TweetFollow Us on Twitter

June 93 - KON & BAL'S PUZZLE PAGE

KON & BAL'S PUZZLE PAGE

FINDER++

KONSTANTIN OTHMER AND BRUCE LEAK

[IMAGE 127-132_Puzzle_Page_rev1.GIF]

See if you can solve this programming puzzle, presented in the form of a dialog between Konstantin Othmer (KON) and Bruce Leak (BAL). The dialog gives clues to help you. Keep guessing until you're done; your score is the number to the left of the clue that gave you the correct answer. These problems are supposed to be tough. If you don't get a high score, at least you'll learn interesting Macintosh trivia.


KON I'm trying out this new C compiler to see what we can do to make the system and Finder smaller and faster.

BAL Wait. Since when has the Finder been written in C?

KON It's better than that! It's actually C++, with some assembly routines so that we can claim the copyright goes back to 1983.

BAL Oh, that explains how the System 7 Finder got so much bigger. I thought it was just the About box. I'm running System 6 on my PowerBook 100. I'd sure like to get a smaller and faster version of System 7. Are you making any progress?

KON Well, yes and no. The compiler output is certainly smaller but I haven't nailed down how much faster it is. When I boot up and the Finder launches, the machine restarts, which relaunches the Finder, which causes the machine to restart, and so on. It all happens pretty fast but doesn't seem all that useful.

BAL What machine is this on?

KON Macintosh Classic -- the original, not the Macintosh Classic II.

BAL Somehow the compiler is generating bogus code that causes the system to restart. So I compare the code from the new compiler to the code from the old compiler, look at the differences, and see if they make sense.

KON Everything's different: 42,000 bytes went away and the rest is totally different. This isn't a minor compiler revision. We're talking Advanced Technology here. Where are you going to look?

BAL OK, OK. Let's debug it. I set an ATB on _Launch and then another on _InitGraf.

KON OK. You break at _Launch and then after you Go you break at _InitGraf.

BAL I set an ATB on _WaitNextEvent.

KON You break at _WaitNextEvent.

BAL I say Go and see if I get back to _WaitNextEvent again.

100 KON The machine reboots almost immediately.

BAL I go back to the same place and instead of saying Go I trace over _WaitNextEvent.95

KON The machine crashes into MicroBug. But it's not your ordinary crash into MicroBug. The screen is trashed and you can't type anything. But it looks as though MicroBug is trying to come up.

BAL Can I hit the NMI button?

90 KON You can press it all you want, but it doesn't do anything. And, by the way, G -1 doesn't work either.

BAL Hmmm. It seems as if something is seriously wrong with _WaitNextEvent. Did you recompile the Process Manager, any DAs, or other stuff?

85 KON Nope, I only recompiled the Finder. When I get that working, I'll get around to the rest.

BAL So you didn't recompile the Finder extensions? Since the C++ virtual function tables are different, all your existing Finder extensions are incompatible and maybe that's what's hosing you.

80 KON None of the extensions are active, and even if they were, the Finder verifies their versions. What do you expect? They're object oriented. Of course it works.

BAL Of course. Well, since we couldn't make it across _WaitNextEvent, let's step into it.

75 KON As soon as you step, you get the same weird crash into MicroBug.

BAL I just step into it?

KON Yes.

BAL As soon as I step, pending interrupts come in and kill me. So I disable interrupts with an SR = 27000000 and try stepping again.

70 KON Same crash.

BAL Seems like there might be something wrong with MacsBug.

KON Let me make sure I'm following you here. Only the Finder is recompiled and you blame the strange crashes on MacsBug? I'm going to have trouble selling that one.

BAL Clearly there's something wrong with the recompiled Finder. It's probably trashing MacsBug memory.

65 KON Come on. MacsBug does some sort of a checksum on itself and tells you if it's been altered. When you break at _WaitNextEvent, you don't get any messages to that effect.

BAL You got me there, KON. So you're saying that MacsBug is in perfect working order at this point. I can do an IL or whatever, but if I step I'm dead?

KON Perfect working order? Same as it ever was. But the Surgeon General has determined that stepping or tracing at this point causes ill effects.

BAL This is not my beautiful MacsBug. If I trace after I hit _InitGraf, is everything fine?

60 KON No problem.

BAL So I do an

ATB ';t ;g'

which breaks on every trap, traces over it, and then continues. That way I can see what the last trap I hit was.

55 KON The machine runs for a while, but when you crash and burn into MicroBug, you lose your MacsBug screen.

BAL Fine. I set up another screen, put MacsBug on that screen using the Monitors control panel, and use the SWAP command so that MacsBug is always visible. That way when I crash I can see what just happened.

KON Great strategy for a modular Macintosh, but this is on a Macintosh Classic. I'd let you figure it out that way except you used up your whole budget flying to North Dakota a few puzzles ago.

BAL I was hoping you'd forget that. OK, fine. Someone must be trashing low memory, so I'll use Bo3b Johnson's totally awesome Blat dcmd. It'll catch any read or write from memory locations $0-$100.

50 KON You're on a Macintosh Classic, which doesn't have an MMU. That dcmd works via the MMU.

BAL KON! Those correspondence classes are finally paying off. So I'll narrow down the area that's causing the problem by doing an ATB 10 to skip over 16 ($10) traps at a time until the machine crashes into MicroBug. If it takes five times to crash, the next time I'll do an ATB 40, and then an ATB 4, until it crashes. After I do this enough times I'll know what was the last trap that was successfully executed, and I can go from there.

45 KON Rather than crashing, the machine is now rebooting.

BAL OK, so what's the last trap called before the machine reboots?

40 KON _WaitNextEvent.

BAL Fabulous. Déjà vu. Is this a Never Ending Story? And when I'm at _WaitNextEvent I can't step or trace or anything?

