TweetFollow Us on Twitter

December 92 - THE VETERAN NEOPHYTE

THE VETERAN NEOPHYTE

DIGITAL ZOOLOGY

DAVE JOHNSON

4 A. M. Friday still feels like Thursday. Five hours remain until the contest. Bean dip slowly dries around the rim of a jar, turning a darker, almost translucent brown. This corner of the table, the one nearest the center of the room, is littered with the strange and particular combination of plastic, paper, metal, glass, and organic debris that typifies the remains of junk food. The room, a large but nondescript meeting room with beige-painted cinder block walls, is bathed in fluorescent light, 60- cycle radiation painting the few remaining occupants a lovely whitish green.

A few of them still hunch over keyboards, pecking feverishly, squeezing the last few desperate instructions into their robots. Others sprawl on the floor around the test course, watching carefully and hopefully as their fragile creations, their little Lego and wire and motor golems, their tiny mind children, haltingly -- but autonomously -- negotiate their way toward the goal. The expressions on their faces are variously rapt, worried, and proud.

The scene is the early morning of the last day of Artificial Life III, a week-long scientific hoe-down that took place last June in Santa Fe. The hardy hackers in the cluttered room at the back of the building are entrants in a robot-building contest that will be run as part of the "Artificial 4H Show" beginning at 9A. M. Their robot creatures run the gamut from the eminently practical to the practically insane.

The insane ones, of course, are by far the more interesting. One, appropriately named Rob Quixote, has only a single wheel, and therefore must steer by rotating an oversized horizontal windmill-like contraption fastened to its head, effectively pushing against the air to turn itself. Another moves by a sort of spastic lurching; throwing its entire front section forward, it gains an awkward quarter inch, then gathers up its hindquarters for another throw. This one is so inefficient that it requires twice the usual number of batteries, and uses them up in a single run. Amazingly enough, though, it successfully traverses the course, albeit slowly and with much ineffectual thrashing.

"Artificial life," as a named discipline, appeared on the scientific scene relatively recently. The first conference happened in the fall of 1987, and gave joyous birth to this new field of scientific inquiry, or rather this new and rich confluence of many different fields. Scientists who had been working in isolation suddenly discovered others pursuing similar lines of investigation, and the meeting of minds was electric.

Artificial life is an attempt to create and study artificial systems -- that is, systems created by humans -- that mimic processes or exhibit behaviors usually associated only with living systems. Predictably, the primary medium that these systems are created on (in?) is computers; this is a field that depends heavily on technology to get its work done (they're doomed if electricity ever becomes unavailable). Also predictably, a large proportion of its devotees are biologists, especially theoretical biologists.

Why would biologists want to study artificial life? Don't they already have their hands full trying to figure out the real thing? Well, for one thing, there are a lot of experiments biologists would love to do that they simply can't: nature doesn't come with convenient levers and knobs, and you can never roll back time and try something over again. So if biologists can develop good models of biological phenomena, they can implement them on computers and run clean and tidy experiments that are repeatable, detailed, controlled, and manipulable down to the last detail. This is a far cry from the messy, inexact, unrepeatable real world, and for some biologists would be tantamount to scientific nirvana.

But there's another, larger reason for biologists to study artificial life. In the words of Chris Langton, self-described "midwife" of artificial life (he organized the first conferences and named the field), "Such systems can help us expand our understanding of life as itcould be. By allowing us to view the life that has evolved here on Earth in the larger context ofpossible  life, we may begin to derive a trulygeneral theoretical biology capable of making universal statements about life wherever it may be found and whatever it may be made of."

I like it.

When I read this I was hooked. Visions of bizarre, unknowable alien intelligences and strange, seething soups that cling and quiver and creep around filled my head. And here are real scientists hanging around seriously discussing it! This is some serious fun! And lots of different kinds of scientists are paying attention; biologists, mathematicians, physicists, chemists, robotocists, and computerists are all well represented at the conferences, with a sprinkling of philosophers, anthropologists, economists, and others. The gee-whiz factor hooked me, but the interdisciplinary thrust of artificial life reeled me in.

