TweetFollow Us on Twitter

June 94 - Newton Q & A: Ask the Llama

Newton Q & A: Ask the Llama

Newton Developer Techical Support

Q Here's something that's been puzzling me a bit: I want to pop up something like a copyright message for ten seconds when my application starts up. So I drew up a layout called Presents with a protoFloater containing all the necessary text. In my main layout is a link to Presents called presentsLink. The following is the viewShowScript for the topmost view in my application:

func()
begin
	presentsLink:open();
	AddDelayedAction(presentsLink:close(), nil, 10000)
end

This says to me: open the linked view, wait ten seconds, and close it. And that's exactly what it does, except that after the view is closed, there's an exception. What am I doing wrong and how do I fix it? 

The short answer is that the second argument to the AddDelayedAction function is of the wrong type. This argument is supposed to be an array of parameters to be passed to the delayed function, and nil is not an array. The proper syntax for no arguments is [] instead of nil.

But there's more: Although the closure you supplied in the first argument works in this case, you should get out of the habit of using that type of function call for delayed or deferred actions. You're better off providing a full closure and sending in the view you want closed, as in this:

func()
begin
	// Define a closure to use in the delayed action.
	local myClose := func(whichView)
		whichView:Close();

	presentsLink:Open();
	AddDelayedAction(myClose, [presentsLink], 10000);
end

Unfortunately, things do not end there. You also need to make sure that the myClose function is in internal RAM. The best way to do this is to use DefConst to define the function:

// In your ProjectData file:
DefConst('kDelayedClose, func(whichView) whichView:Close());

// This changes the function above:
func()
begin
	presentsLink:Open();
	AddDelayedAction(EnsureInternal(kDelayedClose),
		[presentsLink], 10000);
end

However, there is an easier solution. Instead of doing a delayed action you can use the view idle mechanism to do what you want. All you need to do is add a viewIdleScript and viewIdleFrequency to the presentsLink top-level view. The viewIdleScript simply sends a Close message. The viewIdleFrequency is set to the desired delay (10000 in this case).

The really short answer is that you can just use protoGlance. This proto has the show-and- disappear behavior built in. You can set the viewIdleFrequency to 10000 to get the behavior you want.

Q I have an alphabetically sorted list of items in a protoTable and I want to use protoa2z to quickly move through the table (like the cardfile overview). How do I do it? 

The first thing you need to do is find the index in the protoTable of the correct item (that is, find the right item in the def.tabValues array of the protoTable). How you do this will depend on what type of data you're representing. Then you can figure out how high each item in the protoTable is, set the VOrg slot of the table to the correct line, and force the protoTable to redraw. You probably want to make sure that you don't scroll off the bottom of the table. Below is a method you can add to your protoTable that will do what you want. You can then send the message from your a2zChanged method (make sure you send the message to the protoTable).

func(index)
begin
	// Figure out the height of an item in the table.
	local childHeight := if def.tabProtos.viewFont exists then
		fontHeight(def.tabProtos.viewFont)
	else
		fontHeight(viewFont);
	
	// Make sure that the table will not scroll off the end
	// by calculating the index of the bottommost item that
	// will be displayed.
	local largestIndex := def.tabDown - ((:LocalBox().bottom -
		:LocalBox().top) DIV childHeight) - 1;
	
	// Use the bottommost item (largestIndex) to make sure
	// the table has no empty space on the bottom.
	vOrg := MIN(index, largestIndex);
	
	// Now force the table to redraw.
	:RedoChildren();
end

Q I would like to use the protoa2z sample code in my application, but I can't figure out how to set the highlighted letter when the user scrolls through my data. 

It's easy once you realize that protoa2z is based on a protoPictIndexer. All you have to do is a SetValue of the currIndex slot to the correct index. This will change the highlighting of the protoa2z.

Note that using SetValue will not call the IndexClickScript, but this is probably what you want. If you do want it to be called, you'll have to manually unhighlight the current selection, set the currIndex slot, and then highlight the new item. The appropriate code would be

a2z:Unhilite();
a2z.currIndex := newIndex;
a2z:Hiliter(newIndex);

Q What is your quest? 

To answer the questions of those who develop for Newton.

Q I tried to use a protoPictRadioButton in my application but the highlight rectangle isn't the right size. I know that I need to write some code to draw the correct-sized highlight, but where do I hook it in? 

Minimally you need to override the viewDrawScript of the protoPictRadioButton. You may also want to change the viewFormat since it defaults to a thick rounded-rectangle border. Assuming that you wanted some sort of rectangle highlight around the selected button, you could use the following viewDrawScript:

func()
begin
	// If the button is selected, highlight it.
	if viewValue then
	begin
	// Get the bounds of the protoPictRadioButton.
	local b := :LocalBox();
	
	// Inset the bounds.
	b.top := b.top + 2;
	b.left := b.left + 2;
	b.bottom := b.bottom - 2;
	b.right := b.right - 2;
	
	// Now draw a rectangle.
	:DrawShape(MakeRect(b.left, b.top, b.right, b.bottom), nil);
	end;
end

Q What is the AutoClose checkbox in the Newton Toolkit for? Why should I use it? 

