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September 94 - Adding QuickDraw GX Printing to QuickDraw Applications

Adding QuickDraw GX Printing to QuickDraw Applications

DAVE HERSEY

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Now that QuickDraw GX has been released, you may be wondering what to do with your older QuickDraw applications. The good news is that by adding a relatively small percentage of code to your existing applications, you can support all the new features of the QuickDraw GX printing architecture and still retain full compatibility with non-QuickDraw GX systems.


Compatibility with the existing application base was a primary concern during thedevelopment of QuickDraw GX; only the most hardened "print criminals" shouldhave compatibility problems. Since a pre-QuickDraw GX application should work in both QuickDraw GX and non-QuickDraw GX environments, you may think that leaving your code as it stands is good enough. Becoming compatible probably doesn't require any revisions to your existing software, and the fact that your application will perform with or without QuickDraw GX sounds like a pretty good deal. Where's the catch?

Here it is: A non-QuickDraw GX application doesn't have access to several key features of QuickDraw GX, so its users can't take advantage of many of the new printing features. For example, with QuickDraw GX a user can:

  • Redirect print jobs using the new Print dialog.
  • Choose page-by-page formatting, so that page 1 prints on US Letter, page 2 prints on #10 envelope, page 3 prints on landscape-oriented US Legal, and so on, instead of printing the entire document in a single format.
  • Work with the new QuickDraw GX printing dialogs (shown in Figure 1) instead of the dialogs provided for compatibility with non-QuickDraw GX applications.
  • Use features provided by printing extensions. Printing extensions can add items to the QuickDraw GX printing dialogs, but not to the compatibility dialogs. (Added items show up as icons in the column on the left side of each dialog.)
  • Print a single copy of a document with the new Print One Copy command.
  • Print documents by dragging them to desktop printers.

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Page Setup dialog

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Custom Page Setup dialog

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Print dialog

Figure 1. The new QuickDraw GX printing dialogs


Users are shut out from all these features if they're using a non-QuickDraw GX application. In this article, you'll see how to increase an application's level of QuickDraw GX support. I'll take a QuickDraw application and convert it step by step into an application that fully supports both the QuickDraw and QuickDraw GX printing architectures. First, we'll consider some definitions and background information.

DIFFERENT LEVELS OF QUICKDRAW GX SUPPORT

To begin, let's define the different levels of QuickDraw GX support (from lowest to highest) that an application can have:
  • QuickDraw GX unaware: The application doesn't implement any QuickDraw GX code, and QuickDraw GX translates all QuickDraw printing and drawing calls into QuickDraw GX equivalents. In other words, this is a non-QuickDraw GX application.
  • QuickDraw GX aware: The application implements a core set of QuickDraw GX printing features but retains compatibility with documents created with earlier versions.
  • QuickDraw GX savvy: The application implements full support for QuickDraw GX graphics, typography, and printing features. It also retains compatibility with documents created with earlier versions.
  • QuickDraw GX dependent: The application requires the presence of QuickDraw GX graphics, typography, and printing routines to function.

Applications don't need to implement any code to be QuickDraw GX unaware. Becoming QuickDraw GX aware requires some coding, but typically not very much. Making your application QuickDraw GX aware is theminimal level of QuickDraw GX support that you should set your sights on -- just follow the guidelines in this article.

A QuickDraw GX-aware application is really a non-QuickDraw GX application at heart, with support for QuickDraw GX printing added. This application still uses its old QuickDraw commands to represent shapes and text; however, in its print loop, the application uses the QuickDraw GX graphics translator to translate QuickDraw commands into QuickDraw GX shapes for printing, if QuickDraw GX is available.

If you're just starting out on a new project, or you're in the process of rewriting an existing product, you should consider the next level of compatibility: QuickDraw GX savvy. A QuickDraw GX-savvy application meets the requirements for being QuickDraw GX aware but also takes advantage of the extensive QuickDraw GX graphics and typography tools. You may feel that becoming QuickDraw GX savvy, although it brings with it a wealth of increased capabilities, is too big a leap to take in the short term. In that case, consider making your existing applications QuickDraw GX aware and, once they're released, going back and working on QuickDraw GX-savvy versions.

A WORD ABOUT COMPATIBILITY

It's Apple's hope and goal that no QuickDraw GX-unaware applications will be incompatible with QuickDraw GX. An existing application can be incompatible only if it relies on unsupported methods or on unpublished information that breaks under QuickDraw GX. For printing, this would include things such as trying to access the Printer Access Protocol (PAP) code from the 'PDEF' 10 resource of the LaserWriter driver. The QuickDraw GX LaserWriter driver doesn't contain a 'PDEF' 10 resource, so applications that rely on this approach must be modified to work with QuickDraw GX.

Developers were warned about the disappearance of the 'PDEF' 10 resource in "Print Hints: Looking Ahead to QuickDraw GX" in develop Issue 13.*

If your application has compatibility problems with QuickDraw GX, you probably already suspect it. You're a candidate for such problems if you're perpetrating any of the "printing crimes" or shaky methods that Apple has warned about in the past. Sweaty palms and pangs of guilt whenever your application is tested under new system software are likely indications that you should get out your development tools and reform your code now. (If you need the old code to run on non-QuickDraw GX systems, simply provide alternative code for running with QuickDraw GX.) Delve into the QuickDraw GX API -- you're sure to find a better way of doing things.

SOME FUNDAMENTALS

Before we go into the specifics of how to add QuickDraw GX printing to your existing applications, we need to cover some fundamental ideas. I'll start with a discussion of the Collection Manager, which makes its debut with QuickDraw GX, and then briefly cover overriding messages and the Message Manager.

For a review of QuickDraw GX printing, see "Getting Started With QuickDraw GX" and "Developing QuickDraw GX Printing Extensions," both in develop Issue 15. See also Inside Macintosh: QuickDraw GX Printing. *

CREATING A FOUNDATION TO BUILD ON: THE COLLECTION MANAGER
The Collection Manager is somewhat like a memory-based version of the Resource Manager. It provides API calls that allow you to create and accesscollections, which are amorphous structures that can contain data of different types with different sizes. Collections are similar to resource files under the Resource Manager except that collections must be in memory, while resource files are by definition disk based. Routines exist for "flattening" collections into a series of bytes that can be written to disk and for "unflattening" them for later use.

Just as a resource file may contain Apple-defined data structures such as 'WIND' and 'MENU' resources, a collection may contain predefined collection items such as 'copy' and 'rang', which specify the number of copies of a print job and the page range of a print job, respectively. Like resources, collection items have attributes that are predefined (for example, the collectionLockMask attribute), but unlike resources, they also have attributes that can be programmer defined. And, as with resources, you aren't simply stuck with the core set that's been defined by Apple. Figure 2 illustrates the similarities, including a programmer-defined resource of type 'USER' and a programmer-defined collection item, also of type 'USER'.

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Figure 2. Similarities between resources and collection items


Items in a collection are uniquely identified in three different ways. Every item has a 4-character label, ortag , which identifies the type of collection item. In Figure 2, there are three collection items having the tags 'USER', 'copy', and 'rang', respectively. In addition to the tag, every collection item has a longword ID. Together, the tag and ID are one way to uniquely identify a collection item. Each collection item can be also be referenced by its collectionindex or by its tag andtag list position. The index is the relative position of an item in a collection, and the tag list position is the relative position of a collection item within the item's tag type -- for example, the first, second, or third 'USER' item in a collection. This gives us three ways to refer to a specific collection item:

  • by its tag and ID
  • by its collection index
  • by its tag and tag list position

It's important to note that although a collection item's index and tag list position may change as items are added or removed from a collection, an item's tag and ID will never change. Therefore, the most common way to refer to collection items is by tag and ID.

