TweetFollow Us on Twitter

June 96 - Graphical Truffles: Dynamic Display Dilemmas

Graphical Truffles: Dynamic Display Dilemmas

CAMERON ESFAHANI and KENT "LIDBOY" MILLER

In the Dark Ages, an application could examine the graphics environment once and gather all the information it needed to know. After the System 7.1.2 Renaissance, the Display Manager made the graphics environment dynamic, which provided many new features (and introduced a few implementation issues). In Issue 24 of develop, the Graphical Truffles column described some important features of the Display Manager. Here we'll discuss some common pitfalls that can cause an application to fail in a dynamic display environment -- and ways you can overcome them.

If you use QuickDraw routines in an existing application, your application may already support some aspects of the Display Manager without requiring any extra work on your part. An example we touch on in this column is the graphics mirroring feature, which allows users to make two graphics devices display the same image. QuickDraw, whose routines have already been updated to support the Display Manager, accomplishes graphics mirroring by overlapping the gdRects (global bounds) of the graphics devices. QuickDraw's internal version of DeviceLoop behaves correctly by detecting when devices overlap, then rendering the image properly for each device. This allows overlapping devices to have different color tables or bit depths and still be imaged correctly.

On this issue's CD, we've included a sample application, SuperFly, which illustrates several techniques you can use to support a dynamic environment in your application. Some of the sample code in this column is excerpted from SuperFly.

COMMON ERRORS

When we were integrating the Display Manager into new system software releases, we encountered some common problems that existing applications had when running in a dynamic display environment. Here's a list of suggestions regarding things that might have worked in the past but won't work now; we'll examine each error in turn and suggest a solution.

  • Don't forget to account for mirrored graphics devices when walking the device list.

  • Don't assume that just because your application uses only one logical display, it's drawing on only one physical device.

  • Don't cache the graphics devices and their state on application startup.

  • Don't assume that the menu bar will never move.

  • Don't assume that menus will be drawn on only one display.

  • Don't draw directly to the screen and bypass QuickDraw without checking for the mirrored case.

  • Don't assume that certain 680x0 registers will contain the same values inside a DeviceLoop drawing procedure as when DeviceLoop was called.

Don't forget to account for mirrored graphics devices when walking the device list. When writing applications in the past, some programmers assumed that graphics devices would never overlap. For example, you might assume that if a certain rectangle is fully contained within a gdRect, it isn't on any other device. To implement highlighting, your application might walk the device list and invert the selection if the global rectangle of what you want to highlight intersects the gdRect of that device. However, when there are two displays with the same gdRect in the device list, the first inversion accomplishes the highlighting but the second inversion restores the highlighted area to the original -- unhighlighted -- state.

Solution: Use DeviceLoop for your drawing. If you want to write your own version of DeviceLoop for some reason, make sure that it handles overlapping displays. You could solve the inverting problem by designing an algorithm to guarantee that each rectangle in global space is highlighted only once. The MyHiliteRect routine in Listing 1 is an example of a suitable algorithm.

The code in Listing 1 solves the highlighting problem by keeping track of the global area that has been highlighted. When DMGetNextScreenDevice returns a mirrored device (which will already have been highlighted by the first QuickDraw call), the SectRgn will fail and that device will not be highlighted again.

Listing 1. Highlighting a global rectangle only once

OSErr MyHiliteRect(Rect* hiliteRect)
{
   RgnHandle    hiliteRgn, gdRectRgn, tempRgn;
   GDHandle    theGDevice;
   
   hiliteRgn = NewRgn();
   if (hiliteRgn == nil) 
      return (QDError());
   gdRectRgn = NewRgn();
   if (gdRectRgn == nil) 
      return (QDError());
   tempRgn = NewRgn()
   if (tempRgn == nil)
      return (QDError());
      
   // Make hiliteRect into a region.
   RectRgn(hiliteRgn, hiliteRect);
   
   // Get the first screen device from the Display Manager.
   // Tell it to return only active screen devices so that we won't
   // have to check here.
   theGDevice = DMGetFirstScreenDevice(true);
   
