TweetFollow Us on Twitter

The Perils Of PostScript

The Perils Of PostScript

SCOTT "ZZ" ZIMMERMAN

Letting your application rather than the LaserWriter driver convert QuickDraw commands into PostScript is simple in most cases, yet when you use direct PostScript to print documents, subtle interactions between the QuickDraw and PostScript imaging models can cause problems. This article will help you in two important areas: using a font from PostScript while selecting it using QuickDraw and preserving your PostScript state while using QuickDraw to select fonts.

When selecting a PostScript font from QuickDraw, an application first calls GetFNum (see Inside Macintosh, volume I, page 223 [IM I-223]) to get the Font Family ID for a particular font. It then calls TextFont (IM I-171) to actually select it. The name passed to GetFNum is the name of the font as seen in the Font menu (for example, Helvetica).

In PostScript, fonts are selected by name using the findfont (see PostScript Language Reference Manual, page 156 [PLRM 156]) and setfont (PLRM 215) operators. If the application attempts to select a font named Helvetica®, however, it will find that this font doesn't exist. This is because the LaserWriter performs a special operation on the font called encoding. Font encoding is the process of mapping missing characters into another font.

For example, a character like ø may not exist in the standard Helvetica font. In order to provide that character, the LaserWriter driver will modify the Helvetica font, inserting a reference to the ø character in the Symbol font. Once this is done, the font is no longer standard Helvetica, so it is renamed. The actual name is something like |_____Helvetica, but this naming convention is not standard and could change in the future.

So if you don't know the font's name, how can you select it? Simple, let QuickDraw do it. When you select a font via TextFont and then use it via one of the QuickDraw text drawing routines (such as DrawChar or DrawString [IM I- 172]), the LaserWriter driver handles the complex task of selecting an appropriate font on the PostScript device. This includes downloading and encoding the font if necessary. Using QuickDraw to select the font not only saves you a lot of work, but also improves compatibility. The process of font downloading and character encoding could change in the future, and if your application does it internally, it will have to be revised. If you use QuickDraw to download the font, your application will be immune to changes in the font downloading mechanism.

PICK A FONT, ANY FONT

Now let's look at the code to actually select a font. The following procedure will select a font for any device, QuickDraw or PostScript:
PROCEDURE  SetFont;(fontName: Str255; fontSize: INTEGER;
    fontStyle: Style);
VAR
    theFontID:  INTEGER;
    thePenLoc:  Point;
BEGIN
    GetFNum(fontName, theFontID);   (* Get the font ID. *)
    TextFont(theFontID);    (* Set it *)
    TextSize(fontSize); (* Set the size *)
    TextFace(fontStyle);    (* ...and the style. *)
    GetPen(thePenLoc);  (* Save the current pen position. *)
    DrawChar(' ');  (* Draw a space so the font gets downloaded.*)
    MoveTo(thePenLoc.h, thePenLoc.v);   (* Restore original pen *)
                (* position. *)
END;

There are two important things to note in the SetFont procedure above. First, the procedure uses the GetFNum trap to get the Font ID. This is essential to make sure that you get the correct font. (See Technical Note #191, Font Names for more information.) Second, the SetFont procedure calls DrawChar to draw a space. This is required to force the font selection on PostScript devices, since the TextFont call only changes the txFont field of the GrafPort. By actually using the font (via DrawChar) the LaserWriter driver's StdText GrafProc is called, and selects the font on the printer. Subsequent calls to the PostScript show (PLRM 222) operator will use this font. Since DrawChar will change the pen position, it is saved (via GetPen [IM I-169]) and restored (via MoveTo [IM I-170]).

ON WITH THE SHOW

Now that we have a font selected, we need to actually draw something with it. For now, as an example, let's say that we want to draw some text with the show operator. We'll send our PostScript using the following procedure. Although convenient for sending PostScript in our example, this method is very inefficient and should not be used in an application. Here's the code:
PROCEDURE SendPostScript(theComment: Str255);
    VAR
        PSCommand   : Str255;
        CommandHdl  : Handle;
        CRString    : Str255;
        theError    : OSErr;
    BEGIN
        CRString := ' ';
        CRString[1] := CHR(13);
        PSCommand := theComment;
        PSCommand := CONCAT(PSCommand, CRString);
        theError := PtrToHand(POINTER(ORD(@PSCommand) + 1),
            CommandHdl,LENGTH(PSCommand));
        if theError <> noErr THEN BEGIN
            (* Handle the error! *)
        END;
        PicComment(PostScriptHandle, 
            LENGTH(PSCommand), CommandHdl);
        DisposHandle(CommandHdl);
    END;

