TweetFollow Us on Twitter

September 95 - According to Script: Think About Dictionaries

According to Script: Think About Dictionaries

Cal Simone

I've been thinking lately about the purpose of this column, which debuted in the previous issue of develop. Permit me to take a moment to say something about that before I get down to some tips about dictionaries.

During the first couple of years after the birth of the Macintosh, there was a period of chaos, when application developers were figuring out how to extend the basic user interface. For example, some of the most commonly used menu commands appeared in different locations in various applications, and, more important, keyboard shortcuts varied or sometimes weren't present at all. After a while, though, things settled down and almost everyone adopted the standards that were eventually documented in the Macintosh Human Interface Guidelines.

AppleScript is the alternate user interface to your application. Now that AppleScript has been available for two years, it's time to move out of the "free-for-all" and develop the same consistency we've all come to enjoy and expect from the Macintosh experience. That's what this column (and the work I do in the AppleScript development community) is all about -- encouraging consistency. The tips I offer here reflect undocumented conventions followed by many developers I've worked with, as well as my own thinking about scriptability. Until the time when standards are documented in a "Macintosh Human Scriptability Guidelines," I encourage you to adopt the techniques suggested here.

Though I've said it before, I'll say it one more time: adopting the object model is the single most important factor contributing to consistency in the AppleScript language across applications of different types. One developer I know resists using the object model year after year, arguing that it "isn't appropriate for everything." But the fact is that the object model has been successfully applied to a whole range of applications. Every major C++ framework now supports it or has add-ons to support it, and up-and-coming languages will support it. Even if your application has only one object (such as the dictionary of a small paging program I've seen), just do it!


So far in the scripting world, various developers have used different schemes in their dictionaries for organizing the events in a suite, the parameters in an event, the properties in an object, and so forth. Some organize them according to their function, others order them alphabetically, and still others don't seem to have any scheme whatsoever (probably because scripting support was added a bit at a time or as an afterthought). For the sake of consistency across different scriptable applications, using some standard scheme is preferable.

If you're including an entire standard suite (such as the Core suite) from AppleScript's system dictionary (listed in the Rez files named EnglishTerminology.r, FrenchTerminology.r, and so on) and then overriding or extending the suite to add your own terms, make sure that your overrides appear in the same order as they do in the system dictionary and that extensions come after all the overrides. If you're implementing your own terminology, either as extensions to existing suites or in your own suites, organize it as described in the following paragraphs.

When you're adding new terms to a previously created dictionary (for example, when upgrading your application to provide deeper scripting support), remember to insert the new terms according to the same scheme or schemes you originally implemented. It's a good idea to keep some notes in your internal design documents describing the ordering schemes you used, so that you can be consistent with your earlier work (unless you're redoing your scripting implementation from scratch -- for instance, when you're converting from an old non-object model implementation to the object model).

Suites. So that your dictionary is consistent with dictionaries in other applications, include the standard Registry suites first (Required suite first, then the Core suite, then any other Registry suites). Then include any custom suites you create.

Events. Order commands that correspond to events in one of four ways: by likelihood of use, according to function, chronologically, or alphabetically. The method you choose will depend on how your application is used and the nature of your users. As an example of each of these schemes, I'll show how some of the Core suite verbs might be organized.

If certain commands are to be used more frequently than others, order them according to likelihood of use. Present those commands that will be used most frequently at the beginning and those seldom used at the end:

get(more of these than anything else)
set(quite a few of these, too)
count(a fair amount of counting)
make(sometimes new objects are created)
open(sometimes they're opened)
close(and closed)
print(printing isn't done as frequently)
delete(neither is deleting)
quit(quitting is done only occasionally)
If your users will logically group the operations, use an ordering according to function. Group together commands that are related in some way:

(set and get)
make(make and delete)
open(open and close)
count(the rest are unrelated)
If the commands are normally used in a certain order, choose a chronological ordering. First present the commands that will be used first, followed by the commands that will be used later:

make(this often comes first)
open(or else opening comes first)
set(then setting properties)
get(and later getting properties)
count(counting comes in the middle)
print(printing happens later)
close(then comes closing)
delete(deleting is near the end)
quit(last, we bail out)
If the commands aren't going to be used in any particular order, or you don't know what that order is likely to be, and there's no logical grouping, list the commands alphabetically, as the Core suite does. Although alphabetical order isn't as helpful as the other schemes, script writers will at least be able to find commands more easily in your application's dictionary.