   // Loop until we run out of hiliteRgn or GDevices.
   while ((theGDevice) && (!EmptyRgn(hiliteRgn)) {
      // Does this device's rect intersect hiliteRgn?
      RectRgn(&(**theGDevice).gdRect, gdRectRgn);
      SectRgn(hiliteRgn, gdRectRgn, &tempRgn);
      // If it does, highlight it.
      if (!EmptyRgn(tempRgn)) {
         // Highlight the area described by tempRgn.
         ...
         // Take the area we just highlighted out of the region to
         // highlight. 
         DiffRgn(hiliteRgn, tempRgn, hiliteRgn);
      }
      theGDevice = DMGetNextScreenDevice(theGDevice, true);
   }   
   DisposeRgn(hiliteRgn);
   DisposeRgn(gdRectRgn);
   DisposeRgn(tempRgn);
}
Another solution is given in the sample code in the GDeviceUtilities.cp file on this issue's CD. The function BuildAListOfUniqueDevices builds a list of all graphics devices but eliminates mirrored devices. An application could cache this list and use it for highlighting. However, the list could be invalidated if the user changes the device configuration. The application should register with the Display Manager so that it will be notified (through a notification callback or an Apple event) if the graphics world has changed.

Don't assume that just because your application uses only one logical display, it's drawing on only one physical device. Some applications assume that they're using only one piece of graphics hardware when they're actually using multiple physical devices. An example of this is a multimedia player that searches through graphics devices and uses the first device it finds that meets its criteria for bit depth or size. This technique causes a problem when the application uses Toolbox calls specific to one physical graphics device, such as using SetEntries to animate the color table. If mirroring is turned on, this changes the color table of only one device; the second physical device still has the old color table.

Solution: If you use Toolbox calls specific to one physical graphics device, make sure you do it for all devices that overlap your application's windows and not just the first one you find. As shown in Listing 2, you could use DeviceLoop to accomplish this by calling SetEntries in your DeviceLoop drawing procedure. Or you could use the Palette Manager instead of SetEntries.

Listing 2. Calling SetEntries for overlapping devices

OSErr MySavvySetEntries(WindowRef aWindow, CTabHandle newColorTable)
{
   RgnHandle              tempWindowStructRgn;
   DeviceLoopDrawingUPP   setEntriesDeviceLoopRD;
   OSErr                  theErr = noErr;

   tempWindowStructRgn = NewRgn();
   // Was there a problem making the region?
   if ((theErr = QDError()) != noErr)
      return (theErr);
   GetWindowStructureRgn(aWindow, tempWindowStructRgn);
   
   // We want to get called for every display that intersects our
   // window.
   setEntriesDeviceLoopRD =
       NewDeviceLoopDrawingProc(SetEntriesDeviceLoop);
   DeviceLoop(tempWindowStructRgn, setEntriesDeviceLoopRD,
       (long) newColorTable, singleDevices);
   DisposeRoutineDescriptor(setEntriesDeviceLoopRD);
   DisposeRgn(tempWindowStructRgn);
   return (theErr);
}

static pascal void SetEntriesDeviceLoop(short depth,
      short deviceFlags, GDHandle targetDevice, long userData)
{
#pragma unused(depth, deviceFlags)
   CTabHandle   newColorTable = (CTabHandle) userData;
   GDHandle      savedCurrentGDevice;

   // Since we'll be changing the current GDevice, we need to save
   // and restore it.
   savedCurrentGDevice = GetGDevice();

   // SetEntries applies to the current GDevice, so make targetDevice
   // the current GDevice.
   SetGDevice(targetDevice);

   // Insert the entire table into targetDevice. Do it in indexed
   // mode.
   SetEntries(-1, 255, &(**newColorTable).ctTable[0]);

   // Restore the old current GDevice.
   SetGDevice(savedCurrentGDevice);
}
Don't cache the graphics devices and their state on application startup. With the Display Manager, many things about the graphics world can change, such as the following:

  • Users can change resolutions on multiple-scan displays.

  • Users can deactivate displays with the Monitors & Sound control panel (system software version 7.5.2 and later).

  • Graphics mirroring could be off when the application is launched and turned on while it's running.

  • Users can put their PowerBooks to sleep and attach or remove an external display.
If your application doesn't respond to these changes, it might present an inconsistent interface to the user. For example, the MPW Shell used to cache the gdRect of the main display and pass it to SizeWindow and MoveWindow. So if users changed the resolution of a display, they couldn't grow or move windows beyond the previous size of the display.

Solution: If the Display Manager is present, you should watch for Display Manager notifications to detect changes in the graphics world. (See "Receiving and Responding to Display Manager Events.") Specialized pieces of code, such as extensions or components, can register a callback procedure with the Display Manager. To avoid problems, you should use this method instead of patching to determine when the display environment changes. (Display Manager 2.0 and later even notifies you when the bit depth changes.) Better yet, don't cache device information at all unless your code absolutely needs the extra ounce of performance.