Collection tag and resource type naming conventions are the same. Apple reserves tags listed in the printing interface files, as well as those consisting entirely of lowercase letters. *

You can either create a collection with the NewCollection routine or use one of the three types of collections that QuickDraw GX automatically creates for you during printing. These types are job collections, format collections, and paper-type collections. Every time a new gxJob, gxFormat, or gxPaperType object is created, a collection is also created for that object. These collections contain items specifying the following types of information:

  • job collection: number of copies, page range, destination file information (if printing to a file)
  • format collection: scaling factor, page orientation, page flipping information
  • paper-type collection: paper-type creator, paper-type comment

These predefined collections contain many more collection items than are shown here. See the QuickDraw GX interface file PrintingManager.h for the complete listing. By simply changing the contents of the collection items, any application, printing extension, or printer driver can easily affect how a document will be printed.

Note that all predefined collection items have the ID gxPrintingTagID = -28672. *

Your application can create and use collections for its own purposes. By no means are you restricted to using collections only within the QuickDraw GX printing architecture, although that's probably where you'll use them the most.

OVERRIDING MESSAGES FROM AN APPLICATION: THE MESSAGE MANAGER
Sam Weiss's article indevelop Issue 15, "Developing QuickDraw GX Printing Extensions," introduced the Message Manager. The QuickDraw GX printing architecture uses the Message Manager to invoke printing operations, and your application, printing extension, or printer driver can override messages to change printing behavior. This process is explained in Sam's article, which is a good reference for anyone unfamiliar with the Message Manager and how QuickDraw GX uses it. This article assumes that you already have at least a passing familiarity with the basic concepts.

When you override a message from an application, you're more restricted in what you can do than if you override a message from a printing extension or printer driver. To understand why, consider a case where you want to override the QuickDraw GX printing message GXDespoolPage to add a serial number to the page before it's printed. You can add this override to a printing extension in a straightforward way that works regardless of which application prints the document. If, on the other hand, the override is attempted by an application, the situation becomes more problematic. The override won't be invoked because it's a despooling-phase message; only application-phase and spooling-phase messages can be overridden by applications.

To understand a second limitation of application overrides, let's look at how they're installed in the message handler chain. This is done by passing the routine GXInstallApplicationOverride a pointer to the override procedure and a reference to the document's job, like so:

GXInstallApplicationOverride(docJob, gxJobPrintDialog, 
    MyJobPrintDialogOverride);

In this example, the application is overriding the GXJobPrintDialog message with an override function called MyJobPrintDialogOverride. docJob is the gxJob object for a document. Because your application has access only to its own gxJob objects, an application override can be invoked only for the application that installed it. On the other hand, a message override from a printing extension can affect every document that's printed, regardless of which application printed it.

In summary:

  • Application overrides are reliable only during the application and spooling phases of printing, which end once the document has been spooled to a print file. You should attempt to override only application-phase and spooling-phase messages from an application.
  • Application overrides are invoked only for the application installing the override, and only for the gxJob objects in which the overrides are installed.

Application overrides are best suited for adding features to the printing dialogs and modifying the print file as a document is being spooled. If you feel limited by either of the conditions mentioned above, you should move your override out of your application and into a printing extension.

BECOMING AWARE

Now let's look at what an application developer needs to do to support QuickDraw GX printing. We'll take a QuickDraw application called Simple Sample and convert it into its QuickDraw GX-aware counterpart, Simple Sample GX. The code for both samples is on this issue's CD.

The Simple Sample application draws using various QuickDraw commands, including those for simple objects, bitmaps, and PicComments. It can handle multiple documents with multiple pages, and although it knows nothing about QuickDraw GX, it is System 7 dependent (I made it that way to save on code and confusion).

Here's a summary of what most QuickDraw GX-aware applications need to do:

  • Determine whether QuickDraw GX is present, and if so, initialize the QuickDraw GX managers (and close them down when the application quits).
  • Create a gxJob object for each document created and dispose of the gxJob when the document is closed.
  • Override the GXPrintingEvent message (in order to support the QuickDraw GX movable modal printing dialogs) while printing dialogs are displayed.
  • Update gxJob objects on resume events (in case the characteristics of the desktop printer you're printing to have changed).
  • Save and load a document's gxJob object to and from disk and convert print records to gxJob objects when loading documents created from pre-QuickDraw GX versions of your application.
  • Make the Custom Page Setup and Print One Copy menu items available in the File menu.
  • Invoke the QuickDraw GX printing dialogs and support custom formatting by page (each page can have a unique page format, or can share another page's format).
  • Store page-to-format correspondences to disk with a document (and load them again when the document is opened).
  • Have a print loop that uses QuickDraw GX printing commands and translates QuickDraw commands to QuickDraw GX shapes for printing.
  • Implement the Print One Copy feature.
  • Support the new attribute of the 'pdoc' Apple event to properly support drag-and- drop printing of documents from the Finder.

Each of these is discussed in order in the rest of this article.

PREPARATION
Before you can do anything with QuickDraw GX, you need to determine whether it's available. You should do this in your initialize routine, after you've determined that the other managers yourapplication requires are available. The MyInitGXIfPresent routine in Listing 1 shows one way of doing this.

Listing 1. QuickDraw GX preparation and cleanup

void MyInitGXIfPresent()
{
    long            gxVersion, gxPrintVersion;

    gGXIsPresent = false;
    /* Check to see whether QuickDraw GX is available. */
    if (Gestalt(gestaltGXVersion, &gxVersion) == noErr)
        if (Gestalt(gestaltGXPrintingMgrVersion, &gxPrintVersion)
                        == noErr)
            gGXIsPresent = true;
    /* If so, initialize QuickDraw GX. */
    if (gGXIsPresent) {
        gClient = GXNewGraphicsClient(nil, kGraphicsHeapSize,
                        (gxClientAttribute) 0);
        GXEnterGraphics();
        GXInitPrinting();
    }
}

void MyCleanUpGXIfPresent()
{
    if (gGXIsPresent) {
        GXExitPrinting();
        GXDisposeGraphicsClient(gClient);
        GXExitGraphics();
    }
}

In MyInitGXIfPresent, we use Gestalt to determine whether the QuickDraw GX graphics and printing routines are present. If so, we call GXNewGraphicsClient to set aside memory for QuickDraw GX graphics operations, and we call GXEnterGraphics and GXInitPrinting to enable the QuickDraw GX functions we'll use. Note that we also set a global variable, gGXIsPresent, which indicates whether the QuickDraw GX managers we require are present. We'll check this value whenever we need to make a decision about whether to use QuickDraw or QuickDraw GX methods.

Important: You cannot intermix Printing Manager and QuickDraw GX printing calls. Do not call _PrGlue[A8FD] if you have called _InitPrinting.

When the user quits the application, we need to release any memory we allocated and close down QuickDraw GX printing and graphics. We do this as shown in the MyCleanUpGXIfPresent routine in Listing 1.

