TweetFollow Us on Twitter

Winter 92 - SIMPLE TEXT WINDOWS VIA THE TERMINAL MANAGER

SIMPLE TEXT WINDOWS VIA THE TERMINAL MANAGER

CRAIG HOTCHKISS

[IMAGE Hotchkiss_rev1.GIF]

A major feature of System 7 is the fact that the Macintosh Communications Toolbox is built in and available for all to use. This article presents code that uses the Communications Toolbox Terminal Manager to implement a simple text window that can be dropped into any application. The window is useful for displaying debugging or status information such as variable values or memory usage during application development.


Many times, when writing code, I've wished I had some sort of text repository, a place to write some quick text. I tried to use TextEdit for this at first, but its structures grow as you add text, so my memory accounting became confused. Sprinkling DebugStr calls throughout the code told me what I needed to know most of the time, but they were interruptive to both the user interface and timing- sensitive functions. Finally, I turned to the Terminal Manager because in addition to a terminal tool it contains the nuts and bolts necessary to display a text window and uses a fixed amount of memory.

TermWindow, included on theDeveloper CD Series disc, consists of a few simple routines that use the Terminal Manager and a terminal tool to display text in a Macintosh window. The package can be used in any application for purposes such as displaying variable values, heap checks, memory usage, and routine paths. I've even used some features of the terminal tool to grab attention, like having text blink when I encounter an OSErr or when memory begins to get tight.

Figure 1 shows a sample TermWindow terminal emulation window. I used the Developer Technical Support (DTS) Sample application (included with MPW) and the Apple VT102 tool to produce the display. The double-high/double-wide text shown in the figure is a feature of the VT102 emulator. I displayed it by writing the escape sequences shown on the next page to the window. (Two lines are needed for double-high text, one to display the top half of the line, and one for the bottom half.)

<ESC>#3HELP! I'm trapped in here!
<ESC>#4HELP! I'm trapped in here!

[IMAGE Hotchkiss_rev2.GIF]

Figure 1A TermWindow Window

THE HEADER FILE

The file TermWindow.h defines a basic TermWindowRec structure that TermWindow uses internally for housekeeping and for storage of other structures, including the handles for the terminal and control records.
struct TermWindowRec
{
    WindowRecord    fWindowRec;     // so it can be a WindowPtr
    short           fWindowType;    // for application use
    TermHandle      fTermHandle;    // CTB terminal handle
    TermEnvironRec  fTermEnvirons;  // environment info
    ControlHandle   fVertScroll;    // vertical scroller
    ControlHandle   fHorizScroll;   // horizontal scroller
    Point           fMinWindowSize; // min. width/height of window
};
typedef struct TermWindowRec TermWindowRec;
typedef TermWindowRec *TermWindowPtr;

Six prototype routines, used to put TermWindow to work in an application, are also defined in the header file TermWindow.h.

pascal  OSErr   InitTermMgr(void);
pascal  OSErr   NewTermWindow(TermWindowPtr *termPtr,
                                const Rect *boundsRect, 
                                ConstStr255Param title, 
                                Boolean visible,
                                short theProc, 
                                WindowPtr behind,
                                Boolean goAwayFlag,
                                Str31 toolName);
pascal  OSErr   DisposeTermWindow(TermWindowPtr termPtr);
pascal  Boolean IsTermWindowEvent(TermWindowPtr termPtr, 
                                const EventRecord *theEventPtr);
pascal  void    HandleTermWindowEvent(TermWindowPtr termPtr, 
                                const EventRecord *theEventPtr);
pascal  OSErr   WriteToTermWindow(TermWindowPtr termPtr,
                                Ptr theData, Size *lengthOfData);

HOW TO USE TERMWINDOW

The six TermWindow routines are easy to use. After normal Macintosh manager initialization, you'll initialize the Terminal Manager with a call to InitTermMgr and then call NewTermWindow. The NewTermWindow function allocates the TermWindowPtr, terminal handle, and control handles. It also creates a Macintosh window complete with scroll bars and then attaches the terminal emulation region to the window with a call to TMNew. (See the next section for more on initialization.)

