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Apple and Novell recently announced a PowerPC version of NetWare. Under NetWare, network services such as file servers, print spoolers, and electronic mail dispatchers are written as NetWare loadable modules, or NLMs. By providing a software layer between the NLMs and the hardware they run on, NetWare makes more efficient use of the available hardware, improves portability, and allows programs to run on mixed networks tying together different platforms. This article shows you how to get started with NLM development.
Novell's NetWare has been around for years, and is considered by many to be the networking
standard in the DOS/Windows world. NetWare servers have always been able to handle AppleTalk
clients, too, but they have not been as prevalent in predominantly Macintosh environments. As a
result, most Macintosh developers have never had the need or inclination to learn how to write
software for NetWare servers. With Apple's NetWare for PowerPCTM, you can now port your
existing network products, or create new ones, to run on Apple Workgroup Servers under NetWare.
In this article, we'll take a brief tour of the NetWare environment and what it takes to write software for it. The article is intended primarily for developers of networking software, particularly running on networks using Apple Workgroup Servers or multiple platforms -- but you should also find it of interest if you're just curious about NetWare or want to know about the available options for writing networking software.
NetWare is anetwork operating system, a framework for providing network services. Instead of running application programs, NetWare runsNetWare loadable modules, or NLMs, which typically implement network-based services such as file storage, printing, and electronic mail. An NLM can be loaded either on demand or automatically, and uses the NetWare Operating System (NOS) to allocate memory, communicate with clients, and interact with the underlying hardware. Once loaded, an NLM becomes an integral part of the operating system, with no architectural "middlemen" to slow it down. Figure 1 shows an overview of the NetWare architecture.
The information in this article is based on Apple's NetWare for PowerPC, an implementation of Novell's
NetWare 4.1. Earlier versions of NetWare are still in wide use, but NetWare 4.0 added some new
features such as directory services and improved security. NetWare 4.1 is a more robust version of 4.0
and improves still further on these new features. Though earlier versions of NetWare client software can
connect to NetWare 4.1 networks, they may not be able to use all the features of the available NLMs. If
you want your NLMs to support all versions of NetWare clients, the NOS provides the necessary support
libraries.*
Figure 1. The NetWare architecture
EFFICIENT RESOURCE ALLOCATION
In a typical Macintosh network installation, a single server machine provides file storage, printing
service, a mail server, and maybe even a scheduling server or other network services. Any one of
these services might deliver acceptable performance on its own; but when you try to put them all on
the same "box," they must contend for limited resources such as processor time, memory, and disk
access. The result is that they all suffer performance degradation: even on a blindingly fast machine,
such resource contention can slow all of your network services to a crawl.
NetWare helps alleviate this problem in three ways:
CENTRALIZED DIRECTORY SERVICES
One of the biggest headaches for many network administrators is maintaining user and group lists for
multiple servers and services. A single user may have an account on two or three file servers, a mail
server, and who-knows-what else. Keeping the different accounts for that one person up to date can
be a significant chore.
NetWare helps ease this burden by making centralized directory services available to all NLMs. NetWare users log directly into the network itself, not into a particular server. Using interfaces that NetWare provides, NLMs can access the directory services and use them for authentication. Thus a mail server and a file server, for example, can share the same user list instead of each maintaining its own. This centralized approach to directory services benefits everyone. NLM developers don't have to write the code to store, edit, and maintain their own user lists; network administrators only need to maintain a single centralized directory; and users don't have to remember half a dozen different passwords and authenticate themselves every time they move from one network service to another.
PORTABILITY
Networks are growing larger everywhere, as users discover that computers linked together, sharing
services over a network, are far more useful than isolated workstations. While this growth presents
many opportunities for developers of network services, it also presents the problem of diversity. The
days are gone when a company's computers all ran the same operating system. Today, Macintosh
computers, DOS-based PCs, and UNIX workstations must all coexist on the same network.
Porting a network service such as a mail server from one hardware platform to another can take a great deal of time and effort. Building your server as an NLM, however, gives it instant portability to any platform for which NetWare is implemented. NetWare's uniform API "virtualizes the hardware," so that NLMs don't have to interact directly with the platform they're running on. Since the interface to NetWare is the same from one platform to another, porting your NLM is a simple matter of recompiling.
If you already have the hardware and software, either of these non-Macintosh options can help you quickly begin producing high-quality code. But if you aren't already using an RS/6000 or a DOS- compatible system, you'll probably do better to go the Macintosh route. Purchasing an RS/6000 can be quite expensive, not to mention the additional cost of setup and maintenance. You can get DOS- compatible machines for much less, but not all of them are compatible with UnixWare. (Any certified UnixWare reseller should be able to help you determine whether UnixWare will run on your hardware.)
