TweetFollow Us on Twitter

Summer 91 - PRINT HINTS FROM LUKE & ZZ

PRINT HINTS FROM LUKE & ZZ

HELP FOR YOUR DIALOG APPENDAGES

PETE "LUKE" ALEXANDER and Zz

[IMAGE Luke+Zz.GIF]

Zz speaks

OK, so you're cruising your source like a madman trying to get all those little System 7.0 changes in before that target ship date (whatever it is this week), and you notice that the items you've added to the Page Setup/Print dialogs don't have any Balloon HelpTM--you know, those items like Reverse Pages, Print Hidden Text, or even Use Fractional Font Widths. (Coming up with meaningful names for these items, in four words or less, was a little tricky.) But now there's help, literally, in System 7.0. Great! Then you remember that there wasn't a simple Printing Manager call to add those items to the dialogs. You had to resort to the technique described in Technical Note #95, How to Add Items to the Print Dialogs. As you remember, it used a set of procedures that modified the Printing Manager's (that is, the selected print driver's) dialog item list (DITL) resource.

Remembering the actual code in Tech Note #95, you consider that the Standard File package shipped with 7.0 has a new call that allows you to append things to its dialog, including Help Manager resources. Feeling relieved, you think, "Ah, there must be a similar call in the new Pri . . ." But no, the new printing architecture has been delayed. A quick scan shows that there isn't even a Printing Manager chapter inInside Macintosh Volume VI! Help!!! It's not as bad as you might expect. If you consult Tech Note #95, you'll see the rather husky AppendDITL procedure. This procedure is called to append the items that you want to add to the dialog item list being used by the particular dialog (Page Setup or Print).

The sample code from Tech Note #95 calls some Printing Manager routines that let you get in after the DITL resource has been loaded, but before the dialog has been displayed. You add your items to the resource in memorywithout calling either ChangedResource or WriteResource. The driver then uses this DITL and displays your items. Once the dialog is dismissed, the resource is purged, and the driver doesn't even know you were there. Life is good.

As you've probably guessed by now, you're going to have to append to the Help Manager dialog item help ('hdlg') resource in the same way that you appended to the DITL resource. You simply scan the list to the end, and then append the appropriate items. The 'hdlg' resource is purged in the same way as the DITL resource, so once again you make no permanent changes.

On the next page is the definition of the Append2hdlg procedure. We start by getting both 'hdlg' resources into memory. It's safe to assume the source 'hdlg' resource hasn't been loaded yet, but we use the SetResLoad trick on the destination in case it has already been loaded. (The SetResLoad trick is a method for determining whether a resource has already been loaded. This trick is important, since in cases where the resource has already been loaded by the system, you don't want to unload it or permanently change any of its resource attributes.) The trick works like this: You SetResLoad to false so that the Resource Manager doesn't load the resource data; instead, it just creates an empty resource handle that can be passed to routines like GetResInfo. You then call GetResource on the resource you're looking for. If the handle returned is empty (that is, points to nil), you know the resource isn't already in memory. If the handle returned is not empty, something else (like the system) has already loaded it before you called GetResource. In this example, since we use HGetState and HSetState to preserve the resource attributes, and we want the resource to be left in memory when we're done, we don't really need to know if it was already loaded. The SetResLoad code is included for anyone who is planning on modifying this code to do more.

Next we initialize our locals. We want to point srcPtr to the place in the source resource that we want to start copying from. To do this, we need to point past the "missing item." The size of the item is stored in the resource just after the resource header. We first use srcPtr to get the size (in bytes) of the missing item. Using that size, we can calculate the starting location for the copy. We don't actually initialize srcPtr yet, since resizing the destination handle could move memory. Next we initialize dstPtr and dstLength. In the process, we resize dstHdl to make room for the items we're going to append. Once SetHandleSize has been called, we also initialize srcPtr. Now that srcPtr and dstPtr are set up, we use BlockMove to copy the new items into the destination resource. After unlocking the resource handles, we update the numItems field of the destination resource so that the Help Manager will know how many items we added. Finally, we release the source resource. We don't want to release the destination, since our changes would then be lost.