CREATING AND DISPOSING OF GXJOB OBJECTS
With the MyInitGXIfPresent and MyCleanUpGXIfPresent routines added to our code, we're now ready to make our application's documents fit into the QuickDraw GX print model. We do this by creating a gxJob object whenever we create a document. Our non-QuickDraw GX application, Simple Sample, contains a routine named MyCreateDocument that's called whenever the user creates a document. As shown in the Simple Sample GX application, this routine is modified so that when QuickDraw GX is present (as indicated by the gGXIsPresent global variable), the application creates a gxJob for each document, using the GXNewJob routine. If QuickDraw GX is not present, the application creates a print record handle (THPrint) instead. It's common for an application to store descriptive information about a document in a private data structure, and our sample is no exception. The application uses a private structure called MyDocumentRec that contains information about the number of pages in a document, the current page being viewed, and so forth. We modify this structure also, so that we can store a document's job reference and page formatting information with the document. As seen in Listing 2, we've added the documentJob and pageFormat fields to the structure. The rest of the fields in this structure were already being managed by the QuickDraw GX-unaware application, and we'll continue to use them.

Listing 2. MyDocumentRec, modified for QuickDraw GX

#define kMaxPages   20            /* Max pages the sample handles. */
typedef struct MyDocumentRec {
    THPrint     documentPrintHdl;  /* Print record for document. */
    gxJob       documentJob;       /* Job for document. */
    gxFormat    pageFormat[kMaxPages];    /* Format for each page. */
                                 /* If nil, we use the job format. */
    long        numPages;          /* Number of pages in document. */
    long        curPage;           /* The current page displayed. */
    FSSpec      documentFSSpec;    /* Document's file spec. */
    Str31       documentTitle;     /* The title of this document. */
    WindowPtr   documentWindow;    /* The window for this document.*/
} MyDocumentRec, *MyDocumentPtr;

We also need to modify the application's MyDisposeDocument routine, which is called whenever a document is closed. In the modified routine, we dispose of the document's gxJob.

The changes that we've made so far are indicative of the approach we'll continue to use as we make our sample QuickDraw GX aware: adding code that executes only if QuickDraw GX is present. If the user isn't running QuickDraw GX, our converted sample will appear and function as the original did. But if QuickDraw GX is present, all the new functionality will kick in.

OVERRIDING GXPRINTINGEVENT
When we added support for gxJobs in the MyCreateDocument routine, we also added the following line of code:

GXInstallApplicationOverride((*createdDocument)->documentJob,
    gxPrintingEvent, MyPrintingEventOverride);

Every application that aspires to be QuickDraw GX aware should include such a line. Remember, QuickDraw GX has movable modal printing dialogs; the GXPrintingEvent message is sent whenever a dialog is moved. Unless you override GXPrintingEvent, you won't have a chance to update your application's windows when the dialogs are moved.

The code to support window updates when the printing dialogs are moved is actually quite simple. You just need to add a routine that overrides the GXPrintingEvent message and calls your event- handling routine (Listing 3), and to make sure that you've disabled the appropriate menu items before displaying the new printing dialogs. Note that your override should not forward the GXPrintingEvent message, but instead should perform a total override of it.

Listing 3. MyPrintingEventOverride

OSErr MyPrintingEventOverride(EventRecord *anEvent,
    Boolean filterEvent)
{
    /*  Handle events in whatever way is appropriate. MyDoEvent is
        our generic event handler. We don't pass it events that it
        shouldn't handle while printing dialogs are displayed. */
    if (!filterEvent)
        switch (anEvent->what) {
            case mouseDown:
            case keyDown:
            case autoKey:
                break;
            default:
                MyDoEvent(anEvent);
        }
    return noErr;
}

UPDATING GXJOB OBJECTS ON RESUME EVENTS
There's another piece of event-handling code that every QuickDraw GX-aware application should include. To support the reentrant nature of QuickDraw GX, you must call GXUpdateJob on each gxJob that your application is using whenever you receive a resume event. (See the code for Simple Sample GX on the CD.) This enables QuickDraw GX to update the information in the gxJob in case it changed while your application was in the background. As an example, suppose that a user suspends your application to change the printing extension setup for the destination desktop printer. Upon switching back to your application, this user will expect anyopen documents to use these new settings at print time. Unless you call GXUpdateJobon your gxJob objects, the new settings won't be there.

SAVING AND LOADING A DOCUMENT'S GXJOB
Now that we can create gxJob objects for new documents, let's take a look at how we can save these to disk and later retrieve them when the documents are opened. We want to save them for the same reason that we want to store print records with documents under non-QuickDraw GX systems: if a user has gone to the trouble of configuring print settings for a document, the user-friendly thing to do is to use those settings the next time the document is opened.

Because the data we want to save is stored in an abstract data structure (gxJob), we need a way to convert it to a more tangible form. We accomplish this with the GXFlattenJob or GXFlattenJobToHdl routine. GXFlattenJob passes the converted data as a stream of bytes, whereas GXFlattenJobToHdl places the flattened data in a handle. You would typically use GXFlattenJob to store the flattened gxJob in a data fork, but GXFlattenJobToHdl to save it as a resource.

Since our application stores its print records in resources, we'll store its flattened gxJob objects in resources as well. To do this, we modify our application's MySavePrintInfo routine, which is called to save print records to disk. If QuickDraw GX is present, the routine will instead save our flattened gxJob.

In the following code, we flatten a gxJob into a handle called thePrintData, which can then be written to the disk as a resource.

thePrintData = NewHandle(0);
GXFlattenJobToHdl(whichDocument->documentJob, thePrintData);

Next, we modify the application's MyLoadPrintInfo routine, which is used to retrieve print records that were previously saved with MySavePrintInfo. This routine must do several things, based on whether QuickDraw GX is present and whether a gxJob or print record has been previously stored with a document. The flow of control is shown in Listing 4.

As it turns out, some of the steps in Listing 4 can be combined. For example, regardless of whether QuickDraw GX is present, we may need to retrieve a previously saved print record. What?! Accessing old-style print records when QuickDraw GX is present? Sounds strange, doesn't it? We need to do this if QuickDraw GX is available and the user opens a document that contains a print record but not a gxJob (because it was created with an older version of the application). We convert the print record to a gxJob with the GXConvertPrintRecord routine, so that the gxJob has as many of the old print record's settings as possible.

Listing 4. MyLoadPrintInfo flow of control

if (gGXIsPresent) {
    if there’s a previously saved gxJob
        unflatten it and use it
    else
        if there's a previously saved print record
            convert that to a gxJob and use it
        else
            use the default gxJob we created in MyCreateDocument
}
else {
    if there's a previously saved print record
        use it
    else
        use the default print record we created in MyCreateDocument
}

CONFIGURING AND HANDLING MENUS
We need to alter our menu routines so that the Custom Page Setup and Print One Copy commands are available to QuickDraw GX users. We might decide to have two different File menus, the installation of which would depend on whether QuickDraw GX is present. Or we might have only one File menu and add or subtract items from it when it's installed in the menu bar. The approach that's best for a particular application depends on how the application is structured. (The same choice of approaches applies to other menus that might need to be modified based on whether QuickDraw GX is available.)