This article will focus exclusively on Macintosh development options. However, general information about NetWare's interfaces applies to any development platform you choose.
NETWARE DEVELOPMENT THE MACINTOSH WAY
MPW Pro (available from APDA) includes a PowerPC C/C++ compiler and linker that run as tools
under Macintosh Programmer's Workshop (MPW). The compiler, PPCC, produces PowerPC
object (.o) files, which you then pass to the PPCLink tool to produce an XCOFF (eXtended
Common Object File Format) file.
Ordinarily, the next step would be to pass the XCOFF file, in turn, to the MakePEF tool, which turns it into a PEF (Preferred Executable Format) file ready to run as a Macintosh application. To build an NLM, however, you don't use MakePEF. Instead, you pass your object files to a special- purpose NLM linker that translates them into a finished NLM, using information about imports and exports taken from adefinition file you supply. (See the next section for more information on the structure and contents of the definition file.) You invoke the NLM linker with an MPW script, NLMLink. As shown in Figure 2, you pass it your definition file along with the usual PowerPC runtime library, PPCRuntime.o, and another library, Prelude.o (provided with the NetWare for PowerPC Software Development Kit), that allows NetWare to load your NLM. The NLMLink script can also accept a list of .o files as arguments, in which case it calls the standard PowerPC linker, PPCLink, for you.
To run and test your NLMs, you'll need the developer's version of NetWare for PowerPC from Novell. You can install it on any Power Macintosh computer.
THE DEFINITION FILE
In addition to your NLM's object (.o) files, you must provide the NLMLink tool with a definition
(.def) file. This file, which is usually namedNLMName .def (whereNLMName is the name of your
NLM), contains information that NLMLink needs in order to turn your linked object file into a
finished NLM. Among other things, the definition file includes a list of all routines imported to and
exported from your NLM. Listing 1 shows an example definition file, taken from the sample NLM
on this issue's CD.
The keywords description, copyright, and version give the information that will be displayed on the NetWare console when the NLM is loaded.
Figure 2. Building an NLM with MPW
The keyword reentrant specifies that the NLM can be loaded multiple times on the console, but
only one copy of the NLM will reside in memory, with all threads sharing that same copy of the
code.
The keywords input and output tell the linker what file or files to read and what to name the file it produces.
The keywords start and exit identify routines to execute when the NLM is loaded and unloaded, respectively. The Prelude.o file that you pass to the NLMLink tool defines default start and exit routines, named _Prelude and _Stop, to set up your NLM's threads at load time and clean them up at unload. If your NLM is reentrant, you'll probably supply a start routine of your own to handle reentrant loading; if not, you can just omit thestartkeyword (to use the default start routine_Prelude). If you define your own start routine, make sure it calls _Prelude the first time your NLM is loaded.
The keyword import is followed by a list of the routines that your NLM needs to have available at run time. These routines usually come from the NetWare C Interface, but they could be exported by any other NLM running on the server. Any routine your code calls that is not part of your NLM must be listed here, or the NLMLink tool will report an error.
Finally, the keyword export is followed by a list of the routines that your NLM makes available for other NLMs on the server to call. You need not export any routines at all; however, if you want to give other NLMs access to any of your routines, you must list them here. (Our sample NLM doesn't actually export any routines, but we've included a fictitious one in the sample definition file, just for illustration.)
These are just some of the keywords you can use in a definition file. The NetWare for PowerPC Software Development Kit documentation describes all of the possible keywords and how to use them.
Listing 1. Example definition file
description "AppleTalk Demo NLM"
copyright "Apple Computer, Inc."
version 1, 1, 1
reentrant
input ATDemo.out
output ATDEMO.NLM
start HandleMultipleLoad
exit _Stop
import
ATAtpClose
ATAtpGet
ATAtpOpen
ATAtpSendRsp
ATDdpNetinfo
ATNbpParseEntity
ATNbpRegister
ATNbpRemove
ATZipGetMyZone
exit
free
GetFileServerName
malloc
printf
strcat
strlen
strncat
_StartNLM
ImportSymbol
_TerminateNLM
_SetupArgv
atexit
__get_errno_ptr
BeginThread
ExitThread
strcpy
export
FooBar
These services (which are described in more detail below) are actually only a few of thoseavailable through the NetWare C Interface. Currently, more than 40 different services(analogous to Macintosh Toolbox managers) are available to developers of NLMs. The NetWare for PowerPC Software Development Kit contains documentation on all of these services, as well as the latest development utilities and sample code.
