TweetFollow Us on Twitter

December 92 - THE VETERAN NEOPHYTE

THE VETERAN NEOPHYTE

DIGITAL ZOOLOGY

DAVE JOHNSON

4 A. M. Friday still feels like Thursday. Five hours remain until the contest. Bean dip slowly dries around the rim of a jar, turning a darker, almost translucent brown. This corner of the table, the one nearest the center of the room, is littered with the strange and particular combination of plastic, paper, metal, glass, and organic debris that typifies the remains of junk food. The room, a large but nondescript meeting room with beige-painted cinder block walls, is bathed in fluorescent light, 60- cycle radiation painting the few remaining occupants a lovely whitish green.

A few of them still hunch over keyboards, pecking feverishly, squeezing the last few desperate instructions into their robots. Others sprawl on the floor around the test course, watching carefully and hopefully as their fragile creations, their little Lego and wire and motor golems, their tiny mind children, haltingly -- but autonomously -- negotiate their way toward the goal. The expressions on their faces are variously rapt, worried, and proud.

The scene is the early morning of the last day of Artificial Life III, a week-long scientific hoe-down that took place last June in Santa Fe. The hardy hackers in the cluttered room at the back of the building are entrants in a robot-building contest that will be run as part of the "Artificial 4H Show" beginning at 9A. M. Their robot creatures run the gamut from the eminently practical to the practically insane.

The insane ones, of course, are by far the more interesting. One, appropriately named Rob Quixote, has only a single wheel, and therefore must steer by rotating an oversized horizontal windmill-like contraption fastened to its head, effectively pushing against the air to turn itself. Another moves by a sort of spastic lurching; throwing its entire front section forward, it gains an awkward quarter inch, then gathers up its hindquarters for another throw. This one is so inefficient that it requires twice the usual number of batteries, and uses them up in a single run. Amazingly enough, though, it successfully traverses the course, albeit slowly and with much ineffectual thrashing.

"Artificial life," as a named discipline, appeared on the scientific scene relatively recently. The first conference happened in the fall of 1987, and gave joyous birth to this new field of scientific inquiry, or rather this new and rich confluence of many different fields. Scientists who had been working in isolation suddenly discovered others pursuing similar lines of investigation, and the meeting of minds was electric.

Artificial life is an attempt to create and study artificial systems -- that is, systems created by humans -- that mimic processes or exhibit behaviors usually associated only with living systems. Predictably, the primary medium that these systems are created on (in?) is computers; this is a field that depends heavily on technology to get its work done (they're doomed if electricity ever becomes unavailable). Also predictably, a large proportion of its devotees are biologists, especially theoretical biologists.

Why would biologists want to study artificial life? Don't they already have their hands full trying to figure out the real thing? Well, for one thing, there are a lot of experiments biologists would love to do that they simply can't: nature doesn't come with convenient levers and knobs, and you can never roll back time and try something over again. So if biologists can develop good models of biological phenomena, they can implement them on computers and run clean and tidy experiments that are repeatable, detailed, controlled, and manipulable down to the last detail. This is a far cry from the messy, inexact, unrepeatable real world, and for some biologists would be tantamount to scientific nirvana.

But there's another, larger reason for biologists to study artificial life. In the words of Chris Langton, self-described "midwife" of artificial life (he organized the first conferences and named the field), "Such systems can help us expand our understanding of life as itcould be. By allowing us to view the life that has evolved here on Earth in the larger context ofpossible  life, we may begin to derive a trulygeneral theoretical biology capable of making universal statements about life wherever it may be found and whatever it may be made of."

I like it.

When I read this I was hooked. Visions of bizarre, unknowable alien intelligences and strange, seething soups that cling and quiver and creep around filled my head. And here are real scientists hanging around seriously discussing it! This is some serious fun! And lots of different kinds of scientists are paying attention; biologists, mathematicians, physicists, chemists, robotocists, and computerists are all well represented at the conferences, with a sprinkling of philosophers, anthropologists, economists, and others. The gee-whiz factor hooked me, but the interdisciplinary thrust of artificial life reeled me in.

(In conversation people say "a -life." I've seen it written as Alife, A-life, alife, and a-life. I wanted to use alife, but people tended to pronounce it like "get a life," so I'll use a-life instead.)

Another appeal for me is the tacit approval of the "build it first, then study it" approach in a-life. This method of building things and learning things (stumbling around, really, butintelligent stumbling,directed stumbling) has always been my particular forte. The premise is that we don't need to completely understand something before we can build it or build a model of it, and that it's very often more instructive to get a crude version up and working immediately than to try to refine the thing completely before trying it out. By fumbling around and building things blindly, we can often learn a lot by virtue of the happy accidents that inevitably occur. And it'stons  more fun that way.