(In conversation people say "a -life." I've seen it written as Alife, A-life, alife, and a-life. I wanted to use alife, but people tended to pronounce it like "get a life," so I'll use a-life instead.)

Another appeal for me is the tacit approval of the "build it first, then study it" approach in a-life. This method of building things and learning things (stumbling around, really, butintelligent stumbling,directed stumbling) has always been my particular forte. The premise is that we don't need to completely understand something before we can build it or build a model of it, and that it's very often more instructive to get a crude version up and working immediately than to try to refine the thing completely before trying it out. By fumbling around and building things blindly, we can often learn a lot by virtue of the happy accidents that inevitably occur. And it'stons  more fun that way.

There were far too many interesting things at the conference to describe them all here. Instead I want to tell you about one particular talk that caused me to have a powerful "Aha!" experience (and Ilive for "Aha!" experiences). If you know something about evolution already, the following may not be news to you, but presumably most computer programmers don't study biology.

The talk dealt with Lamarckian evolution. Lamarck was a contemporary of Darwin who postulated that the things experienced by an organism during its lifetime could affect the traits handed down to the next generation. As an example, a Lamarckian might believe that proto-giraffes had to stretch their necks up to reach the leaves at the tops of the trees, and because of all the stretching, their descendants were born with longer necks. Unfortunately for Lamarck and his followers, this is rubbish.

It turns out that as far as biological evolution is concerned, Lamarckism is nonexistent: there was no such thing at work in the development of life on Earth. So my curiosity was piqued when I saw the title of this talk by David Ackley and Michael Littman: "A Case for Distributed Lamarckian Evolution." What, were they crazy? Talking Lamarck to all these modern scientists? (At the previous conference, Ackley had one of the few really amusing presentations, so of course I would have gone no matter what the topic, but this one looked particularly juicy.)

Ackley and Littman weren't trying to convince people that Lamarckian evolution had anything to do with life on earth. What they did instead was compare the efficiencies of the two types of evolution. (They created a simple evolution simulation, and then compared Darwinian and Lamarckian evolution in their abilities to find a solution to a particular problem.) Hey, this is after allartificial life, so if Lamarckian evolution works better, we can use it, right?

What they found was that when Lamarckian evolution was allowed to enter the picture -- when the things learned in one generation were at least partially passed on to the next -- the system was much, much better at solving the given problem. It consistently found better solutions faster in every single case they tried. This of course makes some intuitive sense. Rather than waiting for genetic shuffling to find a solution to the problem, the prior generation can point the current one in the right direction. So Lamarckian evolution is pretty much a great thing, evolutionarily speaking, because it gets you a lot further and it gets you there a lot faster. (Where it is exactly that you're going is a question for the philosophers; for the moment, let's just blithely assume that we reallydo want to getthere.) Their point was that as simulation builders we should think about using Lamarckian inheritance in our simulations, because it works so well. But this point reinforced something else that had been rolling around in my head.

There's an evolutionary premise that I initially learned about through reading an article by a robotocist named Hans Moravec in the first Artificial Life proceedings. I learned more about it in Richard Dawkins's bookThe Blind Watchmaker and in a fascinating book calledSeven Clues to the Origin of Life by a Glasgow chemist named Graham Cairns-Smith. This particular concept is called "genetic takeover."

According to this idea, one substance can gradually replace another as the carrier of genetic information. Cairns-Smith postulates that life began with replicating inorganic crystals -- clays, as a matter of fact -- and that a genetic takeover gradually occurred, with proteins and nucleic acids gaining in dominance until finally the original materials were no longer needed. Dawkins and Moravec (and many others) think that a genetic takeover is occurring now, with human culture taking over from nucleic acids as the evolving entity, though they differ in their candidates for the new "gene-equivalent."