    RECEIVING AND RESPONDING TO DISPLAY MANAGER EVENTS

    The Display Manager has been available since System 7 and is built into system software version 7.1.2 and later. If the Display Manager isn't around, the application can count on devices not moving around and changing sizes.

    An application must set the isDisplayManagerAware flag in its 'SIZE' resource to receive Display Manager events in its main event loop. If your application sets this flag, it's responsible for moving its windows if the graphics world changes, making sure that the windows all remain visible. If it doesn't set this flag, the Display Manager will automatically move windows for your application. Even if your application lets the Display Manager handle its windows automatically, it can still register for Display Manager events by using a callback procedure. The callback procedure is passed an Apple event that the application has to parse.

    The Graphical Truffles column in develop Issue 25 describes this in more detail.


The Display Manager passes all the information about the old and new display configurations to the application when the world changes. The Apple event-handling code on this issue's CD shows some ways to handle Display Manager events. For instance, to detect whether any of the graphics devices have moved, we parse the Apple event and compare the old and new gdRects:
AEGetNthDesc(&DisplayID, 1, typeWildCard, 
   &tempWord, &OldConfig);
AEGetKeyPtr(&OldConfig, keyDeviceRect,
   typeWildCard, (UInt32 *) &returnType,
   &oldRect, sizeof(Rect), nil);
AEGetNthDesc(&DisplayID, 2, typeWildCard,
   &tempWord, &NewConfig);
AEGetKeyPtr(&NewConfig, keyDeviceRect,
   typeWildCard, (UInt32 *) &returnType, 
   &newRect, sizeof(Rect), nil);      
if (!EqualRect(&oldRect, &newRect))
   HandleGDevicesMoved();
Don't assume that the menu bar will never move. This is especially a problem with games or multimedia applications that would like to hide the menu bar. Most applications hide the menu bar by adding the menu bar area to the gray region. (The pointer to the gray region is stored in the GrayRgn global variable and can be retrieved with the Window Manager function GetGrayRgn.) When the user moves the menu bar from one display to another (using the Monitors or Monitors & Sound control panel), the Display Manager reconstructs the gray region. If the application wants to show the menu bar again, it removes the old menu bar area from the rebuilt gray region, but this will not accurately reflect the available screen real estate. This top strip, where the menu bar was, would be lost.

As shown in Figure 1, the menu bar was on the display on the left before the application was launched. The application saved the menu bar location and added it to the gray region so that it could draw there. As shown in Figure 2, when the application quit, it subtracted the old menu bar area back out of the gray region. Since the menu bar was moved, this part of the gray region is now lost. No desktop is drawn where the menu bar used to be (the black rectangle).

Figure 1. Original location of menu bar

Figure 2. Gray region lost because menu bar movedSolution: Become Display Manager-aware and get notified by the Display Manager when the menu bar moves.

Don't assume that menus will be drawn on only one display. In the past, it was a safe assumption that the menu bar would be drawn on only one device at a time, so anything that wanted to draw in the menu bar (such as an MDEF) needed to know about only one display and a single bit depth. Since developers typically don't use DeviceLoop to draw menus or draw in the menu bar, sometimes images are drawn incorrectly when there are overlapped displays, especially on displays with different bit depths. An example would be a menu that contains color, like the Label menu in the Finder.

Solution: If you draw directly to the menu bar or to your menus and bypass QuickDraw, use DeviceLoop. Note that drawing in the menu bar with standard QuickDraw calls works fine in the mirrored case because QuickDraw takes care of the overlapping case for you.

Don't draw directly to the screen and bypass QuickDraw without checking for the mirrored case. Obviously, if an application draws directly to the screen and mirroring is on, the other displays will not reflect any of the drawing.

Solution: Always allow the user to go back to a more "compatible" mode that uses QuickDraw. If the application detects that mirroring is on (by calling DMIsMirroringOn), consider falling back to CopyBits to get your data to the screen.

Don't assume that certain 680x0 registers will contain the same values inside a DeviceLoop drawing procedure as when DeviceLoop was called. We discovered this bug when we made DeviceLoop PowerPC-native for mirroring performance. Some developers who write their DeviceLoop drawing procedure in 680x0 assembly language rely on the fact that the value of A6 when the drawing procedure was called is the same as when DeviceLoop was called. Application developers relied on this to enable them to share stack frames between the caller of DeviceLoop and the DeviceLoop drawing procedure. This will not work if a PowerPC-only version of DeviceLoop is present, so it will not work under Mac OS 8. If you write your DeviceLoop drawing procedure in a high-level language like C, however, you don't have to worry about this problem.

