TweetFollow Us on Twitter

March 96 - GRAPHICAL TRUFFLES: The Display Manager

GRAPHICAL TRUFFLES: The Display Manager

Mike Marinkovich

A major change is taking place on the screen, which your application might not even know about! With the help of the Display Manager, the user can use the Monitors control panel to rearrange displays, make resolution switches, add or remove a display, and move the menu bar from one display to another -- all without rebooting. However, the ease of changing a display for the user poses new challenges for the developer if an application relies on a graphics device's bounding rectangle to position, zoom, and grow its windows.

To meet this challenge, the Display Manager provides several new functions that make it easier to gather information about the display environment and implement changes. I'll describe some of the more commonly used functions in this column. I'll also discuss how to use a notification event to find out when a display has changed (an example is included on this issue's CD).

Two versions of the Display Manager are currently implemented in the system software. The information in this column applies to both versions. Display Manager version 1.0 is available on all PowerPC(TM) processor-based Macintosh computers and Color QuickDraw-capable Macintosh computers running System 7.5. Display Manager 2.0 is available on PCI-based computers running System 7.5.2. To determine whether the Display Manager is available, call Gestalt with the selector gestaltDisplayMgrAttr and check the gestaltDisplayMgrPresent bit of the response. To determine which version you have, call Gestalt with the selector gestaltDisplayMgrVers.

MORE FUNCTIONS, LESS CODE

The Display Manager includes several new functions that greatly simplify tasks that used to take a lot of code. For example, many applications need to query screen devices for bounding rectangles, pixel depths, and a variety of other things. Prior to the Display Manager, an application could use the GetDeviceList function to retrieve the first graphics device record in the device list and call GetNextDevice for subsequent devices in the list. The application would then need to use the Device Manager to determine whether the device was a screen device and whether it was active. With the Display Manager, you can do all this with two functions: DMGetFirstScreenDevice and DMGetNextScreenDevice.
GDHandle      aDevice;

aDevice = 
   DMGetFirstScreenDevice(dmOnlyActiveDisplays);
while (aDevice != nil) {
   // Do something with the device.
   ...
   // Get the next device in the list.
   aDevice = DMGetNextScreenDevice(aDevice, 
                        dmOnlyActiveDisplays);
}
The Display Manager also introduces two functions that make it easier to retrieve information about the attached displays and to change their characteristics: DMCheckDisplayMode and DMSetDisplayMode.

DMCheckDisplayMode determines whether a specific display mode and pixel depth are supported by the supplied graphics device. (A display mode is a combination of several interrelated display characteristics, such as resolution and scan timing.) This function has two output parameters: modeOk and switchFlags. If the Boolean modeOk parameter is true, the screen device supports the requested display mode. The switchFlags parameter contains two flag bits that should be checked with the constants kNoSwitchConfirmBit and kDepthNotAvailableBit.

  • If kNoSwitchConfirmBit isn't set, the requested mode is an optional mode and is only shown in the mode list of the Monitors control panel when the Option key is pressed (an optional mode requires confirmation from the user before it's allowed).

  • kDepthNotAvailableBit indicates whether the requested pixel depth is available with the requested display mode.
Once your application knows that the requested display mode and pixel depth are available, you can use the DMSetDisplayMode function to reconfigure the video display. If you pass 0 for the mode parameter, the Display Manager uses the device's current display mode.

If you like to change the display mode and pixel depth often, you can save the configuration and retrieve it at startup with the DMSaveScreenPrefs function. This function requires three parameters, which all take the value of NULL since they're private to the Display Manager. (Go figure.)

Identifying displays. Many of the Display Manager functions require a display ID (type DisplayIDType) as a parameter. A display ID is a long integer that uniquely identifies a screen display. Affiliating a display ID with a graphics device can be useful in cases where the graphics device might change or isn't available. You can obtain a display ID with the function DMGetDisplayIDByGDevice, which requires a graphics device as a parameter. Or you can retrieve the graphics device corresponding to a given display ID by calling DMGetGDeviceByDisplayID. Both functions require the Boolean parameter failToMain.

  • If you set failToMain to true and the routine can't find what it's looking for (either the graphics device or the display ID), the routine returns information about the main graphics device rather than returning an error.

  • If you set failToMain to false and the routine can't find what it's looking for, it will return kDMDisplayNotFoundErr. (For example, when a PowerBook goes to sleep, the display might be removed.)

KEEPING UP WITH THE CHANGES

Now that the user is able to change a screen display without restarting, your application may want to reposition and resize its windows, update internal display-related data structures, or update nonstandard window definitions on the fly.