void Append2hdlg(srcResID, dstResID)
short   srcResID, dstResID;
{
    Handle              srcHdl, dstHdl;
    Ptr                 srcPtr, dstPtr;
    short               srcLength, dstLength;
    short               missingItmSz;
    SignedByte      dstHState;
    
    srcHdl = GetResource('hdlg', srcResID); 
    if (srcHdl != nil) {
        SetResLoad(false);  /* System resource, make sure it's not */
        dstHdl = GetResource('hdlg', dstResID); /* already loaded. */
        SetResLoad(true);
        if (*dstHdl == 0)
            dstHdl = GetResource('hdlg', dstResID);
        dstHState = HGetState(dstHdl);
        
        if (dstHdl != nil) {
            srcPtr = (Ptr)*srcHdl + sizeof(hdlgHeader);
            missingItmSz = *((IntPtr)srcPtr);
            srcLength = GetHandleSize(srcHdl) - (sizeof(hdlgHeader)
                - missingItmSz);

            dstLength = GetHandleSize(dstHdl);
            SetHandleSize(dstHdl, dstLength + srcLength);
            if (MemError() != noErr) {
                DebugStr("\pMemError");
                            /* Use this error handler, go to jail. */
                ExitToShell();              /* It's the law! */
            }
            dstPtr = (Ptr)*dstHdl + dstLength;
            srcPtr = (Ptr)*srcHdl + sizeof(hdlgHeader) +
                missingItmSz;

            HLock(srcHdl);
            HLock(dstHdl);

            BlockMove(srcPtr, dstPtr, srcLength);

            HUnlock(srcHdl);
            HSetState(dstHdl, dstHState);

            ((hdlgHeaderPtr)*dstHdl)->hdlgNumItems +=
                ((hdlgHeaderPtr)*srcHdl)->hdlgNumItems;
        }
    }
    ReleaseResource(srcHdl);
}

So that's about it. Append2hdlg is a lot smaller than AppendDITL because we don't actually need to parse the contents of the 'hdlg' resource. Although it's another piece of code to be added to your application, this should be quite painless, unlike other Printing Manager exercises. Don't forget to read the Help Manager chapter of Inside Macintosh Volume VI for guidelines on the contents of your Help Manager balloons. See ya next time . . .


SCOTT "ZZ" ZIMMERMAN loves Disneyland--we think it's because he's really a cartoon character at heart. When asked, he admitted to wanting to be Captain Hook when he grew up. His favorite ride is Peter Pan because it's romantic, cool, dark, and the main character is a kid who never grew up. Except for the romantic, cool, and dark parts, it reminds him a lot of life at Apple. When he's at Apple he makes sure he drinks at least 15 gallons of Mountain Dew a day--he says it powers the mechanism for his retractable Barbie Doll hair. In closing, we'll leave you with his favorite question, "How can I miss you if you won't leave?"*

For more information on the format and use of the "missing item" in an 'hdlg' resource, and much more about Balloon Help, see the Help Manager chapter in Inside Macintosh Volume VI. *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