In the sample code, we modify the File menu as follows: the application contains a 'MENU' resource for the QuickDraw GX version of the File menu; if gGXIsPresent is false, we remove the Print One Copy and Custom Page Setup menu items from this menu.

fileMenu = GetMHandle(mFile);
DelMenuItem(fileMenu, iPrintOneCopy);
DelMenuItem(fileMenu, iCustomPageSetup);

The order of the deletions is very important! If we deleted in the reverse order, the Custom Page Setup menu item would be deleted, but when we tried to delete Print One Copy, we would actually delete whatever cameafter Print One Copy. Why? Because the menu would be one item shorter, and the index into it would no longer be valid. Just delete menu items from bottom to top and you'll be fine.

Monkeying around with the placement (and inclusion) of menu items like this will throw our menu- enabling and menu-selection routines out of whack. We need to make sure that regardless of whether the Print command is item number 8 or 9 in the menu, we still treat it as a Print command. Again, the approach to use will depend on the application.

It's conceivable that you would use macros and would make the same changes to both the menu- enabling and menu-selection routines, but in the sample I chose to tackle menu enabling and disabling differently than I did menu handling. For the simple enabling and disabling of menus in the MyAdjustMenus routine, I check to see whether QuickDraw GX is present and adjust the item numbers based on that. This is the easiest approach because it requires only minor changes to the routine.

The menu selection situation is a little different. Typically, applications contain a routine that uses a switch statement based on the ID of the menu and menu items chosen. This means that we'd need either two such routines (one for QuickDraw and one for QuickDraw GX) or a different approach from what we used in MyAdjustMenus. I opted for a different approach. The sample application's MyDoMenuCommand routine uses a switch statement (as most applications do) based on the menu ID and menu item extracted from the result of the MenuSelect and MenuKey routines. When QuickDraw GX is not present, the Quit menu item will be item 10 in the File menu; otherwise, it will be at item 12 (see Figure 3). The switch statement in the MyDoMenuCommand function compares the menu item selected to the items in the QuickDraw GX version of our File menu. Therefore, it will expect that item 12 will be Quit. Item 10 will be interpreted as Print One Copy! This would be disastrous -- the application would not quit, and our QuickDraw GX-specific code would be executed when QuickDraw GX wasn't around! That's not likely to be a pleasant user experience.

[IMAGE 024-047_Hersey_final_ht8.GIF] [IMAGE 024-047_Hersey_final_ht9.GIF]

Figure 3. The File menu without QuickDraw GX and with QuickDraw GX

A new routine, MyConvertMenuItem, solves this problem (Listing 5). This routine is called just before we enter the switch statement in MyDoMenuCommand. If QuickDraw GX is present, MyConvertMenuItem does nothing; otherwise, it checks to see if the menu item selected was affected by our deletion of the QuickDraw GX menu items, and if so adjusts it. How's that for an easy solution?

Listing 5. MyConvertMenuItem

void MyConvertMenuItem(short *menuID, short *menuItem)
{
    if (!gGXIsPresent) {
        if (*menuItem == iCustomPageSetup)
            *menuItem = iPrint;             /* Print was selected. */
        else
            if (*menuItem == iPrintOneCopy)
                *menuItem = iQuit;          /* Quit was selected. */
    }
}

INVOKING THE PRINTING DIALOGS AND SUPPORTING CUSTOM FORMATTING
Earlier, we added code to our application to support window updates when the printing dialogs are displayed. Now, let's discuss the code required to actually display the dialogs.

There are now three printing dialogs instead of two (as shown earlier in Figure 1). The Page Setup dialog now allows users to modify a document's default page format. The new dialog, Custom Page Setup, provides a way to change page formatting on a page-by-page basis. If your application creates documents that can have only a single page, implementing the Custom Page Setup dialog isn'tnecessary; the Page Setup dialog can be used to configure the document's only page format. The Print dialog is similar to its non-QuickDraw GX counterpart, although much enhanced.

We use GXJobDefaultFormatDialog, GXFormatDialog, and GXJobPrintDialog to display the Page Setup, Custom Page Setup, and Print dialogs, respectively.

We modify our MyDoPageSetup routine to call GXJobDefaultFormatDialog instead of PrStlDialog when QuickDraw GX is present. In our MyDoCustomPageSetup routine, which is called only when QuickDraw GX is available, we simply call GXFormatDialog, passing the current page's gxFormat.

In both of these page setup routines, and in the code for MyPrintDocument that follows, we call a function named MyAdjustMenusForPrintDialogs, which disables and enables entire menus (Listing 6). We disable menus before displaying a printing dialog, and enable them once the dialog goes away. If we didn't disable the menus, users would be able to select menu items. And, because the GXPrintingEvent override calls our MyDoEvent routine, any queued-up menu selections would be processed when the GXPrintingEvent message was sent. The user could be in the Print dialog, then select Quit from the File menu, and the next time the window was updated, the application would quit! The only menus a user should have access to are the Edit menu and the system menus. (Users can open desk accessories from the Apple menu, for example, while a printing dialog is displayed -- but they should not be able to open the About item for the application.)

Listing 6. MyAdjustMenusForPrintDialogs

void MyAdjustMenusForPrintDialogs(Boolean dialogGoingUp)
{
    MenuHandle  appleMenu, fileMenu, editMenu, documentMenu;

    appleMenu = GetMHandle(mApple);
    fileMenu = GetMHandle(mFile);
    editMenu = GetMHandle(mEdit);
    documentMenu = GetMHandle(mDocument);
    if (dialogGoingUp) {
        DisableItem(appleMenu, iAbout);
        DisableItem(fileMenu, 0);
        DisableItem(documentMenu, 0);
        HiliteMenu(0);
    }
    else {
        EnableItem(appleMenu, iAbout);
        EnableItem(fileMenu, 0);
        DisableItem(editMenu, 0);
        EnableItem(documentMenu, 0);
    }
    DrawMenuBar();
    gInPrintDialog = dialogGoingUp;
}

The system enables some menus, namely the Help menu, the Application menu, and the Keyboard menu, even when dialogs are displayed. Your code doesn't need to deal with them. *

The MyPrintDocument routine (Listing 7) displays the appropriate Print dialog and then branches to our QuickDraw or QuickDraw GX printing routine. Note that we've been careful to call PrOpen and PrClose only when QuickDraw GX is not present. As mentioned earlier, you cannot intermix Printing Manager and QuickDraw GX printing calls.

Listing 7. MyPrintDocument

OSErr MyPrintDocument(MyDocumentPtr whichDocument)
{
    OSErr                   err = noErr;
    gxEditMenuRecord    editMenuRec;
    gxDialogResult      result;

    if (gGXIsPresent) {
        /* If GX is present, fill in the location of the
            applications Edit menu items, enable/disable the
            appropriate menu items, and display the Print dialog.
            If the user clicks OK, print. */
        editMenuRec.editMenuID  = mEdit;
        editMenuRec.cutItem     = iCut;
        editMenuRec.copyItem        = iCopy;
        editMenuRec.pasteItem   = iPaste;
        editMenuRec.clearItem   = iClear;
        editMenuRec.undoItem        = iUndo;
        MyAdjustMenusForPrintDialogs(true);
        result = GXJobPrintDialog(whichDocument->documentJob, 
                            &editMenuRec);
        MyAdjustMenusForPrintDialogs(false);
        if (result == gxOKSelected)
            err = MyGXPrintLoop(whichDocument);
    }
    else {
        /* If GX is NOT present, open the printer driver and print
            using the Printing Manager. */
        PrOpen();
        if (PrJobDialog(whichDocument->documentPrintHdl))
            err = MyQDPrintLoop(whichDocument);
        PrClose();
    }
    return err;
}


We've made a few other changes behind the scenes; see the complete code on the CD for details. The code for repaginating a document has been changed slightly to use the dimensions of QuickDraw GX page formats, if available, rather than those in the rPage field of the old print record. We also made minor changes to our MyInsertPage and MyDisposePage routines in order to manage gxFormats on a page-by-page basis. In the Simple Sample GX application, we store nil in our MyDocumentRec.pageFormat array whenever a new page is created. Because nil is an invalid gxFormat reference, we can use it to tell the application to use our gxJob object's default format for a given page. If the value stored is non-nil, we can safely assume that it's a valid reference to a custom page format. Finally, in our MyDisposePage routine, we now call GXDisposeFormat if the page being removed uses a custom page format.