If desired, the Display Manager can automatically adjust the positions of the windows that were onscreen before the change to keep them onscreen after the change, but it may not put them in the best possible positions. However, if you want to reposition and resize your windows yourself, you need to set the isDisplayManagerAware flag in your application's SIZE resource and install a callback procedure or an Apple event handler in your application so that you'll know when a display has changed.

Your application registers a callback procedure with the Display Manager function DMRegisterNotifyProc. The display notification procedure takes a Display Notice Apple event parameter describing the changes that were made to the display. The notification callback is especially useful for control panels and other instances where high-level event handling in an event loop isn't possible. Another benefit of the notification callback is that your application is informed on a more timely basis than through a high-level event, thus giving the appearance of seamless integration with the Display Manager.

    If you're using Display Manager 1.0, you're not notified about depth changes, and A5 isn't restored when you receive the notification callback.*
You can also receive and process Display Notice events through an Apple event handler. Display Notice event handlers are installed like any other Apple event handlers, with the AEInstallEventHandler function:
err = AEInstallEventHandler(kCoreEventClass, 
   kAESystemConfigNotice,
   NewAEEventHandlerProc(DoAEDisplayConfigChange),
   0, false);
To enable high-level events in your application, you need to set the isHighLevelEventAware flag in the SIZE resource. (You'll also need to support the required Apple events described in Inside Macintosh: Interapplication Communication.)

Whether your application uses a notification callback or a high-level event handler, a Display Notice Apple event is passed to your routine. You can obtain a list of descriptor records (an AEDescList) from the Display Notice event with the AEGetParamDesc function. Each descriptor record holds two additional keyword-specific descriptor records:

  • keyDisplayOldConfig, which is a record of the display's previous state

  • keyDisplayNewConfig, which is a record of the display's current state
You can obtain these records one at a time with the function AEGetNthDesc.

To move and resize your application's windows, you need to know which graphics device was affected, the old and new bounding rectangles of the device, and possibly the pixel depth. All the information about the affected graphics device can be obtained from the descriptor list with keyword-specific descriptor constants, which are defined in the Displays.h universal header file. You call AEGetKeyPtr with the various descriptor constants to extract the information you need. In particular, the constant keyDeviceRect extracts the bounding rectangle, and keyDisplayID extracts the display ID. As previously mentioned, you can convert a display ID to a graphics device with the function DMGetGDeviceByDisplayID.

Listing 1 shows an example of what to do after receiving a Display Notice event from a notification callback or a high-level event handler.

Listing 1. Handling the Display Notice event

OSErr HandleNotification(AppleEvent *event)
{
   OSErr           err;
   GrafPtr         oldPort;
   AEDescList      displayList, aDisplay;
   AERecord        oldConfig, newConfig;
   AEKeyword       tempWord;
   DisplayIDType   displayID;
   unsigned long   returnType;
   long            count;
   Rect            oldRect, newRect;

   GetPort(&oldPort);

   // Get a list of the displays from the Display Notice Apple event.
   err = AEGetParamDesc(event, kAEDisplayNotice, typeWildCard,
             &DisplayList);

   // How many items in the list?
   err = AECountItems(&displayList, &count);

   while (count > 0) {
      // Loop through the list.
      err = AEGetNthDesc(&displayList, count, typeWildCard,
               &tempWord, &aDisplay);

      // Get the old rect. 
      err = AEGetNthDesc(&aDisplay, 1, typeWildCard, &tempWord,
               &oldConfig);
      err = AEGetKeyPtr(&oldConfig, keyDeviceRect, typeWildCard,
               &returnType, &oldRect, 8, nil);

      // Get the display ID so that we can get the GDevice later.
      err = AEGetKeyPtr(&oldConfig, keyDisplayID, typeWildCard,
               &returnType, &displayID, 8, nil);

      // Get the new rect.
      err = AEGetNthDesc(&aDisplay, 2, typeWildCard, &tempWord,
               &newConfig);
      err = AEGetKeyPtr(&newConfig, keyDeviceRect, typeWildCard,
               &returnType, &newRect, 8, nil);

      // If the new and old rects are not the same, we can assume
      // that the GDevice has changed, and the windows need to be
      // rearranged.
      if (err == noErr && !EqualRect(&newRect, &oldRect))
         HandleDeviceChange(displayID, &newRect);

      count--;
      err = AEDisposeDesc(&aDisplay);
      err = AEDisposeDesc(&oldConfig);
      err = AEDisposeDesc(&newConfig);
   }

   err = AEDisposeDesc(&displayList);
   SetPort(oldPort);

   return err;
}

WHAT TO DO NOW

The sample code on this issue's CD should provide a starting point for how to handle display notification events in your application. Additional documentation and sample code for the Display Manager are provided in the Display Manager Development Kit, which is also on the CD.
    The Mac OS Software Developer's Kit incudes the Display Manager Development Kit along with a lot of other development software. The Mac OSSDK is now part of the Developer CD Series (included in the Apple Developer Mailing, which is available through the Apple Developer Catalog).*
To learn more about what the Display Manager can do for you, you should also take a look at the Displays.h universal header file.