The procedure simply takes a string of text, adds a carriage return at the end of it, and converts it into a handle. The handle is then passed to the PostScriptHandle picture comment, which actually sends it to the printer. Since this procedure created the handle, the procedure also disposes of it. Again, this is not how a normal application would do it, but it keeps things nice and localized for this example. So now that we can send PostScript, consider the following:

SetFont('Helvetica', 14, [bold]);
PicComment(PostScriptBegin, 0, NIL);        
        (********************************************)
        (*** QuickDraw representation of graphic. ***)
        (********************************************)
    (* These calls are only executed by QuickDraw *)
    (* (i.e. non-PostScript) devices.   *)
        MoveTo(50, 50);
        DrawString('This is some gray text.');
        PenPat(ltGray);
        MoveTo(100, 100);
        LineTo(300, 300);
        (*********************************************)
        (*** PostScript representation of graphic. ***)
        (*********************************************)
    (* These calls will only be executed by PostScript devices.*)
    SendPostScript('50 50 moveto (This is some gray text.) show');
    SendPostScript('.10 setgray');
    SendPostScript('100 100 moveto 300 300 lineto stroke');
PicComment(PostScriptEnd, 0, NIL);

In this fragment, the call to SetFont sets the PostScript currentfont to be Helvetica. The PostScriptBegin comment is used to suppress QuickDraw calls on PostScript devices, and vice versa. When the LaserWriter sees PostScriptBegin, it ignores all QuickDraw drawing calls, and just executes picture comments. When a PostScriptEnd is received, the LaserWriter will once again interpret QuickDraw calls. The LaserWriter driver will ignore the QuickDraw representation, and begin executing the SendPostScript calls. The first one draws a string of text, the second one changes the default gray level of the printer from 100% black to 10% black using the setgray (PLRM 216) operator, and the third one draws a diagonal line using the new gray level. Note that the QuickDraw representation for a gray level is handled by using PenPat (IM I-170).

SAVE THE POSTSCRIPT STATE

The fragment we just looked at illustrates a good method for sending both QuickDraw and PostScript. It also demonstrates a new problem. When the PostScriptBegin comment is sent, the LaserWriter driver performs a PostScript gsave (PLRM 166) operation. This saves the current graphics state required for QuickDraw printing. The application can then do what it needs to the state without having to worry about side effects on the QuickDraw environment. When the LaserWriter driver receives a PostScriptEnd comment, it performs a grestore (PLRM 165) operation to restore the QuickDraw state. Normally this is exactly what you would want. But there are cases when an application may want to execute some QuickDraw commands without losing the PostScript state is has setup.

For example, the above code fragment set the gray level of the printer to 10%. At the time we did the PostScriptEnd comment, the gray level was restored to 100%. If we then want to change the font size, and redraw the text, we would have to resend the setgray operator. It would look like this:

   (* Change the font size.*)
    SetFont('Helvetica', 24, [bold]);
    PicComment(PostScriptBegin, 0, NIL);        
        (********************************************)
        (*** QuickDraw representation of graphic. ***)
        (********************************************)
        (* These calls are only executed by QuickDraw *)
        (* (i.e. non-PostScript) devices.*)
        (* The QuickDraw state is unaffected, so there's *)
        (* no need to call PenPat again. *)
        MoveTo(250, 50);
        LineTo(750, 50);

        (*********************************************)
        (*** PostScript representation of graphic. ***)
        (*********************************************)
        (* These calls only executed by PostScript devices. *)
        (* Since the PostScript state was cleared, we need *)
        (* to resend the setgray operator. *)
        SendPostScript('.10 setgray');
        SendPostScript('250 50 moveto 750 50 lineto');
    PicComment(PostScriptEnd, 0, NIL);

Although resending the setgray operator isn't difficult, an application may have set a lot more attributes. To avoid the overhead of resending this state, a new comment may be used. This comment is #196--PostScriptBeginNoSave.

When PostScriptBeginNoSave is used with PostScriptEnd, the gsave and grestore operations are not performed. This means that the application is completely responsible for the graphics state of the printer. If you are doing all of your imaging via PostScript this is not a problem. If you plan on mixing PostScript and QuickDraw, you must be very careful. Changes to attributes like line width and the transformation matrix will have a significant effect on QuickDraw drawing operations. If the comment is used for the above example, the code will look like this:

   (* Now illustrate the use of the PostScriptBeginNoSave  *)
    (* PicComment. *)
    PicComment(PostScriptBeginNoSave, 0, NIL);
        PenPat(ltGray);
        SendPostScript('.10 setgray');
    PicComment(PostScriptEnd, 0, NIL);
    