Since we store gxFormat references on a page-by-page basis, shouldn't we also dispose of page formats in the MyDisposeDocument routine? Well, we certainly can do that, but there's really no need. When we dispose of the document's gxJob, QuickDraw GX automatically disposes of all of the job's page formats. The flip side of this is that you must not attempt to use any gxFormat references once the format's corresponding job is disposed of.

Continuing with this line of thought, what happens to a document's page formats when the document is saved to disk and later reopened? As it turns out, flattening a gxJob causes all of the job's page formats to be flattened also. This means that the code we wrote earlier to flatten and store a document's gxJob in a resource will also store page formats. When we later unflatten the job, the page formats will be unflattened as well.

STORING THE PAGE-TO-FORMAT CORRESPONDENCES
It's easy to fall into the trap of thinking that you don't need to do anything more to support saving and loading of by-page formats -- but don't. There are still two more issues to consider.

The first issue is straightforward enough: we haven't stored our page-to-format correspondences, so the next time we open the document we'll have no idea which format goes with which page. The second issue requires a bit more explaining.

When QuickDraw GX creates a page format, it returns a format reference that's based partially on the reference of the job with which the format is associated. Since reference IDs for gxJob objects differ depending on conditions when the job is created, a job reference that's valid when a document is saved is unlikely to be correct when the document is later reopened. Similarly, the format references we have when a document is saved are unlikely to be correct when the document's job is later unflattened.

It should now be clear that we can't simply store our page format reference IDs with a document. To provide the page-to-format information we'll need when we open the document, we have to find another method. Fortunately, there's a very easy way to do this via the Collection Manager.

As mentioned earlier, every gxFormat has a collection associated with it. QuickDraw GX creates these collections automatically when a gxFormat is created. When a format is flattened, its collection is also flattened. Specifically, any collection items that have the collectionPersistenceBit attribute set are included in the flattened data stream. This attribute is set by default when a new collection item is added, so you need to change it only if youdon't want a collection item to be included in the flattened data.

To store page-to-format mapping, we'll create a custom collection item. We'll store this collection item in the default format's format collection. The collection item consists of an array of long words -- one for each page in the document. In this array, we store the index of the format to use for each page, in order. Since formatindices are preserved during flattening (unlike formatreferences ), we'll be able to reconstruct the page-to-format relationships when we reopen the document. The MySaveFormatRefs routine (Listing 8) saves the format indices. This routine is called from our MySavePrintInfo routine, just before we flatten the document's gxJob (and in turn its page formats and format collections).

Listing 8. MySaveFormatRefs

#define kMyFormatInfoType       'FLST'
#define kMyFormatInfoTagID      1000
OSErr MySaveFormatRefs(MyDocumentPtr whichDocument)
{
    OSErr               err = noErr;
    Handle              theFormatIdxList;
    Collection          fmtCollection;
    gxFormat            defaultFmt;

    if (whichDocument->numPages > 0) {
        /* Get the job's default format's collection. */
        defaultFmt = GXGetJobFormat(whichDocument->documentJob, 1);
        fmtCollection = GXGetFormatCollection(defaultFmt);
        /* Create a list of page-to-format correspondences for the
            current document. If there are no errors, add the item
            to the job's default format's collection for later
            retrieval. */
        err = MyCreateFormatIndexList(whichDocument,
            &theFormatIdxList);
        if (err == noErr) {
            HLock(theFormatIdxList);
            err = AddCollectionItem(fmtCollection, kMyFormatInfoType,
                kMyFormatInfoTagID, GetHandleSize(theFormatIdxList), 
               *theFormatIdxList);
            DisposeHandle(theFormatIdxList);
        }
    }
    return err;
}

Our saved documents now contain information for associating pages with page formats. The MyAdjustFormats routine (Listing 9) extracts this information from the default format's format collection when we load the saved document. In effect, the code finds new format reference IDs for each format we flattened and stores those IDs with the pages that use them. In this way, we completely avoid relying on the old (and invalid) format references.

Listing 9. MyAdjustFormats

OSErr MyAdjustFormats(MyDocumentPtr whichDocument)
{
    OSErr           err = noErr;
    Handle          theFormatIdxList = nil;
    gxFormat        theFormat, defaultFmt;
    long            pg, numPages, fmtIdx, *idxList, idx, listSize,
                    attribs;
    Collection      fmtCollection;
    
    defaultFmt = GXGetJobFormat(whichDocument->documentJob, 1);
    fmtCollection = GXGetFormatCollection(defaultFmt);
    err = GetCollectionItemInfo(fmtCollection, kMyFormatInfoType,
         kMyFormatInfoTagID, &idx, &listSize, &attribs);
    if (err == noErr)
        theFormatIdxList = NewHandle(listSize);
    if (theFormatIdxList != nil) {
        HLock(theFormatIdxList);
        err = GetCollectionItem(fmtCollection, kMyFormatInfoType,
            kMyFormatInfoTagID, dontWantSize, *theFormatIdxList);
        numPages = listSize / sizeof(long);
        idxList = (long *) *theFormatIdxList;
        for (pg = 0; (err == noErr) && (pg < numPages); pg++) {
            fmtIdx = idxList[pg];
            if (fmtIdx != (long) nil) {
                theFormat = GXGetJobFormat
                    (whichDocument->documentJob, fmtIdx);
                err = GXGetJobError(whichDocument->documentJob);
            }
            else
                theFormat = nil;
            if  (err == noErr)
                whichDocument->pageFormat[pg] = theFormat;
        }
        DisposeHandle(theFormatIdxList);
    }
    return err;
}

TRANSLATING AND PRINTING QUICKDRAW COMMANDS
At long last, we're ready to look at the code that translates our QuickDraw commands to QuickDraw GX shapes and prints them. To do the translation, we'll use the QuickDraw GX translator routines. We specify how we would like the translation to be performed by passing one of the gxTranslationOptions to the translator routines. (The routines and translation options are listed inInside Macintosh: QuickDraw GX Environment and Utilities. ) Normally, the default translation options are all you need, and those are what we use in Simple Sample GX.

The translation routines come in two varieties -- those that take a single QuickDraw PicHandle and convert it to a QuickDraw GX picture shape, and those that let you execute QuickDraw commands and create equivalent QuickDraw GX shapes as you do so. Converting a PicHandle to a gxPicture shape is straightforward; therefore, we're going to take the second approach. Most applications don't print by simply making a QuickDraw DrawPicture call, so understanding how to convert individual QuickDraw commands to QuickDraw GX shapes "on the fly" is probably more useful. If your needs are different, you can use the GXConvertPICTToShape routine to convert a PicHandle into a gxPicture shape.