Now there's no excuse for your application to be in the dark about changes taking place on the screen. So why not keep your users happy and take advantage of the help that the Display Manager can give you?

MIKE MARINKOVICH (marink@apple.com) is a member of the Printing, Imaging, and Graphics (PIGS) group in Developer Technical Support at Apple. He's been whiling away his days (and many of his evenings) coming to grips with the Display Manager and other QuickDraw-related esoterica. When not indulging in his hobby, which also happens to be playing around with the Toolbox and programming his Macintosh, Mike spends his time exploring the San Francisco Bay Area in his trusty Subaru. Mike's from Seattle and misses the rain.*

Thanks to Eric Anderson, David Hayward, and Ian Hendry for reviewing this column.*

 
AAPL
$486.14
Apple Inc.
+18.78
MSFT
$32.32
Microsoft Corpora
-0.55
GOOG
$883.44
Google Inc.
-2.07

MacTech Search:
Community Search:

Software Updates via MacUpdate

Dragon Dictate 3.0.3 - Premium voice rec...
With Dragon Dictate speech-recognition software, you can use your voice to create and edit text or interact with your favorite Mac applications. Far more than just speech-to-text, Dragon Dictate... Read more
TrailRunner 3.7.746 - Route planning for...
Note: While the software is classified as freeware, it is actually donationware. Please consider making a donation to help stimulate development. TrailRunner is the perfect companion for runners,... Read more
VueScan 9.2.23 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Acorn 4.1 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Mellel 3.2.3 - Powerful word processor w...
Mellel is the leading word processor for OS X, and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Iridient Developer 2.2 - Powerful image...
Iridient Developer (was RAW Developer) is a powerful image conversion application designed specifically for OS X. Iridient Developer gives advanced photographers total control over every aspect of... Read more
Delicious Library 3.1.2 - Import, browse...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Epson Printer Drivers for OS X 2.15 - Fo...
Epson Printer Drivers includes the latest printing and scanning software for OS X 10.6, 10.7, and 10.8. Click here for a list of supported Epson printers and scanners.OS X 10.6 or laterDownload Now Read more
Freeway Pro 6.1.0 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With it's user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Transmission 2.82 - Popular BitTorrent c...
Transmission is a fast, easy and free multi-platform BitTorrent client. Transmission sets initial preferences so things "Just Work", while advanced features like watch directories, bad peer blocking... Read more

Reiner Knizia’s Kaleidoscope Review
Reiner Knizia’s Kaleidoscope Review By Campbell Bird on August 13th, 2013 Our Rating: :: BEAUTIFULLY ELEMENTALUniversal App - Designed for iPhone and iPad This colorful, nature-themed puzzle game is beautiful, calming, and so... | Read more »
FileThis Fetch Tracks Down All Your Fina...
FileThis Fetch Tracks Down All Your Financial Records and Securely Sends Them To A Single Location Posted by Andrew Stevens on August 13th, 2013 [ | Read more »
Butterfly Sky Review
Butterfly Sky Review By Lee Hamlet on August 13th, 2013 Our Rating: :: BUTT-BOUNCING FUNUniversal App - Designed for iPhone and iPad Butterfly Sky combines the gameplay of Doodle Jump and Tiny Wings into a fun and quirky little... | Read more »
The Portable Podcast, Episode 197
We’ll get our hooks into you! On This Episode: Carter and Mike Meade of BeaverTap Games talk about the speedrun sequel Mikey Hooks, and the work that went into making the hooking mechanic feel just right. Carter and two of the members of Ironhide... | Read more »
Sony To Bring Two Lens Camera Attachment...
Sony To Bring Two Lens Camera Attachments To iOS Devices Posted by Andrew Stevens on August 13th, 2013 [ permalink ] There are two lens camera attachments making their way to iOS as Sony plans to release the DSC-QX10 and the | Read more »
ScribbleMix Review
ScribbleMix Review By Jennifer Allen on August 13th, 2013 Our Rating: :: DEPENDABLE SOCIAL DRAWINGUniversal App - Designed for iPhone and iPad Requiring players to draw entire phrases is a smart move for this Draw Something style... | Read more »
Guitar! by Smule Jams Out A Left-Handed...
Guitar! by Smule Jams Out A Left-Handed Mode, Unlocks All Guitars Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »
KungFu Jumpu Review
KungFu Jumpu Review By Lee Hamlet on August 13th, 2013 Our Rating: :: FLYING KICKSUniversal App - Designed for iPhone and iPad Kungfu Jumpu is an innovative fighting game that uses slingshot mechanics rather than awkward on-screen... | Read more »
The D.E.C Provides Readers With An Inter...
The D.E.C Provides Readers With An Interactive Comic Book Platform Posted by Andrew Stevens on August 13th, 2013 [ permalink ] | Read more »
Choose ‘Toons: Choose Your Own Adventure...
As a huge fan of interactive fiction thanks to a childhood full of Fighting Fantasy and Choose Your Own Adventure books, it’s been a pretty exciting time on the App Store of late. Besides Tin Man Games’s steady conquering of all things Fighting... | Read more »