Dawkins likes to speak about the "meme," a very useful term first coined in his bookThe Selfish Gene . A meme is an idea, really, or a piece of information. It is immaterial, and requires a material substrate of brains, books, computers, or other media to exist. But given that substrate, the parallels with genes are very good. Just like genes, memes replicate (we tell each other good ideas, or write them down for others), memes mutate (we don't always get it right in the telling), memes mate (ideas in combination often give birth to new ones), and memes compete for survival ("good" ideas stick around a long, long time, but "bad" ones die by not being passed on to anyone: mindshare is their means of existence).

Moravec, on the other hand, seems to be more interested in the evolution of machines, and speculates convincingly and entertainingly that our machines, our artifacts, will eventually become the dominant evolving entities on Earth. Science fiction, or science fact? I don't know -- there are compelling arguments both ways -- but in either case it makes for very good reading.

In any case, they think that perhaps here on Earth biological evolution is thoroughly obsolete, and almost despite myself I have to agree. Sure, it's still operating, but the evolution of human bodies has been completely outstripped by the evolution of human culture. Bodies evolve at an extremely slow pace, but culture evolves incredibly fast, and humans are having such a profound impact on the Earth that biology simply can't keep up. Look at the changes on Earth in the last millennium. Most of the species alive a thousand years ago have remained physically about the same, yet there's no question that the Earth has undergone a radical transformation, and primarily at the hands of humans, as a by- product of their culture. (You might hesitate to call the rampant, wanton destruction and boundless consumption of resources that Earth has suffered at the hands of humans "evolution," but remember that the word "evolution" doesnot  necessarily imply improvement.) But why is it going so fast? How come humans do this and other species don't?

One of the primary distinctions between human beings and their close animal relatives is language. Humans can communicate with abstract symbols, and their communications can be "fossilized" in time (that is, written down for later). Here comes the "Aha!" we've all been waiting for: this ability allows humans to engage in a form of Lamarckian evolution! The things we learn in our lifetimescan  be passed on to the next generation, though in a filtered sort of way. We can't change the way our offspring are built, but wecan change their behavior (teenagers notwithstanding). Other species do this to some extent, but humans are the unquestioned champs at shaping their offspring.

As you can see, a-life -- just like life itself -- is rife with philosophical conundrums and radical, thought-provoking concepts, and that's much of the reason I stay interested. But probably the biggest reason of all that I like a-life is hard to express, except by analogy: I get the same feeling peering through a glass screen into a computer world full of digital critters that I do peering through the bars of a cage at the zoo. The xenophile in me wants to see all the forms that life can take, and get to know the minds of every other being. I want to puzzle out the motivations behind a critter's behavior, and I love that shock of recognition I experience every time I look into an animal's eyes -- even the ones that are so alien, like birds and reptiles and fish. Again, it's this feeling that there are universal properties of life waiting to be discovered, properties that apply not only to life as it has evolved on Earth but to allpossible  life, including the digital variety.

Are any of these a-life explorations really alive? That's an energetic and ongoing debate among a- lifers, of course, and the answer ultimately depends on the definition you pick for the word "life." Rather than arguing whether metabolism is more necessary to life than reproduction, though, I like to duck the definition issue. I don't really care too much whether wecall them alive, I want to see if people react to themas if they're alive. I want to see that shock of recognition occur when people and digital organisms collide. (What if "they" recognize "us"?!) It's sort of the Turing Test approach for life: if it seems alive -- if people can't tell that it'snot  alive -- then no matter what we call it, people will treat it as if it's alive. That  I'd like to see.



RECOMMENDED READING

  • Artificial Life  by Steven Levy (Pantheon Books, 1992).
  • The Blind Watchmaker  by Richard Dawkins (W. W. Norton & Company, 1987).
  • The Selfish Gene  by Richard Dawkins (Oxford University Press, 1976).
  • Seven Clues to the Origin of Life   by A. G. Cairns-Smith (Cambridge University Press, 1985).
  • ZOTZ!  by Walter Karig (Rinehart & Company, Inc., 1947).