    (* At this point, the gray level of the device is 10% black *)
    (* Now draw something using this state. *)
    (* Draw a light gray line using QuickDraw. *)
    MoveTo(50, 400);
    Line(100, 100);
    
    (* At this point, the gray level is still 10%, so we must *)
    (* reset it  to black. *)
    PicComment(PostScriptBeginNoSave, 0, NIL);
        PenPat(black);  (* Reset QuickDraw gray level.  *)
        SendPostScript('1.0 setgray');  (* Reset PostScript gray*)
                                (* level.   *)
    PicComment(PostScriptEnd, 0, NIL);

Note that instead of sending PostScriptBegin as the first operation, we now send PostScriptBeginNoSave. We then change the gray level to light gray in the QuickDraw world, and 10% black for PostScript. Since we used PostScriptBeginNoSave, sending PostScriptEnd does not effect the state of the printer (i.e. the gray level remains at 10%). Now we want to draw something with the new state. We first send the PostScriptBegin comment, which saves the state we set up, as well as disabling the QuickDraw calls on PostScript devices.

We then send a QuickDraw representation of the line, followed by PostScriptEnd. On QuickDraw devices, the line will be drawn using the ltGray pen pattern. On PostScript devices, the line will be drawn using 10% black. After the line has been drawn, we need to reset the state of the device for subsequent drawing operations. This is done by once again sending the PostScriptBeginNoSave comment, followed by the commands to reset the gray level, as well as any other attributes of the printer.

In summary, we have looked at two ways of avoiding the perils of PostScript. The first was how to use a font from PostScript while choosing it using QuickDraw. The supported method for this was demonstrated by the SetFont procedure. The second was how to preserve your PostScript state while still using QuickDraw to select fonts.

Scott "Zz" Zimmerman is a DTS printing guru. (He's particularly impressed with the strictly enforced dress code at Apple.) In his spare time he sails, scuba dives for lobsters, and plays the piano, guitar, and saxophone. His doorway is adorned by a melted gummy rat, a good luck charm from his Intel days. At home, atop his monitor is perched a rare Asian black scorpion (behind glass, we hope). His other cuddly pets include two geckos and an iguana. *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

iExplorer 4.1.10 - View and transfer fil...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
iExplorer 4.1.10 - View and transfer fil...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
Adobe InCopy CC 2018 13.0.1.207 - Create...
InCopy CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InCopy customer). Adobe InCopy CC 2018, ideal for large team projects... Read more
Microsoft Office 2016 15.40 - Popular pr...
Microsoft Office 2016 - Unmistakably Office, designed for Mac. The new versions of Word, Excel, PowerPoint, Outlook and OneNote provide the best of both worlds for Mac users - the familiar Office... Read more
Adobe InDesign CC 2018 13.0.1.207 - Prof...
InDesign CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InDesign customer). Adobe InDesign CC 2018 is part of Creative Cloud.... Read more
Apple iOS 11.1.2 - The latest version of...
iOS 11 sets a new standard for what is already the world’s most advanced mobile operating system. It makes iPhone better than before. It makes iPad more capable than ever. And now it opens up both to... Read more
Slack 2.9.0 - Collaborative communicatio...
Slack is a collaborative communication app that simplifies real-time messaging, archiving, and search for modern working teams. Version 2.9.0: Slack now officially, and fully, supports Japanese.... Read more
iExplorer 4.1.9 - View and transfer file...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
PCalc 4.5.3 - Full-featured scientific c...
PCalc is a full-featured, scriptable scientific calculator with support for hexadecimal, octal, and binary calculations, as well as an RPN mode, programmable functions, and an extensive set of unit... Read more
iExplorer 4.1.9 - View and transfer file...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more