KON Well, you can't step or trace. That's all you've tried so far.

BAL So I set a breakpoint on the first instruction of _WaitNextEvent and say Go.

35 KON You crash into MicroBug, just like before.

BAL OK, what's the current score? Can we call it quits?

KON I wouldn't say you aced this one. Luckily we're getting paid per word, so let's keep going.

BAL But when I was at _InitGraf, I could trace. So something's hosing MacsBug between _InitGraf and _WaitNextEvent. I'll do the ATB 10 trick like before, but this time I'll try tracing after every break. That way I can figure out where MacsBug is getting mauled.

30 KON You figure out that you can trace over a call to _InitWindows, but when you trace over the next trap, a call to _GetResource, you crash into MicroBug.

BAL So I go to _InitWindows and trace until I get to the call to _GetResource. If it's a long way, I do a T 1000. If that crashes, I reboot and do a T 500, then a T 250, and so on, until I find the offending instruction.

25 KON The offending instruction is a

MOVE.L d0,20(a2)

BAL What's in A2?

20 KON $100.

BAL Writing to low memory like this sounds like a bad idea. My guess is that A2 is trashed and we're pounding an important vector. What's at $120?

15 KON That's MacJmp.

BAL Aha! MacJmp is the vector that exception code uses to go to the debugger. Once you trash that, all bets are off.

KON Yeah, setting ATBs works because MacsBug patches the trap dispatcher and looks for the A-traps you have breaks on. If it encounters one, it just drops into MacsBug directly. Other breakpoints are set by replacing the existing instruction with a trap instruction. When these instructions are processed, they go through MacJmp. When MacJmp gets trashed, tracing and stepping and setting breakpoints no longer works, as we found out.

BAL Nasty.

KON Don't try to finish up so fast! You still haven't figured out why the machine is rebooting.

BAL The new compiler must do a better job of register allocation and actually use them all in its optimizations. Some Finder glue routine you called must have trashed A2.

KON Exactly. An easy problem to fix, though. The Finder was calling an assembly routine that hammered A2. After you fix the bug and build a new Finder, the machine still restarts.

BAL So I set an ATB on _WaitNextEvent, since that was as far as we got last time, and try to trace over it.

10 KON OK. No problem.

BAL Whew! Finally I get past that _WaitNextEvent. Let's go for two. I say Go and see if we hit _WaitNextEvent again.

KON Nope. The machine restarts.

BAL After the first _WaitNextEvent I do the trick with T 1000, T 500, T 250, and so on, until I find the offending instruction or subroutine. If the problem is occurring in a subroutine, I go into it and do the same thing. At some point this process has to stop and I'll find the problem instruction.

5 KON The offending instruction is an

LEA 13(a7),a7

BAL Well, that's bogus. Using an odd address on a 68000 will cause an address error.

KON Yeah, but the machine is rebooting.

BAL I get it. It's an odd address in the stack pointer. The Macintosh gets an address error because of the odd address. When it goes to process the exception, the exception handler gets an address error trying to push the exception frame onto the stack. If the Macintosh ran in user mode, it wouldn't have this problem, since it could switch to supervisor mode -- essentially a clean machine with a properly aligned stack pointer -- to handle the exception. But since it runs in supervisor mode, hosing the stack pointer messes the machine up to the point where it can't even handle an exception, so it reboots.

KON Yeah. We were working on cleaning up the stack after function calls in the compiler and had a small problem with the way Booleans are handled. Since a Boolean is only a char, which is one byte, the compiler thought it needed to clean up an odd amount of space from the stack. Once we explained to the compiler that stacks must be word aligned, the problem went away.

BAL Two bugs in one Puzzle Page!

KON Nasty.

BAL Yeah.

KONSTANTIN OTHMER AND BRUCE LEAK Long-time Puzzle Page fan Al Gore recently invited KON and BAL to upgrade the White House situation room to BALKON-4, the latest in networked Spaceward Ho! technology. On his lunch hour, KON debugged Clinton's economic plan and found the memory leak that was causing that $50 billion Medicare shortfall. BAL is now working on an audio-animatronic Silicon Valley executive so that the President can always have one at his side.*

Bo3b Johnson's Blat dcmd can be found on this issue's CD and on the E.T.O. disc. (The "3" in Bo3b's name is silent.) Blat is written up in the Macintosh Debugging article in Issue 13 of develop.*

SCORING

  • 75-100 How long have you been a member of the Liar's Club?
  • 50-70 Sharpshooter. You win the (virtual) kewpie doll.
  • 25-45 A valiant effort. These puzzles are hard!
  • 5-20 Brush up for Issue 15's Puzzle Page.*
Thanks to Gary Davidian, scott douglass, and Jean-Charles Mourey for reviewing this column. *
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »

Price Scanner via MacPrices.net

Apple is offering significant discounts on 16...
Apple has a full line of 16″ M3 Pro and M3 Max MacBook Pros available, Certified Refurbished, starting at $2119 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free... Read more
Apple HomePods on sale for $30-$50 off MSRP t...
Best Buy is offering a $30-$50 discount on Apple HomePods this weekend on their online store. The HomePod mini is on sale for $69.99, $30 off MSRP, while Best Buy has the full-size HomePod on sale... Read more
Limited-time sale: 13-inch M3 MacBook Airs fo...
Amazon has the base 13″ M3 MacBook Air (8GB/256GB) in stock and on sale for a limited time for $989 shipped. That’s $110 off MSRP, and it’s the lowest price we’ve seen so far for an M3-powered... Read more
13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more

Jobs Board

Operating Room Assistant - *Apple* Hill Sur...
Operating Room Assistant - Apple Hill Surgical Center - Day Location: WellSpan Health, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Read more
Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.