Parameters. Make an effort to list parameters in an order that encourages the writing of natural, grammatically correct sentences for commands. For example:

make   new  <TYPE CLASS>
      [with data  <ANYTHING>]
      [with properties  <RECORD>]
If the order of an event's parameters doesn't matter as far as sentence style is concerned, order them according to the frequency of likely use.
close  <REFERENCE>
      saving  <YES ="no|ask">
      saving in  <FILE SPECIFICATION>

Object classes and properties. I'd suggest placing the outermost objects in your containment hierarchy first, objects contained in the outermost objects next, and objects that don't contain any other objects last. Remember that every object class representing an actual object must be listed as an element of some other object, eventually leading back to the application class (the null container). Primitive class definitions and record definitions (which aren't part of the containment hierarchy) and abstract classes (which aren't instantiable objects but are used to hold lists of inherited properties) should be placed in the Type Definitions or Type Names suite, and clearly labeled as a record definition or abstract class. (See my article, "Designing a Scripting Implementation," in develop Issue 21.)

Properties of objects can be ordered according to one of the schemes described above for events.


Occasionally in your dictionary you might need to specify a parameter or property for which any of several types is acceptable. Using the wild card ('****') as the type of a parameter or property tells your user that you'll accept anything (or at least a wide variety of mixed types). Don't do this to be lazy or to finish your dictionary quickly; do it only if you mean it. If you accept only one type, explicitly indicate so. If you allow two different types, you can either create a compound "type" or use identical keyword entries.

Defining a compound "type." One way of handling cases where you can accept two different value types for a parameter or property is to make up a new "type" to represent a combination of acceptable types in your dictionary. This isn't a real type that you'd have to check for or deal with in your application's code, but instead just serves to indicate in your dictionary that your application will handle either type. This works particularly well when the value types are simple. For example:

class reference or string: Either a reference or 
   a name can be used.
You can use your new "type" in a parameter or property definition as follows:
class connection
   window  <REFERENCE OR STRING>  -- the 
      connection's window can be referred to 
      either by a reference or by its name
To define a new type, make a new object class and place it in the Type Names suite (see my article in Issue 21).

Using identical keyword entries. You can also use multiple entries with identical keywords to specify alternative ways of filling in a parameter or property value. This works well when the value types are complex or are highly dissimilar. For example, the display dialog command has two with icon listings, one for specifying the icon by its resource name or ID and the other for displaying the stop, note, or caution icon:

display dialog  <ANYTHING>  -- title of dialog
   ...  other parameters
   [with icon  ≶ANYTHING>]  -- name or id of the
      icon to display
   [with icon  <STOP ="note|caution">]  -- or display
      one of these system icons
Note the use of "or" in the second entry's comment: make sure you use the same 4-byte ID for both parameter entries.

Although you could have many entries to show every possible individual type that a parameter or property takes, this might become confusing to the user. So I'd recommend that you use this sparingly, and when you do use it, try to limit the number of similar entries to 2.


You can use the comment area (available for each suite, event, parameter, class, and property entry) to help clarify how your vocabulary is to be used. Since your dictionary is often the initial "window" through which a user looks to figure out what to do, descriptive comments can make the user's task a lot easier. And remember that your users aren't necessarily programmers, so you should avoid terms like FSSpec in your comments. I'll give some examples to show you what I mean.
  • For Boolean parameters and properties, if there are two possible states, include a description of the true and false conditions, such as "true if the script will modify the original images, false if the images will be left alone."

  • If the possible states are on and off, you need only include the true condition ("If true, then screen refresh is turned on") or ask a question ("Is the window zoomed?").

  • For enumerations, include a general description of what the parameter or property represents; the individual enumerators should be self-explanatory. For example, "yes|no|ask -- Specifies whether or not changes should be saved before closing."

  • Don't use the comment field to explain a set of possible numeric values when an enumeration (with descriptive enumerators) is better. Instead of "0=read, 1=unread, ..." use "read|unread|..."

  • For compound "types," describe the parameter or property, as well as the choices for value types listed: "the connection's window (either a reference or name can be used)."

  • For "anything" (unless you actually allow any type the user can think of), describe which specific types you allow: "[... descriptive info] (a string, file reference, alias, or list is allowed)."

  • If you allow either a single item or a list, indicate so: "the file or list of files to open."

  • If the parameter or property has a default value (used when the user doesn't include an optional parameter or set the property), mention it (this applies to values of any type): "replacing yes|no|ask -- Replace the file if it exists? (defaults to ask)."
Keep in mind that if you include an entire standard suite (such as the Core or Text suite), your own comments should reflect the style of the comments in that suite. See the Scriptable Text Editor's dictionary as an example of fairly good comment style; it shows the standard versions of the Required, Core, and Text suites and adds some of its own terminology.


