TweetFollow Us on Twitter

September 94 - GRAPHICAL TRUFFLES

GRAPHICAL TRUFFLES

A Cool QuickDraw GX Clipping Effect

PETE ("LUKE") ALEXANDER

[IMAGE Graphical_Truffles_final_1.GIF]

Wading through the vast sea of documentation you get with the QuickDraw GX Software Developer's Kit, you may not realize all the cool things this new graphics model lets you do. In this column, we'll look at just one of those cool things: clipping one shape to the inside of another arbitrary shape. As an illustration, we'll take a bitmapped image of a tropical beach (Figure 1) and clip it to the word "BAY" (Figure 2). Figure 3 shows the result. There's a sample application and source code on this issue's CD.

CREATING THE SHAPES
We'll be collecting the results of our operations into a picture shape. We'll assume that the QuickDraw GX environment has already been set up and that we have a window ready to draw into.

For information on setting up the QuickDraw GX environment, see "Getting Started With QuickDraw GX" in develop Issue 15. The full details are in Inside Macintosh: QuickDraw GX Objects and Inside Macintosh: QuickDraw GX Graphics. *

We start by creating an empty picture to which we can add shapes:

gxShape  thePicture;
thePicture = GXNewShape(gxPictureType);

The bitmap shape we'll be clipping (Figure 1) is stored in our application's resource fork as a 'pxmp' resource. We retrieve it with the GetPixMapShape call from the qd library.

[IMAGE Graphical_Truffles_final_2.GIF]

Figure 1. The shape to be clipped

gxShape theBitmap;
theBitmap = GetPixMapShape(kPixMapID);

To create the clip shape, we start with a text shape containing the word BAY.

gxShape theClip;
theClip = GXNewText(3, (unsigned char*)"BAY", nil);

[IMAGE Graphical_Truffles_final_3.GIF]

Figure 2. The clip shape

[IMAGE Graphical_Truffles_final_4.GIF]

Figure 3. Result of clipping Figure 1 to Figure 2

POSITIONING AND SCALING THE TEXT SHAPE
Before we set our text shape to be the clip of our bitmap shape, we need to move it to the top left corner of the bitmap shape and then scale it to encompass the entire bitmap.

We'll look at two ways to do this. The first method takes us through all the steps in the process, while the second is simpler and lets QuickDraw GX do more of the work for us.

The origin of a text shape is on the baseline, but in this case, because there are no descenders in the text, we just use the bottom left corner of the shape's bounds. We need to offset the text shape by its own height from the top of the bitmap shape. So we need to know the bounds of both the bitmap shape (to find the coordinates of its top left corner) and the text shape (to calculate its height):

gxRectangle	bitmapBounds, textBounds;
GXGetShapeBounds(theBitmap, 0, &bitmapBounds);
GXGetShapeBounds(theClip, 0, &textBounds);
textHeight = textBounds.bottom - textBounds.top;
GXMoveShapeTo(theClip, bitmapBounds.left, 
		bitmapBounds.top + textHeight);

Our original text shape, which is the default text size of 12 points, isn't big enough to cover the entire bitmap shape. If we were to do the clipping at this point, we would get just a tiny piece of the corner instead of the whole bitmap. To get the whole thing, we have to scale the text shape to match the size of the bitmap shape.

For the text shape to scale linearly, without taking the font's hinting into account, we have to turn off QuickDraw GX's built-in metrics and contour grid-fitting capabilities. We do this by setting the shape's text attributes as follows:

GXSetShapeTextAttributes(theClip,
	gxNoMetricsGridText | gxNoContourGridText);

Although QuickDraw GX lets us clip to any arbitrary shape, clipping is actually limited to primitive shapes only. That is, the clip shape must be a shape whose geometry and fill properties by themselves define the shape; primitive shapes don't use information from a style or transform object. This is not a problem, though, because we can easily convert a shape to its primitive form. The following call does the job:

GXPrimitiveShape(theClip);

The result is a filled path shape (which is a primitive shape) representing the outlines of the letters in the word BAY.