The routines we'll use are GXInstallQDTranslator and GXRemoveQDTranslator. GXInstallQDTranslator tells QuickDraw GX to begin translating QuickDraw commands into QuickDraw GX shapes, and GXRemoveQDTranslator tells QuickDraw GX that we've completed drawing. These routines are used in conjunction with a third routine, called a gxSpoolProc, which you create. Your gxSpoolProc routine will have the following format and will be called whenever QuickDraw GX completes a new shape during the translation:

OSErr MyShapeSpoolProc(gxShape currentShape, long refCon);

The currentShape parameter contains the QuickDraw GX shape that the translator just created, and the refCon parameter is a programmer-defined value that you pass to GXInstallQDTranslator. You needn't use the refCon parameter (you can pass nil), but as we'll see in a moment, the refCon can be very handy.

The code in Listing 10 shows the basic QuickDraw GX print loop, with support added to translate QuickDraw commands into QuickDraw GX shapes.

The code in Listing 10 contains nrequire, require, nrequire_action, and require_action macros, which are discussed in the article "Living in an Exceptional World" in develop Issue 11. These macros, which don't require QuickDraw GX themselves, are now included in the QuickDraw GX interface file GXExceptions.h.*

Listing 10. MyGXPrintLoop

OSErr MyGXPrintLoop(MyDocumentPtr whichDocument)
{
    OSErr                   err;
    long                    firstPage, lastPage, numPages, pg;
    short                   oldPage;
    gxViewPort              printViewPort;
    Point                   patStretch = {1,1};
    gxFormat                pageFormat;
    Rect                    everywhereRect;
    gxShape                 pageShape;
    MySpoolDataRec          spoolData;

    oldPage = whichDocument->curPage;
    /* Determine which pages the user selected to print, and print
        only those pages that are actually in the document. */
    GXGetJobPageRange(whichDocument->documentJob, &firstPage,
        &lastPage);
    if (lastPage > whichDocument->numPages)
        lastPage = whichDocument->numPages;
    /* Calculate the number of pages to print and begin printing. */
    numPages = lastPage - firstPage + 1;
    err = GXGetJobError(whichDocument->documentJob);
    nrequire(err, PageRangeError);
    GXStartJob(whichDocument->documentJob,
        whichDocument->documentTitle, numPages);
    err = GXGetJobError(whichDocument->documentJob);
    nrequire(err, StartJobFailed);
    /* Create a new view port for printing and set our translator
        rects to "wide open" so that they include all data
        we're drawing. For each page we print, call GXStartPage,
        draw, and call GXFinishPage. */
    SetRect(&everywhereRect, 0, 0, 32767, 32767);
    printViewPort = GXNewViewPort(gxScreenViewDevices);
    for (pg = firstPage; (err == noErr) && (pg <= lastPage); pg++)
    {
        /* Get the page's format and start printing the page. */
        pageFormat = whichDocument->pageFormat[pg - 1];
        if (pageFormat == nil)
            pageFormat = GXGetJobFormat
                (whichDocument->documentJob, 1);
        GXStartPage(whichDocument->documentJob, pg, pageFormat, 1,
                &printViewPort);                                
        err = GXGetJobError(whichDocument->documentJob);
        /* If there were no errors, set up the translator, draw
            the QuickDraw data for current page, and remove the
            translator. */
        nrequire(err, StartPageFailed);
        spoolData.printViewPort = printViewPort;
        GXGetFormatDimensions(pageFormat, &spoolData.pageArea, nil);
        GXInstallQDTranslator(whichDocument->documentWindow,
            gxDefaultOptionsTranslation, &everywhereRect,
            &everywhereRect, patStretch, MyPrintAShape,
            &spoolData);
        whichDocument->curPage = pg;
        SetPort(whichDocument->documentWindow);
        MyDrawContents(whichDocument->documentWindow);   
        GXRemoveQDTranslator(whichDocument->documentWindow, nil);
        GXFinishPage(whichDocument->documentJob);
    }
StartPageFailed:
    GXFinishJob(whichDocument->documentJob);
    err = GXGetJobError(whichDocument->documentJob);
    GXDisposeViewPort(printViewPort);
    whichDocument->curPage = oldPage;
StartJobFailed:
PageRangeError:
    return err;
}



Several important things are going on in the code in Listing 10. You may recognizethe basic QuickDraw GX print loop, which consists of everything in MyGXPrintLoopexcept the view port and translator routines. The first thing we do in the print loop is create a gxViewPort object, because GXStartPage needs to know which view ports we'll be drawing to. Only shapes drawn in the specified view ports will be printed. For our purposes, one view port will suffice, so that's all we create.

There are two basic print loop methods for QuickDraw GX: the first uses GXPrintPageto print a single gxPicture shape; the second method uses the GXStartPage and GXFinishPage routines. In the second method, the application specifies a list of view ports, and any QuickDraw GX drawing that occurs in any of these view ports is instead redirected to a print file. Since our application draws several shapes on a page, it makes sense to use the GXStartPage and GXFinishPage approach. If we had only one shape to print (for instance, if we had used GXConvertPICTToShape), or if our gxSpoolProc collected all the converted shapes into one gxPicture shape, using GXPrintPage would make more sense.

Notice that the custom page formats that we've added to our application are supported, and they require only a couple of lines of code. Recall that in this application we've decided to use nil to represent the default job format. If the current page's format reference ID is not nil, we pass GXStartPage the reference; otherwise, we pass the gxJob object's default format. This default format is always positioned as the first format in a gxJob, so we can obtain it as follows:

pageFormat = GXGetJobFormat(whichDocument->documentJob, 1);

Before we can issue our QuickDraw drawing commands, we must call GXInstallQDTranslator. Because all QuickDraw drawing calls are ignored by the QuickDraw GX printing routines, we need to translate all QuickDraw commands to QuickDraw GX shapes for printing. In the GXInstallQDTranslator call, we specify that we want to use the default translation options, that we don't want to stretch patterns, and that our shape- handling routine is called MyPrintAShape. Finally, remember the refCon parameter we discussed earlier? Well, here's where it comes into play. In the refCon, we pass a pointer to a MySpoolDataRec, which is defined as

typedef struct MySpoolDataRec {
    gxRectangle pageArea;       /* Page rectangle. */
    gxViewPort  printViewPort;  /* View port we're printing in. */
} MySpoolDataRec, *MySpoolDataPtr;

The MyPrintAShape routine is passed each QuickDraw GX shape that is created as the result of the QuickDraw translation. We can print each shape because a pointer to our MySpoolDataRec is passed in the refCon parameter of MyPrintAShape. We print a shape by attaching the MySpoolDataRec.printViewPort to the current shape, and then drawing the shape. We use the page rectangle in the MySpoolDataRec to determine whether a translated shape will appear on the printed page. If the shape isn't on the page, it doesn't make sense to waste time and disk space spooling it. Listing 11 shows how cleanly this all fits together.