While I'm on the subject of dictionaries, here are a couple of extra tidbits. Use only letters and numbers for terms in dictionaries. Don't use a hyphen (-), a slash (/), or any other nonalphanumeric characters in your dictionary entries. For example, if you use Swiss-German, AppleScript will treat it as Swiss - German (subtraction), which is not what you want; if you use Read/write, it will be treated as Read / write (division). Note that Read/write is in the standard Table suite, but it won't compile properly.

All terms must start with letters. Using 9600 as an enumerator won't work; you would have to use something like baud9600.

Finally, pick names for your terms that are descriptive for a user, especially a nonprogrammer. If you pick a term like x, users won't be allowed to use x as a variable name in their scripts. For instance, instead of "x <small integer> -- the x coordinate" use "horizontal coordinate <small integer> -- the x coordinate."


Unlike writing code, designing a scripting vocabulary isn't an exact science. It's up to you to decide in what manner (and how effectively) humans will interact with this new interface. Applying "programming language" concepts and standards won't always work. You need to keep an eye toward the human aspects of the AppleScript language and to work out a scheme that reflects careful attention to your users.

You may occasionally see guidelines here that aren't completely clear-cut or that even conflict with each other, and every so often I'll adjust what I've said in an earlier column. This is the nature of an evolving language. If you're not completely at home with this, seek out an expert in scriptability design for advice. But remember, vocabulary design is by nature as much art as science.

CAL SIMONE (AppleLink MAIN.EVENT) works way too hard at Main Event Software in Washington DC. He took his last summer vacation five years ago; it's been so long, he's forgotten what a vacation is like, and he can't imagine where he'd go. He's been to beautiful mountainous places like Colorado, Alaska, British Columbia, and Switzerland, and to a few islands like Saint Thomas and the Bahamas. Cal would really like to hear your suggestions on possible future topics for this column, as well as your ideas for good vacation spots.*

Thanks to Sue Dumont and C. K. Haun for reviewing this column.*


Community Search:
MacTech Search:

Software Updates via MacUpdate

Nisus Writer Pro 2.1.2 - Multilingual wo...
Nisus Writer Pro is a powerful multilingual word processor, similar to its entry level products, but brings new features such as table of contents, indexing, bookmarks, widow and orphan control,... Read more
calibre 2.40.0 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
Vivaldi - An advanced browser...
Vivaldi is a browser for our friends. In 1994, two programmers started working on a web browser. Our idea was to make a really fast browser, capable of running on limited hardware, keeping in mind... Read more
OmniPlan 3.0 - Robust project management...
With OmniPlan, you can create logical, manageable project plans with Gantt charts, schedules, summaries, milestones, and critical paths. Break down the tasks needed to make your project a success,... Read more
Yummy FTP 1.11 - FTP/SFTP/FTPS client fo...
Yummy FTP is an FTP + SFTP + FTPS file transfer client which focuses on speed, reliability and productivity. Whether you need to transfer a few files or a few thousand, schedule automatic backups, or... Read more
Tweetbot 2.1 - Popular Twitter client. (...
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more
MacPilot 8.0 - Enable over 1,200 hidden...
MacPilot gives you the power of UNIX and the simplicity of Macintosh, which means a phenomenal amount of untapped power in your hands! Use MacPilot to unlock over 1,200 features, and access them all... Read more
Typinator 6.7 - Speedy and reliable text...
Typinator turbo-charges your typing productivity. Type a little. Typinator does the rest. We've all faced projects that require repetitive typing tasks. With Typinator, you can store commonly used... Read more
Adobe Lightroom 6.2 - Import, develop, a...
Adobe Lightroom is available as part of Adobe Creative Cloud for as little as $9.99/month bundled with Photoshop CC as part of the photography package. Lightroom 6 is also available for purchase as a... Read more
ForeverSave 2.1.4 - Universal auto-save...
ForeverSave auto-saves all documents you're working on while simultaneously doing backup versioning in the background. Lost data can be quickly restored at any time. Losing data, caused by... Read more