Next we need to determine how much to scale the text shape to encompass the entire bitmap shape. We do this by finding the width and height of both shapes' bounds rectangles and scaling the text shape in each direction by the ratio between the two:

Fixed 		bitmapWidth, bitmapHeight;
Fixed 		textWidth, textHeight;
Fixed 		xScale, yScale;

// Determine the width ratio.
bitmapWidth = bitmapBounds.right - bitmapBounds.left;
textWidth = textBounds.right - textBounds.left;
xScale = FixedDivide(bitmapWidth, textWidth);

// Determine the height ratio.
bitmapHeight = bitmapBounds.bottom - bitmapBounds.top;
textHeight = textBounds.bottom - textBounds.top;
yScale = FixedDivide(bitmapHeight, textHeight);

GXScaleShape(theClip, xScale, yScale,
			bitmapBounds.left, bitmapBounds.top);

We've now scaled the text shape to encompass the entire area of our bitmap shape, and we're ready to use it to clip the bitmap shape. But it turns out that there's a shorter way to do this; we can actually accomplish the same thing with only three lines of code:

GXSetShapeTextAttributes(theClip,
    gxNoMetricsGridText | gxNoContourGridText);
GXGetShapeBounds(theBitmap, 0, &textBounds);
GXSetShapeBounds(theClip, &textBounds);

As in the earlier method, we turn hinting off and get the bounds of our bitmap shape. The magic here is in the GXSetShapeBounds call: when applied to typographic shapes, this call positions and scales the text to the new bounds and converts it to a primitive shape. That's it! QuickDraw GX does the hard work for us automatically, and we're ready to set the clip of our bitmap shape.

SETTING THE CLIP SHAPE
Now that the text shape is positioned and scaled the way we want it, we're ready to set it up as the clip of our bitmap shape:

GXSetShapeClip(theBitmap, theClip);

This call changes the clip shape contained within the transform used by our bitmap shape, replacing it with the new clip shape that we've created.

If the same transform were being shared by other shapes, QuickDraw GX would make a copy of the transform to associate with our bitmap shape, ensuring that the new clip would not affect any of the other shapes sharing the same transform.*The next step is to add the clipped bitmap shape to our picture with GXSetPictureParts. (Note that we could also use the library call AddToShape or the core call GXSetShapeParts to do the same thing, but I chose to be more explicit here.)

GXSetPictureParts(thePicture, 0, 0, 1, &theBitmap,
		nil, nil, nil);

The picture now contains a new reference to the original bitmap shape, complete with the new clip we've added to it. Once there's a reference to it in the picture, we don't need the original reference anymore, so we dispose of it:

GXDisposeShape(theBitmap);

DRAWING THE OUTLINE
The last order of business is to draw an outline around the clipped bitmap. We can accomplish this by setting up the drawing characteristics of our scaled text shape to draw the outline and then adding it to our picture. To frame the shape with a closed outline, we set its fill characteristic to gxClosedFrameFill. Since we want the frame to lie outside the geometry of the shape, we set its style attributes to gxOutsideFrameStyle. Finally, we set the pen size to 3 to get a satisfyingly fat outline, and we set the color of the outline to blue:

GXSetShapeFill(theClip, gxClosedFrameFill);
GXSetShapeStyleAttributes(theClip, gxOutsideFrameStyle);
GXSetShapePen(theClip, ff(3));
SetShapeCommonColor(theClip, blue);

Now we can add the outlined shape to our picture and dispose of it, as before:

GXSetPictureParts(thePicture, 0, 0, 1, &theClip,
		nil, nil, nil);
GXDisposeShape(theClip);

DRAWING THE PICTURE
Before drawing our picture, we'll move it down a little from the top left corner of the window. We could do this by retrieving the picture's transform and shifting it down and to the right with GXMoveTransform; however, since the gxMapTransformShape attribute is set for pictures by default, we can just call GXMoveShape:

GXMoveShape(thePicture, f(20), ff(15));

Finally, we're ready to draw the picture:

GXDrawShape(thePicture);

We're done! The result should look like Figure 3.

THAT'S ALL, FOLKS
You've had a quick look at one of the many cool things you can do with the QuickDraw GX graphics system. As you can see from this example, the power and flexibility of QuickDraw GX can give your application the ability to do things you could only dream about until now.

PETE ("LUKE") ALEXANDERRegular readers of Luke's columns will know that he took his sabbatical from Apple this summer. He sent us a postcard: "Hey dudes! While you're looking out your windows at Silicon Valley smog, I'm looking out my windows at the rocky faces of Montana. Have you heard of National Parks? They're places of unusual beauty set apart from development. Not that kind of development! The kind that causes smog. At Yellowstone Park I enjoyed the clear air, I found where the buffalo roam, and I learned why they call it Old Faithful. I'm now flying somewhere over Montana (don't worry, I'm steering with my knee), admiring the mountains with their lingering snow and enjoying the wide open spaces. Oops, mountain ahead and no more room on the card." He signed it, "See you later, Luke" but then crossed out the "See you later." We're worried, really worried.*

Thanks to Hugo Ayala and Cary Clark for reviewing this column. *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more

Jobs Board

Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.