Listing 11. MyPrintAShape

OSErr MyPrintAShape(gxShape currentShape, long refCon)
{
    MySpoolDataPtr      spoolData;
    gxShapeType         theShapeType;

    spoolData = (MySpoolDataPtr) refCon;
    theShapeType = GXGetShapeType(currentShape);

    /* Don't waste time spooling the shape if it's being drawn off
        the page. */
    if ((theShapeType == gxEmptyType) ||
         (theShapeType == gxFullType) ||
         (theShapeType == gxPictureType) ||
         GXTouchesBoundsShape(&spoolData->pageArea, currentShape)) {
        GXSetShapeViewPorts(currentShape, 1,
            &spoolData->printViewPort);
        GXDrawShape(currentShape);
    }
    return (OSErr) GXGetGraphicsError(nil);
}
Back in our print loop, we simply draw our page's QuickDraw representation between the GXInstallQDTranslator and GXRemoveQDTranslator calls. QuickDraw commands are translated to QuickDraw GX shapes and printed in one fell swoop.

PRINT ONE COPY
A soon-to-be-familiar sign of the QuickDraw GX application will be the Print One Copy command in the application's File menu. The option to print one copy of a document without any dialogs is a big convenience to the user, and it requires only a few minutes of coding to support.

In addition to changing the necessary menu setup and handling routines, we need to add a routine to support Print One Copy (Listing 12). In this routine, we temporarily reset three of the printing options that the user may have previously changed. First, we set up the print job so that it prints only one copy. The number of copies last printed is stored in the gxJob object, and we want to make sure that if the user previously printed multiple copies of a document, only one copy comes out of the printer when Print One Copy is chosen. Second, we indicate that we want to print all pages of the document, rather than the last page range used. Finally, the output shouldcome out of the printer . If the job was last printed to a file, we'll need to change the job object's "Print to disk" setting. Once again, we call upon the Collection Manager, although this time we access the job collection.

Listing 12. MyPrintOneCopy

OSErr MyPrintOneCopy(MyDocumentPtr whichDocument)
{
    OSErr                   err;
    Collection              jobCollection;
    gxCopiesInfo            copiesInfo;
    gxFileDestinationInfo   destInfo;
    gxPageRangeInfo         pageRangeInfo;
    Ptr                     oldCopiesInfo = nil,
                            oldPageRangeInfo = nil,
                            oldDestInfo = nil;
    long                    oldCopiesSize, oldPageRangeInfoSize, 
                            oldDestInfoSize;

    /* Get the job collection and set it up to print one copy. */
    jobCollection = GXGetJobCollection(whichDocument->documentJob);
    /* Set number of copies to 1. */
    copiesInfo.copies = 1;
    err = MyReplaceCollectionItem(&copiesInfo, sizeof(gxCopiesInfo),
                gxCopiesTag, gxPrintingTagID, jobCollection,
                &oldCopiesInfo, &oldCopiesSize);
    nrequire(err, ReplaceCopies_error);
    /* Set page range to "all". */
    pageRangeInfo.simpleRange.optionChosen = gxDefaultPageRange;
    pageRangeInfo.minFromPage = 1;
    pageRangeInfo.simpleRange.fromPage = 1;
    pageRangeInfo.maxToPage = whichDocument->numPages;
    pageRangeInfo.simpleRange.toPage = whichDocument->numPages;
    pageRangeInfo.simpleRange.printAll = true;
    err = MyReplaceCollectionItem(&pageRangeInfo, 
              sizeof(gxPageRangeInfo), gxPageRangeTag,
              gxPrintingTagID, jobCollection, &oldPageRangeInfo,
              &oldPageRangeInfoSize);
    nrequire(err, ReplacePageRange_error);
    /* Set destination to "printer". */
    destInfo.toFile = false;
    err = MyReplaceCollectionItem(&destInfo, 
              sizeof(gxFileDestinationInfo), gxFileDestinationTag,
              gxPrintingTagID, jobCollection, &oldDestInfo,
              &oldDestInfoSize);
    nrequire(err, ReplaceDestination_error);
    /* Print one copy of our document. */
    err = MyPrintDocument(whichDocument);
    /* Restore original number of copies, page range, and output
        destination in case anybody uses that info. */
ReplaceDestination_error:
    MyReplaceCollectionItem(oldDestInfo, oldDestInfoSize,
        gxFileDestinationTag, gxPrintingTagID, jobCollection, nil,
        nil);
ReplacePageRange_error:
    MyReplaceCollectionItem(oldPageRangeInfo, oldPageRangeInfoSize,
        gxPageRangeTag, gxPrintingTagID, jobCollection, nil, nil);
ReplaceCopies_error:
    MyReplaceCollectionItem(oldCopiesInfo, oldCopiesSize,
        gxCopiesTag, gxPrintingTagID, jobCollection, nil, nil);
    /* Dispose of pointers that MyReplaceCollectionItem created. */
    if (oldCopiesInfo)
        DisposePtr(oldCopiesInfo);
    if (oldPageRangeInfo)
        DisposePtr(oldPageRangeInfo);
    if (oldDestInfo)
        DisposePtr(oldDestInfo);
    return err;
}

The MyReplaceCollectionItem routine, which I created for the Simple Sample GX application, has the format

OSErr MyReplaceCollectionItem(void *newData, long collectionItemSize,
                OSType collectionType, long collectionID, Collection
                whichCollection, Ptr *oldData, long *oldDataSize);

This routine replaces a collection item and returns a copy of its old data. It takes a pointer to the collection data we want to store, and the size, type, ID, and collection to store it in. In the last two parameters, you pass a reference to a pointer in which to store the existing data and a reference to a long word in which to store its size. If the oldData pointer is nil, the existing data is not returned; otherwise, a new pointer is created in the oldData parameter, and the data is returned there.

MyReplaceCollectionItem allows you to replace a collection item, execute some code, and then restore the collection item. That's exactly what we do in the MyPrintOneCopy routine.

DRAG-AND-DROP PRINTING
The final thing that a QuickDraw GX-aware application should support is the new attribute of the 'pdoc' Apple event, enabling users to print documents by dragging their icons to desktop printers. You need to make only a few changes to your current 'pdoc' Apple event handler, as you can see from Listing 13. With these changes to the Apple event handler, our conversion of the QuickDraw sample application to one that's QuickDraw GX aware is complete.

Listing 13. 'pdoc' Apple event handler, modified for QuickDraw GX

pascal OSErr MyHandlePDOC(AppleEvent *theAppleEvent,
    AppleEvent *reply, long myRefCon)
{
    OSErr           err;
    AEDescList      docList, dtpList;
    FSSpec          myFSS, dtpFSS;
    long            itemsInList, i;
    AEKeyword       theKeyword;
    DescType        typeCode;
    Boolean         draggedToDTP = false;
    Size            actualSize;
    MyDocumentPtr   newDocument;