There were far too many interesting things at the conference to describe them all here. Instead I want to tell you about one particular talk that caused me to have a powerful "Aha!" experience (and Ilive for "Aha!" experiences). If you know something about evolution already, the following may not be news to you, but presumably most computer programmers don't study biology.

The talk dealt with Lamarckian evolution. Lamarck was a contemporary of Darwin who postulated that the things experienced by an organism during its lifetime could affect the traits handed down to the next generation. As an example, a Lamarckian might believe that proto-giraffes had to stretch their necks up to reach the leaves at the tops of the trees, and because of all the stretching, their descendants were born with longer necks. Unfortunately for Lamarck and his followers, this is rubbish.

It turns out that as far as biological evolution is concerned, Lamarckism is nonexistent: there was no such thing at work in the development of life on Earth. So my curiosity was piqued when I saw the title of this talk by David Ackley and Michael Littman: "A Case for Distributed Lamarckian Evolution." What, were they crazy? Talking Lamarck to all these modern scientists? (At the previous conference, Ackley had one of the few really amusing presentations, so of course I would have gone no matter what the topic, but this one looked particularly juicy.)

Ackley and Littman weren't trying to convince people that Lamarckian evolution had anything to do with life on earth. What they did instead was compare the efficiencies of the two types of evolution. (They created a simple evolution simulation, and then compared Darwinian and Lamarckian evolution in their abilities to find a solution to a particular problem.) Hey, this is after allartificial life, so if Lamarckian evolution works better, we can use it, right?

What they found was that when Lamarckian evolution was allowed to enter the picture -- when the things learned in one generation were at least partially passed on to the next -- the system was much, much better at solving the given problem. It consistently found better solutions faster in every single case they tried. This of course makes some intuitive sense. Rather than waiting for genetic shuffling to find a solution to the problem, the prior generation can point the current one in the right direction. So Lamarckian evolution is pretty much a great thing, evolutionarily speaking, because it gets you a lot further and it gets you there a lot faster. (Where it is exactly that you're going is a question for the philosophers; for the moment, let's just blithely assume that we reallydo want to getthere.) Their point was that as simulation builders we should think about using Lamarckian inheritance in our simulations, because it works so well. But this point reinforced something else that had been rolling around in my head.

There's an evolutionary premise that I initially learned about through reading an article by a robotocist named Hans Moravec in the first Artificial Life proceedings. I learned more about it in Richard Dawkins's bookThe Blind Watchmaker and in a fascinating book calledSeven Clues to the Origin of Life by a Glasgow chemist named Graham Cairns-Smith. This particular concept is called "genetic takeover."

According to this idea, one substance can gradually replace another as the carrier of genetic information. Cairns-Smith postulates that life began with replicating inorganic crystals -- clays, as a matter of fact -- and that a genetic takeover gradually occurred, with proteins and nucleic acids gaining in dominance until finally the original materials were no longer needed. Dawkins and Moravec (and many others) think that a genetic takeover is occurring now, with human culture taking over from nucleic acids as the evolving entity, though they differ in their candidates for the new "gene-equivalent."

Dawkins likes to speak about the "meme," a very useful term first coined in his bookThe Selfish Gene . A meme is an idea, really, or a piece of information. It is immaterial, and requires a material substrate of brains, books, computers, or other media to exist. But given that substrate, the parallels with genes are very good. Just like genes, memes replicate (we tell each other good ideas, or write them down for others), memes mutate (we don't always get it right in the telling), memes mate (ideas in combination often give birth to new ones), and memes compete for survival ("good" ideas stick around a long, long time, but "bad" ones die by not being passed on to anyone: mindshare is their means of existence).

Moravec, on the other hand, seems to be more interested in the evolution of machines, and speculates convincingly and entertainingly that our machines, our artifacts, will eventually become the dominant evolving entities on Earth. Science fiction, or science fact? I don't know -- there are compelling arguments both ways -- but in either case it makes for very good reading.

In any case, they think that perhaps here on Earth biological evolution is thoroughly obsolete, and almost despite myself I have to agree. Sure, it's still operating, but the evolution of human bodies has been completely outstripped by the evolution of human culture. Bodies evolve at an extremely slow pace, but culture evolves incredibly fast, and humans are having such a profound impact on the Earth that biology simply can't keep up. Look at the changes on Earth in the last millennium. Most of the species alive a thousand years ago have remained physically about the same, yet there's no question that the Earth has undergone a radical transformation, and primarily at the hands of humans, as a by- product of their culture. (You might hesitate to call the rampant, wanton destruction and boundless consumption of resources that Earth has suffered at the hands of humans "evolution," but remember that the word "evolution" doesnot  necessarily imply improvement.) But why is it going so fast? How come humans do this and other species don't?