The AutoClose flag causes all other AutoClose applications to be closed when your application is clicked. The effect is that only one "auto-close" application can be open at one time. You should always  make your application auto-close, to help conserve memory and other resources, unless it's providing special functionality to other applications (like the built-in Calculator or Styles application).

Q How do I create my own class of binary object? 

To get a binary object of your own class, you first need to create a binary object, then change its class to your own. The easiest way to do this is to create a string that's the same length as your intended binary object and then change (coerce) the class of this new object to your own class. You can use the string class as your basic binary object.

Suppose you wanted to have a binary class called CharID for an ID consisting of four ASCII characters. You could write a NewID function in your ProjectData file that would create the object and optionally initialize it, like this:

// Define a constant for a default CharID object. This constant
// can be cloned at run time. kDefaultCharIDObj will be a CharID
// object with 4 bytes that are set to 0x00.
DefConst('kDefaultCharIDOBj, SetClass(SetLength("", 4),
         'CharID));

// CharString is a string of 4 characters or nil.
NewCharID := func(CharString)
begin
	// Create a binary object of the correct length.
	local newObj := Clone(kDefaultCharIDObj);
	
	// Optionally initialize it.
	if CharString then
	for i := 0 to 3 do
		StuffChar(newObj, i, CharString[i]);
	
	// Return the new object.
	newObj;
end;

To see this code in action, you can type it into the Inspector window in the Newton Toolkit and evaluate it. Note that you cannot use DefConst in the Inspector since it's a compile-time function. Just substitute the second argument in the DefConst function for kDefaultCharIDObj in the function to evaluate it. Then you can try things like this:
x := :NewCharID(nil);
#440DD01 <CharID, length 4>
ExtractChar(x, 2);
#6 $\00
x := NewCharID("abcd");
#4410FC9 <CharID, length 4>
ExtractChar(x, 2);
#636 $c
ExtractByte(x, 2);
#18C 99

Q What is your favorite color? 

Llama fur beige.

Q In my application I have a clPictureView that can display a variable number of pictures. Right now I create a bunch of picture slots in my application and then make another slot at run time that is an array of those items. There must be an easier way. 

You're right; there is an easier way. You can use the GetPictAsBits function in your ProjectData file to read in the bitmaps. Note that you'll first have to open the resource file that contains the pictures.

// Open the resource file that contains the pictures.
// Assumes the file "Pictures" exists in the project folder.
r := OpenResFileX("Pictures");

// Get an array of pictures.
myPictures := [
	GetPictAsBits("TARDIS", nil),
	GetPictAsBits("Planet", nil)
];

// Now close the resource file.
CloseResFileX(r);

Once you have the myPictures array, you can create a slot of type Evaluate and just type "myPictures" in the editor for the slot. Then you can use SetValue to set the icon slot of the clPicture view to one of the elements of the array.

Q How do I put my own default person in the fax information slip? 

You can set up a default person in your SetupRoutingSlip method, which is called before the fax slip is shown. The argument to that method is used to set up the particular routing slip. In the case of a fax slip, there's a slot called "alternatives" which is an array of cardfile entries for the possible people to fax to. If there's just one entry, that's the person. The fax number will be set from the cardfile entry. So your SetupRoutingSlip method would look like this:

func(fields)
begin
	// Check for a fax.
	if fields.category = 'faxSlip then
	fields.alternatives := SmartCFQuery("Llama");
	// Do other stuff here, like put a title for the out box.
end

Note that the fields.category is set to the same value you set in the routeSlip slot of a frame in your application's entry in the global routing frame. The SmartCFQuery function returns an array of cardfile entries that have strings starting with the string passed in.

Q I noticed that every soup entry has a _uniqueID slot. Just how unique is it? 

The _uniqueID slot is only unique within that soup on that particular store. The ID will never be reused in that soup on that store. However, it's not necessarily unique across stores (say, RAM and a PCMCIA card).

Q What is the ground velocity of an unladen llama climbing a 5% grade? 

What do you mean -- Mexican or Venezuelan?


The llama is Thanks Have more questions?

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more

Jobs Board

*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
Nurse Anesthetist - *Apple* Hill Surgery Ce...
Nurse Anesthetist - Apple Hill Surgery Center Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
Housekeeper, *Apple* Valley Village - Cassi...
Apple Valley Village Health Care Center, a senior care campus, is hiring a Part-Time Housekeeper to join our team! We will train you for this position! In this role, Read more
Sublease Associate Optometrist- *Apple* Val...
Sublease Associate Optometrist- Apple Valley, CA- Target Optical Date: Apr 20, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92307 **Requisition Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.