There are two functions to handle events, IsTermWindowEvent and HandleTermWindowEvent. These should be placed in your application event loop. IsTermWindowEvent determines whether the incoming event is for the emulation window by looking at the EventRecord structure, and it also provides time to the terminal emulator by calling TMIdle. HandleTermWindowEvent is a dispatcher that routes the event to routines that in turn call the Terminal Manager to process the event. These routines are discussed in more detail in the section "Handling Events."

The WriteToTermWindow routine, discussed later in this article under "Writing Text," uses the Terminal Manager to display your data in the terminal emulation window. And finally, DisposeTermWindow performs window and structure cleanup.

INITIALIZATION

The InitTermMgr routine prepares to initialize the Terminal Manager by checking the status of three Gestalt selectors: gestaltCTBVersion, gestaltCRMAttr, and gestaltTermMgrAttr. (We don't have to check for Gestalt, since MPW 3.2 contains the code to make Gestalt work.) The gestaltCTBVersion selector tells us which version of the Communications Toolbox is available, thereby letting us know that it exists. The gestaltCRMAttr and gestaltTermMgrAttr selectors tell us, respectively, whether the Communications Resource Manager (which must be initialized for tool resource handling) and Terminal Manager are available for use. InitTermMgr then calls the Communications Toolbox initialization routines if each Gestalt call returns a value of true. It all looks like this:
pascal OSErr InitTermMgr(void)
{
    OSErr   result = noErr;
    Boolean hasCTB, hasCRM, hasTM;
    long    gestaltResult;
    
    hasCTB = (Gestalt(gestaltCTBVersion, &gestaltResult) ? 
                            false : gestaltResult > 0);
    hasCRM = (Gestalt(gestaltCRMAttr, &gestaltResult) ? 
                            false : gestaltResult != 0);
    hasTM = (Gestalt(gestaltTermMgrAttr, &gestaltResult) ? 
                            false : gestaltResult != 0);
    if ((hasCTB) && (hasCRM) && (hasTM))
        if (noErr == (result = InitCRM()))
            if (noErr == (result = InitCTBUtilities()))
                if (noErr == (result = InitTM()))
    
    return (result);
} /*InitTermMgr*/

You may wonder whether the Communications Toolbox requires that the Macintosh Toolbox managers be started up at initialization time. The Communications Toolbox managers are loaded in the system heap, so you may have other reasons for starting them up in your initialization routine, but TermWindow's only requirement is that InitTermMgr be called at some point beforeNewTermWindow. Because the NewTermWindow routine has the potential to allocate nonrelocatable memory, calling InitTermMgr and NewTermWindow at initialization removes the possibility of heap fragmentation.

NewTermWindow begins by validating each parameter that was passed and assigns default values if necessary (see Table 1 below; refer to "The Header File" earlier in this article for the NewTermWindow declaration). You might notice that a good deal of the parameter list to NewTermWindow is very similar to that for the NewWindow function in the Macintosh Toolbox. The NewTermWindow parameter list is designed to provide as much window control as possible when calling NewWindow, while also adding the functionality for the terminal emulation region. Calls to NewControl attach scroll bars to the window being created.

Table 1 NewTermWindow Defaults

Parameter NameDefault Value
termPtrPointer allocated for TermWindow storage
boundsRectFrontWindow window size
title"\pStatus"
visibleTrue
theProcZoomDocProc
behindFrontWindow
goAwayFlagFalse
toolNameTMChoose user setup dialog box

Once the Macintosh window is ready, NewTermWindow attaches the terminal emulation region to the window with a call to TMNew. Parameters to the TMNew routine tell the terminal tool, via the Terminal Manager, how to set up the emulation. (Terminal tools, not the Terminal Manager, implement the emulation.) The basic TMNew prototype is as follows:

pascal TermHandle TMNew(const Rect *termRect,
            const Rect *viewRect,
            TMFlags flags, short procID, WindowPtr owner,
            TerminalSendProcPtr sendProc, 
            TerminalCacheProcPtr cacheProc,
            TerminalBreakProcPtr breakProc, 
            TerminalClikLoopProcPtr clikLoop, 
            TerminalEnvironsProcPtr environsProc, 
            long refCon, long userData);