Latest Forum Discussions

See All

Mighty Battles guide - how to build a so...
Mighty Battles, the latest title from Hothead Games, is set to take the App Store by storm. The game puts a welcome twist on lane battlers, adding FPS elements to spice things up a bit. You'll collect cards to put your own military unit to gether,... | Read more »
Rules of Survival guide - how to be the...
The PUBG craze makes its way to mobile, with more and more battle royale games debuting on iOS and Android. Rules of Survival joins the ranks of mobile PUBG-likes, offering a classic battle royale experiences that doesn't vary too much from its... | Read more »
The best new games we played this week -...
The weekend is upon us friends, and it's time to take a look back and reflect on all of the wonderful games we've played over the past few days. This week was jam packed with new releases. There were some big, long awaited launches, some fun... | Read more »
Lineage II: Revolution guide - tips and...
At long last, Lineage II: Revolution has now come to western shores, bring Netmarble's sweeping MMORPG to mobile devices. It's an addictive, epic experience, but some of the systems in the game can be a bit overwhelming. Here are a few tips to help... | Read more »
A Boy and His Blob (Games)
A Boy and His Blob 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
Fight terrible monsters and collect epic...
Released on Western markets early last month, Dragon Project, created by Japanese developer COLOPL, brings epic monster hunting action to mobile for the very first time. Collect a huge array of weapons and armor, and join up with friends to fight... | Read more »
I Am The Hero (Games)
I Am The Hero 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past.... | Read more »
Kauldron (Music)
Kauldron 1.0 Device: iOS Universal Category: Music Price: $3.99, Version: 1.0 (iTunes) Description: Kauldron is our warmest sounding, punchiest synth yet! A completely new modeling technology, combined with carefully designed... | Read more »
Lineage II: Revolution is mobile’s bigge...
NCSoft’s hit fantasy MMORPG series has just made the leap to mobile with the help of Netmarble in Lineage II: Revolution. With over 1.5 million players having already pre-registered ahead of the game’s launch, Revolution hit the app stores... | Read more »
Swing skilfully in new physics-based pla...
Sometimes it’s the most difficult of obstacles that can be the most rewarding. One game hoping to prove this is OCMO, the new tough but fair platformer from developers Team Ocmo. Primed to set every speedrunner’s pulse racing, as an otherworldly... | Read more »

Price Scanner via MacPrices.net

Black Friday pricing on Macs and iPads now av...
B&H Photo has lowered prices on many Macs, iPads, and iPad Pros as part of their Black Friday week sale. Save up to $200 on MacBooks and iMacs and up to $150 on iPads. B&H charges sales tax... Read more
Best Apple iPad deals this weekend, up to $80...
Apple resellers are offering 9.7″ iPads and 10.5″ iPad Pros for up to $80 off MSRP this weekend as part of their early Holiday and Black Friday sales: Adorama is offering new 2017 9.7″ 32GB WiFi... Read more
Early Black Friday sale: Apple iMacs for up t...
B&H Photo has 27-inch iMacs in stock and on sale for up $130-$150 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2149 $150 off... Read more
Apple restocks refurbished Mac minis starting...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Save on 12″ MacBooks, Apple refurbished model...
Apple has Certified Refurbished 2017 12″ Retina MacBooks available for $200-$240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free.... Read more
Early Holiday sale: 12″ iPad Pros for up to $...
B&H Photo has 12″ iPad Pros on sale today for up to $130 off MSRP. Shipping is free, and B&H collects no sales tax outside NY & NJ: – 12″ 64GB WiFi iPad Pro: $749, save $50 – 12″ 256GB... Read more
Holiday sale prices on Apple 13″ MacBook Pros...
B&H Photo has 2017 13″ MacBook Pros in stock today and on sale for $100-$150 off MSRP, each including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/128GB Space Gray MacBook Pro... Read more
Sale: 13″ MacBook Airs starting at $899, $100...
B&H Photo has 2017 13″ MacBook Airs on sale today for $100 off MSRP including free shipping. B&H charges NY & NJ sales tax only: – 13″ 1.8GHz/128GB MacBook Air (MQD32LL/A): $899, $100 off... Read more
Week’s Best Deal on 13″ MacBook Pros: Apple r...
Apple has a full line of Apple Certified Refurbished 2017 13″ MacBook Pros available for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Deal: 15″ 2.6GHz MacBook Pro for $1799 w/free...
B&H Photo has clearance 2016 15″ 2.6GHz Touch Bar MacBook Pros in stock today and available for $600 off original MSRP. Shipping is free, and B&H charges NY & NJ sales tax only: – 15″ 2.... Read more

Jobs Board

Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
*Apple* Pro/Consumer Apps Support Engineer -...
…exemplify AppleCare's expert technical support paired with exceptional customer service for Apple 's software apps. This person is a problem solver, who understands Read more
Partner Marketing Manager, *Apple* Pay - Ap...
Job Summary The Apple Pay partner marketing team is looking for a Marketing Manager to develop and drive US programs. The right candidate will be passionate about Read more
*Apple* Solution Consultant - Apple (United...
# Apple Solution Consultant - Rochester, MN Job Number: 113037950 Rochester, MN, Minnesota, United States Posted: 19-Sep-2017 Weekly Hours: 40.00 **Job Summary** Are Read more
Sr. Experience Producer, Today at *Apple* -...
# Sr. Experience Producer, Today at Apple Job Number: 56495251 Santa Clara Valley, California, United States Posted: 23-Jun-2017 Weekly Hours: 40.00 **Job Summary** Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.