INPUT/OUTPUT
NetWare provides APIs for both synchronous and asynchronous I/O.
DIRECTORY SERVICES
The Directory Services API provides access to the distributed directory services database on a
NetWare 4.1 network. NetWare directory services offer functionality very similar to that of the
Apple Open Collaboration Environment (AOCE) -- in fact, Apple and Novell are pursuing ways to
integrate the two services. Typical calls include NWDSAuthenticate, NWDSCreateObject, and
NWDSSearch.
FILE MANIPULATION
NetWare provides several sets of interfaces for file manipulation. Calls such as open, fopen,
DFSOpen, and AFPOpenFileFork all open a disk file, but take different parameters and follow
different I/O models. You decide which you need, depending on whether you want speed,
convenience, or compatibility.
MEMORY MANAGEMENT
NetWare uses the standard C malloc/free model for memory management. NetWare doesn't use a
virtual-memory scheme to increase a server's memory capacity beyond that of the available physical
RAM, so you must be careful to allocate only as much memory as you actually intend to use. It's also
a good idea to include code for handling low-memory conditions in a graceful way.
THREADS
NetWare is a nonpreemptive operating system, meaning that each NLM is responsible for
voluntarily giving up control of the processor from time to time, to allow other NLMs to run. Every
NLM has at least one thread of execution, known
as themain thread, created when the NLM is initially loaded. The NLM can then optionally spawn
as many additional threads as it needs. At any given time, exactly one thread is in active control of theprocessor; all others are temporarily suspended. The NOS maintains arun queue of such suspended
threads awaiting execution.
The NetWare interface provides a set of routines for thread management, including BeginThread, Delay, EnterCritSec, and ThreadSwitch. The "good citizen" routines CYieldIfNeeded, CYieldWithDelay, and CYieldUntilIdle yield control of the processor to give other NLMs their turn at bat. In addition, many other system calls automatically block (suspend the execution of a thread) while waiting for some external occurrence such as the arrival of a packet on the network, so it isn't always necessary to relinquish the processor explicitly.
COMMUNICATIONS
NetWare's AppleTalk interface implements all of the protocols defined inInside AppleTalk, from the
Datagram Delivery Protocol (DDP) to the AppleTalk Filing Protocol (AFP). NetWare also provides
native interfaces to IPX/SPX and TCP/IP. For greater flexibility, you can use the NetWare
Transport Layer Interface (TLI). Because TLI functions are independent of the underlying transport
layer, they allow you to use a variety of protocols, such as AppleTalk, IPX/SPX, and TCP/IP,
without having to write extra code.
MATH FUNCTIONS
The Math Services API provides common mathematical functions like min, sqrt, and cos. For
maximum efficiency, the implementation on PowerPC servers uses the processor's built-in floating-
point capabilities whenever possible.
HUMAN INTERFACE UTILITIES
Many NLMs present a human interface on the server machine, allowing an operator or administrator
to perform needed server-management tasks. If you want your NLM to have a graphical (as opposed
to a command-line) interface, you can use the NetWare NLM User Interface Services to create
windows, menus, and dialog boxes on the server console. Although the interfaces aren't as
sophisticated as those of the Macintosh Toolbox, they can help you provide a convenient human
interface to your NLM.
Our first sample NLM is the obligatory "Hello, world" example, which we'll name HELLO.NLM. The code is short enough that we can show it right here:
/* HELLO.NLM
This NLM prints the traditional message "Hello, world."
on the serve console. Type "Load Hello" on the server
to see it run.
*/
#include <stdio.h>
main()
{
printf("Hello, world.\n");
}
Pretty painless, right? The reason for including this example is to show that writing an NLM doesn't require you to learn an entirely new programming method. Much of the programming you do when writing an NLM is the same as if you were writing an application for Macintosh or UNIX.
ATDEMO demonstrates three important points about writing NLMs:
The code for the entire NLM is contained in a single file, ATDemo.c. It begins with a list of #include macros. Some of these, such as stdio.h and stdlib.h, are standard ANSI includes. Others, such as nwenvrn.h, nwthread.h, and nbp.h, are headers for the NOS. Remember that all routines you call from these header files, even the ANSI C routines, are linked at load time and implemented by the NLMs described earlier. Do not use the ANSI headers from your MPW CIncludes folder -- there may be subtle differences in the header files that could cause debugging nightmares later on.
Like all C programs, an NLM written in C must have a main routine. Macintosh applications typically have a structure based on a main event loop:
main()
{
/* Do preliminary setup and initialization. */
...
do {
...
WaitNextEvent(...);
...
} while (1);
/* Do final cleanup and exit. */
...