DAVE JOHNSON's mother recently moved across the country, and sent him a total of eight large cardboard boxes crammed with junk spanning his entire life that she didn't want cluttering her garage any more. Among his old school stuff was a report card from second grade that included a couple of N's, meaning "needs improvement." The N's were in the categories of "Is Prompt" and "Works Steadily." Here's a quote from his teacher, Mrs. Doris Short, that accompanied the report: "We've talked about being prompt, but it's always 'I'll finish tomorrow.'" This is strong evidence for the claim that personality is established early in life, and never changes. *

Dave welcomes feedback on his musings. He can be reached at JOHNSON.DK on AppleLink, dkj@apple.com on the Internet, or 75300,715 on CompuServe.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Adobe InCopy CC 2018 13.0.1.207 - Create...
InCopy CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InCopy customer). Adobe InCopy CC 2018, ideal for large team projects... Read more
Microsoft Office 2016 15.40 - Popular pr...
Microsoft Office 2016 - Unmistakably Office, designed for Mac. The new versions of Word, Excel, PowerPoint, Outlook and OneNote provide the best of both worlds for Mac users - the familiar Office... Read more
Adobe InDesign CC 2018 13.0.1.207 - Prof...
InDesign CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InDesign customer). Adobe InDesign CC 2018 is part of Creative Cloud.... Read more
Apple iOS 11.1.2 - The latest version of...
iOS 11 sets a new standard for what is already the world’s most advanced mobile operating system. It makes iPhone better than before. It makes iPad more capable than ever. And now it opens up both to... Read more
Slack 2.9.0 - Collaborative communicatio...
Slack is a collaborative communication app that simplifies real-time messaging, archiving, and search for modern working teams. Version 2.9.0: Slack now officially, and fully, supports Japanese.... Read more
iExplorer 4.1.9 - View and transfer file...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
PCalc 4.5.3 - Full-featured scientific c...
PCalc is a full-featured, scriptable scientific calculator with support for hexadecimal, octal, and binary calculations, as well as an RPN mode, programmable functions, and an extensive set of unit... Read more
iExplorer 4.1.9 - View and transfer file...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
PCalc 4.5.3 - Full-featured scientific c...
PCalc is a full-featured, scriptable scientific calculator with support for hexadecimal, octal, and binary calculations, as well as an RPN mode, programmable functions, and an extensive set of unit... Read more
Slack 2.9.0 - Collaborative communicatio...
Slack is a collaborative communication app that simplifies real-time messaging, archiving, and search for modern working teams. Version 2.9.0: Slack now officially, and fully, supports Japanese.... Read more

Latest Forum Discussions

See All

Rules of Survival guide - how to be the...
The PUBG craze makes its way to mobile, with more and more battle royale games debuting on iOS and Android. Rules of Survival joins the ranks of mobile PUBG-likes, offering a classic battle royale experiences that doesn't vary too much from its... | Read more »
The best new games we played this week -...
The weekend is upon us friends, and it's time to take a look back and reflect on all of the wonderful games we've played over the past few days. This week was jam packed with new releases. There were some big, long awaited launches, some fun... | Read more »
Lineage II: Revolution guide - tips and...
At long last, Lineage II: Revolution has now come to western shores, bring Netmarble's sweeping MMORPG to mobile devices. It's an addictive, epic experience, but some of the systems in the game can be a bit overwhelming. Here are a few tips to help... | Read more »
A Boy and His Blob (Games)
A Boy and His Blob 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Fight terrible monsters and collect epic...
Released on Western markets early last month, Dragon Project, created by Japanese developer COLOPL, brings epic monster hunting action to mobile for the very first time. Collect a huge array of weapons and armor, and join up with friends to fight... | Read more »
I Am The Hero (Games)
I Am The Hero 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past.... | Read more »
Kauldron (Music)
Kauldron 1.0 Device: iOS Universal Category: Music Price: $3.99, Version: 1.0 (iTunes) Description: Kauldron is our warmest sounding, punchiest synth yet! A completely new modeling technology, combined with carefully designed... | Read more »
Lineage II: Revolution is mobile’s bigge...
NCSoft’s hit fantasy MMORPG series has just made the leap to mobile with the help of Netmarble in Lineage II: Revolution. With over 1.5 million players having already pre-registered ahead of the game’s launch, Revolution hit the app stores... | Read more »
Swing skilfully in new physics-based pla...
Sometimes it’s the most difficult of obstacles that can be the most rewarding. One game hoping to prove this is OCMO, the new tough but fair platformer from developers Team Ocmo. Primed to set every speedrunner’s pulse racing, as an otherworldly... | Read more »
RPGolf (Games)
RPGolf 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Once upon a time, the kingdom was a land of peace, harmony, and an all-consuming passion for the greatest sport - GOLF. Everyone in the... | Read more »