In TermWindow's case, NewTermWindow sets termRect and viewRect to the portRect of the window's grafPort minus the scroll bar area and sets the flags parameter to 0L. (This enables the terminal tool to put up custom menus or provide error alerts to the user.) The procID parameter is a terminal tool reference number (obtained with TMGetProcID) that tells the Terminal Manager which tool to use. The owner parameter is set to the WindowPtr of our Macintosh window. The procedure pointers, refCon, and userData are all set to nil or 0L.

termPtr->fTermHandle = TMNew(&termRect, &termRect, 0L, procID,
                            (WindowPtr)(*termPtr), nil, nil, nil, 
                            nil, nil, 0L, 0L);

HANDLING EVENTS

Your application's main event loop should use the two event-handling routines, IsTermWindowEvent and HandleTermWindowEvent, to process events for the emulation window and to determine whether the event has already been handled. I use the following fragment just after calling WaitNextEvent; it sets the gotEvent flag to false when TermWindow has processed the event, so that I don't try to handle the event twice.
if (IsTermWindowEvent(&gTheEvent, gTermWindowPtr)) {
    HandleTermWindowEvent(&gTheEvent, gTermWindowPtr);
    gotEvent = false;
}
IsTermWindowEvent uses FindWindow or the message field of the event record to determine whether the event is for the terminal window. (SeeInside Macintosh Volume I, page 250, for details.) IsTermWindowEvent is also a convenient place to give the terminal tool idle time; it calls TMIdle to give the tool a chance to draw text or blink the cursor. (Some terminal tools also have the ability to display blinking text; that would be done here also.)

The HandleTermWindowEvent routine is fairly straightforward, especially if you've written window- and scroll-handling code before. As is true when handling normal windows, the what field of the event record defines the work to be done. Terminal Manager routines exist for most of this work, so handling events is primarily a matter of calling the right routine at the appropriate time. For example, window activation and deactivation are communicated to the tool with a call to TMActivate.

TMActivate(termPtr->fTermHandle, 
            (0 != (theEventPtr->modifiers & activeFlag)));

Figure 2 illustrates how a message like TMActivate is routed to accomplish its goal. The Terminal Manager receives the TMActivate call and routes the tmActivateMsg message to the terminal tool. The terminal tool then takes the opportunity to call Macintosh Toolbox routines such as InsertMenu or RemoveMenu (if the tool uses a custom menu, as the VT102 tool does) to keep the screen up to date.

Update events are handled by a call to TMUpdate sandwiched between BeginUpdate and EndUpdate. You'll just need to pass TMUpdate the update region freshly calculated by BeginUpdate. Of course, if you check for an empty region first, you won't have to call TMUpdate at all.

BeginUpdate((WindowPtr)termPtr);
    if (nil != ((WindowPtr)termPtr)->visRgn)
        TMUpdate(termPtr->fTermHandle, ((WindowPtr)termPtr)->visRgn);
EndUpdate((WindowPtr)termPtr);

[IMAGE Hotchkiss_rev3.GIF]

Figure 2 Calling TMActivate

Mouse-click handling is also fairly traditional. FindWindow is used to determine where in the window the click took place, and Terminal Manager routines are called to let the terminal tool know what to do. When a zoom or grow event causes the size of the emulation rectangle to change, the window's portRect gets passed to TMResize. If FindWindow returns inContent, FindControl is used to determine the control in which the click occurred, so that TermWindow will know whether to scroll horizontally or vertically. The partCode returned from FindControl tells how much to scroll by indicating the part of the control where the click took place. If FindControl returns nil for the ControlHandle parameter, the click is in the emulation region and TMClick is called.