}
The structure of an NLM is a bit different, because the server itself is doing the event processing. Instead of polling the system for events and processing them one at a time in our main thread, we block for action and spawn a separate thread to handle each incoming event. This removes the bottleneck associated with a single point of event processing, with each spawned thread doing its own work and blocking only for its own needs.
The structure of ATDEMO looks like this:
main()
{
/* Do preliminary setup and initialization. */
...
do {
ATAtpGet(...);
...
BeginThread(...);
} while (1);
/* Do final cleanup and exit. */
...
}
At first glance, our NLM seems to spend all its time in a busy do-while loop. In fact, this is not the
case. ATAtpGet is a NOS function that waits to receive an ATP (AppleTalk Transaction Protocol)
packet. Like many other functions in the NetWare C Interface, ATAtpGet is a blocking function: it
suspends execution of the calling thread while waiting for an ATP packet to arrive, allowing the NOS
to run other scheduled threads in the meantime. The thread calling the blocking function gets placed
at the end of the run queue; eventually it will work its way back to the front of the queue and resume
execution from the point of the suspension. (If our NLM didn't call such a blocking function, we
could instead call ThreadSwitchWithDelay at the end of our do-while loop, to relinquish control of
the processor explicitly and allow other threads to run.)
When the server eventually receives an ATP packet addressed to our NLM, it reactivates our main thread, causing control to return from the ATAtpGet call and resume with the next instruction. Our NLM next calls the NOS function BeginThread to create a new thread to respond to the packet. The actual code issues this call by means of a subsidiary function, SpinNewSession:
int SpinNewSession(...)
{
int completionCode;
completionCode = BeginThread(HandleClientSession, ...);
return completionCode;
}
BeginThread takes a function pointer as its main parameter, creates a new thread to execute the function, and adds the thread to the NOS's run queue. When the time comes to run this thread, the NOS will call the specified function (in this case, an ATDEMO function named HandleClientSession). Thus, instead of a single thread of execution that handles all communications with all clients, we have a main thread that waits for new clients to initiate communications and spins off a subsidiary thread for each such client connection.
Like our main function, HandleClientSession also has ado-whileloop that uses ATAtpGet as the main blocking function:
void HandleClientSession(...)
{
/* Allocate data structures and open a connection. */
...
ATAtpSendRsp(...);
do {
ATAtpGet(...);
quitRequest = HandleRequest(...);
if (quitRequest) {
ATAtpClose(...);
ExitThread();
}
} while (1);
}
ATAtpGet will continue getting packets from the client until the client notifies the server to break the connection. Each time HandleClientSession receives a packet, it calls another ATDEMO function, HandleRequest, to examine the content of the message and determine what specific information the client is requesting. When HandleRequest reports that the client has asked to break the connection, HandleClientSession calls the NOS function ATAtpClose to close the connection and then destroys the thread with the NOS function ExitThread.
Once you've finished developing and testing your NLM, you'll probably want to get it certified by Novell before you release it to the world. Following the guidelines above will help make that process as speedy and painless as possible.
Before embarking on serious development, you'll definitely want to get Novell's NetWare for PowerPC Software Development Kit (which should be available soon if not by the time you read this). In it you'll find a complete set of software and documentation to assist you in developing your own NLMs. For more information, call Novell at 1-800-NETWARE (1-800-638-9273). For information from Apple on NetWare developer programs, call Apple's Developer Support Center at (408)974-4897 or send a message to AppleLink DEVSUPPORT. In today's networking environment, more and more products, especially client/server programs, are being written for multiple platforms. NetWare gives you a convenient way to develop portable network software without having to rewrite all your code separately for each new platform. Whether you're porting an existing network application or writing a new one, you can benefit greatly by doing it in NetWare.
RECOMMENDED READING
Here are some suggestions for further reading on the subject of NetWare and NLMs:
JAMIE OSBORNE (AppleLink JWO) In the short space of a year, Jamie Osborne has gone from doing three-dimensional user interfaces to working on exception-handling routines for a PowerPC Memory Manager to programming NetWare NLMs. When he's not sitting in front of a computer (which, according to his fiancée, is "only when he's sleeping, and maybe not even then"), he keeps busy writing television scripts for Paramount to reject. He hasn't quite figured out what hereally wants to do with his life, but he's reasonably certain it involves long days lounging about in a large house in the hills of New Hampshire.*
Thanks to our technical reviewers Rob Hawley, Bob Heldt, Rich Kubota, Michael McDaniel, and Clara McKenzie. *
If you found this article interesting and would like to see more in-depth NetWare articles in the future, send a note to AppleLink NWDEV.*