Sago Mini Babies (Education)
Sago Mini Babies 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: Introducing the Sago Mini babies. Boys and girls love caring for these adorable characters. Feed Robin her favorite mush... | Read more »
PAUSE - Relaxation at your fingertip (H...
PAUSE - Relaxation at your fingertip 1.1 Device: iOS iPhone Category: Healthcare & Fitness Price: $1.99, Version: 1.1 (iTunes) Description: | Read more »
Super Sharp (Games)
Super Sharp 1.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.1 (iTunes) Description: Your finger has never been so sharp! Cut with skill to complete the 120 ingenious physics levels of Super Sharp and become a cut... | Read more »
Assembly - Graphic design for everyone...
Assembly - Graphic design for everyone 1.0 Device: iOS Universal Category: Photography Price: $2.99, Version: 1.0 (iTunes) Description: Assembly is the easiest most powerful design tool on the App Store. Create anything you can... | Read more »
Dub Dash (Games)
Dub Dash 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: ARE YOU READY FOR THE ULTIMATE CHALLENGE? UNIQUE SYMBIOSIS OF MUSIC AND GRAPHICS | Read more »
Leave Me Alone (Games)
Leave Me Alone 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: 33% off launch sale!!! Somewhere between the 1980s and 1990s there exists a world that never was. A world of skatepunks,... | Read more »
YAMGUN (Games)
YAMGUN 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: The invasion has begun! Protect the walls of the citadel against waves of enemies! But watch out, you will soon run out of ammo...... | Read more »
Chesh (Games)
Chesh 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: It’s like chess, only not at all. ***40% off for a limited time to celebrate our launch!*** Chesh is a game of skill, strategy, luck,... | Read more »
Dust: An Elysian Tail (Games)
Dust: An Elysian Tail 1.051 Device: iOS Universal Category: Games Price: $5.99, Version: 1.051 (iTunes) Description: *Dust: An Elysian Tail is a visually rich experience and thus requires devices with 1GB RAM**Please note that... | Read more »
Royal Bounty HD (Games)
Royal Bounty HD 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: New World Computing Approved "Hi Guys! looks good so far! keep up the good work. I worked on HoMM 3 and 4 creating all of the... | Read more »

Price Scanner via

Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
Save up to $350 with Apple refurbished iMacs
Apple has Certified Refurbished iMacs available for up to $350 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $1949 $350 off MSRP - 27... Read more
Mac Pros on sale for up to $300 off MSRP
B&H Photo has Mac Pros on sale for up to $300 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2818.99, $181 off MSRP - 3.5GHz 6-core Mac Pro: $3699... Read more
5K iMacs on sale for up to $150 off MSRP, fre...
B&H Photo has the 27″ 3.3GHz 5K iMac on sale for $1899.99 including free shipping plus NY tax only. Their price is $100 off MSRP. They have the 27″ 3.5GHz 5K iMac on sale for $2149, $150 off MSRP... Read more
Twelve South Redesigns BookArc For Today’s Sm...
Twelve South has announced a redesigned version of their very first product, BookArc for MacBook. Tailored specifically for the newest generation of MacBooks, BookArc holds the new, smaller Apple... Read more
Phone 6s Tips & Tricks – Tips Book For iP...
Poole, United Kingdom based Tap Guides Ltd. has announced the release and immediate availability of iPhone 6s Tips & Tricks, an in-depth eBook available in the iBookstore that’s priced just $2.99... Read more
Apple refurbished 2014 13-inch Retina MacBook...
Apple has Certified Refurbished 2014 13″ Retina MacBook Pros available for up to $400 off original MSRP, starting at $979. An Apple one-year warranty is included with each model, and shipping is free... Read more
13-inch 2.5GHz MacBook Pro on sale for $994,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $994.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $105 off MSRP. Price valid... Read more
Is The iPad Pro Really A Serious Laptop Repla...
Probably not, at least for productive professionals and other power users. Steve Jobs declared that we’d entered the “post-PC Era” with the advent of the original iPad in 2010, a phrase we don’t hear... Read more
Wednesday Deal: 13-inch Retina MacBook Pros f...
Adorama has 13″ Retina MacBook Pros on sale for up to $130 off MSRP. Shipping is free, and Adorama charges sales tax for NY & NJ residents only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1199.99 $... Read more

Jobs Board

*Apple* Retail Online, Customer Experience R...
**Job Summary** Apple Retail's Online Store sells Apple products to customers around the world. In addition to selling Apple products with unique services such Read more
Frameworks Engineer, *Apple* Watch - Apple...
**Job Summary** Join the team that is shaping the future of software development for Apple Watch! As a software engineer on the Apple Watch Frameworks team you will Read more
Senior Manager, Global Direct Marketing *App...
**Job Summary** Apple Retail is looking for an experienced Direct Marketing Leader to join its Marketing team. This position will take a leadership role in creating Read more
*Apple* Online Store Expansion - Apple (Unit...
**Job Summary** The Online Apple Store is seeking a person to lead its expansion into new countries. Based in Cupertino, CA, this person will develop and maintain an Read more
*Apple* Retail - Multiple Customer Support P...
Job Description:Customer SupportSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.