How to become the ultimate robot warrior...
Chrono Strike is a delightfully immersive beat ‘em up with a sense of humor (any game with a good Sims reference gets points in my book). [Read more] | Read more »
Tips and tricks to get a higher score in...
Snow Roll is a devilish endless runner very much in the vein of Flappy Bird. It revels in its dastardly level of difficulty, and doesn’t really care how angry you get at it as it knows you’ll keep coming back for more. [Read more] | Read more »
How to win big in Slots Deluxe
Cheating while gambling is illegal and morally wrong, and in some parts of the world it leads to men with names like Vinnie "Six Knuckles" Manchenzo beating you to a pulp in a dark alley. [Read more] | Read more »
How to take over the world in Dictator 2
Running a country isn't easy - especially when you're a dictator who wants to take over the world and crush everyone in your path while you do it. [Read more] | Read more »
Tips and tricks to get a higher score in...
Tank.iois - you guessed it! - another multiplayer arena battler likeAgar.io and Slither.io. It does differentiate itself by putting you in a tiny tank though, so it's not exactly the same. To help you get that all-important high score, we've got a... | Read more »
How to unlock characters in One Tap Tenn...
As the title suggests, One Tap Tennis requires only a single tap to play its particular brand of tennis, and rewards you with a ton of unlockable characters if you perform well. Fortunately for you, we at 148Apps have got a few tips and tricks to... | Read more »
Grab it now: Game Craft’s Legend of War...
The real time strategy game is now available for you to sink your teeth into, through the App Store and Google Play. Combining elements of skill, strategy and empire building, Legend of War is a real gamers’ game. [Read more] | Read more »
Skateboard Party 3 ft. Greg Lutzka (Gam...
Skateboard Party 3 ft. Greg Lutzka 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Skateboard Party is back! This third edition of the popular sports franchise features professional skater... | Read more »
Cubious (Games)
Cubious 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Cubious – How smart are you? How high is your IQube? Solve the impossible puzzles to find out, and help a lost little cube find his... | Read more »
Goat Simulator Waste of Space (Games)
Goat Simulator Waste of Space 1.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.1 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICESiPhone 4S, iPad 2, iPod Touch 5 or better.** | Read more »

Price Scanner via MacPrices.net

Enterprise Workers Pick Technology Over Perks...
New Adobe study shows surprising attitudes about office jobs and where the future of work is heading. Adobe has released survey findings revealing that a surprising 70 percent of U.S. office workers... Read more
Memorial Day Weekend Sale: $50-$100 off 11-in...
B&H Photo has 13″ and 11″ MacBook Airs with 256GB SSDs on sale for $50-$100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 1.6GHz/256GB MacBook Air: $999 $100 off MSRP... Read more
Memorial Day Weekend Sales: Apple MacBook Pro...
B&H Photo has 13″ and 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz... Read more
Memorial Day Weekend Sales: Apple iMacs and M...
Take up to $150 off the price of a new iMac or Mac mini at the following Apple resellers this Memorial Day weekend: iMacs: B&H Photo has 21″ and 27″ iMacs on sale for up to $150 off MSRP... Read more
Apple refurbished Retina MacBook Pros availab...
Apple has Certified Refurbished 2015 13″ and 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Goal Zero and OtterBox Partner to Expand iPh...
Goal Zero, specialists in portable power, have announced a partnership with OtterBox, brand smartphone case protection, to offer the Slide and Slide Plus Batteries as modules compatible with the new... Read more
15-inch Retina MacBook Pros on sale for up to...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Clearance 2015 13-inch MacBook Airs available...
B&H Photo has clearance 2015 13″ MacBook Airs available for $250 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 1.6GHz/4GB/128GB MacBook Air (MJVE2LL/A): $799... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more

Jobs Board

*Apple* Solutions Consultant - APPLE (United...
Job Summary As an Apple Solutions Consultant, you'll be the link between our future customers and our products. You'll showcase your entrepreneurial spirit as you Read more
*Apple* Project Engineer - Smart Source Inc...
SmartSource is in need of an Apple Project Engineer for a 12 month contract opportunity in Pittsburg, PA. Role: Apple Project Engineer Location: Pittsburg, PA Read more
Automotive Sales Consultant - Apple Ford Linc...
…you. The best candidates are smart, technologically savvy and are customer focused. Apple Ford Lincoln Apple Valley is different, because: $30,000 annual salary Read more
Service Assistant - *Apple* Chevrolet *App...
Apple Automotive is one of the fastest growing dealer...and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive, we Read more
Editor, *Apple* News - APPLE (United States...
Job Summary The Apple News team is looking for a passionate and knowledgeable editor with experience covering entertainment/pop culture and experience running social Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.