One of the primary distinctions between human beings and their close animal relatives is language. Humans can communicate with abstract symbols, and their communications can be "fossilized" in time (that is, written down for later). Here comes the "Aha!" we've all been waiting for: this ability allows humans to engage in a form of Lamarckian evolution! The things we learn in our lifetimescan  be passed on to the next generation, though in a filtered sort of way. We can't change the way our offspring are built, but wecan change their behavior (teenagers notwithstanding). Other species do this to some extent, but humans are the unquestioned champs at shaping their offspring.

As you can see, a-life -- just like life itself -- is rife with philosophical conundrums and radical, thought-provoking concepts, and that's much of the reason I stay interested. But probably the biggest reason of all that I like a-life is hard to express, except by analogy: I get the same feeling peering through a glass screen into a computer world full of digital critters that I do peering through the bars of a cage at the zoo. The xenophile in me wants to see all the forms that life can take, and get to know the minds of every other being. I want to puzzle out the motivations behind a critter's behavior, and I love that shock of recognition I experience every time I look into an animal's eyes -- even the ones that are so alien, like birds and reptiles and fish. Again, it's this feeling that there are universal properties of life waiting to be discovered, properties that apply not only to life as it has evolved on Earth but to allpossible  life, including the digital variety.

Are any of these a-life explorations really alive? That's an energetic and ongoing debate among a- lifers, of course, and the answer ultimately depends on the definition you pick for the word "life." Rather than arguing whether metabolism is more necessary to life than reproduction, though, I like to duck the definition issue. I don't really care too much whether wecall them alive, I want to see if people react to themas if they're alive. I want to see that shock of recognition occur when people and digital organisms collide. (What if "they" recognize "us"?!) It's sort of the Turing Test approach for life: if it seems alive -- if people can't tell that it'snot  alive -- then no matter what we call it, people will treat it as if it's alive. That  I'd like to see.



RECOMMENDED READING

  • Artificial Life  by Steven Levy (Pantheon Books, 1992).
  • The Blind Watchmaker  by Richard Dawkins (W. W. Norton & Company, 1987).
  • The Selfish Gene  by Richard Dawkins (Oxford University Press, 1976).
  • Seven Clues to the Origin of Life   by A. G. Cairns-Smith (Cambridge University Press, 1985).
  • ZOTZ!  by Walter Karig (Rinehart & Company, Inc., 1947).

DAVE JOHNSON's mother recently moved across the country, and sent him a total of eight large cardboard boxes crammed with junk spanning his entire life that she didn't want cluttering her garage any more. Among his old school stuff was a report card from second grade that included a couple of N's, meaning "needs improvement." The N's were in the categories of "Is Prompt" and "Works Steadily." Here's a quote from his teacher, Mrs. Doris Short, that accompanied the report: "We've talked about being prompt, but it's always 'I'll finish tomorrow.'" This is strong evidence for the claim that personality is established early in life, and never changes. *

Dave welcomes feedback on his musings. He can be reached at JOHNSON.DK on AppleLink, dkj@apple.com on the Internet, or 75300,715 on CompuServe.*

 
AAPL
$501.11
Apple Inc.
+2.43
MSFT
$34.64
Microsoft Corpora
+0.15
GOOG
$898.03
Google Inc.
+16.02

MacTech Search:
Community Search:

Software Updates via MacUpdate

CrossOver 12.5.1 - Run Windows apps on y...
CrossOver can get your Windows productivity applications and PC games up and running on your Mac quickly and easily. CrossOver runs the Windows software that you need on Mac at home, in the office,... Read more
Paperless 2.3.1 - Digital documents mana...
Paperless is a digital documents manager. Remember when everyone talked about how we would soon be a paperless society? Now it seems like we use paper more than ever. Let's face it - we need and we... Read more
Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more

Briquid Gets Updated with New Undo Butto...
Briquid Gets Updated with New Undo Button, Achievements, and Leaderboards, on Sale for $0.99 Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Halloween – iLovecraft Brings Frightenin...
Halloween – iLovecraft Brings Frightening Stories From Author H.P. | Read more »
The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
It Came From Australia: Tiny Death Star
NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past... | Read more »
FIST OF AWESOME Review
FIST OF AWESOME Review By Rob Rich on October 16th, 2013 Our Rating: :: TALK TO THE FISTUniversal App - Designed for iPhone and iPad A totalitarian society of bears is only the tip of the iceberg in this throwback brawler.   | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Apple Store Canada offers refurbished 11-inch...
 The Apple Store Canada has Apple Certified Refurbished 2013 11″ MacBook Airs available starting at CDN$ 849. Save up to $180 off the cost of new models. An Apple one-year warranty is included with... Read more
Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more

Jobs Board

*Apple* Retail - Manager - Apple (United Sta...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* Support / *Apple* Technician / Mac...
Apple Support / Apple Technician / Mac Support / Mac Set up / Mac TechnicianMac Set up and Apple Support technicianThe person we are looking for will have worked Read more
Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.