WRITING TEXT

Writing data is easy via the WriteToTermWindow routine. Here's an example of a WriteToTermWindow call with tempString declared as a char array:
sprintf(tempString, "Hello, world");
dataLength = strlen(tempString);
osResult = WriteToTermWindow(termPtr, tempString, &dataLength);

In a debugging situation, you might want to do something like the following to keep track of heap size:

gAppHeapRef -= FreeMem();
if (gAppHeapRef) {
    sprintf(tempString, "\t\t#M# App. heap grew by %ld bytes",
                    gAppHeapRef);
    dataLength = strlen(tempString);
    osResult = WriteToTermWindow(termPtr, tempString, &dataLength);
}

WriteToTermWindow hands the data off to the terminal tool, via a call to TMStream. You might be tempted here to think that the data should appear in the window immediately, but it doesn't--it's simply put in the terminal tool buffer. The terminal tool waits for a TMUpdate or TMIdle before actually writing to the window. Another point to remember when working with terminal tools is that display fonts are controlled by the terminal tool; in fact, many use specific terminal fonts.

NOW IT'S YOUR TURN . . .

That's really all there is to using this simple text window. Now that you have some base code to work from, you might want to add the communication abilities needed to talk to another computer by using Connection Manager calls like CMRead or CMWrite and telling the terminal tool when to use them with procedure pointer parameters to TMNew. How about extending TermWindow to write all data displayed to a file? Or if you're really up to a challenge, try adding a scroll-back cache to store data that gets scrolled out of the emulator. Just scrolling the data around is not too difficult, but brush up on your region handling when you try to work with selections.

I hope you find the TermWindow package useful. Put it to work, add some features, and pass it on. Everything should evolve over time.

CRAIG HOTCHKISS works on the Connectivity team in Apple's system software group. When he's not pondering new ways for you to discover the world via your Macintosh, you might catch him practicing maneuvers with his stunt kite, playing chess, or "on his way" to a volleyball game. Before coming to Apple, Craig spent several years (in the great state of theworld champion Twins) at the telephone company frustrated with DOS in preparation for database work on PDP and VAX machines.*For more details on using the Macintosh Communications Toolbox, see Inside the Macintosh Communications Toolbox,   by Apple Computer, Inc. (Addison-Wesley, 1991).*

THANKS TO OUR TECHNICAL REVIEWERSJames Beninghaus, Mary Chan, Byron Han *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple GarageBand 10.1 - Complete recordi...
The new GarageBand is a whole music creation studio right inside your Mac -- complete with keyboard, synths, orchestral and percussion instruments, presets for guitar and voice, an entirely... Read more
Duplicate Annihilator 5.7.7 - Find and d...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator... Read more
OS X Server 4.1.3 - For OS X 10.10 Yosem...
Designed for OS X and iOS devices, OS X Server makes it easy to share files, schedule meetings, synchronize contacts, develop software, host your own website, publish wikis, configure Mac, iPhone,... Read more
Firefox 39.0 - Fast, safe Web browser. (...
Firefox offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals and casual... Read more
pwSafe 4.1 - Secure password management...
pwSafe provides simple and secure password management across devices and computers. pwSafe uses iCloud to keep your password databases backed-up and synced between Macs and iOS devices. It is... Read more
Kodi 15.0.rc1 - Powerful media center to...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
Coda 2.5.11 - One-window Web development...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few surprises... Read more
Bookends 12.5.7 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Maya 2016 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
RapidWeaver 6.2.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more