Price Scanner via MacPrices.net

Early Black Friday sale: Apple iMacs for up t...
B&H Photo has 27-inch iMacs in stock and on sale for up $130-$150 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2149 $150 off... Read more
Apple restocks refurbished Mac minis starting...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Save on 12″ MacBooks, Apple refurbished model...
Apple has Certified Refurbished 2017 12″ Retina MacBooks available for $200-$240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free.... Read more
Early Holiday sale: 12″ iPad Pros for up to $...
B&H Photo has 12″ iPad Pros on sale today for up to $130 off MSRP. Shipping is free, and B&H collects no sales tax outside NY & NJ: – 12″ 64GB WiFi iPad Pro: $749, save $50 – 12″ 256GB... Read more
Holiday sale prices on Apple 13″ MacBook Pros...
B&H Photo has 2017 13″ MacBook Pros in stock today and on sale for $100-$150 off MSRP, each including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/128GB Space Gray MacBook Pro... Read more
Sale: 13″ MacBook Airs starting at $899, $100...
B&H Photo has 2017 13″ MacBook Airs on sale today for $100 off MSRP including free shipping. B&H charges NY & NJ sales tax only: – 13″ 1.8GHz/128GB MacBook Air (MQD32LL/A): $899, $100 off... Read more
Week’s Best Deal on 13″ MacBook Pros: Apple r...
Apple has a full line of Apple Certified Refurbished 2017 13″ MacBook Pros available for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Deal: 15″ 2.6GHz MacBook Pro for $1799 w/free...
B&H Photo has clearance 2016 15″ 2.6GHz Touch Bar MacBook Pros in stock today and available for $600 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: – 15″ 2.... Read more
Black Friday pricing on the 1.4GHz Mac mini....
MacMall has the 1.4GHz Mac mini on sale for $399 including free shipping. Their price is $100 off MSRP (20% off), and it’s the lowest price for available for this model from any reseller. MacMall’s... Read more
Early Black Friday deal: 15″ Apple MacBook Pr...
B&H Photo has 15″ MacBook Pros on sale for up to $200 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 15″ 2.8GHz MacBook Pro Space Gray (MPTR2LL/A): $2199, $200... Read more

Jobs Board

Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
*Apple* Pro/Consumer Apps Support Engineer -...
…exemplify AppleCare's expert technical support paired with exceptional customer service for Apple 's software apps. This person is a problem solver, who understands Read more
Partner Marketing Manager, *Apple* Pay - Ap...
Job Summary The Apple Pay partner marketing team is looking for a Marketing Manager to develop and drive US programs. The right candidate will be passionate about Read more
*Apple* Solution Consultant - Apple (United...
# Apple Solution Consultant - Rochester, MN Job Number: 113037950 Rochester, MN, Minnesota, United States Posted: 19-Sep-2017 Weekly Hours: 40.00 **Job Summary** Are Read more
Sr. Experience Producer, Today at *Apple* -...
# Sr. Experience Producer, Today at Apple Job Number: 56495251 Santa Clara Valley, California, United States Posted: 23-Jun-2017 Weekly Hours: 40.00 **Job Summary** Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.