    /* See if the document was dragged to a desktop printer. */
    err = AEGetAttributeDesc(theAppleEvent, keyOptionalKeywordAttr,
                typeAEList, &dtpList);
    if (err == noErr) draggedToDTP = true;
    /* If we dragged to a desktop printer, get the name of that
        printer and then throw away the description list for it. */
    if (draggedToDTP) {
        err = AEGetNthPtr(&dtpList, 1, typeFSS, &theKeyword,
                    &typeCode, (Ptr) &dtpFSS, sizeof(FSSpec),
                    &actualSize); 
        AEDisposeDesc(&dtpList);
    }
    /* Get our document list. */
    err = AEGetParamDesc(theAppleEvent, keyDirectObject, typeAEList,
                &docList);
    nrequire(err, AEError);
    /* Make sure we've accounted for all of the parameters passed,
        and count the number of documents passed in. */
    err = MyCheckAEParams(theAppleEvent);
    nrequire(err, AEError);
    err = AECountItems(&docList, &itemsInList);
    nrequire(err, AEError);
    /* For each entry in the doc list, load it, print it, and */
    /* close it. */
    for (i = 1; i <= itemsInList; i++) {
        err = AEGetNthPtr(&docList, i, typeFSS, &theKeyword,
                    &typeCode, (Ptr) &myFSS, sizeof(FSSpec),
                    &actualSize);
        nrequire(err, AEEntryError);
        /* Load the document. */
        err = MyCreateDocument(kDefaultTitle, &newDocument);
        nrequire(err, CreateDocFailed);
        err = MyFSLoadDocument(newDocument, &myFSS);
        nrequire(err, LoadDocFailed);
        /* If we dragged to a desktop printer, select that as the
            output printer for this job, and print one copy. */
        if (draggedToDTP) {
            GXSelectJobOutputPrinter(newDocument->documentJob,
                dtpFSS.name);
            err = MyPrintOneCopy(newDocument);
        }
        else
            /* "Print" chosen from Finder. Show dialog and print. */
            err = MyPrintDocument(newDocument);
        /* Close the document once it's printed. */
LoadDocFailed:
        MyDisposeDocument(newDocument);
    }
    /* When we're all done, throw away the document list and exit. */
CreateDocFailed:
AEEntryError:
    AEDisposeDesc(&docList);
AEError:
    if (gQuitAfterPrinting)
        gQuitting = true;
    return err;
}

For information on the 'pdoc' Apple event, see Inside Macintosh: Interapplication Communication, Chapter 4.*

WHERE TO TAKE IT FROM HERE

Now that you know how to add QuickDraw GX printing to a QuickDraw application, go do it! Think of all the features you'll instantly support by being QuickDraw GX aware. The time hit to gain this level of compatibility is minimal for most applications, and well worth it.

Still not convinced? Take the sample applications and print with both versions under QuickDraw GX. Even this simple program shows that if your applications aren't QuickDraw GX aware, you (and your users) are really missing out.

RELATED READING

  • Inside Macintosh: QuickDraw GX Printing and Inside Macintosh: QuickDraw GX Environment and Utilities (Addison-Wesley, 1994).
  • "Getting Started With QuickDraw GX" by Pete ("Luke") Alexander, develop Issue 15.
  • "Developing QuickDraw GX Printing Extensions" by Sam Weiss, develop Issue 15.

DAVE HERSEY likes the annoying buzzing noise that ImageWriters and ImageWriter LQs make. He also enjoys listening to Guns N Roses, but only while he's answering developer e-mail at Apple's Developer Support Center. Dave recently wrote a QuickDraw GX printer driver for the Apple Color Plotter (which is from an era before the first Macintosh). When asked why he bothered, he said "Well, it makes this cool wacka-wacka sound." Clearly, Dave is an audiophile for the '90s. *

Thanks to our technical reviewers Pete ("Luke") Alexander, Hugo Ayala, Tom Dowdy, and Ken Hittleman. *

 
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The holiday season is in full-swing, which means a whole lot of iOS apps and games are going on sale. A bunch already have, in fact. Naturally this means we’re putting together a hand-picked list of the best discounts and sales we can find in order... | Read more »
It’s Bird vs. Bird in the New PvP Mode f...
It’s Bird vs. Bird in the New PvP Mode for Angry Birds Epic Posted by Jessica Fisher on December 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Telltale Games and Mojang Announce Minec...
Telltale Games and Mojang Announce Minecraft: Story Mode – A Telltale Games Series Posted by Jessica Fisher on December 19th, 2014 [ permalink ] | Read more »
WarChest and Splash Damage Annouce Their...
WarChest and Splash Damage Annouce Their New Game: Tempo Posted by Jessica Fisher on December 19th, 2014 [ permalink ] WarChest Ltd and Splash Damage Ltd are teaming up again to work | Read more »
BulkyPix Celebrates its 6th Anniversary...
BulkyPix Celebrates its 6th Anniversary with a Bunch of Free Games Posted by Jessica Fisher on December 19th, 2014 [ permalink ] BulkyPix has | Read more »
Indulge in Japanese cuisine in Cooking F...
Indulge in Japanese cuisine in Cooking Fever’s new sushi-themed update Posted by Simon Reed on December 19th, 2014 [ permalink ] Lithuanian developer Nordcurrent has yet again updated its restaurant simulat | Read more »
Badland Daydream Level Pack Arrives to C...
Badland Daydream Level Pack Arrives to Celebrate 20 Million Downloads Posted by Ellis Spice on December 19th, 2014 [ permalink ] | Read more »
Far Cry 4, Assassin’s Creed Unity, Desti...
Far Cry 4, Assassin’s Creed Unity, Destiny, and Beyond – AppSpy Takes a Look at AAA Companion Apps Posted by Rob Rich on December 19th, 2014 [ permalink ] These day | Read more »
A Bunch of Halfbrick Games Are Going Fre...
A Bunch of Halfbrick Games Are Going Free for the Holidays Posted by Ellis Spice on December 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »

Price Scanner via MacPrices.net

The Apple Store offering free next-day shippi...
The Apple Store is now offering free next-day shipping on all in stock items if ordered before 12/23/14 at 10:00am PT. Local store pickup is also available within an hour of ordering for any in stock... Read more
It’s 1992 Again At Sony Pictures, Except For...
Techcrunch’s John Biggs interviewed a Sony Pictures Entertainment (SPE) employee, who quite understandably wished to remain anonymous, regarding post-hack conditions in SPE’s L.A office, explaining “... Read more
Holiday sales this weekend: MacBook Pros for...
 B&H Photo has new MacBook Pros on sale for up to $300 off MSRP as part of their Holiday pricing. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1699... Read more
Holiday sales this weekend: MacBook Airs for...
B&H Photo has 2014 MacBook Airs on sale for up to $120 off MSRP, for a limited time, for the Thanksgiving/Christmas Holiday shopping season. Shipping is free, and B&H charges NY sales tax... Read more
Holiday sales this weekend: iMacs for up to $...
B&H Photo has 21″ and 27″ iMacs on sale for up to $200 off MSRP including free shipping plus NY sales tax only. B&H will also include a free copy of Parallels Desktop software: - 21″ 1.4GHz... Read more
Holiday sales this weekend: Mac minis availab...
B&H Photo has new 2014 Mac minis on sale for up to $80 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 1.4GHz Mac mini: $459 $40 off MSRP - 2.6GHz Mac mini: $629 $70 off MSRP... Read more
Holiday sales this weekend: Mac Pros for up t...
B&H Photo has Mac Pros on sale for up to $500 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2599, $400 off MSRP - 3.5GHz 6-core Mac Pro: $3499, $... Read more
Save up to $400 on MacBooks with Apple Certif...
The Apple Store has Apple Certified Refurbished 2014 MacBook Pros and MacBook Airs available for up to $400 off the cost of new models. An Apple one-year warranty is included with each model, and... Read more
Save up to $300 on Macs, $30 on iPads with Ap...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
iOS and Android OS Targeted by Man-in-the-Mid...
Cloud services security provider Akamai Technologies, Inc. has released, through the company’s Prolexic Security Engineering & Research Team (PLXsert), a new cybersecurity threat advisory. The... Read more

Jobs Board

Project Manager, *Apple* Financial Services...
**Job Summary** Apple Financial Services (AFS) offers consumers, businesses and educational institutions ways to finance Apple purchases. We work with national and Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
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