Rage of Bahamut is Giving Almost All of...
The App Store isn't what it used to be back in 2012, so it's not unexpected to see some games changing their structures with the times. Now we can add Rage of Bahamut to that list with the recent announcement that the game is severely cutting back... | Read more »
Adventures of Pip (Games)
Adventures of Pip 1.0 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** ONE WEEK ONLY — 66% OFF! *** “Adventures of Pip is a delightful little platformer full of charm, challenge and impeccable... | Read more »
Divide By Sheep - Tips, Tricks, and Stre...
Who would have thought splitting up sheep could be so involved? Anyone who’s played Divide by Sheep, that’s who! While we’re not about to give you complete solutions to everything (because that’s just cheating), we will happily give you some... | Read more »
NaturalMotion and Zynga Have Started Tea...
An official sequel to 2012's CSR Racing is officially on the way, with Zynga and NaturalMotion releasing a short teaser trailer to get everyone excited. Well, as excited as one can get from a trailer with no gameplay footage, anyway. [Read more] | Read more »
Grab a Friend and Pick up Overkill 3, Be...
Overkill 3 is a pretty enjoyable third-person shooter that was sort of begging for some online multiplayer. Fortunately the begging can stop, because its newest update has added an online co-op mode. [Read more] | Read more »
Scanner Pro's Newest Update Adds Au...
Scanner Pro is one of the most popular document scanning apps on iOS, thanks in no small part to its near-constant updates, I'm sure. Now we're up to update number six, and it adds some pretty handy new features. [Read more] | Read more »
Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Wars of the Roses (Games)
Wars of the Roses 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
TapMon Battle (Games)
TapMon Battle 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: It's time to battle!Tap! Tap! Tap! Try tap a egg to hatch a Tapmon!Do a battle with another tapmons using your hatched tapmons! *... | Read more »
Alchemic Dungeons (Games)
Alchemic Dungeons 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: ### Release Event! ### 2.99$->0.99$ for limited time! ### Roguelike Role Playing Game! ### Alchemic Dungeons is roguelike... | Read more »

Price Scanner via MacPrices.net

RamDisk4Mac App Helps Run Your Mac Faster And...
Ever use a RAM disk? If you’ve come to the Mac in the OS X era, likely not. The Classic Mac OS had a RAM disk function built-in, but that was dropped in the conversion to OS X. What is a RAM disk?... Read more
13-inch 1.6GHz MacBook Air on sale for $849,...
Best Buy has the 2015 13″ 1.6GHz/128GB MacBook Air on sale for $849.99 on their online store this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders... Read more
Apple Refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $380 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 27″ 3.5GHz 5K iMac – $1949 $... Read more
Apple refurbished 2014 13-inch Retina MacBook...
The Apple Store has Apple Certified Refurbished 2014 13″ Retina MacBook Pros available for up to $400 off original MSRP, starting at $979. An Apple one-year warranty is included with each model, and... Read more
Seagate Backup Plus Drives Feature 200GB of C...
Seagate Technology plc has announced that its Backup Plus family of external storage offerings will now include 200GB of OneDrive cloud storage, a major added value, and the addition of Lyve’s photo... Read more
Canon PIXMA MG3620 Wireless Inkjet All-in-One...
Canon U.S.A., Inc. has announced the PIXMA MG3620 Wireless (1) Inkjet All-in-One (AIO) printer for high-quality photo and document printing. Built with convenience in mind for the everyday home user... Read more
July 4th Holiday Weekend 13-inch MacBook Pro...
Save up to $150 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
27-inch 3.5GHz 5K iMac on sale for $2149, sav...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2149.99. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary. Their price is $... Read more
Apple now offering refurbished 2015 11-inch...
The Apple Store is now offering Apple Certified Refurbished 2015 11″ MacBook Airs as well as 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon.com has the 15″ 2.5GHz Retina MacBook Pro on sale for $2274 including free shipping. Their price is $225 off MSRP, and it’s the lowest price available for this model. Read more

Jobs Board

*Apple* Music Producer - Apple (United State...
**Job Summary** Apple Music seeks a Producer to help shepherd some of the most important content and editorial initiatives within the music app, with a particular focus Read more
Editor, *Apple* News - Apple (United States...
**Job Summary** Editor, Apple News The Apple News team is looking for passionate, knowledgeable editors to help identify and deliver the best in breaking national, Read more
*Apple* Watch SW Application Project Manager...
**Job Summary** The Apple Watch software team is looking for an Application Engineering Project Manager to work on new projects for Apple . The successful candidate Read more
Engineering Project Manager - *Apple* Searc...
**Job Summary** Apple 's new Spotlight Suggestions service provides fast, relevant search results from the Inte et in Spotlight and Safari on iOS and OS X. We are looking Read more
Business Development Manager - *Apple* Pay...
**Job Summary** Apple Pay is seeking an experienced relationship manager to support the ongoing management of partners for the Apple Pay platform. This position will Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.