Price Scanner via MacPrices.net

Can Surface be Saved? – Another Microsoft Bra...
WinSuperSite’s Paul Thurrott predicts that industry watchers and technology enthusiasts will be debating Microsoft’s decision to enter the PC market for years to come, but in the wake of a disastrous... Read more
Somewhat Watered-Down NeoOffice 2013 Now Avai...
NeoOffice 2013 is the version of NeoOffice in Apple’s Mac App Store. Except for the changes listed below, NeoOffice 2013 has the same features as NeoOffice 3.3 Patch 8. What changes will NeoOffice... Read more
Delayed Fingerprint Sensor Production To Bott...
It may be hard to get a iPhone 5S this fall. Digitimes’ Josephine Lien and Steve Shen report that production of Apple’s next iPhone, commonly referred to as the iPhone 5S and scheduled to be unveiled... Read more
Grovo Launches Freemium iOS App to Accelerate...
Grovo.com has launched its iOS app in the Apple Store for all iOS devices. Grovo’s new app, which complements its web-based training platform, is the most convenient way to get immediate answers to... Read more
iGO Chargers Apple-Certified And Backed With...
In light of recent reports that counterfeit or third party chargers have compromised the integrity of mobile devices and even caused physical harm resulting in death, iGO assures consumers that its... Read more
Apple refurbished iPads and iPad minis availa...
 Apple has Certified Refurbished iPad 4s and iPad minis available for up to $140 off the cost of new iPads. Apple’s one-year warranty is included with each model, and shipping is free: - 64GB Wi-Fi... Read more
Snag an 11-inch MacBook Air for as low as $74...
 The Apple Store has Apple Certified Refurbished 2012 11″ MacBook Airs available starting at $749. An Apple one-year warranty is included with each model, and shipping is free: - 11″ 1.7GHz/64GB... Read more
15″ 2.3GHz MacBook Pro (refurbished) availabl...
 The Apple Store has Apple Certified Refurbished 15″ 2.3GHz MacBook Pros available for $1449 or $350 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. Read more
15″ 2.7GHz Retina MacBook Pro available with...
 Adorama has the 15″ 2.7GHz Retina MacBook Pro in stock for $2799 including a free 3-year AppleCare Protection Plan ($349 value), free copy of Parallels Desktop ($80 value), free shipping, plus NY/NJ... Read more
13″ 2.5GHz MacBook Pro on sale for $150 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $1049.95 including free shipping. Their price is $150 off MSRP plus NY sales tax only. B&H will include free copies of Parallels Desktop... Read more

Jobs Board

Sales Representative - *Apple* Honda - Appl...
APPLE HONDA AUTOMOTIVE CAREER FAIR! NOW HIRING AUTO SALES REPS, AUTO SERVICE BDC REPS & AUTOMOTIVE BILLER! NO EXPERIENCE NEEDED! Apple Honda is offering YOU a Read more
*Apple* Developer Support Advisor - Portugue...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
RBB - *Apple* OS X Platform Engineer - Barc...
RBB - Apple OS X Platform Engineer Ref 63198 Country USA…protected by law. Main Function | The engineering of Apple OS X based solutions, in line with customer and Read more
RBB - Core Software Engineer - Mac Platform (...
RBB - Core Software Engineer - Mac Platform ( Apple OS X) Ref 63199 Country USA City Dallas Business Area Global Technology Contract Type Permanent Estimated publish end Read more
*Apple* Desktop Analyst - Infinity Consultin...
Job Title: Apple Desktop Analyst Location: Yonkers, NY Job Type: Contract to hire Ref No: 13-02843 Date: 2013-07-30 Find other jobs in Yonkers Desktop Analyst The Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.