Solution: If you want to share data with your DeviceLoop drawing procedure, use the userData refCon supplied with DeviceLoop. If you need to rely on A6 remaining constant, one solution would be to pass in the A6 of the DeviceLoop caller in the userData parameter and set that to the A6 of the DeviceLoop drawing procedure. Be sure to save and restore the original A6 of the DeviceLoop drawing procedure.

SUCCEEDING IN A CHANGING GRAPHICS WORLD

The Display Manager offers many new features that enable users to configure their graphics devices dynamically. However, this dynamic display environment invalidates certain assumptions that developers might have made when programming in a static graphics environment. This column should start you thinking about these issues. Although the Display Manager does attempt to preserve compatibility with existing applications by moving windows around and preserving graphics device information, it can't fix everything. Your application needs to be able to function in a changing graphics world.

KENT "LIDBOY" MILLER, in a recent attempt to reshape the course of history, has renounced the use of caffeine on a by-minute basis. Lidboy hails from the halls of Apple, where he can be seen pacing in his fuzzy bear slippers. He considers the pinnacle of western culture to have been achieved by the rock group known as Rancid, although he occasionally reads from literary quarterlies on the sly. Were Lidboy to be granted one wish, a side of rice from Taco Bell would no doubt be involved. The single most used word in his vocabulary is "Salsa!"*

CAMERON ESFAHANI (cameron_esfahani@powertalk.apple.com, AppleLink DIRTY) began his career in the spaghetti westerns of Sergio Leone. Industry analysts felt that by going off into that area he would cut himself off from the mainstream and ruin his career, but Cameron felt it was more important to follow his dreams. Now at Apple Computer and looking back, he feels that his spaghetti western period was one of the most exciting and rewarding of his life. He therefore dedicates this column to the memory of Sergio Leone.*

Thanks to Tom Dowdy, Ian Hendry, Mike Marinkovich, and Mike Puckett for reviewing this column.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple Pro Video Formats 2.0.2 - Updates...
Apple Pro Video Formats brings updates to Apple's professional-level codes for Final Cut Pro X, Motion 5, and Compressor 4. Version 2.0.2: Includes support for the following professional video codecs... Read more
Apple Final Cut Pro X 10.2.2 - Professio...
Apple Final Cut Pro X is a professional video editing solution.Completely redesigned from the ground up, Final Cut Pro adds extraordinary speed, quality, and flexibility to every part of the post-... Read more
Apple Compressor 4.2.1 - Adds power and...
Compressor adds power and flexibility to Final Cut Pro X export. Customize output settings, work faster with distributed encoding, and tap into a comprehensive set of delivery features. Powerful... Read more
Apple Motion 5.2.2 - Create and customiz...
Apple Motion is designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time... Read more
A Better Finder Rename 10.00b1 - File, p...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more
CrossOver 14.1.6 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Printopia 2.1.14 - Share Mac printers wi...
Run Printopia on your Mac to share its printers to any capable iPhone, iPad or iPod Touch. Printopia will also add virtual printers, allowing you to save print-outs to your Mac and send to apps.... Read more
Google Drive 1.24 - File backup and shar...
Google Drive is a place where you can create, share, collaborate, and keep all of your stuff. Whether you're working with a friend on a joint research project, planning a wedding with your fiancé, or... Read more
Chromium 45.0.2454.85 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. Version 45.0.2454.85: Note: Does not contain the "... Read more
OmniFocus 2.2.5 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more

