic until the process exits or the use count of the class maintained by SOM goes to 0. Until then, all object references created for the class are considered dynamic by SOM.

COUNTING ON YOU

Part editor unloading in OpenDoc is a great scheme for managing memory efficiently. But its success depends on the cooperation of each and every part editor. If you keep in mind the gotchas detailed in this column, your part editor will avoid the pitfalls and reap the benefits of wise resource use.

VINCENT LO is Apple's technical lead for OpenDoc. In his leisure time, he loves to travel and sample exotic food. Living in Hong Kong for many years convinced him that no food can scare him, but he'll continue to trot the globe to seek out gustatory challenges.

Thanks to Dave Bice, Erik Eidt, and Troy Gaul for reviewing this column.

 
AAPL
$118.93
Apple Inc.
-0.07
MSFT
$47.81
Microsoft Corpora
+0.06
GOOG
$541.83
Google Inc.
+1.46

MacTech Search:
Community Search:

Software Updates via MacUpdate

Adobe Photoshop Elements 13.0 - Consumer...
Adobe Photoshop Elements 12--the #1 selling consumer photo editing software--helps you edit pictures with powerful, easy-to-use options and share them via print, the web, Facebook, and more.Version... Read more
Skype 7.2.0.412 - Voice-over-internet ph...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
HoudahSpot 3.9.6 - Advanced file search...
HoudahSpot is a powerful file search tool built upon MacOS X Spotlight. Spotlight unleashed Create detailed queries to locate the exact file you need Narrow down searches. Zero in on files Save... Read more
RapidWeaver 6.0.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
iPhoto Library Manager 4.1.10 - Manage m...
iPhoto Library Manager lets you organize your photos into multiple iPhoto libraries. Separate your high school and college photos from your latest summer vacation pictures. Or keep some photo... Read more
iExplorer 3.5.1.9 - View and transfer al...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
MacUpdate Desktop 6.0.3 - Discover and i...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
SteerMouse 4.2.2 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
iMazing 1.1 - Complete iOS device manage...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
PopChar X 7.0 - Floating window shows av...
PopChar X helps you get the most out of your font collection. With its crystal-clear interface, PopChar X provides a frustration-free way to access any font's special characters. Expanded... Read more

Latest Forum Discussions

See All

Mystery Case Files: Dire Grove, Sacred G...
Mystery Case Files: Dire Grove, Sacred Grove HD Review By Jennifer Allen on November 28th, 2014 Our Rating: iPad Only App - Designed for the iPad A decent new installment for the popular Mystery Case Files series.   | Read more »
Castaway Paradise – Tips, Tricks, and St...
Ahoy there, castaways: Were you curious about our own thoughts regarding this pristine shipwreck? Check out our Castaway Paradise review! Castaway Paradise is out for iOS, finally giving mobile gamers the opportunity to enjoy the idyllic lifestyle... | Read more »
Castaway Paradise VIP Subs are on Sale f...
Castaway Paradise VIP Subs are on Sale for a Limited Time, and a Special Holiday Update is Coming Soon Posted by Rob Rich on November 28th, 2014 [ | Read more »
Primitive Review
Primitive Review By Jordan Minor on November 28th, 2014 Our Rating: :: FOLK ARTUniversal App - Designed for iPhone and iPad True to its name, Primitive is about as straightforward as runners get.   | Read more »
7 tips to get ahead of the competition i...
7 tips to get ahead of the competition in Dynasty of Dungeons Posted by Simon Reed on November 28th, 2014 [ permalink ] Playcrab has launched their action-packed new dungeon crawler, Dynasty of Dungeons, today. | Read more »
Master of Tea Kung Fu Review
Master of Tea Kung Fu Review By Jordan Minor on November 28th, 2014 Our Rating: :: ONE DROP RULESUniversal App - Designed for iPhone and iPad Master of Tea Kung Fu is a creative and complex caffeinated brawler.   | Read more »
Monster Strike Review
Monster Strike Review By Campbell Bird on November 28th, 2014 Our Rating: :: BILLIARD STRATEGYUniversal App - Designed for iPhone and iPad Collect monsters and battle by flinging them across the battlefield in this strangely... | Read more »
Proun+ Review
Proun+ Review By Jennifer Allen on November 28th, 2014 Our Rating: :: TWITCHY RACINGUniversal App - Designed for iPhone and iPad Twitchy racing aplenty in Proun+, an enjoyably tricky title.   | Read more »
Lucha Amigos (Games)
Lucha Amigos 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Forget Ninja Turtles, and meet Wrestlers Turtles! Crazier, Spicier and…Bouncier! Sling carapaces of 7 Luchadores to knock all... | Read more »
Record of Agarest War Zero (Games)
Record of Agarest War Zero 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: HyperDevbox Holiday Turkey Black Friday Special Pricing! To celebrate the opening of the holiday season HyperDevbox... | Read more »

Price Scanner via MacPrices.net

Up To 75% Off Infovole Text Apps Over Black F...
Infovole’s entire range of apps, including the Textkraft family of word processors for iPads and iPhones, is being offered at 50-75% off over the Black Friday and Cyber Monday weekend. The five-day... Read more
Black Friday: Up to $60 off Mac minis, NY tax...
 B&H Photo has new 2014 Mac minis on sale for up to $60 off MSRP as part of their Black Friday sale. Shipping is free, and B&H charges NY sales tax only: - 1.4GHz Mac mini: $449.99 $50 off... Read more
Black Friday: 27-inch 5K iMac for $2299, save...
 B&H Photo continues to offer Black Friday sale prices on the 27″ 3.5GHz 5K iMac, in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP... Read more
Karalux Announces 24K Gold-Plated iPhone 6
Karalux, a Vietnam-based jewellery firm, has launched a unique 24 karat gold-plated iPhone 6 version with gold-cast monolithic dragon on its back panel. The real 24 karat gold plated enclosure doesn’... Read more
Black Friday: 13-inch 2.6GHz Retina MacBook P...
 B&H Photo has lowered their price for the 13″ 2.6GHz/128GB Retina MacBook Pro to $1159 for Black Friday. That’s $140 off MSRP, and it’s the lowest price for this model (except for Apple’s $1099... Read more
View all the Black Friday sales on our Mac Pr...
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. View Black Friday sale prices at a... Read more
Black Friday: 11-inch MacBook Air for $779, s...
 Best Buy has lowered their price for the 2014 11″ 1.4GHz/128GB MacBook Air to $779.99 for Black Friday. That’s $120 off MSRP. Choose free shipping or free local store pickup (if available). Sale... Read more
Apple Store Black Friday sale for 2014: $100...
BLACK FRIDAY The Apple Store has posted their Black Friday deals for 2014. Receive a $100 PRODUCT(RED) branded iTunes gift card with the purchase of select Macs, $50 with iPads, and $25 with iPods,... Read more
Black Friday: 15% off iTunes Gift Cards
Staples is offering 15% off $50 and $100 iTunes Gift Cards on their online store as part of their Black Friday sale. Click here for more information. Shipping is free. Best Buy is offering $100... Read more
BEVL Releases Dock Tailored for iPhone 6 and...
Seattle based BEVL has released their first product: an iPhone dock that is divergent in build quality, rock-solid function and visual simplicity to complement the iPhone. BEVL is now accepting... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.