Code’n’Web has announced TexturePackerPro 2.4.0 for Mac OS X, an update to their software development tool that creates and optimizes sprite sheets in 15 different output formats for iOS, Android, and Web frameworks.

Sprite sheets are useful thanks to their ability to speed development time, simplify graphics, minimize memory usage, and reduce load times. TexturePackerPro is a drag ‘n drop solution that offers control over all variables of sprite sheet creation and image optimization.

The app supports Adobe Flash SWF (each frame is added as a single sprite), PNG, JPG, BMP, TIFF, PCT, etc. An integrated .PVR/PVR.CCZ viewer allows users to open files of that format directly into the TexturePackerPro viewer.

TexturePacker Pro requires Mac OS X 10.6 or higher. It costs US$24.95. You can get it bundled with Code’n’Web’s PhysicsEditor Bundle for 34.95. A free version, TexturePackerEssential, which includes all basic functions, is also available. All version can be downloaded directly from the Code’n’Web website (http://www.code-and-web.de/).