Spirit Hunter is an Upcoming Collectible...
Boomlagoon, the team behind hybrid CCG/runner Monsu, has announced their newest project: a collectible card game/action RPG named Spirit Hunter. [Read more] | Read more »
Zen Brush 2 (Entertainment)
Zen Brush 2 1.0 Device: iOS Universal Category: Entertainment Price: $2.99, Version: 1.0 (iTunes) Description: Zen Brush 2 is a drawing app focused on the strong yet beautiful feel of the East Asian ink brush. | Read more »
NetNewsWire (News)
NetNewsWire 4.0.0 Device: iOS iPhone Category: News Price: $3.99, Version: 4.0.0 (iTunes) Description: Follow the Web NetNewsWire 4, completely written from the ground up for iPhone. NetNewsWire is the best way to keep up with the... | Read more »
Huzzah! Farming Simulator 16 Supports Cl...
As though it weren't difficult enough to resist the siren call of Farming Simulator 16, now it's been updated with cloud saves - so you can jump between devices without missing any of that precious crop-harvesting time. [Read more] | Read more »
Don't Starve: Pocket Edition Finall...
I've made no effort to hide my enjoyment of Don't Starve: Pocket Edition, but I will admit I was a tiny bit disappointed that it was only available for the iPad. Well nuts to that, because Klei Entertainment has made it universal! [Read more] | Read more »
Goat Simulator Wasn't Enough? Then...
If you just didn't get enough goat in Goat Simulator - or if you've been wanting to play a simulated MMO as a microwave - then you're in luck! Goat Simulator MMO Simulator is out now, and it's a game about simulated goats in simulated MMOs. Plus... | Read more »
You Can Play Madfinger Games' Unkil...
Madfinger Games - probably best known for the Dead Trigger series - has officially launched their newest zombie shooter (that isn't called Dead Trigger), named Unkilled. [Read more] | Read more »
KORG iELECTRIBE for iPhone (Music)
KORG iELECTRIBE for iPhone 1.0.1 Device: iOS iPhone Category: Music Price: $9.99, Version: 1.0.1 (iTunes) Description: ** 50% OFF Special Launch Sale - For a Limited Time **The ELECTRIBE reborn in an even smaller form A full-fledged... | Read more »
Toca Life: City Just Got a Bunch of New...
Toca Life: City is Toca Boca's most popular app (number 1 in 47 different countries, apparently), and it's just had an update that adds a bunch of new content. [Read more] | Read more »
My Country 3D is More About Cities than...
My Country 3D is an upcoming city builder from Game Insight that looks pretty decent - although the name seems a tad out of whack for a city builder. Ah well, it is what it is. [Read more] | Read more »

Price Scanner via MacPrices.net

DEVONthink and Co. 40% Off For Students And E...
Students and teachers are either preparing for the new semester or are already back in school. And the better organized they are the easier it is for them to concentrate on what’s really important:... Read more
Labor Day Weekend Sale: MacBook Air for up to...
Best Buy has MacBook Airs on sale for up to $150 off MSRP on their online store this weekend. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-... Read more
BassJump Subwoofer for MacBook Refreshed...
Twelve South has released a software update for BassJump, their portable subwoofer for Macbook. BassJump 3.0 has a radically redesigned interface, and the software refresh makes the BassJump... Read more
Near-Office Input Functionality Virtually Any...
Today Logitech introduced the Logitech K380 Multi-Device Bluetooth Keyboard and the Logitech M535 Bluetooth Mouse, giving users the freedom to work on any device, most anywhere. According to... Read more
College Student Deals: Additional $100 off Ma...
Take an additional $100 off all MacBooks and iMacs at Best Buy Online with their College Students Deals Savings, valid through September 4, 2015. Anyone with a valid .EDU email address can take... Read more
2.8GHz Mac mini available for $988, includes...
Adorama has the 2.8GHz Mac mini available for $988, $11 off MSRP, including a free copy of Apple’s 3-Year AppleCare Protection Plan. Shipping is free, and Adorama charges sales tax in NY & NJ... Read more
Will You Buy An iPad Pro? – The ‘Book Mystiqu...
It looks like we may not have to wait much longer to see what finally materializes as a new, larger-panel iPad (Pro/Plus?) Usually reliable Apple product prognosticator KGI Securities analyst Ming-... Read more
eFileCabinet Announces SMB Document Managemen...
Electronic document management (EDM) eFileCabinet, Inc., a hosted solutions provider for small to medium businesses, has announced that its SecureDrawer and eFileCabinet Online services will be... Read more
WaterField Designs Unveils American-Made, All...
San Francisco’s WaterField Designs today unveiled their all-leather Cozmo 2.0 — an elegant attach laptop bag with carefully-designed features to suit any business environment. The Cozmo 2.0 is... Read more
Apple’s 2015 Back to School promotion: Free B...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Content Partner Engineer - *Apple* TV - App...
**Job Summary** The Apple TV team is looking for an experienced engineer with a passion for delivering first in class home entertainment solutions. The candidate will Read more
*Apple* Desktop Analyst - KDS Staffing (Unit...
…field and consistent professional recruiting achievement. Job Description: Title: Apple Desktop AnalystPosition Type: Full-time PermanentLocation: White Plains, NYHot Read more
*Apple* Retail - Multiple Customer Support P...
Job Description: Customer Support Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the Read more
*Apple* Desktop Analyst - KDS Staffing (Unit...
…field and consistent professional recruiting achievement. Job Description: Title: Apple Desktop AnalystPosition Type: Full-time PermanentLocation: White Plains, NYHot Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.